The SPIR-V generator had assumed tessellation modes such as primitive type and vertex order would only appear in tess eval (domain) shaders. SPIR-V allows either, and HLSL allows and possibly requires them to be in the hull shader. This change: 1. Passes them through for either tessellation stage, and, 2. Does not set up defaults in the domain stage for HLSl compilation, to avoid conflicting definitions.
201 lines
10 KiB
Plaintext
201 lines
10 KiB
Plaintext
hlsl.hull.void.tesc
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Shader version: 450
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vertices = 3
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vertex spacing = fractional_even_spacing
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0:? Sequence
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0:26 Function Definition: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint})
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0:26 Function Parameters:
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0:26 'ip' ( in 3-element array of structure{ temp 3-component vector of float cpoint})
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0:? Sequence
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0:28 move second child to first child ( temp 3-component vector of float)
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0:28 cpoint: direct index for structure ( temp 3-component vector of float)
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0:28 'output' ( temp structure{ temp 3-component vector of float cpoint})
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0:28 Constant:
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0:28 0 (const int)
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0:28 cpoint: direct index for structure ( temp 3-component vector of float)
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0:28 direct index ( temp structure{ temp 3-component vector of float cpoint})
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0:28 'ip' ( in 3-element array of structure{ temp 3-component vector of float cpoint})
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0:28 Constant:
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0:28 0 (const int)
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0:28 Constant:
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0:28 0 (const int)
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0:29 Branch: Return with expression
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0:29 'output' ( temp structure{ temp 3-component vector of float cpoint})
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0:26 Function Definition: main( ( temp void)
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0:26 Function Parameters:
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0:? Sequence
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0:26 move second child to first child ( temp 3-element array of structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint})
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0:? 'ip' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float cpoint})
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0:26 move second child to first child ( temp structure{ temp 3-component vector of float cpoint})
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0:26 indirect index ( temp structure{ temp 3-component vector of float cpoint})
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0:? '@entryPointOutput' (layout( location=0) out 3-element array of structure{ temp 3-component vector of float cpoint})
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0:? 'InvocationId' ( in uint InvocationID)
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0:26 Function Call: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint})
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0:? Barrier ( temp void)
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0:? Test condition and select ( temp void)
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0:? Condition
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0:? Compare Equal ( temp bool)
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0:? 'InvocationId' ( in uint InvocationID)
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0:? Constant:
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0:? 0 (const int)
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0:? true case
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0:? Sequence
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0:? Function Call: PCF( ( temp void)
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0:33 Function Definition: PCF( ( temp void)
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0:33 Function Parameters:
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 3-element array of structure{ temp 3-component vector of float cpoint})
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0:? 'ip' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float cpoint})
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0:? 'InvocationId' ( in uint InvocationID)
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Linked tessellation control stage:
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Shader version: 450
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vertices = 3
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vertex spacing = fractional_even_spacing
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0:? Sequence
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0:26 Function Definition: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint})
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0:26 Function Parameters:
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0:26 'ip' ( in 3-element array of structure{ temp 3-component vector of float cpoint})
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0:? Sequence
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0:28 move second child to first child ( temp 3-component vector of float)
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0:28 cpoint: direct index for structure ( temp 3-component vector of float)
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0:28 'output' ( temp structure{ temp 3-component vector of float cpoint})
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0:28 Constant:
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0:28 0 (const int)
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0:28 cpoint: direct index for structure ( temp 3-component vector of float)
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0:28 direct index ( temp structure{ temp 3-component vector of float cpoint})
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0:28 'ip' ( in 3-element array of structure{ temp 3-component vector of float cpoint})
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0:28 Constant:
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0:28 0 (const int)
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0:28 Constant:
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0:28 0 (const int)
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0:29 Branch: Return with expression
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0:29 'output' ( temp structure{ temp 3-component vector of float cpoint})
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0:26 Function Definition: main( ( temp void)
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0:26 Function Parameters:
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0:? Sequence
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0:26 move second child to first child ( temp 3-element array of structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint})
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0:? 'ip' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float cpoint})
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0:26 move second child to first child ( temp structure{ temp 3-component vector of float cpoint})
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0:26 indirect index ( temp structure{ temp 3-component vector of float cpoint})
