43 lines
		
	
	
		
			718 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
		
			718 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
struct {
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};
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struct {
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    bool b;
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};
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struct myS {
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    bool b, c;
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    float4 a, d;
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};
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myS s1;
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struct {
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    float4 i;
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} s2;
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struct {
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    linear float4 a;
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    nointerpolation bool b;
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    noperspective centroid float1 c;
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    sample centroid float2 d;
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    bool ff1 : SV_IsFrontFace;
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    bool ff2 : packoffset(c0.y);
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    bool ff3 : packoffset(c0.y) : register(ps_5_0, s0) ;
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    float4 ff4 : VPOS : packoffset(c0.y) : register(ps_5_0, s0) <int bambam=30;> ;
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} s4;
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float3 ff5 : packoffset(c1.y) : register(ps_5_0, s[5]);
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float3 ff6 : packoffset(c2.y) : register(s3[5]);
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float4 PixelShaderFunction(float4 input) : COLOR0
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{
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    struct FS {
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        bool3 b3;
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    } s3;
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    s3 == s3;
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    s2.i = s4.ff4;
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    return input;
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} |