645 lines
		
	
	
		
			56 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			645 lines
		
	
	
		
			56 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
hlsl.mul-truncate.frag
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WARNING: 0:24: '' : mul() matrix size mismatch 
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WARNING: 0:25: '' : mul() matrix size mismatch 
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WARNING: 0:28: '' : mul() matrix size mismatch 
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WARNING: 0:29: '' : mul() matrix size mismatch 
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WARNING: 0:32: '' : mul() matrix size mismatch 
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WARNING: 0:33: '' : mul() matrix size mismatch 
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WARNING: 0:34: '' : mul() matrix size mismatch 
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WARNING: 0:35: '' : mul() matrix size mismatch 
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:18  Function Definition: @main( ( temp 4-component vector of float)
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0:18    Function Parameters: 
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0:?     Sequence
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0:20      Sequence
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0:20        move second child to first child ( temp float)
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0:20          'r00' ( temp float)
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0:20          dot-product ( temp float)
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0:20            v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float)
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0:20              'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:20              Constant:
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0:20                8 (const uint)
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0:20            Construct vec2 ( in 2-component vector of float)
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0:20              v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
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0:20                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:20                Constant:
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0:20                  7 (const uint)
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0:21      Sequence
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0:21        move second child to first child ( temp float)
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0:21          'r01' ( temp float)
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0:21          dot-product ( temp float)
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0:21            Construct vec2 ( in 2-component vector of float)
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0:21              v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
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0:21                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:21                Constant:
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0:21                  6 (const uint)
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0:21            v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float)
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0:21              'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:21              Constant:
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0:21                8 (const uint)
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0:24      Sequence
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0:24        move second child to first child ( temp 4-component vector of float)
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0:24          'r10' ( temp 4-component vector of float)
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0:24          matrix-times-vector ( temp 4-component vector of float)
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0:24            Construct mat3x4 ( uniform 3X4 matrix of float)
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0:24              m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float)
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0:24                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:24                Constant:
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0:24                  0 (const uint)
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0:24            v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
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0:24              'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:24              Constant:
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0:24                7 (const uint)
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0:25      Sequence
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0:25        move second child to first child ( temp 4-component vector of float)
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0:25          'r11' ( temp 4-component vector of float)
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0:25          matrix-times-vector ( temp 4-component vector of float)
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0:25            m34: direct index for structure (layout( row_major std140) uniform 3X4 matrix of float)
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0:25              'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:25              Constant:
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0:25                2 (const uint)
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0:25            Construct vec3 ( uniform 3-component vector of float)
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0:25              v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
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0:25                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:25                Constant:
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0:25                  6 (const uint)
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0:28      Sequence
