98 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			98 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.float4.frag
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| WARNING: 0:5: 'register' : ignoring shader_profile 
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| WARNING: 0:6: 'register' : ignoring shader_profile 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:9  Function Definition: ShaderFunction(vf4; ( temp 4-component vector of float)
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| 0:9    Function Parameters: 
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| 0:9      'input' ( in 4-component vector of float)
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| 0:?     Sequence
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| 0:10      Branch: Return with expression
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| 0:10        component-wise multiply ( temp 4-component vector of float)
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| 0:10          'input' ( in 4-component vector of float)
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| 0:10          AmbientColor: direct index for structure ( uniform 4-component vector of float)
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| 0:10            'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor,  uniform bool ff1, layout( offset=20) uniform float ff2, layout( binding=0 offset=32) uniform 4-component vector of float ff3, layout( binding=1 offset=48) uniform 4-component vector of float ff4})
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| 0:10            Constant:
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| 0:10              0 (const uint)
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| 0:?   Linker Objects
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| 0:?     'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor,  uniform bool ff1, layout( offset=20) uniform float ff2, layout( binding=0 offset=32) uniform 4-component vector of float ff3, layout( binding=1 offset=48) uniform 4-component vector of float ff4})
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| 
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| 
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| Linked fragment stage:
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| 
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| WARNING: Linking fragment stage: Entry point not found
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:9  Function Definition: ShaderFunction(vf4; ( temp 4-component vector of float)
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| 0:9    Function Parameters: 
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| 0:9      'input' ( in 4-component vector of float)
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| 0:?     Sequence
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| 0:10      Branch: Return with expression
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| 0:10        component-wise multiply ( temp 4-component vector of float)
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| 0:10          'input' ( in 4-component vector of float)
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| 0:10          AmbientColor: direct index for structure ( uniform 4-component vector of float)
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| 0:10            'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor,  uniform bool ff1, layout( offset=20) uniform float ff2, layout( binding=0 offset=32) uniform 4-component vector of float ff3, layout( binding=1 offset=48) uniform 4-component vector of float ff4})
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| 0:10            Constant:
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| 0:10              0 (const uint)
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| 0:?   Linker Objects
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| 0:?     'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor,  uniform bool ff1, layout( offset=20) uniform float ff2, layout( binding=0 offset=32) uniform 4-component vector of float ff3, layout( binding=1 offset=48) uniform 4-component vector of float ff4})
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| 
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| // Module Version 10000
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| // Generated by (magic number): 8000a
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| // Id's are bound by 26
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "PixelShaderFunction"
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
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|                               Name 4  "PixelShaderFunction"
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|                               Name 11  "ShaderFunction(vf4;"
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|                               Name 10  "input"
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|                               Name 15  "$Global"
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|                               MemberName 15($Global) 0  "AmbientColor"
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|                               MemberName 15($Global) 1  "ff1"
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|                               MemberName 15($Global) 2  "ff2"
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|                               MemberName 15($Global) 3  "ff3"
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|                               MemberName 15($Global) 4  "ff4"
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|                               Name 17  ""
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|                               MemberDecorate 15($Global) 0 Offset 0
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|                               MemberDecorate 15($Global) 1 Offset 16
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|                               MemberDecorate 15($Global) 2 Offset 20
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|                               MemberDecorate 15($Global) 3 Offset 32
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|                               MemberDecorate 15($Global) 4 Offset 48
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|                               Decorate 15($Global) Block
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|                               Decorate 17 DescriptorSet 0
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|                               Decorate 17 Binding 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|                8:             TypePointer Function 7(fvec4)
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|                9:             TypeFunction 7(fvec4) 8(ptr)
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|               14:             TypeInt 32 0
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|      15($Global):             TypeStruct 7(fvec4) 14(int) 6(float) 7(fvec4) 7(fvec4)
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|               16:             TypePointer Uniform 15($Global)
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|               17:     16(ptr) Variable Uniform
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|               18:             TypeInt 32 1
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|               19:     18(int) Constant 0
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|               20:             TypePointer Uniform 7(fvec4)
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| 4(PixelShaderFunction):           2 Function None 3
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|                5:             Label
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|                               Return
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|                               FunctionEnd
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| 11(ShaderFunction(vf4;):    7(fvec4) Function None 9
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|        10(input):      8(ptr) FunctionParameter
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|               12:             Label
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|               13:    7(fvec4) Load 10(input)
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|               21:     20(ptr) AccessChain 17 19
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|               22:    7(fvec4) Load 21
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|               23:    7(fvec4) FMul 13 22
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|                               ReturnValue 23
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|                               FunctionEnd
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