1119 lines
		
	
	
		
			67 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			1119 lines
		
	
	
		
			67 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.gatherRGBA.basic.dx10.frag
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| Shader version: 450
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:34  Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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| 0:34    Function Parameters: 
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| 0:?     Sequence
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| 0:39      Sequence
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| 0:39        move second child to first child (temp 4-component vector of float)
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| 0:39          'txval00' (temp 4-component vector of float)
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| 0:39          textureGather (global 4-component vector of float)
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| 0:39            Construct combined texture-sampler (temp sampler2D)
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| 0:39              'g_tTex2df4' (uniform texture2D)
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| 0:39              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:39            c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
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| 0:39              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
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| 0:39              Constant:
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| 0:39                1 (const uint)
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| 0:39            Constant:
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| 0:39              0 (const int)
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| 0:40      Sequence
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| 0:40        move second child to first child (temp 4-component vector of int)
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| 0:40          'txval01' (temp 4-component vector of int)
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| 0:40          textureGather (global 4-component vector of int)
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| 0:40            Construct combined texture-sampler (temp isampler2D)
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| 0:40              'g_tTex2di4' (uniform itexture2D)
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| 0:40              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:40            c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
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| 0:40              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
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| 0:40              Constant:
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| 0:40                1 (const uint)
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| 0:40            Constant:
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| 0:40              0 (const int)
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| 0:41      Sequence
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| 0:41        move second child to first child (temp 4-component vector of uint)
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| 0:41          'txval02' (temp 4-component vector of uint)
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| 0:41          textureGather (global 4-component vector of uint)
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| 0:41            Construct combined texture-sampler (temp usampler2D)
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| 0:41              'g_tTex2du4' (uniform utexture2D)
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| 0:41              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:41            c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
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| 0:41              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
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| 0:41              Constant:
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| 0:41                1 (const uint)
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| 0:41            Constant:
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| 0:41              0 (const int)
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| 0:43      Sequence
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| 0:43        move second child to first child (temp 4-component vector of float)
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| 0:43          'txval10' (temp 4-component vector of float)
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| 0:43          textureGather (global 4-component vector of float)
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| 0:43            Construct combined texture-sampler (temp sampler2D)
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| 0:43              'g_tTex2df4' (uniform texture2D)
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| 0:43              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:43            c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
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| 0:43              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
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| 0:43              Constant:
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| 0:43                1 (const uint)
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| 0:43            Constant:
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| 0:43              1 (const int)
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| 0:44      Sequence
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| 0:44        move second child to first child (temp 4-component vector of int)
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| 0:44          'txval11' (temp 4-component vector of int)
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| 0:44          textureGather (global 4-component vector of int)
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| 0:44            Construct combined texture-sampler (temp isampler2D)
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| 0:44              'g_tTex2di4' (uniform itexture2D)
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| 0:44              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:44            c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
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| 0:44              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
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| 0:44              Constant:
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| 0:44                1 (const uint)
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| 0:44            Constant:
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| 0:44              1 (const int)
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| 0:45      Sequence
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| 0:45        move second child to first child (temp 4-component vector of uint)
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| 0:45          'txval12' (temp 4-component vector of uint)
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| 0:45          textureGather (global 4-component vector of uint)
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| 0:45            Construct combined texture-sampler (temp usampler2D)
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| 0:45              'g_tTex2du4' (uniform utexture2D)
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| 0:45              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:45            c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
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| 0:45              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
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| 0:45              Constant:
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| 0:45                1 (const uint)
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| 0:45            Constant:
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| 0:45              1 (const int)
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| 0:47      Sequence
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| 0:47        move second child to first child (temp 4-component vector of float)
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| 0:47          'txval20' (temp 4-component vector of float)
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| 0:47          textureGather (global 4-component vector of float)
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| 0:47            Construct combined texture-sampler (temp sampler2D)
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| 0:47              'g_tTex2df4' (uniform texture2D)
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| 0:47              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:47            c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
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| 0:47              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