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0:28        move second child to first child ( temp 4-component vector of float)
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0:28          'r20' ( temp 4-component vector of float)
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0:28          vector-times-matrix ( temp 4-component vector of float)
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0:28            v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
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0:28              'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:28              Constant:
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0:28                7 (const uint)
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0:28            Construct mat4x3 ( uniform 4X3 matrix of float)
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0:28              m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float)
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0:28                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:28                Constant:
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0:28                  0 (const uint)
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0:29      Sequence
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0:29        move second child to first child ( temp 4-component vector of float)
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0:29          'r21' ( temp 4-component vector of float)
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0:29          vector-times-matrix ( temp 4-component vector of float)
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0:29            Construct vec3 ( uniform 3-component vector of float)
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0:29              v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
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0:29                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:29                Constant:
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0:29                  6 (const uint)
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0:29            m43: direct index for structure (layout( row_major std140) uniform 4X3 matrix of float)
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0:29              'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:29              Constant:
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0:29                1 (const uint)
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0:32      Sequence
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0:32        move second child to first child ( temp 2X3 matrix of float)
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0:32          'r30' ( temp 2X3 matrix of float)
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0:32          matrix-multiply ( temp 2X3 matrix of float)
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0:32            m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
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0:32              'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:32              Constant:
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0:32                3 (const uint)
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0:32            Construct mat2x3 ( uniform 2X3 matrix of float)
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0:32              m24: direct index for structure (layout( row_major std140) uniform 2X4 matrix of float)
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0:32                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:32                Constant:
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0:32                  4 (const uint)
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0:33      Sequence
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0:33        move second child to first child ( temp 3X4 matrix of float)
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0:33          'r31' ( temp 3X4 matrix of float)
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0:33          matrix-multiply ( temp 3X4 matrix of float)
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0:33            m24: direct index for structure (layout( row_major std140) uniform 2X4 matrix of float)
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0:33              'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:33              Constant:
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0:33                4 (const uint)
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0:33            Construct mat3x2 ( uniform 3X2 matrix of float)
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0:33              m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
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0:33                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:33                Constant:
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0:33                  3 (const uint)
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0:34      Sequence
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0:34        move second child to first child ( temp 3X2 matrix of float)
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0:34          'r32' ( temp 3X2 matrix of float)
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0:34          matrix-multiply ( temp 3X2 matrix of float)
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0:34            Construct mat3x2 ( uniform 3X2 matrix of float)
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0:34              m42: direct index for structure (layout( row_major std140) uniform 4X2 matrix of float)
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0:34                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:34                Constant:
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0:34                  5 (const uint)
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0:34            m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
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0:34              'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:34              Constant:
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0:34                3 (const uint)
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0:35      Sequence