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0:? '@entryPointOutput' (layout( location=0) out 3-element array of structure{ temp 3-component vector of float cpoint})
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0:? 'InvocationId' ( in uint InvocationID)
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0:26 Function Call: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint})
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0:? Barrier ( temp void)
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0:? Test condition and select ( temp void)
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0:? Condition
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0:? Compare Equal ( temp bool)
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0:? 'InvocationId' ( in uint InvocationID)
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0:? Constant:
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0:? 0 (const int)
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0:? true case
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0:? Sequence
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0:? Function Call: PCF( ( temp void)
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0:33 Function Definition: PCF( ( temp void)
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0:33 Function Parameters:
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 3-element array of structure{ temp 3-component vector of float cpoint})
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0:? 'ip' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float cpoint})
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0:? 'InvocationId' ( in uint InvocationID)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 55
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Capability Tessellation
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint TessellationControl 4 "main" 33 37 39
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ExecutionMode 4 OutputVertices 3
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ExecutionMode 4 Triangles
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ExecutionMode 4 SpacingFractionalEven
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Name 4 "main"
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Name 8 "VS_OUT"
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MemberName 8(VS_OUT) 0 "cpoint"
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Name 13 "HS_OUT"
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MemberName 13(HS_OUT) 0 "cpoint"
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Name 16 "@main(struct-VS_OUT-vf31[3];"
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Name 15 "ip"
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Name 18 "PCF("
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Name 21 "output"
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Name 31 "ip"
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Name 33 "ip"
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Name 37 "@entryPointOutput"
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Name 39 "InvocationId"
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Name 41 "param"
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Decorate 33(ip) Location 0
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Decorate 37(@entryPointOutput) Location 0
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Decorate 39(InvocationId) BuiltIn InvocationId
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 3
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8(VS_OUT): TypeStruct 7(fvec3)
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9: TypeInt 32 0
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10: 9(int) Constant 3
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11: TypeArray 8(VS_OUT) 10
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12: TypePointer Function 11
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13(HS_OUT): TypeStruct 7(fvec3)
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14: TypeFunction 13(HS_OUT) 12(ptr)
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20: TypePointer Function 13(HS_OUT)
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22: TypeInt 32 1
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23: 22(int) Constant 0
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24: TypePointer Function 7(fvec3)
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32: TypePointer Input 11
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33(ip): 32(ptr) Variable Input
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35: TypeArray 13(HS_OUT) 10
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36: TypePointer Output 35
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37(@entryPointOutput): 36(ptr) Variable Output
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38: TypePointer Input 9(int)
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39(InvocationId): 38(ptr) Variable Input
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44: TypePointer Output 13(HS_OUT)
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46: 9(int) Constant 2
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47: 9(int) Constant 1
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48: 9(int) Constant 0
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50: TypeBool
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4(main): 2 Function None 3
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5: Label
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31(ip): 12(ptr) Variable Function
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41(param): 12(ptr) Variable Function
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34: 11 Load 33(ip)
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Store 31(ip) 34
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40: 9(int) Load 39(InvocationId)
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42: 11 Load 31(ip)
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Store 41(param) 42
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43: 13(HS_OUT) FunctionCall 16(@main(struct-VS_OUT-vf31[3];) 41(param)
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45: 44(ptr) AccessChain 37(@entryPointOutput) 40
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Store 45 43
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ControlBarrier 46 47 48
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49: 9(int) Load 39(InvocationId)
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51: 50(bool) IEqual 49 23
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SelectionMerge 53 None
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BranchConditional 51 52 53
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52: Label
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54: 2 FunctionCall 18(PCF()
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Branch 53
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53: Label
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Return
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FunctionEnd
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16(@main(struct-VS_OUT-vf31[3];): 13(HS_OUT) Function None 14
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15(ip): 12(ptr) FunctionParameter
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17: Label
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21(output): 20(ptr) Variable Function
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25: 24(ptr) AccessChain 15(ip) 23 23
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26: 7(fvec3) Load 25
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27: 24(ptr) AccessChain 21(output) 23
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Store 27 26
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28: 13(HS_OUT) Load 21(output)
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ReturnValue 28
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FunctionEnd
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18(PCF(): 2 Function None 3
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19: Label
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Return
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FunctionEnd
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