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| 0:47              Constant:
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| 0:47                1 (const uint)
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| 0:47            Constant:
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| 0:47              2 (const int)
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| 0:48      Sequence
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| 0:48        move second child to first child (temp 4-component vector of int)
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| 0:48          'txval21' (temp 4-component vector of int)
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| 0:48          textureGather (global 4-component vector of int)
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| 0:48            Construct combined texture-sampler (temp isampler2D)
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| 0:48              'g_tTex2di4' (uniform itexture2D)
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| 0:48              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:48            c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
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| 0:48              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
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| 0:48              Constant:
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| 0:48                1 (const uint)
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| 0:48            Constant:
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| 0:48              2 (const int)
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| 0:49      Sequence
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| 0:49        move second child to first child (temp 4-component vector of uint)
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| 0:49          'txval22' (temp 4-component vector of uint)
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| 0:49          textureGather (global 4-component vector of uint)
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| 0:49            Construct combined texture-sampler (temp usampler2D)
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| 0:49              'g_tTex2du4' (uniform utexture2D)
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| 0:49              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:49            c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
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| 0:49              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
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| 0:49              Constant:
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| 0:49                1 (const uint)
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| 0:49            Constant:
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| 0:49              2 (const int)
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| 0:51      Sequence
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| 0:51        move second child to first child (temp 4-component vector of float)
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| 0:51          'txval30' (temp 4-component vector of float)
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| 0:51          textureGather (global 4-component vector of float)
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| 0:51            Construct combined texture-sampler (temp sampler2D)
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| 0:51              'g_tTex2df4' (uniform texture2D)
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| 0:51              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:51            c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
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| 0:51              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
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| 0:51              Constant:
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| 0:51                1 (const uint)
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| 0:51            Constant:
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| 0:51              3 (const int)
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| 0:52      Sequence
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| 0:52        move second child to first child (temp 4-component vector of int)
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| 0:52          'txval31' (temp 4-component vector of int)
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| 0:52          textureGather (global 4-component vector of int)
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| 0:52            Construct combined texture-sampler (temp isampler2D)
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| 0:52              'g_tTex2di4' (uniform itexture2D)
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| 0:52              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:52            c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
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| 0:52              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
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| 0:52              Constant:
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| 0:52                1 (const uint)
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| 0:52            Constant:
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| 0:52              3 (const int)
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| 0:53      Sequence
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| 0:53        move second child to first child (temp 4-component vector of uint)
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| 0:53          'txval32' (temp 4-component vector of uint)
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| 0:53          textureGather (global 4-component vector of uint)
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| 0:53            Construct combined texture-sampler (temp usampler2D)
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| 0:53              'g_tTex2du4' (uniform utexture2D)
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| 0:53              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:53            c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
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| 0:53              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
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| 0:53              Constant:
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| 0:53                1 (const uint)
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| 0:53            Constant:
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| 0:53              3 (const int)
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| 0:57      Sequence
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| 0:57        move second child to first child (temp 4-component vector of float)
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| 0:57          'txval40' (temp 4-component vector of float)
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| 0:57          textureGather (global 4-component vector of float)
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| 0:57            Construct combined texture-sampler (temp samplerCube)
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| 0:57              'g_tTexcdf4' (uniform textureCube)
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| 0:57              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:57            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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| 0:57              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
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| 0:57              Constant:
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| 0:57                2 (const uint)
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| 0:57            Constant:
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| 0:57              0 (const int)
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| 0:58      Sequence
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| 0:58        move second child to first child (temp 4-component vector of int)
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| 0:58          'txval41' (temp 4-component vector of int)
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| 0:58          textureGather (global 4-component vector of int)
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| 0:58            Construct combined texture-sampler (temp isamplerCube)
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| 0:58              'g_tTexcdi4' (uniform itextureCube)
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| 0:58              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:58            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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| 0:58              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
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| 0:58              Constant:
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| 0:58                2 (const uint)