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0:35        move second child to first child ( temp 4X3 matrix of float)
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0:35          'r33' ( temp 4X3 matrix of float)
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0:35          matrix-multiply ( temp 4X3 matrix of float)
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0:35            Construct mat2x3 ( uniform 2X3 matrix of float)
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0:35              m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
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0:35                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:35                Constant:
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0:35                  3 (const uint)
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0:35            m42: direct index for structure (layout( row_major std140) uniform 4X2 matrix of float)
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0:35              'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:35              Constant:
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0:35                5 (const uint)
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0:37      Branch: Return with expression
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0:37        add ( temp 4-component vector of float)
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0:37          add ( temp 4-component vector of float)
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0:37            add ( temp 4-component vector of float)
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0:37              add ( temp 4-component vector of float)
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0:37                add ( temp 4-component vector of float)
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0:37                  add ( temp 4-component vector of float)
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0:37                    add ( temp 4-component vector of float)
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0:37                      add ( temp 4-component vector of float)
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0:37                        add ( temp 4-component vector of float)
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0:37                          'r10' ( temp 4-component vector of float)
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0:37                          'r11' ( temp 4-component vector of float)
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0:37                        'r20' ( temp 4-component vector of float)
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0:37                      'r21' ( temp 4-component vector of float)
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0:37                    'r00' ( temp float)
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0:37                  'r01' ( temp float)
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0:37                direct index ( temp float)
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0:37                  direct index ( temp 3-component vector of float)
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0:37                    'r30' ( temp 2X3 matrix of float)
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0:37                    Constant:
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0:37                      0 (const int)
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0:37                  Constant:
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0:37                    0 (const int)
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0:37              direct index ( temp 4-component vector of float)
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0:37                'r31' ( temp 3X4 matrix of float)
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0:37                Constant:
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0:37                  0 (const int)
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0:37            direct index ( temp float)
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0:37              direct index ( temp 2-component vector of float)
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0:37                'r32' ( temp 3X2 matrix of float)
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0:37                Constant:
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0:37                  0 (const int)
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0:37              Constant:
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0:37                0 (const int)
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0:37          direct index ( temp 4-component vector of float)
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0:37            transpose ( temp 3X4 matrix of float)
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0:37              'r33' ( temp 4X3 matrix of float)
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0:37            Constant:
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0:37              0 (const int)
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0:18  Function Definition: main( ( temp void)
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0:18    Function Parameters: 
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0:?     Sequence
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0:18      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:18        Function Call: @main( ( temp 4-component vector of float)
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0:?   Linker Objects
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0:?     'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:18  Function Definition: @main( ( temp 4-component vector of float)
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0:18    Function Parameters: 
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0:?     Sequence
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0:20      Sequence
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0:20        move second child to first child ( temp float)
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0:20          'r00' ( temp float)
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0:20          dot-product ( temp float)
