17 lines
		
	
	
		
			172 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			17 lines
		
	
	
		
			172 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450
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| 
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| #pragma use_storage_buffer
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| 
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| uniform ub {
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|     vec4 a;
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| } ubi;
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| 
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| buffer bb {
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|     vec4 b;
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| } bbi;
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| 
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| void main()
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| {
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|     gl_Position = ubi.a + bbi.b;
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| }
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