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| 0:58            Constant:
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| 0:58              0 (const int)
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| 0:59      Sequence
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| 0:59        move second child to first child (temp 4-component vector of uint)
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| 0:59          'txval42' (temp 4-component vector of uint)
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| 0:59          textureGather (global 4-component vector of uint)
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| 0:59            Construct combined texture-sampler (temp usamplerCube)
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| 0:59              'g_tTexcdu4' (uniform utextureCube)
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| 0:59              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:59            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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| 0:59              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
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| 0:59              Constant:
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| 0:59                2 (const uint)
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| 0:59            Constant:
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| 0:59              0 (const int)
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| 0:61      Sequence
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| 0:61        move second child to first child (temp 4-component vector of float)
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| 0:61          'txval50' (temp 4-component vector of float)
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| 0:61          textureGather (global 4-component vector of float)
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| 0:61            Construct combined texture-sampler (temp samplerCube)
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| 0:61              'g_tTexcdf4' (uniform textureCube)
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| 0:61              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:61            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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| 0:61              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
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| 0:61              Constant:
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| 0:61                2 (const uint)
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| 0:61            Constant:
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| 0:61              1 (const int)
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| 0:62      Sequence
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| 0:62        move second child to first child (temp 4-component vector of int)
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| 0:62          'txval51' (temp 4-component vector of int)
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| 0:62          textureGather (global 4-component vector of int)
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| 0:62            Construct combined texture-sampler (temp isamplerCube)
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| 0:62              'g_tTexcdi4' (uniform itextureCube)
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| 0:62              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:62            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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| 0:62              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
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| 0:62              Constant:
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| 0:62                2 (const uint)
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| 0:62            Constant:
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| 0:62              1 (const int)
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| 0:63      Sequence
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| 0:63        move second child to first child (temp 4-component vector of uint)
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| 0:63          'txval52' (temp 4-component vector of uint)
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| 0:63          textureGather (global 4-component vector of uint)
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| 0:63            Construct combined texture-sampler (temp usamplerCube)
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| 0:63              'g_tTexcdu4' (uniform utextureCube)
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| 0:63              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:63            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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| 0:63              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
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| 0:63              Constant:
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| 0:63                2 (const uint)
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| 0:63            Constant:
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| 0:63              1 (const int)
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| 0:65      Sequence
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| 0:65        move second child to first child (temp 4-component vector of float)
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| 0:65          'txval60' (temp 4-component vector of float)
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| 0:65          textureGather (global 4-component vector of float)
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| 0:65            Construct combined texture-sampler (temp samplerCube)
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| 0:65              'g_tTexcdf4' (uniform textureCube)
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| 0:65              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:65            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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| 0:65              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
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| 0:65              Constant:
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| 0:65                2 (const uint)
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| 0:65            Constant:
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| 0:65              2 (const int)
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| 0:66      Sequence
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| 0:66        move second child to first child (temp 4-component vector of int)
 | |
| 0:66          'txval61' (temp 4-component vector of int)
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| 0:66          textureGather (global 4-component vector of int)
 | |
| 0:66            Construct combined texture-sampler (temp isamplerCube)
 | |
| 0:66              'g_tTexcdi4' (uniform itextureCube)
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| 0:66              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:66            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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| 0:66              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
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| 0:66              Constant:
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| 0:66                2 (const uint)
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| 0:66            Constant:
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| 0:66              2 (const int)
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| 0:67      Sequence
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| 0:67        move second child to first child (temp 4-component vector of uint)
 | |
| 0:67          'txval62' (temp 4-component vector of uint)
 | |
| 0:67          textureGather (global 4-component vector of uint)
 | |
| 0:67            Construct combined texture-sampler (temp usamplerCube)
 | |
| 0:67              'g_tTexcdu4' (uniform utextureCube)
 | |
| 0:67              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:67            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | |
| 0:67              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | |
| 0:67              Constant:
 | |
| 0:67                2 (const uint)
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| 0:67            Constant:
 | |
| 0:67              2 (const int)
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| 0:69      Sequence
 | |
| 0:69        move second child to first child (temp 4-component vector of float)
 | |
| 0:69          'txval70' (temp 4-component vector of float)
 | |
| 0:69          textureGather (global 4-component vector of float)
 | |
| 0:69            Construct combined texture-sampler (temp samplerCube)
 | |
| 0:69              'g_tTexcdf4' (uniform textureCube)
 | |
| 0:69              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:69            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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| 0:69              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | |