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0:20            v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float)
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0:20              'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:20              Constant:
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0:20                8 (const uint)
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0:20            Construct vec2 ( in 2-component vector of float)
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0:20              v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
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0:20                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:20                Constant:
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0:20                  7 (const uint)
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0:21      Sequence
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0:21        move second child to first child ( temp float)
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0:21          'r01' ( temp float)
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0:21          dot-product ( temp float)
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0:21            Construct vec2 ( in 2-component vector of float)
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0:21              v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
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0:21                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:21                Constant:
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0:21                  6 (const uint)
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0:21            v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float)
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0:21              'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:21              Constant:
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0:21                8 (const uint)
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0:24      Sequence
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0:24        move second child to first child ( temp 4-component vector of float)
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0:24          'r10' ( temp 4-component vector of float)
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0:24          matrix-times-vector ( temp 4-component vector of float)
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0:24            Construct mat3x4 ( uniform 3X4 matrix of float)
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0:24              m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float)
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0:24                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:24                Constant:
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0:24                  0 (const uint)
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0:24            v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
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0:24              'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:24              Constant:
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0:24                7 (const uint)
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0:25      Sequence
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0:25        move second child to first child ( temp 4-component vector of float)
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0:25          'r11' ( temp 4-component vector of float)
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0:25          matrix-times-vector ( temp 4-component vector of float)
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0:25            m34: direct index for structure (layout( row_major std140) uniform 3X4 matrix of float)
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0:25              'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:25              Constant:
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0:25                2 (const uint)
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0:25            Construct vec3 ( uniform 3-component vector of float)
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0:25              v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
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0:25                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:25                Constant:
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0:25                  6 (const uint)
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0:28      Sequence
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0:28        move second child to first child ( temp 4-component vector of float)
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0:28          'r20' ( temp 4-component vector of float)
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0:28          vector-times-matrix ( temp 4-component vector of float)
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0:28            v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
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0:28              'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:28              Constant:
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0:28                7 (const uint)
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0:28            Construct mat4x3 ( uniform 4X3 matrix of float)
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0:28              m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float)
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0:28                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:28                Constant:
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0:28                  0 (const uint)
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0:29      Sequence
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0:29        move second child to first child ( temp 4-component vector of float)
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0:29          'r21' ( temp 4-component vector of float)
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0:29          vector-times-matrix ( temp 4-component vector of float)
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0:29            Construct vec3 ( uniform 3-component vector of float)
