401 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			401 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
| hlsl.entry-out.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:7  Function Definition: fun(struct-OutParam-vf2-vi21; ( temp void)
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| 0:7    Function Parameters: 
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| 0:7      'op' ( out structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
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| 0:?     Sequence
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| 0:8      move second child to first child ( temp 2-component vector of float)
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| 0:8        v: direct index for structure ( temp 2-component vector of float)
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| 0:8          'op' ( out structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
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| 0:8          Constant:
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| 0:8            0 (const int)
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| 0:8        Constant:
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| 0:8          0.400000
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| 0:8          0.400000
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| 0:9      move second child to first child ( temp 2-component vector of int)
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| 0:9        i: direct index for structure ( temp 2-component vector of int)
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| 0:9          'op' ( out structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
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| 0:9          Constant:
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| 0:9            1 (const int)
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| 0:9        Constant:
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| 0:9          7 (const int)
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| 0:9          7 (const int)
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| 0:13  Function Definition: @PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21; ( temp 4-component vector of float)
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| 0:13    Function Parameters: 
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| 0:13      'input' ( in 4-component vector of float)
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| 0:13      'out1' ( out 4-component vector of float)
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| 0:13      'out2' ( out structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
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| 0:13      'out3' ( out structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
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| 0:?     Sequence
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| 0:14      move second child to first child ( temp 4-component vector of float)
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| 0:14        'out1' ( out 4-component vector of float)
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| 0:14        'input' ( in 4-component vector of float)
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| 0:15      move second child to first child ( temp 2-component vector of float)
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| 0:15        v: direct index for structure ( temp 2-component vector of float)
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| 0:15          'out2' ( out structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
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| 0:15          Constant:
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| 0:15            0 (const int)
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| 0:15        Constant:
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| 0:15          2.000000
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| 0:15          2.000000
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| 0:16      move second child to first child ( temp 2-component vector of int)
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| 0:16        i: direct index for structure ( temp 2-component vector of int)
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| 0:16          'out2' ( out structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
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| 0:16          Constant:
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| 0:16            1 (const int)
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| 0:16        Constant:
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| 0:16          3 (const int)
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| 0:16          3 (const int)
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| 0:18      move second child to first child ( temp 2-component vector of float)
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| 0:18        v: direct index for structure ( temp 2-component vector of float)
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| 0:18          'local' ( temp structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
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| 0:18          Constant:
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| 0:18            0 (const int)
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| 0:18        Constant:
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| 0:18          12.000000
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| 0:18          12.000000
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| 0:19      move second child to first child ( temp 2-component vector of int)
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| 0:19        i: direct index for structure ( temp 2-component vector of int)
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| 0:19          'local' ( temp structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
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| 0:19          Constant:
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| 0:19            1 (const int)
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| 0:19        Constant:
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| 0:19          13 (const int)
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| 0:19          13 (const int)
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| 0:20      Function Call: fun(struct-OutParam-vf2-vi21; ( temp void)
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| 0:20        'out3' ( out structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
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| 0:22      Branch: Return with expression
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| 0:22        'out1' ( out 4-component vector of float)
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| 0:13  Function Definition: PixelShaderFunction( ( temp void)
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| 0:13    Function Parameters: 
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| 0:?     Sequence
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| 0:13      move second child to first child ( temp 4-component vector of float)
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| 0:?         'input' ( temp 4-component vector of float)
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| 0:?         'input' (layout( location=0) in 4-component vector of float)
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| 0:13      move second child to first child ( temp 4-component vector of float)
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| 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:13        Function Call: @PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21; ( temp 4-component vector of float)
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| 0:?           'input' ( temp 4-component vector of float)
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| 0:?           'out1' ( temp 4-component vector of float)
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| 0:?           'out2' ( temp structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
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| 0:?           'out3' ( temp structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
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| 0:13      move second child to first child ( temp 4-component vector of float)
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| 0:?         'out1' (layout( location=1) out 4-component vector of float)
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| 0:?         'out1' ( temp 4-component vector of float)
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| 0:13      Sequence
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| 0:13        move second child to first child ( temp 2-component vector of float)
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| 0:?           'out2.v' (layout( location=2) out 2-component vector of float)
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| 0:13          v: direct index for structure ( temp 2-component vector of float)
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| 0:?             'out2' ( temp structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
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| 0:13            Constant:
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| 0:13              0 (const int)
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| 0:13        move second child to first child ( temp 2-component vector of int)