| 0:69              Constant:
 | |
| 0:69                2 (const uint)
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| 0:69            Constant:
 | |
| 0:69              3 (const int)
 | |
| 0:70      Sequence
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| 0:70        move second child to first child (temp 4-component vector of int)
 | |
| 0:70          'txval71' (temp 4-component vector of int)
 | |
| 0:70          textureGather (global 4-component vector of int)
 | |
| 0:70            Construct combined texture-sampler (temp isamplerCube)
 | |
| 0:70              'g_tTexcdi4' (uniform itextureCube)
 | |
| 0:70              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:70            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | |
| 0:70              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | |
| 0:70              Constant:
 | |
| 0:70                2 (const uint)
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| 0:70            Constant:
 | |
| 0:70              3 (const int)
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| 0:71      Sequence
 | |
| 0:71        move second child to first child (temp 4-component vector of uint)
 | |
| 0:71          'txval72' (temp 4-component vector of uint)
 | |
| 0:71          textureGather (global 4-component vector of uint)
 | |
| 0:71            Construct combined texture-sampler (temp usamplerCube)
 | |
| 0:71              'g_tTexcdu4' (uniform utextureCube)
 | |
| 0:71              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:71            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | |
| 0:71              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | |
| 0:71              Constant:
 | |
| 0:71                2 (const uint)
 | |
| 0:71            Constant:
 | |
| 0:71              3 (const int)
 | |
| 0:73      move second child to first child (temp 4-component vector of float)
 | |
| 0:73        Color: direct index for structure (temp 4-component vector of float)
 | |
| 0:73          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
 | |
| 0:73          Constant:
 | |
| 0:73            0 (const int)
 | |
| 0:73        Constant:
 | |
| 0:73          1.000000
 | |
| 0:73          1.000000
 | |
| 0:73          1.000000
 | |
| 0:73          1.000000
 | |
| 0:74      move second child to first child (temp float)
 | |
| 0:74        Depth: direct index for structure (temp float)
 | |
| 0:74          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
 | |
| 0:74          Constant:
 | |
| 0:74            1 (const int)
 | |
| 0:74        Constant:
 | |
| 0:74          1.000000
 | |
| 0:?       Sequence
 | |
| 0:?         Sequence
 | |
| 0:76          move second child to first child (temp 4-component vector of float)
 | |
| 0:?             'Color' (layout(location=0 ) out 4-component vector of float)
 | |
| 0:76            Color: direct index for structure (temp 4-component vector of float)
 | |
| 0:76              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
 | |
| 0:76              Constant:
 | |
| 0:76                0 (const int)
 | |
| 0:76          move second child to first child (temp float)
 | |
| 0:?             'Depth' (out float FragDepth)
 | |
| 0:76            Depth: direct index for structure (temp float)
 | |
| 0:76              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
 | |
| 0:76              Constant:
 | |
| 0:76                1 (const int)
 | |
| 0:76        Branch: Return
 | |
| 0:?   Linker Objects
 | |
| 0:?     'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:?     'g_sSamp2d' (uniform sampler)
 | |
| 0:?     'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
 | |
| 0:?     'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
 | |
| 0:?     'g_tTex1di4' (uniform itexture1D)
 | |
| 0:?     'g_tTex1du4' (uniform utexture1D)
 | |
| 0:?     'g_tTex2df4' (uniform texture2D)
 | |
| 0:?     'g_tTex2di4' (uniform itexture2D)
 | |
| 0:?     'g_tTex2du4' (uniform utexture2D)
 | |
| 0:?     'g_tTex3df4' (uniform texture3D)
 | |
| 0:?     'g_tTex3di4' (uniform itexture3D)
 | |
| 0:?     'g_tTex3du4' (uniform utexture3D)
 | |
| 0:?     'g_tTexcdf4' (uniform textureCube)
 | |
| 0:?     'g_tTexcdi4' (uniform itextureCube)
 | |
| 0:?     'g_tTexcdu4' (uniform utextureCube)
 | |
| 0:?     'Color' (layout(location=0 ) out 4-component vector of float)
 | |
| 0:?     'Depth' (out float FragDepth)
 | |
| 0:?     'anon@0' (uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | |
| 
 | |
| 
 | |
| Linked fragment stage:
 | |
| 
 | |
| 
 | |
| Shader version: 450
 | |
| gl_FragCoord origin is upper left
 | |
| 0:? Sequence
 | |
| 0:34  Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
 | |
| 0:34    Function Parameters: 
 | |
| 0:?     Sequence
 | |
| 0:39      Sequence
 | |
| 0:39        move second child to first child (temp 4-component vector of float)
 | |
| 0:39          'txval00' (temp 4-component vector of float)
 | |
| 0:39          textureGather (global 4-component vector of float)
 | |
| 0:39            Construct combined texture-sampler (temp sampler2D)
 | |
| 0:39              'g_tTex2df4' (uniform texture2D)
 | |
| 0:39              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:39            c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
 | |
| 0:39              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | |
| 0:39              Constant:
 | |
| 0:39                1 (const uint)
 | |
| 0:39            Constant:
 | |
| 0:39              0 (const int)
 | |
| 0:40      Sequence
 | |
| 0:40        move second child to first child (temp 4-component vector of int)
 | |
| 0:40          'txval01' (temp 4-component vector of int)
 | |
| 0:40          textureGather (global 4-component vector of int)
 | |
| 0:40            Construct combined texture-sampler (temp isampler2D)
 | |
| 0:40              'g_tTex2di4' (uniform itexture2D)
 | |
| 0:40              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:40            c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
 | |
| 0:40              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | |
| 0:40              Constant:
 | |
| 0:40                1 (const uint)
 | |
| 0:40            Constant:
 | |
| 0:40              0 (const int)
 | |
| 0:41      Sequence
 | |
| 0:41        move second child to first child (temp 4-component vector of uint)
 | |
| 0:41          'txval02' (temp 4-component vector of uint)
 | |
| 0:41          textureGather (global 4-component vector of uint)
 | |
| 0:41            Construct combined texture-sampler (temp usampler2D)
 | |
| 0:41              'g_tTex2du4' (uniform utexture2D)
 | |
| 0:41              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:41            c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
 | |
| 0:41              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | |
| 0:41              Constant:
 | |
| 0:41                1 (const uint)
 | |
| 0:41            Constant:
 | |
| 0:41              0 (const int)
 | |
| 0:43      Sequence
 | |
| 0:43        move second child to first child (temp 4-component vector of float)
 | |
| 0:43          'txval10' (temp 4-component vector of float)
 | |
| 0:43          textureGather (global 4-component vector of float)
 | |
| 0:43            Construct combined texture-sampler (temp sampler2D)
 | |
| 0:43              'g_tTex2df4' (uniform texture2D)
 | |
| 0:43              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:43            c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
 | |
| 0:43              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | |
| 0:43              Constant:
 | |
| 0:43                1 (const uint)
 | |
| 0:43            Constant:
 | |
| 0:43              1 (const int)
 | |
| 0:44      Sequence
 | |
| 0:44        move second child to first child (temp 4-component vector of int)
 | |
| 0:44          'txval11' (temp 4-component vector of int)
 | |
| 0:44          textureGather (global 4-component vector of int)
 | |
| 0:44            Construct combined texture-sampler (temp isampler2D)
 | |
| 0:44              'g_tTex2di4' (uniform itexture2D)
 | |
| 0:44              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:44            c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
 | |
| 0:44              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | |
| 0:44              Constant:
 | |
| 0:44                1 (const uint)
 | |
| 0:44            Constant:
 | |
| 0:44              1 (const int)
 | |
| 0:45      Sequence
 | |
| 0:45        move second child to first child (temp 4-component vector of uint)
 | |
| 0:45          'txval12' (temp 4-component vector of uint)
 | |
| 0:45          textureGather (global 4-component vector of uint)
 | |
| 0:45            Construct combined texture-sampler (temp usampler2D)
 | |
| 0:45              'g_tTex2du4' (uniform utexture2D)
 | |
| 0:45              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:45            c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
 | |
| 0:45              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | |
| 0:45              Constant:
 | |
| 0:45                1 (const uint)
 | |
| 0:45            Constant:
 | |
| 0:45              1 (const int)
 | |
| 0:47      Sequence
 | |
| 0:47        move second child to first child (temp 4-component vector of float)
 | |
