
Adds a transformation step to the post processing step. Two modes are available: 1) keep - Keeps samplers, textures and sampled textures as is 2) transform pure texture into sampled texture and remove pure samplers - removes all pure samplers - transforms all pure textures into its sampled counter part Change-Id: If54972e8052961db66c23f4b7e719d363cf6edbd
39 lines
1.8 KiB
Plaintext
39 lines
1.8 KiB
Plaintext
spv.texture.sampler.transform.frag
|
|
Warning, version 440 is not yet complete; most version-specific features are present, but some are missing.
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80001
|
|
// Id's are bound by 19
|
|
|
|
Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 9 16
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Source GLSL 440
|
|
Name 4 "main"
|
|
Name 9 "color"
|
|
Name 12 "tex"
|
|
Name 16 "coord"
|
|
Decorate 12(tex) DescriptorSet 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8: TypePointer Output 7(fvec4)
|
|
9(color): 8(ptr) Variable Output
|
|
10: TypeImage 6(float) 2D sampled format:Unknown
|
|
11: TypePointer UniformConstant 10
|
|
12(tex): 11(ptr) Variable UniformConstant
|
|
14: TypeVector 6(float) 2
|
|
15: TypePointer Input 14(fvec2)
|
|
16(coord): 15(ptr) Variable Input
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
13: 10 Load 12(tex)
|
|
17: 14(fvec2) Load 16(coord)
|
|
18: 7(fvec4) ImageSampleImplicitLod 13 17
|
|
Store 9(color) 18
|
|
Return
|
|
FunctionEnd
|