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0:29              v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
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0:29                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:29                Constant:
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0:29                  6 (const uint)
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0:29            m43: direct index for structure (layout( row_major std140) uniform 4X3 matrix of float)
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0:29              'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:29              Constant:
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0:29                1 (const uint)
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0:32      Sequence
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0:32        move second child to first child ( temp 2X3 matrix of float)
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0:32          'r30' ( temp 2X3 matrix of float)
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0:32          matrix-multiply ( temp 2X3 matrix of float)
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0:32            m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
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0:32              'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:32              Constant:
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0:32                3 (const uint)
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0:32            Construct mat2x3 ( uniform 2X3 matrix of float)
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0:32              m24: direct index for structure (layout( row_major std140) uniform 2X4 matrix of float)
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0:32                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:32                Constant:
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0:32                  4 (const uint)
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0:33      Sequence
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0:33        move second child to first child ( temp 3X4 matrix of float)
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0:33          'r31' ( temp 3X4 matrix of float)
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0:33          matrix-multiply ( temp 3X4 matrix of float)
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0:33            m24: direct index for structure (layout( row_major std140) uniform 2X4 matrix of float)
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0:33              'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:33              Constant:
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0:33                4 (const uint)
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0:33            Construct mat3x2 ( uniform 3X2 matrix of float)
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0:33              m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
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0:33                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:33                Constant:
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0:33                  3 (const uint)
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0:34      Sequence
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0:34        move second child to first child ( temp 3X2 matrix of float)
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0:34          'r32' ( temp 3X2 matrix of float)
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0:34          matrix-multiply ( temp 3X2 matrix of float)
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0:34            Construct mat3x2 ( uniform 3X2 matrix of float)
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0:34              m42: direct index for structure (layout( row_major std140) uniform 4X2 matrix of float)
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0:34                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:34                Constant:
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0:34                  5 (const uint)
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0:34            m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
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0:34              'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:34              Constant:
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0:34                3 (const uint)
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0:35      Sequence
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0:35        move second child to first child ( temp 4X3 matrix of float)
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0:35          'r33' ( temp 4X3 matrix of float)
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0:35          matrix-multiply ( temp 4X3 matrix of float)
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0:35            Construct mat2x3 ( uniform 2X3 matrix of float)
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0:35              m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
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0:35                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
 | 
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0:35                Constant:
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0:35                  3 (const uint)
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0:35            m42: direct index for structure (layout( row_major std140) uniform 4X2 matrix of float)
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						|
0:35              'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
 | 
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0:35              Constant:
 | 
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0:35                5 (const uint)
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0:37      Branch: Return with expression
 | 
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0:37        add ( temp 4-component vector of float)
 | 
						|
0:37          add ( temp 4-component vector of float)
 | 
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0:37            add ( temp 4-component vector of float)