| 0:47          'txval20' (temp 4-component vector of float)
 | |
| 0:47          textureGather (global 4-component vector of float)
 | |
| 0:47            Construct combined texture-sampler (temp sampler2D)
 | |
| 0:47              'g_tTex2df4' (uniform texture2D)
 | |
| 0:47              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:47            c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
 | |
| 0:47              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | |
| 0:47              Constant:
 | |
| 0:47                1 (const uint)
 | |
| 0:47            Constant:
 | |
| 0:47              2 (const int)
 | |
| 0:48      Sequence
 | |
| 0:48        move second child to first child (temp 4-component vector of int)
 | |
| 0:48          'txval21' (temp 4-component vector of int)
 | |
| 0:48          textureGather (global 4-component vector of int)
 | |
| 0:48            Construct combined texture-sampler (temp isampler2D)
 | |
| 0:48              'g_tTex2di4' (uniform itexture2D)
 | |
| 0:48              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:48            c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
 | |
| 0:48              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | |
| 0:48              Constant:
 | |
| 0:48                1 (const uint)
 | |
| 0:48            Constant:
 | |
| 0:48              2 (const int)
 | |
| 0:49      Sequence
 | |
| 0:49        move second child to first child (temp 4-component vector of uint)
 | |
| 0:49          'txval22' (temp 4-component vector of uint)
 | |
| 0:49          textureGather (global 4-component vector of uint)
 | |
| 0:49            Construct combined texture-sampler (temp usampler2D)
 | |
| 0:49              'g_tTex2du4' (uniform utexture2D)
 | |
| 0:49              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:49            c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
 | |
| 0:49              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | |
| 0:49              Constant:
 | |
| 0:49                1 (const uint)
 | |
| 0:49            Constant:
 | |
| 0:49              2 (const int)
 | |
| 0:51      Sequence
 | |
| 0:51        move second child to first child (temp 4-component vector of float)
 | |
| 0:51          'txval30' (temp 4-component vector of float)
 | |
| 0:51          textureGather (global 4-component vector of float)
 | |
| 0:51            Construct combined texture-sampler (temp sampler2D)
 | |
| 0:51              'g_tTex2df4' (uniform texture2D)
 | |
| 0:51              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:51            c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
 | |
| 0:51              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | |
| 0:51              Constant:
 | |
| 0:51                1 (const uint)
 | |
| 0:51            Constant:
 | |
| 0:51              3 (const int)
 | |
| 0:52      Sequence
 | |
| 0:52        move second child to first child (temp 4-component vector of int)
 | |
| 0:52          'txval31' (temp 4-component vector of int)
 | |
| 0:52          textureGather (global 4-component vector of int)
 | |
| 0:52            Construct combined texture-sampler (temp isampler2D)
 | |
| 0:52              'g_tTex2di4' (uniform itexture2D)
 | |
| 0:52              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:52            c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
 | |
| 0:52              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | |
| 0:52              Constant:
 | |
| 0:52                1 (const uint)
 | |
| 0:52            Constant:
 | |
| 0:52              3 (const int)
 | |
| 0:53      Sequence
 | |
| 0:53        move second child to first child (temp 4-component vector of uint)
 | |
| 0:53          'txval32' (temp 4-component vector of uint)
 | |
| 0:53          textureGather (global 4-component vector of uint)
 | |
| 0:53            Construct combined texture-sampler (temp usampler2D)
 | |
| 0:53              'g_tTex2du4' (uniform utexture2D)
 | |
| 0:53              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:53            c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
 | |
| 0:53              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | |
| 0:53              Constant:
 | |
| 0:53                1 (const uint)
 | |
| 0:53            Constant:
 | |
| 0:53              3 (const int)
 | |
| 0:57      Sequence
 | |
| 0:57        move second child to first child (temp 4-component vector of float)
 | |
| 0:57          'txval40' (temp 4-component vector of float)
 | |
| 0:57          textureGather (global 4-component vector of float)
 | |
| 0:57            Construct combined texture-sampler (temp samplerCube)
 | |
| 0:57              'g_tTexcdf4' (uniform textureCube)
 | |
| 0:57              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:57            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | |
| 0:57              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | |
| 0:57              Constant:
 | |
| 0:57                2 (const uint)
 | |
| 0:57            Constant:
 | |
| 0:57              0 (const int)
 | |
| 0:58      Sequence
 | |
| 0:58        move second child to first child (temp 4-component vector of int)
 | |
| 0:58          'txval41' (temp 4-component vector of int)
 | |
| 0:58          textureGather (global 4-component vector of int)
 | |
| 0:58            Construct combined texture-sampler (temp isamplerCube)
 | |
| 0:58              'g_tTexcdi4' (uniform itextureCube)
 | |
| 0:58              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:58            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | |
| 0:58              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | |
| 0:58              Constant:
 | |
| 0:58                2 (const uint)
 | |
| 0:58            Constant:
 | |
| 0:58              0 (const int)
 | |
| 0:59      Sequence
 | |
| 0:59        move second child to first child (temp 4-component vector of uint)
 | |
| 0:59          'txval42' (temp 4-component vector of uint)
 | |
| 0:59          textureGather (global 4-component vector of uint)
 | |
| 0:59            Construct combined texture-sampler (temp usamplerCube)
 | |
| 0:59              'g_tTexcdu4' (uniform utextureCube)
 | |
| 0:59              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:59            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | |
| 0:59              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | |
| 0:59              Constant:
 | |
| 0:59                2 (const uint)
 | |
| 0:59            Constant:
 | |
| 0:59              0 (const int)
 | |
| 0:61      Sequence
 | |
| 0:61        move second child to first child (temp 4-component vector of float)
 | |
| 0:61          'txval50' (temp 4-component vector of float)
 | |
| 0:61          textureGather (global 4-component vector of float)
 | |
| 0:61            Construct combined texture-sampler (temp samplerCube)
 | |
| 0:61              'g_tTexcdf4' (uniform textureCube)
 | |
| 0:61              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:61            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | |
| 0:61              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | |
| 0:61              Constant:
 | |
| 0:61                2 (const uint)
 | |
| 0:61            Constant:
 | |
| 0:61              1 (const int)
 | |
| 0:62      Sequence
 | |
| 0:62        move second child to first child (temp 4-component vector of int)
 | |
| 0:62          'txval51' (temp 4-component vector of int)
 | |
| 0:62          textureGather (global 4-component vector of int)
 | |
| 0:62            Construct combined texture-sampler (temp isamplerCube)
 | |
| 0:62              'g_tTexcdi4' (uniform itextureCube)
 | |
| 0:62              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:62            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | |
| 0:62              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | |
| 0:62              Constant:
 | |
| 0:62                2 (const uint)
 | |
| 0:62            Constant:
 | |
| 0:62              1 (const int)
 | |
| 0:63      Sequence
 | |
| 0:63        move second child to first child (temp 4-component vector of uint)
 | |
| 0:63          'txval52' (temp 4-component vector of uint)
 | |
| 0:63          textureGather (global 4-component vector of uint)
 | |
| 0:63            Construct combined texture-sampler (temp usamplerCube)
 | |
| 0:63              'g_tTexcdu4' (uniform utextureCube)
 | |
| 0:63              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:63            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | |
| 0:63              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | |
| 0:63              Constant:
 | |
| 0:63                2 (const uint)
 | |
| 0:63            Constant:
 | |
| 0:63              1 (const int)
 | |
| 0:65      Sequence
 | |
| 0:65        move second child to first child (temp 4-component vector of float)
 | |
| 0:65          'txval60' (temp 4-component vector of float)
 | |
| 0:65          textureGather (global 4-component vector of float)
 | |
| 0:65            Construct combined texture-sampler (temp samplerCube)
 | |
| 0:65              'g_tTexcdf4' (uniform textureCube)
 | |
| 0:65              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:65            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | |
| 0:65              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | |