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| 0:?           'out2.i' (layout( location=3) out 2-component vector of int)
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| 0:13          i: direct index for structure ( temp 2-component vector of int)
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| 0:?             'out2' ( temp structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
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| 0:13            Constant:
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| 0:13              1 (const int)
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| 0:13      Sequence
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| 0:13        move second child to first child ( temp 2-component vector of float)
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| 0:?           'out3.v' (layout( location=4) out 2-component vector of float)
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| 0:13          v: direct index for structure ( temp 2-component vector of float)
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| 0:?             'out3' ( temp structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
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| 0:13            Constant:
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| 0:13              0 (const int)
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| 0:13        move second child to first child ( temp 2-component vector of int)
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| 0:?           'out3.i' (layout( location=5) out 2-component vector of int)
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| 0:13          i: direct index for structure ( temp 2-component vector of int)
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| 0:?             'out3' ( temp structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
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| 0:13            Constant:
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| 0:13              1 (const int)
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| 0:?   Linker Objects
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| 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:?     'input' (layout( location=0) in 4-component vector of float)
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| 0:?     'out1' (layout( location=1) out 4-component vector of float)
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| 0:?     'out2.v' (layout( location=2) out 2-component vector of float)
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| 0:?     'out2.i' (layout( location=3) out 2-component vector of int)
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| 0:?     'out3.v' (layout( location=4) out 2-component vector of float)
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| 0:?     'out3.i' (layout( location=5) out 2-component vector of int)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:7  Function Definition: fun(struct-OutParam-vf2-vi21; ( temp void)
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| 0:7    Function Parameters: 
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| 0:7      'op' ( out structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
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| 0:?     Sequence
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| 0:8      move second child to first child ( temp 2-component vector of float)
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| 0:8        v: direct index for structure ( temp 2-component vector of float)
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| 0:8          'op' ( out structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
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| 0:8          Constant:
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| 0:8            0 (const int)
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| 0:8        Constant:
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| 0:8          0.400000
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| 0:8          0.400000
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| 0:9      move second child to first child ( temp 2-component vector of int)
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| 0:9        i: direct index for structure ( temp 2-component vector of int)
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| 0:9          'op' ( out structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
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| 0:9          Constant:
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| 0:9            1 (const int)
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| 0:9        Constant:
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| 0:9          7 (const int)
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| 0:9          7 (const int)
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| 0:13  Function Definition: @PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21; ( temp 4-component vector of float)
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| 0:13    Function Parameters: 
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| 0:13      'input' ( in 4-component vector of float)
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| 0:13      'out1' ( out 4-component vector of float)
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| 0:13      'out2' ( out structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
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| 0:13      'out3' ( out structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
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| 0:?     Sequence
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| 0:14      move second child to first child ( temp 4-component vector of float)
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| 0:14        'out1' ( out 4-component vector of float)
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| 0:14        'input' ( in 4-component vector of float)
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| 0:15      move second child to first child ( temp 2-component vector of float)
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| 0:15        v: direct index for structure ( temp 2-component vector of float)
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| 0:15          'out2' ( out structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
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| 0:15          Constant:
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| 0:15            0 (const int)
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| 0:15        Constant:
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| 0:15          2.000000
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| 0:15          2.000000
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| 0:16      move second child to first child ( temp 2-component vector of int)
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| 0:16        i: direct index for structure ( temp 2-component vector of int)
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| 0:16          'out2' ( out structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
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| 0:16          Constant:
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| 0:16            1 (const int)
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| 0:16        Constant:
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| 0:16          3 (const int)
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| 0:16          3 (const int)
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| 0:18      move second child to first child ( temp 2-component vector of float)
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| 0:18        v: direct index for structure ( temp 2-component vector of float)
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| 0:18          'local' ( temp structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
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| 0:18          Constant:
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| 0:18            0 (const int)
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| 0:18        Constant:
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| 0:18          12.000000
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| 0:18          12.000000
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| 0:19      move second child to first child ( temp 2-component vector of int)
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| 0:19        i: direct index for structure ( temp 2-component vector of int)
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| 0:19          'local' ( temp structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
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| 0:19          Constant:
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| 0:19            1 (const int)
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| 0:19        Constant:
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| 0:19          13 (const int)
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| 0:19          13 (const int)
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| 0:20      Function Call: fun(struct-OutParam-vf2-vi21; ( temp void)
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| 0:20        'out3' ( out structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
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| 0:22      Branch: Return with expression
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| 0:22        'out1' ( out 4-component vector of float)
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| 0:13  Function Definition: PixelShaderFunction( ( temp void)