 | 
						|
0:37              add ( temp 4-component vector of float)
 | 
						|
0:37                add ( temp 4-component vector of float)
 | 
						|
0:37                  add ( temp 4-component vector of float)
 | 
						|
0:37                    add ( temp 4-component vector of float)
 | 
						|
0:37                      add ( temp 4-component vector of float)
 | 
						|
0:37                        add ( temp 4-component vector of float)
 | 
						|
0:37                          'r10' ( temp 4-component vector of float)
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						|
0:37                          'r11' ( temp 4-component vector of float)
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						|
0:37                        'r20' ( temp 4-component vector of float)
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						|
0:37                      'r21' ( temp 4-component vector of float)
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						|
0:37                    'r00' ( temp float)
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						|
0:37                  'r01' ( temp float)
 | 
						|
0:37                direct index ( temp float)
 | 
						|
0:37                  direct index ( temp 3-component vector of float)
 | 
						|
0:37                    'r30' ( temp 2X3 matrix of float)
 | 
						|
0:37                    Constant:
 | 
						|
0:37                      0 (const int)
 | 
						|
0:37                  Constant:
 | 
						|
0:37                    0 (const int)
 | 
						|
0:37              direct index ( temp 4-component vector of float)
 | 
						|
0:37                'r31' ( temp 3X4 matrix of float)
 | 
						|
0:37                Constant:
 | 
						|
0:37                  0 (const int)
 | 
						|
0:37            direct index ( temp float)
 | 
						|
0:37              direct index ( temp 2-component vector of float)
 | 
						|
0:37                'r32' ( temp 3X2 matrix of float)
 | 
						|
0:37                Constant:
 | 
						|
0:37                  0 (const int)
 | 
						|
0:37              Constant:
 | 
						|
0:37                0 (const int)
 | 
						|
0:37          direct index ( temp 4-component vector of float)
 | 
						|
0:37            transpose ( temp 3X4 matrix of float)
 | 
						|
0:37              'r33' ( temp 4X3 matrix of float)
 | 
						|
0:37            Constant:
 | 
						|
0:37              0 (const int)
 | 
						|
0:18  Function Definition: main( ( temp void)
 | 
						|
0:18    Function Parameters: 
 | 
						|
0:?     Sequence
 | 
						|
0:18      move second child to first child ( temp 4-component vector of float)
 | 
						|
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
 | 
						|
0:18        Function Call: @main( ( temp 4-component vector of float)
 | 
						|
0:?   Linker Objects
 | 
						|
0:?     'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
 | 
						|
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
 | 
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 | 
						|
// Module Version 10000
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// Generated by (magic number): 80009
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// Id's are bound by 190
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
 | 
						|
                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 188
 | 
						|
                              ExecutionMode 4 OriginUpperLeft
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						|
                              Source HLSL 500
 | 
						|
                              Name 4  "main"
 | 
						|
                              Name 9  "@main("
 | 
						|
                              Name 12  "r00"
 | 
						|
                              Name 21  "Matrix"
 | 
						|
                              MemberName 21(Matrix) 0  "m44"
 | 
						|
                              MemberName 21(Matrix) 1  "m43"
 | 
						|
                              MemberName 21(Matrix) 2  "m34"
 | 
						|
                              MemberName 21(Matrix) 3  "m33"
 | 
						|
                              MemberName 21(Matrix) 4  "m24"
 | 
						|
                              MemberName 21(Matrix) 5  "m42"
 | 
						|
                              MemberName 21(Matrix) 6  "v4"
 | 
						|
                              MemberName 21(Matrix) 7  "v3"
 | 
						|
                              MemberName 21(Matrix) 8  "v2"
 | 
						|
                              Name 23  ""
 | 
						|
                              Name 37  "r01"
 | 
						|
                              Name 49  "r10"
 | 
						|
                              Name 61  "r11"
 | 
						|
                              Name 73  "r20"
 | 
						|
                              Name 88  "r21"
 | 
						|
                              Name 102  "r30"
 | 
						|
                              Name 118  "r31"
 | 
						|
                              Name 133  "r32"
 | 
						|
                              Name 146  "r33"
 | 
						|
                              Name 188  "@entryPointOutput"
 | 
						|
                              MemberDecorate 21(Matrix) 0 RowMajor
 | 
						|
                              MemberDecorate 21(Matrix) 0 Offset 0
 | 
						|
                              MemberDecorate 21(Matrix) 0 MatrixStride 16
 | 
						|
                              MemberDecorate 21(Matrix) 1 RowMajor
 | 
						|
                              MemberDecorate 21(Matrix) 1 Offset 64
 | 
						|
                              MemberDecorate 21(Matrix) 1 MatrixStride 16
 | 
						|
                              MemberDecorate 21(Matrix) 2 RowMajor
 | 
						|
                              MemberDecorate 21(Matrix) 2 Offset 112
 | 
						|
                              MemberDecorate 21(Matrix) 2 MatrixStride 16
 | 
						|
                              MemberDecorate 21(Matrix) 3 RowMajor
 | 
						|
                              MemberDecorate 21(Matrix) 3 Offset 176
 | 
						|
                              MemberDecorate 21(Matrix) 3 MatrixStride 16
 | 
						|
                              MemberDecorate 21(Matrix) 4 RowMajor
 | 
						|
                              MemberDecorate 21(Matrix) 4 Offset 224
 | 
						|
                              MemberDecorate 21(Matrix) 4 MatrixStride 16
 | 
						|
                              MemberDecorate 21(Matrix) 5 RowMajor
 | 
						|