| 0:65              Constant:
 | |
| 0:65                2 (const uint)
 | |
| 0:65            Constant:
 | |
| 0:65              2 (const int)
 | |
| 0:66      Sequence
 | |
| 0:66        move second child to first child (temp 4-component vector of int)
 | |
| 0:66          'txval61' (temp 4-component vector of int)
 | |
| 0:66          textureGather (global 4-component vector of int)
 | |
| 0:66            Construct combined texture-sampler (temp isamplerCube)
 | |
| 0:66              'g_tTexcdi4' (uniform itextureCube)
 | |
| 0:66              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:66            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | |
| 0:66              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | |
| 0:66              Constant:
 | |
| 0:66                2 (const uint)
 | |
| 0:66            Constant:
 | |
| 0:66              2 (const int)
 | |
| 0:67      Sequence
 | |
| 0:67        move second child to first child (temp 4-component vector of uint)
 | |
| 0:67          'txval62' (temp 4-component vector of uint)
 | |
| 0:67          textureGather (global 4-component vector of uint)
 | |
| 0:67            Construct combined texture-sampler (temp usamplerCube)
 | |
| 0:67              'g_tTexcdu4' (uniform utextureCube)
 | |
| 0:67              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:67            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | |
| 0:67              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | |
| 0:67              Constant:
 | |
| 0:67                2 (const uint)
 | |
| 0:67            Constant:
 | |
| 0:67              2 (const int)
 | |
| 0:69      Sequence
 | |
| 0:69        move second child to first child (temp 4-component vector of float)
 | |
| 0:69          'txval70' (temp 4-component vector of float)
 | |
| 0:69          textureGather (global 4-component vector of float)
 | |
| 0:69            Construct combined texture-sampler (temp samplerCube)
 | |
| 0:69              'g_tTexcdf4' (uniform textureCube)
 | |
| 0:69              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:69            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | |
| 0:69              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | |
| 0:69              Constant:
 | |
| 0:69                2 (const uint)
 | |
| 0:69            Constant:
 | |
| 0:69              3 (const int)
 | |
| 0:70      Sequence
 | |
| 0:70        move second child to first child (temp 4-component vector of int)
 | |
| 0:70          'txval71' (temp 4-component vector of int)
 | |
| 0:70          textureGather (global 4-component vector of int)
 | |
| 0:70            Construct combined texture-sampler (temp isamplerCube)
 | |
| 0:70              'g_tTexcdi4' (uniform itextureCube)
 | |
| 0:70              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:70            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | |
| 0:70              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | |
| 0:70              Constant:
 | |
| 0:70                2 (const uint)
 | |
| 0:70            Constant:
 | |
| 0:70              3 (const int)
 | |
| 0:71      Sequence
 | |
| 0:71        move second child to first child (temp 4-component vector of uint)
 | |
| 0:71          'txval72' (temp 4-component vector of uint)
 | |
| 0:71          textureGather (global 4-component vector of uint)
 | |
| 0:71            Construct combined texture-sampler (temp usamplerCube)
 | |
| 0:71              'g_tTexcdu4' (uniform utextureCube)
 | |
| 0:71              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:71            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | |
| 0:71              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | |
| 0:71              Constant:
 | |
| 0:71                2 (const uint)
 | |
| 0:71            Constant:
 | |
| 0:71              3 (const int)
 | |
| 0:73      move second child to first child (temp 4-component vector of float)
 | |
| 0:73        Color: direct index for structure (temp 4-component vector of float)
 | |
| 0:73          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
 | |
| 0:73          Constant:
 | |
| 0:73            0 (const int)
 | |
| 0:73        Constant:
 | |
| 0:73          1.000000
 | |
| 0:73          1.000000
 | |
| 0:73          1.000000
 | |
| 0:73          1.000000
 | |
| 0:74      move second child to first child (temp float)
 | |
| 0:74        Depth: direct index for structure (temp float)
 | |
| 0:74          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
 | |
| 0:74          Constant:
 | |
| 0:74            1 (const int)
 | |
| 0:74        Constant:
 | |
| 0:74          1.000000
 | |
| 0:?       Sequence
 | |
| 0:?         Sequence
 | |
| 0:76          move second child to first child (temp 4-component vector of float)
 | |
| 0:?             'Color' (layout(location=0 ) out 4-component vector of float)
 | |
| 0:76            Color: direct index for structure (temp 4-component vector of float)
 | |
| 0:76              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
 | |
| 0:76              Constant:
 | |
| 0:76                0 (const int)
 | |
| 0:76          move second child to first child (temp float)
 | |
| 0:?             'Depth' (out float FragDepth)
 | |
| 0:76            Depth: direct index for structure (temp float)
 | |
| 0:76              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
 | |
| 0:76              Constant:
 | |
| 0:76                1 (const int)
 | |
| 0:76        Branch: Return
 | |
| 0:?   Linker Objects
 | |
| 0:?     'g_sSamp' (layout(binding=0 ) uniform sampler)
 | |
| 0:?     'g_sSamp2d' (uniform sampler)
 | |
| 0:?     'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
 | |
| 0:?     'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
 | |
| 0:?     'g_tTex1di4' (uniform itexture1D)
 | |
| 0:?     'g_tTex1du4' (uniform utexture1D)
 | |
| 0:?     'g_tTex2df4' (uniform texture2D)
 | |
| 0:?     'g_tTex2di4' (uniform itexture2D)
 | |
| 0:?     'g_tTex2du4' (uniform utexture2D)
 | |
| 0:?     'g_tTex3df4' (uniform texture3D)
 | |
| 0:?     'g_tTex3di4' (uniform itexture3D)
 | |
| 0:?     'g_tTex3du4' (uniform utexture3D)
 | |
| 0:?     'g_tTexcdf4' (uniform textureCube)
 | |
| 0:?     'g_tTexcdi4' (uniform itextureCube)
 | |
| 0:?     'g_tTexcdu4' (uniform utextureCube)
 | |
| 0:?     'Color' (layout(location=0 ) out 4-component vector of float)
 | |
| 0:?     'Depth' (out float FragDepth)
 | |
| 0:?     'anon@0' (uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | |
| 
 | |
| // Module Version 10000
 | |
| // Generated by (magic number): 80001
 | |
| // Id's are bound by 258
 | |
| 
 | |
|                               Capability Shader
 | |
|                               Capability Sampled1D
 | |
|                1:             ExtInstImport  "GLSL.std.450"
 | |
|                               MemoryModel Logical GLSL450
 | |
|                               EntryPoint Fragment 4  "main" 230 234
 | |
|                               ExecutionMode 4 OriginUpperLeft
 | |
|                               Name 4  "main"
 | |
|                               Name 9  "txval00"
 | |
|                               Name 12  "g_tTex2df4"
 | |
|                               Name 16  "g_sSamp"
 | |
|                               Name 22  "$Global"
 | |
|                               MemberName 22($Global) 0  "c1"
 | |
|                               MemberName 22($Global) 1  "c2"
 | |
|                               MemberName 22($Global) 2  "c3"
 | |
|                               MemberName 22($Global) 3  "c4"
 | |
|                               Name 24  ""
 | |
|                               Name 34  "txval01"
 | |
|                               Name 37  "g_tTex2di4"
 | |
|                               Name 48  "txval02"
 | |
|                               Name 51  "g_tTex2du4"
 | |
|                               Name 59  "txval10"
 | |
|                               Name 66  "txval11"
 | |
|                               Name 73  "txval12"
 | |
|                               Name 80  "txval20"
 | |
|                               Name 88  "txval21"
 | |
|                               Name 95  "txval22"
 | |
|                               Name 102  "txval30"
 | |
|                               Name 110  "txval31"
 | |
|                               Name 117  "txval32"
 | |
|                               Name 124  "txval40"
 | |
|                               Name 127  "g_tTexcdf4"
 | |
|                               Name 136  "txval41"
 | |
|                               Name 139  "g_tTexcdi4"
 | |
|                               Name 147  "txval42"
 | |
|                               Name 150  "g_tTexcdu4"
 | |
|                               Name 158  "txval50"
 | |
|                               Name 165  "txval51"
 | |
|                               Name 172  "txval52"
 | |
|                               Name 179  "txval60"
 | |
|                               Name 186  "txval61"
 | |
|                               Name 193  "txval62"
 | |
|                               Name 200  "txval70"
 | |
|                               Name 207  "txval71"
 | |
|                               Name 214  "txval72"
 | |
|                               Name 221  "PS_OUTPUT"
 | |
|                               MemberName 221(PS_OUTPUT) 0  "Color"
 | |
|                               MemberName 221(PS_OUTPUT) 1  "Depth"
 | |
