15 lines
		
	
	
		
			231 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			15 lines
		
	
	
		
			231 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 300 es
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| 
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| precision mediump float;
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| 
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| noperspective in vec4 bad; // ERROR
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| 
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| #extension GL_NV_shader_noperspective_interpolation : enable
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| 
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| noperspective in vec4 color;
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| 
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| out vec4 fragColor;
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| 
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| void main() {
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|     fragColor = color;
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| } | 