                              MemberDecorate 21(Matrix) 5 Offset 288
 | 
						|
                              MemberDecorate 21(Matrix) 5 MatrixStride 16
 | 
						|
                              MemberDecorate 21(Matrix) 6 Offset 320
 | 
						|
                              MemberDecorate 21(Matrix) 7 Offset 336
 | 
						|
                              MemberDecorate 21(Matrix) 8 Offset 352
 | 
						|
                              Decorate 21(Matrix) Block
 | 
						|
                              Decorate 23 DescriptorSet 0
 | 
						|
                              Decorate 23 Binding 0
 | 
						|
                              Decorate 188(@entryPointOutput) Location 0
 | 
						|
               2:             TypeVoid
 | 
						|
               3:             TypeFunction 2
 | 
						|
               6:             TypeFloat 32
 | 
						|
               7:             TypeVector 6(float) 4
 | 
						|
               8:             TypeFunction 7(fvec4)
 | 
						|
              11:             TypePointer Function 6(float)
 | 
						|
              13:             TypeMatrix 7(fvec4) 4
 | 
						|
              14:             TypeVector 6(float) 3
 | 
						|
              15:             TypeMatrix 14(fvec3) 4
 | 
						|
              16:             TypeMatrix 7(fvec4) 3
 | 
						|
              17:             TypeMatrix 14(fvec3) 3
 | 
						|
              18:             TypeMatrix 7(fvec4) 2
 | 
						|
              19:             TypeVector 6(float) 2
 | 
						|
              20:             TypeMatrix 19(fvec2) 4
 | 
						|
      21(Matrix):             TypeStruct 13 15 16 17 18 20 7(fvec4) 14(fvec3) 19(fvec2)
 | 
						|
              22:             TypePointer Uniform 21(Matrix)
 | 
						|
              23:     22(ptr) Variable Uniform
 | 
						|
              24:             TypeInt 32 1
 | 
						|
              25:     24(int) Constant 8
 | 
						|
              26:             TypePointer Uniform 19(fvec2)
 | 
						|
              29:     24(int) Constant 7
 | 
						|
              30:             TypePointer Uniform 14(fvec3)
 | 
						|
              38:     24(int) Constant 6
 | 
						|
              39:             TypePointer Uniform 7(fvec4)
 | 
						|
              48:             TypePointer Function 7(fvec4)
 | 
						|
              50:     24(int) Constant 0
 | 
						|
              51:             TypePointer Uniform 13
 | 
						|
              62:     24(int) Constant 2
 | 
						|
              63:             TypePointer Uniform 16
 | 
						|
              95:     24(int) Constant 1
 | 
						|
              96:             TypePointer Uniform 15
 | 
						|
             100:             TypeMatrix 14(fvec3) 2
 | 
						|
             101:             TypePointer Function 100
 | 
						|
             103:     24(int) Constant 3
 | 
						|
             104:             TypePointer Uniform 17
 | 
						|
             107:     24(int) Constant 4
 | 
						|
             108:             TypePointer Uniform 18
 | 
						|
             117:             TypePointer Function 16
 | 
						|
             123:             TypeMatrix 19(fvec2) 3
 | 
						|
             132:             TypePointer Function 123
 | 
						|
             134:     24(int) Constant 5
 | 
						|
             135:             TypePointer Uniform 20
 | 
						|
             145:             TypePointer Function 15
 | 
						|
             168:             TypeInt 32 0
 | 
						|
             169:    168(int) Constant 0
 | 
						|
             187:             TypePointer Output 7(fvec4)
 | 
						|
188(@entryPointOutput):    187(ptr) Variable Output
 | 
						|
         4(main):           2 Function None 3
 | 
						|
               5:             Label
 | 
						|
             189:    7(fvec4) FunctionCall 9(@main()
 | 
						|
                              Store 188(@entryPointOutput) 189
 | 
						|
                              Return
 | 
						|
                              FunctionEnd
 | 
						|
       9(@main():    7(fvec4) Function None 8
 | 
						|
              10:             Label
 | 
						|
         12(r00):     11(ptr) Variable Function
 | 
						|
         37(r01):     11(ptr) Variable Function
 | 
						|
         49(r10):     48(ptr) Variable Function
 | 
						|
         61(r11):     48(ptr) Variable Function
 | 
						|
         73(r20):     48(ptr) Variable Function
 | 
						|
         88(r21):     48(ptr) Variable Function
 | 
						|
        102(r30):    101(ptr) Variable Function
 | 
						|
        118(r31):    117(ptr) Variable Function
 | 
						|
        133(r32):    132(ptr) Variable Function
 | 
						|
        146(r33):    145(ptr) Variable Function
 | 
						|
              27:     26(ptr) AccessChain 23 25
 | 
						|
              28:   19(fvec2) Load 27
 | 
						|
              31:     30(ptr) AccessChain 23 29
 | 
						|
              32:   14(fvec3) Load 31
 | 
						|
              33:    6(float) CompositeExtract 32 0
 | 
						|
              34:    6(float) CompositeExtract 32 1
 | 
						|
              35:   19(fvec2) CompositeConstruct 33 34
 | 
						|
              36:    6(float) Dot 28 35
 | 
						|
                              Store 12(r00) 36
 | 
						|
              40:     39(ptr) AccessChain 23 38
 | 
						|
              41:    7(fvec4) Load 40
 | 
						|
              42:    6(float) CompositeExtract 41 0
 | 
						|
              43:    6(float) CompositeExtract 41 1
 | 
						|
              44:   19(fvec2) CompositeConstruct 42 43
 | 
						|
              45:     26(ptr) AccessChain 23 25
 | 
						|
              46:   19(fvec2) Load 45
 | 
						|
              47:    6(float) Dot 44 46
 | 
						|
                              Store 37(r01) 47
 | 
						|
              52:     51(ptr) AccessChain 23 50
 | 
						|
              53:          13 Load 52
 | 
						|
              54:    7(fvec4) CompositeExtract 53 0
 | 
						|
              55:    7(fvec4) CompositeExtract 53 1
 | 
						|
              56:    7(fvec4) CompositeExtract 53 2
 | 
						|
              57:          16 CompositeConstruct 54 55 56
 | 
						|
              58:     30(ptr) AccessChain 23 29
 | 
						|
              59:   14(fvec3) Load 58
 | 
						|
              60:    7(fvec4) MatrixTimesVector 57 59
 | 
						|
                              Store 49(r10) 60
 | 
						|
              64:     63(ptr) AccessChain 23 62
 | 
						|
              65:          16 Load 64
 | 
						|
              66:     39(ptr) AccessChain 23 38