|                               Name 223  "psout"
 | |
|                               Name 230  "Color"
 | |
|                               Name 234  "Depth"
 | |
|                               Name 238  "g_sSamp2d"
 | |
|                               Name 241  "g_tTex1df4a"
 | |
|                               Name 242  "g_tTex1df4"
 | |
|                               Name 245  "g_tTex1di4"
 | |
|                               Name 248  "g_tTex1du4"
 | |
|                               Name 251  "g_tTex3df4"
 | |
|                               Name 254  "g_tTex3di4"
 | |
|                               Name 257  "g_tTex3du4"
 | |
|                               Decorate 12(g_tTex2df4) DescriptorSet 0
 | |
|                               Decorate 16(g_sSamp) DescriptorSet 0
 | |
|                               Decorate 16(g_sSamp) Binding 0
 | |
|                               MemberDecorate 22($Global) 0 Offset 0
 | |
|                               MemberDecorate 22($Global) 1 Offset 8
 | |
|                               MemberDecorate 22($Global) 2 Offset 16
 | |
|                               MemberDecorate 22($Global) 3 Offset 32
 | |
|                               Decorate 22($Global) Block
 | |
|                               Decorate 24 DescriptorSet 0
 | |
|                               Decorate 37(g_tTex2di4) DescriptorSet 0
 | |
|                               Decorate 51(g_tTex2du4) DescriptorSet 0
 | |
|                               Decorate 127(g_tTexcdf4) DescriptorSet 0
 | |
|                               Decorate 139(g_tTexcdi4) DescriptorSet 0
 | |
|                               Decorate 150(g_tTexcdu4) DescriptorSet 0
 | |
|                               Decorate 230(Color) Location 0
 | |
|                               Decorate 234(Depth) BuiltIn FragDepth
 | |
|                               Decorate 238(g_sSamp2d) DescriptorSet 0
 | |
|                               Decorate 241(g_tTex1df4a) DescriptorSet 0
 | |
|                               Decorate 241(g_tTex1df4a) Binding 1
 | |
|                               Decorate 242(g_tTex1df4) DescriptorSet 0
 | |
|                               Decorate 242(g_tTex1df4) Binding 0
 | |
|                               Decorate 245(g_tTex1di4) DescriptorSet 0
 | |
|                               Decorate 248(g_tTex1du4) DescriptorSet 0
 | |
|                               Decorate 251(g_tTex3df4) DescriptorSet 0
 | |
|                               Decorate 254(g_tTex3di4) DescriptorSet 0
 | |
|                               Decorate 257(g_tTex3du4) DescriptorSet 0
 | |
|                2:             TypeVoid
 | |
|                3:             TypeFunction 2
 | |
|                6:             TypeFloat 32
 | |
|                7:             TypeVector 6(float) 4
 | |
|                8:             TypePointer Function 7(fvec4)
 | |
|               10:             TypeImage 6(float) 2D sampled format:Unknown
 | |
|               11:             TypePointer UniformConstant 10
 | |
|   12(g_tTex2df4):     11(ptr) Variable UniformConstant
 | |
|               14:             TypeSampler
 | |
|               15:             TypePointer UniformConstant 14
 | |
|      16(g_sSamp):     15(ptr) Variable UniformConstant
 | |
|               18:             TypeSampledImage 10
 | |
|               20:             TypeVector 6(float) 2
 | |
|               21:             TypeVector 6(float) 3
 | |
|      22($Global):             TypeStruct 6(float) 20(fvec2) 21(fvec3) 7(fvec4)
 | |
|               23:             TypePointer Uniform 22($Global)
 | |
|               24:     23(ptr) Variable Uniform
 | |
|               25:             TypeInt 32 1
 | |
|               26:     25(int) Constant 1
 | |
|               27:             TypePointer Uniform 20(fvec2)
 | |
|               30:     25(int) Constant 0
 | |
|               32:             TypeVector 25(int) 4
 | |
|               33:             TypePointer Function 32(ivec4)
 | |
|               35:             TypeImage 25(int) 2D sampled format:Unknown
 | |
|               36:             TypePointer UniformConstant 35
 | |
|   37(g_tTex2di4):     36(ptr) Variable UniformConstant
 | |
|               40:             TypeSampledImage 35
 | |
|               45:             TypeInt 32 0
 | |
|               46:             TypeVector 45(int) 4
 | |
|               47:             TypePointer Function 46(ivec4)
 | |
|               49:             TypeImage 45(int) 2D sampled format:Unknown
 | |
|               50:             TypePointer UniformConstant 49
 | |
|   51(g_tTex2du4):     50(ptr) Variable UniformConstant
 | |
|               54:             TypeSampledImage 49
 | |
|               86:     25(int) Constant 2
 | |
|              108:     25(int) Constant 3
 | |
|              125:             TypeImage 6(float) Cube sampled format:Unknown
 | |
|              126:             TypePointer UniformConstant 125
 | |
|  127(g_tTexcdf4):    126(ptr) Variable UniformConstant
 | |
|              130:             TypeSampledImage 125
 | |
|              132:             TypePointer Uniform 21(fvec3)
 | |
|              137:             TypeImage 25(int) Cube sampled format:Unknown
 | |
|              138:             TypePointer UniformConstant 137
 | |
|  139(g_tTexcdi4):    138(ptr) Variable UniformConstant
 | |
|              142:             TypeSampledImage 137
 | |
|              148:             TypeImage 45(int) Cube sampled format:Unknown
 | |
|              149:             TypePointer UniformConstant 148
 | |
|  150(g_tTexcdu4):    149(ptr) Variable UniformConstant
 | |
|              153:             TypeSampledImage 148
 | |
|   221(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
 | |
|              222:             TypePointer Function 221(PS_OUTPUT)
 | |
|              224:    6(float) Constant 1065353216
 | |
|              225:    7(fvec4) ConstantComposite 224 224 224 224
 | |
|              227:             TypePointer Function 6(float)
 | |
|              229:             TypePointer Output 7(fvec4)
 | |
|       230(Color):    229(ptr) Variable Output
 | |
|              233:             TypePointer Output 6(float)
 | |
|       234(Depth):    233(ptr) Variable Output
 | |
|   238(g_sSamp2d):     15(ptr) Variable UniformConstant
 | |
|              239:             TypeImage 6(float) 1D sampled format:Unknown
 | |
|              240:             TypePointer UniformConstant 239
 | |
| 241(g_tTex1df4a):    240(ptr) Variable UniformConstant
 | |
|  242(g_tTex1df4):    240(ptr) Variable UniformConstant
 | |
|              243:             TypeImage 25(int) 1D sampled format:Unknown
 | |
|              244:             TypePointer UniformConstant 243
 | |
|  245(g_tTex1di4):    244(ptr) Variable UniformConstant
 | |
|              246:             TypeImage 45(int) 1D sampled format:Unknown
 | |
|              247:             TypePointer UniformConstant 246
 | |
|  248(g_tTex1du4):    247(ptr) Variable UniformConstant
 | |
|              249:             TypeImage 6(float) 3D sampled format:Unknown
 | |
|              250:             TypePointer UniformConstant 249
 | |
|  251(g_tTex3df4):    250(ptr) Variable UniformConstant
 | |
|              252:             TypeImage 25(int) 3D sampled format:Unknown
 | |
|              253:             TypePointer UniformConstant 252
 | |
|  254(g_tTex3di4):    253(ptr) Variable UniformConstant
 | |
|              255:             TypeImage 45(int) 3D sampled format:Unknown
 | |
|              256:             TypePointer UniformConstant 255
 | |
|  257(g_tTex3du4):    256(ptr) Variable UniformConstant
 | |
|          4(main):           2 Function None 3
 | |
|                5:             Label
 | |
|       9(txval00):      8(ptr) Variable Function
 | |
|      34(txval01):     33(ptr) Variable Function
 | |
|      48(txval02):     47(ptr) Variable Function
 | |
|      59(txval10):      8(ptr) Variable Function
 | |
|      66(txval11):     33(ptr) Variable Function
 | |
|      73(txval12):     47(ptr) Variable Function
 | |
|      80(txval20):      8(ptr) Variable Function
 | |
|      88(txval21):     33(ptr) Variable Function
 | |
|      95(txval22):     47(ptr) Variable Function
 | |
|     102(txval30):      8(ptr) Variable Function
 | |
|     110(txval31):     33(ptr) Variable Function
 | |
|     117(txval32):     47(ptr) Variable Function
 | |
|     124(txval40):      8(ptr) Variable Function
 | |
|     136(txval41):     33(ptr) Variable Function
 | |
|     147(txval42):     47(ptr) Variable Function
 | |
|     158(txval50):      8(ptr) Variable Function
 | |
|     165(txval51):     33(ptr) Variable Function
 | |
|     172(txval52):     47(ptr) Variable Function
 | |
|     179(txval60):      8(ptr) Variable Function
 | |
|     186(txval61):     33(ptr) Variable Function
 | |
|     193(txval62):     47(ptr) Variable Function
 | |
|     200(txval70):      8(ptr) Variable Function
 | |
|     207(txval71):     33(ptr) Variable Function
 | |
|     214(txval72):     47(ptr) Variable Function
 | |
|       223(psout):    222(ptr) Variable Function
 | |
|               13:          10 Load 12(g_tTex2df4)
 | |
|               17:          14 Load 16(g_sSamp)
 | |
|               19:          18 SampledImage 13 17
 | |
|               28:     27(ptr) AccessChain 24 26
 | |
|               29:   20(fvec2) Load 28
 | |
|               31:    7(fvec4) ImageGather 19 29 30
 | |
|                               Store 9(txval00) 31
 | |
|               38:          35 Load 37(g_tTex2di4)