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| 0:13    Function Parameters: 
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| 0:?     Sequence
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| 0:13      move second child to first child ( temp 4-component vector of float)
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| 0:?         'input' ( temp 4-component vector of float)
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| 0:?         'input' (layout( location=0) in 4-component vector of float)
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| 0:13      move second child to first child ( temp 4-component vector of float)
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| 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:13        Function Call: @PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21; ( temp 4-component vector of float)
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| 0:?           'input' ( temp 4-component vector of float)
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| 0:?           'out1' ( temp 4-component vector of float)
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| 0:?           'out2' ( temp structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
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| 0:?           'out3' ( temp structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
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| 0:13      move second child to first child ( temp 4-component vector of float)
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| 0:?         'out1' (layout( location=1) out 4-component vector of float)
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| 0:?         'out1' ( temp 4-component vector of float)
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| 0:13      Sequence
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| 0:13        move second child to first child ( temp 2-component vector of float)
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| 0:?           'out2.v' (layout( location=2) out 2-component vector of float)
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| 0:13          v: direct index for structure ( temp 2-component vector of float)
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| 0:?             'out2' ( temp structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
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| 0:13            Constant:
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| 0:13              0 (const int)
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| 0:13        move second child to first child ( temp 2-component vector of int)
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| 0:?           'out2.i' (layout( location=3) out 2-component vector of int)
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| 0:13          i: direct index for structure ( temp 2-component vector of int)
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| 0:?             'out2' ( temp structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
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| 0:13            Constant:
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| 0:13              1 (const int)
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| 0:13      Sequence
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| 0:13        move second child to first child ( temp 2-component vector of float)
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| 0:?           'out3.v' (layout( location=4) out 2-component vector of float)
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| 0:13          v: direct index for structure ( temp 2-component vector of float)
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| 0:?             'out3' ( temp structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
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| 0:13            Constant:
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| 0:13              0 (const int)
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| 0:13        move second child to first child ( temp 2-component vector of int)
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| 0:?           'out3.i' (layout( location=5) out 2-component vector of int)
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| 0:13          i: direct index for structure ( temp 2-component vector of int)
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| 0:?             'out3' ( temp structure{ temp 2-component vector of float v,  temp 2-component vector of int i})
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| 0:13            Constant:
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| 0:13              1 (const int)
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| 0:?   Linker Objects
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| 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:?     'input' (layout( location=0) in 4-component vector of float)
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| 0:?     'out1' (layout( location=1) out 4-component vector of float)
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| 0:?     'out2.v' (layout( location=2) out 2-component vector of float)
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| 0:?     'out2.i' (layout( location=3) out 2-component vector of int)
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| 0:?     'out3.v' (layout( location=4) out 2-component vector of float)
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| 0:?     'out3.i' (layout( location=5) out 2-component vector of int)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80007
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| // Id's are bound by 89
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "PixelShaderFunction" 57 60 73 76 80 83 86
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
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|                               Name 4  "PixelShaderFunction"
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|                               Name 10  "OutParam"
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|                               MemberName 10(OutParam) 0  "v"
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|                               MemberName 10(OutParam) 1  "i"
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|                               Name 14  "fun(struct-OutParam-vf2-vi21;"
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|                               Name 13  "op"
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|                               Name 23  "@PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21;"
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|                               Name 19  "input"
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|                               Name 20  "out1"
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|                               Name 21  "out2"
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|                               Name 22  "out3"
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|                               Name 42  "local"
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|                               Name 49  "param"
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|                               Name 55  "input"
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|                               Name 57  "input"
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|                               Name 60  "@entryPointOutput"
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|                               Name 61  "out1"
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|                               Name 62  "out2"
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|                               Name 63  "out3"
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|                               Name 64  "param"
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|                               Name 66  "param"
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|                               Name 67  "param"
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|                               Name 68  "param"
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|                               Name 73  "out1"
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|                               Name 76  "out2.v"
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|                               Name 80  "out2.i"
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|                               Name 83  "out3.v"
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|                               Name 86  "out3.i"
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|                               Decorate 57(input) Location 0
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|                               Decorate 60(@entryPointOutput) Location 0
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|                               Decorate 73(out1) Location 1
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|                               Decorate 76(out2.v) Location 2
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|                               Decorate 80(out2.i) Location 3
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|                               Decorate 83(out3.v) Location 4
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|                               Decorate 86(out3.i) Location 5
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 2
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|                8:             TypeInt 32 1