 | 
						|
              67:    7(fvec4) Load 66
 | 
						|
              68:    6(float) CompositeExtract 67 0
 | 
						|
              69:    6(float) CompositeExtract 67 1
 | 
						|
              70:    6(float) CompositeExtract 67 2
 | 
						|
              71:   14(fvec3) CompositeConstruct 68 69 70
 | 
						|
              72:    7(fvec4) MatrixTimesVector 65 71
 | 
						|
                              Store 61(r11) 72
 | 
						|
              74:     30(ptr) AccessChain 23 29
 | 
						|
              75:   14(fvec3) Load 74
 | 
						|
              76:     51(ptr) AccessChain 23 50
 | 
						|
              77:          13 Load 76
 | 
						|
              78:    7(fvec4) CompositeExtract 77 0
 | 
						|
              79:   14(fvec3) VectorShuffle 78 78 0 1 2
 | 
						|
              80:    7(fvec4) CompositeExtract 77 1
 | 
						|
              81:   14(fvec3) VectorShuffle 80 80 0 1 2
 | 
						|
              82:    7(fvec4) CompositeExtract 77 2
 | 
						|
              83:   14(fvec3) VectorShuffle 82 82 0 1 2
 | 
						|
              84:    7(fvec4) CompositeExtract 77 3
 | 
						|
              85:   14(fvec3) VectorShuffle 84 84 0 1 2
 | 
						|
              86:          15 CompositeConstruct 79 81 83 85
 | 
						|
              87:    7(fvec4) VectorTimesMatrix 75 86
 | 
						|
                              Store 73(r20) 87
 | 
						|
              89:     39(ptr) AccessChain 23 38
 | 
						|
              90:    7(fvec4) Load 89
 | 
						|
              91:    6(float) CompositeExtract 90 0
 | 
						|
              92:    6(float) CompositeExtract 90 1
 | 
						|
              93:    6(float) CompositeExtract 90 2
 | 
						|
              94:   14(fvec3) CompositeConstruct 91 92 93
 | 
						|
              97:     96(ptr) AccessChain 23 95
 | 
						|
              98:          15 Load 97
 | 
						|
              99:    7(fvec4) VectorTimesMatrix 94 98
 | 
						|
                              Store 88(r21) 99
 | 
						|
             105:    104(ptr) AccessChain 23 103
 | 
						|
             106:          17 Load 105
 | 
						|
             109:    108(ptr) AccessChain 23 107
 | 
						|
             110:          18 Load 109
 | 
						|
             111:    7(fvec4) CompositeExtract 110 0
 | 
						|
             112:   14(fvec3) VectorShuffle 111 111 0 1 2
 | 
						|
             113:    7(fvec4) CompositeExtract 110 1
 | 
						|
             114:   14(fvec3) VectorShuffle 113 113 0 1 2
 | 
						|
             115:         100 CompositeConstruct 112 114
 | 
						|
             116:         100 MatrixTimesMatrix 106 115
 | 
						|
                              Store 102(r30) 116
 | 
						|
             119:    108(ptr) AccessChain 23 107
 | 
						|
             120:          18 Load 119
 | 
						|
             121:    104(ptr) AccessChain 23 103
 | 
						|
             122:          17 Load 121
 | 
						|
             124:   14(fvec3) CompositeExtract 122 0
 | 
						|
             125:   19(fvec2) VectorShuffle 124 124 0 1
 | 
						|
             126:   14(fvec3) CompositeExtract 122 1
 | 
						|
             127:   19(fvec2) VectorShuffle 126 126 0 1
 | 
						|
             128:   14(fvec3) CompositeExtract 122 2
 | 
						|
             129:   19(fvec2) VectorShuffle 128 128 0 1
 | 
						|
             130:         123 CompositeConstruct 125 127 129
 | 
						|
             131:          16 MatrixTimesMatrix 120 130
 | 
						|
                              Store 118(r31) 131
 | 
						|
             136:    135(ptr) AccessChain 23 134
 | 
						|
             137:          20 Load 136
 | 
						|
             138:   19(fvec2) CompositeExtract 137 0
 | 
						|
             139:   19(fvec2) CompositeExtract 137 1
 | 
						|
             140:   19(fvec2) CompositeExtract 137 2
 | 
						|
             141:         123 CompositeConstruct 138 139 140
 | 
						|
             142:    104(ptr) AccessChain 23 103
 | 
						|
             143:          17 Load 142
 | 
						|
             144:         123 MatrixTimesMatrix 141 143
 | 
						|
                              Store 133(r32) 144
 | 
						|
             147:    104(ptr) AccessChain 23 103
 | 
						|
             148:          17 Load 147
 | 
						|
             149:   14(fvec3) CompositeExtract 148 0
 | 
						|
             150:   14(fvec3) CompositeExtract 148 1
 | 
						|
             151:         100 CompositeConstruct 149 150
 | 
						|
             152:    135(ptr) AccessChain 23 134
 | 
						|
             153:          20 Load 152
 | 
						|
             154:          15 MatrixTimesMatrix 151 153
 | 
						|
                              Store 146(r33) 154
 | 
						|
             155:    7(fvec4) Load 49(r10)
 | 
						|
             156:    7(fvec4) Load 61(r11)
 | 
						|
             157:    7(fvec4) FAdd 155 156
 | 
						|
             158:    7(fvec4) Load 73(r20)
 | 
						|
             159:    7(fvec4) FAdd 157 158
 | 
						|
             160:    7(fvec4) Load 88(r21)
 | 
						|
             161:    7(fvec4) FAdd 159 160
 | 
						|
             162:    6(float) Load 12(r00)
 | 
						|
             163:    7(fvec4) CompositeConstruct 162 162 162 162
 | 
						|
             164:    7(fvec4) FAdd 161 163
 | 
						|
             165:    6(float) Load 37(r01)
 | 
						|
             166:    7(fvec4) CompositeConstruct 165 165 165 165
 | 
						|
             167:    7(fvec4) FAdd 164 166
 | 
						|
             170:     11(ptr) AccessChain 102(r30) 50 169
 | 
						|
             171:    6(float) Load 170
 | 
						|
             172:    7(fvec4) CompositeConstruct 171 171 171 171
 | 
						|
             173:    7(fvec4) FAdd 167 172
 | 
						|
             174:     48(ptr) AccessChain 118(r31) 50
 | 
						|
             175:    7(fvec4) Load 174
 | 
						|
             176:    7(fvec4) FAdd 173 175
 | 
						|
             177:     11(ptr) AccessChain 133(r32) 50 169
 | 
						|
             178:    6(float) Load 177
 | 
						|
             179:    7(fvec4) CompositeConstruct 178 178 178 178
 | 
						|
             180:    7(fvec4) FAdd 176 179
 | 
						|
             181:          15 Load 146(r33)
 | 
						|
             182:          16 Transpose 181
 | 
						|
             183:    7(fvec4) CompositeExtract 182 0
 | 
						|
             184:    7(fvec4) FAdd 180 183
 | 
						|
                              ReturnValue 184
 | 
						|
                              FunctionEnd
 |