 | |
|               39:          14 Load 16(g_sSamp)
 | |
|               41:          40 SampledImage 38 39
 | |
|               42:     27(ptr) AccessChain 24 26
 | |
|               43:   20(fvec2) Load 42
 | |
|               44:   32(ivec4) ImageGather 41 43 30
 | |
|                               Store 34(txval01) 44
 | |
|               52:          49 Load 51(g_tTex2du4)
 | |
|               53:          14 Load 16(g_sSamp)
 | |
|               55:          54 SampledImage 52 53
 | |
|               56:     27(ptr) AccessChain 24 26
 | |
|               57:   20(fvec2) Load 56
 | |
|               58:   46(ivec4) ImageGather 55 57 30
 | |
|                               Store 48(txval02) 58
 | |
|               60:          10 Load 12(g_tTex2df4)
 | |
|               61:          14 Load 16(g_sSamp)
 | |
|               62:          18 SampledImage 60 61
 | |
|               63:     27(ptr) AccessChain 24 26
 | |
|               64:   20(fvec2) Load 63
 | |
|               65:    7(fvec4) ImageGather 62 64 26
 | |
|                               Store 59(txval10) 65
 | |
|               67:          35 Load 37(g_tTex2di4)
 | |
|               68:          14 Load 16(g_sSamp)
 | |
|               69:          40 SampledImage 67 68
 | |
|               70:     27(ptr) AccessChain 24 26
 | |
|               71:   20(fvec2) Load 70
 | |
|               72:   32(ivec4) ImageGather 69 71 26
 | |
|                               Store 66(txval11) 72
 | |
|               74:          49 Load 51(g_tTex2du4)
 | |
|               75:          14 Load 16(g_sSamp)
 | |
|               76:          54 SampledImage 74 75
 | |
|               77:     27(ptr) AccessChain 24 26
 | |
|               78:   20(fvec2) Load 77
 | |
|               79:   46(ivec4) ImageGather 76 78 26
 | |
|                               Store 73(txval12) 79
 | |
|               81:          10 Load 12(g_tTex2df4)
 | |
|               82:          14 Load 16(g_sSamp)
 | |
|               83:          18 SampledImage 81 82
 | |
|               84:     27(ptr) AccessChain 24 26
 | |
|               85:   20(fvec2) Load 84
 | |
|               87:    7(fvec4) ImageGather 83 85 86
 | |
|                               Store 80(txval20) 87
 | |
|               89:          35 Load 37(g_tTex2di4)
 | |
|               90:          14 Load 16(g_sSamp)
 | |
|               91:          40 SampledImage 89 90
 | |
|               92:     27(ptr) AccessChain 24 26
 | |
|               93:   20(fvec2) Load 92
 | |
|               94:   32(ivec4) ImageGather 91 93 86
 | |
|                               Store 88(txval21) 94
 | |
|               96:          49 Load 51(g_tTex2du4)
 | |
|               97:          14 Load 16(g_sSamp)
 | |
|               98:          54 SampledImage 96 97
 | |
|               99:     27(ptr) AccessChain 24 26
 | |
|              100:   20(fvec2) Load 99
 | |
|              101:   46(ivec4) ImageGather 98 100 86
 | |
|                               Store 95(txval22) 101
 | |
|              103:          10 Load 12(g_tTex2df4)
 | |
|              104:          14 Load 16(g_sSamp)
 | |
|              105:          18 SampledImage 103 104
 | |
|              106:     27(ptr) AccessChain 24 26
 | |
|              107:   20(fvec2) Load 106
 | |
|              109:    7(fvec4) ImageGather 105 107 108
 | |
|                               Store 102(txval30) 109
 | |
|              111:          35 Load 37(g_tTex2di4)
 | |
|              112:          14 Load 16(g_sSamp)
 | |
|              113:          40 SampledImage 111 112
 | |
|              114:     27(ptr) AccessChain 24 26
 | |
|              115:   20(fvec2) Load 114
 | |
|              116:   32(ivec4) ImageGather 113 115 108
 | |
|                               Store 110(txval31) 116
 | |
|              118:          49 Load 51(g_tTex2du4)
 | |
|              119:          14 Load 16(g_sSamp)
 | |
|              120:          54 SampledImage 118 119
 | |
|              121:     27(ptr) AccessChain 24 26
 | |
|              122:   20(fvec2) Load 121
 | |
|              123:   46(ivec4) ImageGather 120 122 108
 | |
|                               Store 117(txval32) 123
 | |
|              128:         125 Load 127(g_tTexcdf4)
 | |
|              129:          14 Load 16(g_sSamp)
 | |
|              131:         130 SampledImage 128 129
 | |
|              133:    132(ptr) AccessChain 24 86
 | |
|              134:   21(fvec3) Load 133
 | |
|              135:    7(fvec4) ImageGather 131 134 30
 | |
|                               Store 124(txval40) 135
 | |
|              140:         137 Load 139(g_tTexcdi4)
 | |
|              141:          14 Load 16(g_sSamp)
 | |
|              143:         142 SampledImage 140 141
 | |
|              144:    132(ptr) AccessChain 24 86
 | |
|              145:   21(fvec3) Load 144
 | |
|              146:   32(ivec4) ImageGather 143 145 30
 | |
|                               Store 136(txval41) 146
 | |
|              151:         148 Load 150(g_tTexcdu4)
 | |
|              152:          14 Load 16(g_sSamp)
 | |
|              154:         153 SampledImage 151 152
 | |
|              155:    132(ptr) AccessChain 24 86
 | |
|              156:   21(fvec3) Load 155
 | |
|              157:   46(ivec4) ImageGather 154 156 30
 | |
|                               Store 147(txval42) 157
 | |
|              159:         125 Load 127(g_tTexcdf4)
 | |
|              160:          14 Load 16(g_sSamp)
 | |
|              161:         130 SampledImage 159 160
 | |
|              162:    132(ptr) AccessChain 24 86
 | |
|              163:   21(fvec3) Load 162
 | |
|              164:    7(fvec4) ImageGather 161 163 26
 | |
|                               Store 158(txval50) 164
 | |
|              166:         137 Load 139(g_tTexcdi4)
 | |
|              167:          14 Load 16(g_sSamp)
 | |
|              168:         142 SampledImage 166 167
 | |
|              169:    132(ptr) AccessChain 24 86
 | |
|              170:   21(fvec3) Load 169
 | |
|              171:   32(ivec4) ImageGather 168 170 26
 | |
|                               Store 165(txval51) 171
 | |
|              173:         148 Load 150(g_tTexcdu4)
 | |
|              174:          14 Load 16(g_sSamp)
 | |
|              175:         153 SampledImage 173 174
 | |
|              176:    132(ptr) AccessChain 24 86
 | |
|              177:   21(fvec3) Load 176
 | |
|              178:   46(ivec4) ImageGather 175 177 26
 | |
|                               Store 172(txval52) 178
 | |
|              180:         125 Load 127(g_tTexcdf4)
 | |
|              181:          14 Load 16(g_sSamp)
 | |
|              182:         130 SampledImage 180 181
 | |
|              183:    132(ptr) AccessChain 24 86
 | |
|              184:   21(fvec3) Load 183
 | |
|              185:    7(fvec4) ImageGather 182 184 86
 | |
|                               Store 179(txval60) 185
 | |
|              187:         137 Load 139(g_tTexcdi4)
 | |
|              188:          14 Load 16(g_sSamp)
 | |
|              189:         142 SampledImage 187 188
 | |
|              190:    132(ptr) AccessChain 24 86
 | |
|              191:   21(fvec3) Load 190
 | |
|              192:   32(ivec4) ImageGather 189 191 86
 | |
|                               Store 186(txval61) 192
 | |
|              194:         148 Load 150(g_tTexcdu4)
 | |
|              195:          14 Load 16(g_sSamp)
 | |
|              196:         153 SampledImage 194 195
 | |
|              197:    132(ptr) AccessChain 24 86
 | |
|              198:   21(fvec3) Load 197
 | |
|              199:   46(ivec4) ImageGather 196 198 86
 | |
|                               Store 193(txval62) 199
 | |
|              201:         125 Load 127(g_tTexcdf4)
 | |
|              202:          14 Load 16(g_sSamp)
 | |
|              203:         130 SampledImage 201 202
 | |
|              204:    132(ptr) AccessChain 24 86
 | |
|              205:   21(fvec3) Load 204
 | |
|              206:    7(fvec4) ImageGather 203 205 108
 | |
|                               Store 200(txval70) 206
 | |
|              208:         137 Load 139(g_tTexcdi4)
 | |
|              209:          14 Load 16(g_sSamp)
 | |
|              210:         142 SampledImage 208 209
 | |
|              211:    132(ptr) AccessChain 24 86
 | |
|              212:   21(fvec3) Load 211
 | |
|              213:   32(ivec4) ImageGather 210 212 108
 | |
|                               Store 207(txval71) 213
 | |
|              215:         148 Load 150(g_tTexcdu4)
 | |
|              216:          14 Load 16(g_sSamp)
 | |
|              217:         153 SampledImage 215 216
 | |
|              218:    132(ptr) AccessChain 24 86
 | |
|              219:   21(fvec3) Load 218
 | |
|              220:   46(ivec4) ImageGather 217 219 108
 | |
|                               Store 214(txval72) 220
 | |
|              226:      8(ptr) AccessChain 223(psout) 30
 | |
|                               Store 226 225
 | |
|              228:    227(ptr) AccessChain 223(psout) 26
 | |
|                               Store 228 224
 | |
|              231:      8(ptr) AccessChain 223(psout) 30
 | |
|              232:    7(fvec4) Load 231
 | |
|                               Store 230(Color) 232
 | |
|              235:    227(ptr) AccessChain 223(psout) 26
 | |
|              236:    6(float) Load 235
 | |
|                               Store 234(Depth) 236
 | |
|                               Return
 | |
|                               FunctionEnd
 | 