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|                9:             TypeVector 8(int) 2
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|     10(OutParam):             TypeStruct 7(fvec2) 9(ivec2)
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|               11:             TypePointer Function 10(OutParam)
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|               12:             TypeFunction 2 11(ptr)
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|               16:             TypeVector 6(float) 4
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|               17:             TypePointer Function 16(fvec4)
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|               18:             TypeFunction 16(fvec4) 17(ptr) 17(ptr) 11(ptr) 11(ptr)
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|               25:      8(int) Constant 0
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|               26:    6(float) Constant 1053609165
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|               27:    7(fvec2) ConstantComposite 26 26
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|               28:             TypePointer Function 7(fvec2)
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|               30:      8(int) Constant 1
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|               31:      8(int) Constant 7
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|               32:    9(ivec2) ConstantComposite 31 31
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|               33:             TypePointer Function 9(ivec2)
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|               36:    6(float) Constant 1073741824
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|               37:    7(fvec2) ConstantComposite 36 36
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|               39:      8(int) Constant 3
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|               40:    9(ivec2) ConstantComposite 39 39
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|               43:    6(float) Constant 1094713344
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|               44:    7(fvec2) ConstantComposite 43 43
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|               46:      8(int) Constant 13
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|               47:    9(ivec2) ConstantComposite 46 46
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|               56:             TypePointer Input 16(fvec4)
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|        57(input):     56(ptr) Variable Input
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|               59:             TypePointer Output 16(fvec4)
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| 60(@entryPointOutput):     59(ptr) Variable Output
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|         73(out1):     59(ptr) Variable Output
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|               75:             TypePointer Output 7(fvec2)
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|       76(out2.v):     75(ptr) Variable Output
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|               79:             TypePointer Output 9(ivec2)
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|       80(out2.i):     79(ptr) Variable Output
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|       83(out3.v):     75(ptr) Variable Output
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|       86(out3.i):     79(ptr) Variable Output
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| 4(PixelShaderFunction):           2 Function None 3
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|                5:             Label
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|        55(input):     17(ptr) Variable Function
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|         61(out1):     17(ptr) Variable Function
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|         62(out2):     11(ptr) Variable Function
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|         63(out3):     11(ptr) Variable Function
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|        64(param):     17(ptr) Variable Function
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|        66(param):     17(ptr) Variable Function
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|        67(param):     11(ptr) Variable Function
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|        68(param):     11(ptr) Variable Function
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|               58:   16(fvec4) Load 57(input)
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|                               Store 55(input) 58
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|               65:   16(fvec4) Load 55(input)
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|                               Store 64(param) 65
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|               69:   16(fvec4) FunctionCall 23(@PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21;) 64(param) 66(param) 67(param) 68(param)
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|               70:   16(fvec4) Load 66(param)
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|                               Store 61(out1) 70
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|               71:10(OutParam) Load 67(param)
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|                               Store 62(out2) 71
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|               72:10(OutParam) Load 68(param)
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|                               Store 63(out3) 72
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|                               Store 60(@entryPointOutput) 69
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|               74:   16(fvec4) Load 61(out1)
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|                               Store 73(out1) 74
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|               77:     28(ptr) AccessChain 62(out2) 25
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|               78:    7(fvec2) Load 77
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|                               Store 76(out2.v) 78
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|               81:     33(ptr) AccessChain 62(out2) 30
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|               82:    9(ivec2) Load 81
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|                               Store 80(out2.i) 82
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|               84:     28(ptr) AccessChain 63(out3) 25
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|               85:    7(fvec2) Load 84
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|                               Store 83(out3.v) 85
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|               87:     33(ptr) AccessChain 63(out3) 30
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|               88:    9(ivec2) Load 87
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|                               Store 86(out3.i) 88
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|                               Return
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|                               FunctionEnd
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| 14(fun(struct-OutParam-vf2-vi21;):           2 Function None 12
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|           13(op):     11(ptr) FunctionParameter
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|               15:             Label
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|               29:     28(ptr) AccessChain 13(op) 25
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|                               Store 29 27
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|               34:     33(ptr) AccessChain 13(op) 30
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|                               Store 34 32
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|                               Return
 | |
|                               FunctionEnd
 | |
| 23(@PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21;):   16(fvec4) Function None 18
 | |
|        19(input):     17(ptr) FunctionParameter
 | |
|         20(out1):     17(ptr) FunctionParameter
 | |
|         21(out2):     11(ptr) FunctionParameter
 | |
|         22(out3):     11(ptr) FunctionParameter
 | |
|               24:             Label
 | |
|        42(local):     11(ptr) Variable Function
 | |
|        49(param):     11(ptr) Variable Function
 | |
|               35:   16(fvec4) Load 19(input)
 | |
|                               Store 20(out1) 35
 | |
|               38:     28(ptr) AccessChain 21(out2) 25
 | |
|                               Store 38 37
 | |
|               41:     33(ptr) AccessChain 21(out2) 30
 | |
|                               Store 41 40
 | |
|               45:     28(ptr) AccessChain 42(local) 25
 | |
|                               Store 45 44
 | |
|               48:     33(ptr) AccessChain 42(local) 30
 | |
|                               Store 48 47
 | |
|               50:           2 FunctionCall 14(fun(struct-OutParam-vf2-vi21;) 49(param)
 | |
|               51:10(OutParam) Load 49(param)
 | |
|                               Store 22(out3) 51
 | |
|               52:   16(fvec4) Load 20(out1)
 | |
|                               ReturnValue 52
 | |
|                               FunctionEnd
 | 
