707 lines
		
	
	
		
			34 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			707 lines
		
	
	
		
			34 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
hlsl.samplecmplevelzero.basic.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38    Function Parameters: 
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0:?     Sequence
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0:42      Sequence
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0:42        move second child to first child ( temp float)
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0:42          'r00' ( temp float)
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0:42          textureLod ( temp float)
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0:42            Construct combined texture-sampler ( temp sampler1DShadow)
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0:42              'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
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0:42              'g_sSamp' (layout( binding=0) uniform sampler)
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0:42            Construct vec2 ( temp 2-component vector of float)
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0:42              Constant:
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0:42                0.100000
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0:42              Constant:
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0:42                0.750000
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0:42            Constant:
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0:42              0.000000
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0:43      Sequence
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0:43        move second child to first child ( temp float)
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0:43          'r02' ( temp float)
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0:43          textureLod ( temp float)
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0:43            Construct combined texture-sampler ( temp isampler1DShadow)
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0:43              'g_tTex1di4' ( uniform itexture1DShadow)
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0:43              'g_sSamp' (layout( binding=0) uniform sampler)
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0:43            Construct vec2 ( temp 2-component vector of float)
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0:43              Constant:
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0:43                0.100000
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0:43              Constant:
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0:43                0.750000
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0:43            Constant:
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0:43              0.000000
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0:44      Sequence
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0:44        move second child to first child ( temp float)
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0:44          'r04' ( temp float)
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0:44          textureLod ( temp float)
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0:44            Construct combined texture-sampler ( temp usampler1DShadow)
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0:44              'g_tTex1du4' ( uniform utexture1DShadow)
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0:44              'g_sSamp' (layout( binding=0) uniform sampler)
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0:44            Construct vec2 ( temp 2-component vector of float)
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0:44              Constant:
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0:44                0.100000
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0:44              Constant:
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0:44                0.750000
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0:44            Constant:
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0:44              0.000000
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0:47      Sequence
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0:47        move second child to first child ( temp float)
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0:47          'r20' ( temp float)
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0:47          textureLod ( temp float)
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0:47            Construct combined texture-sampler ( temp sampler2DShadow)
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0:47              'g_tTex2df4' ( uniform texture2DShadow)
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0:47              'g_sSamp' (layout( binding=0) uniform sampler)
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0:47            Construct vec3 ( temp 3-component vector of float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:47              Constant:
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0:47                0.750000
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0:47            Constant:
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0:47              0.000000
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0:48      Sequence
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0:48        move second child to first child ( temp float)
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0:48          'r22' ( temp float)
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0:48          textureLod ( temp float)
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0:48            Construct combined texture-sampler ( temp isampler2DShadow)
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0:48              'g_tTex2di4' ( uniform itexture2DShadow)
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0:48              'g_sSamp' (layout( binding=0) uniform sampler)
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0:48            Construct vec3 ( temp 3-component vector of float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:48              Constant:
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0:48                0.750000
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0:48            Constant:
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0:48              0.000000
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0:49      Sequence
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0:49        move second child to first child ( temp float)
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0:49          'r24' ( temp float)
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0:49          textureLod ( temp float)
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0:49            Construct combined texture-sampler ( temp usampler2DShadow)
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0:49              'g_tTex2du4' ( uniform utexture2DShadow)
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0:49              'g_sSamp' (layout( binding=0) uniform sampler)
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0:49            Construct vec3 ( temp 3-component vector of float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:49              Constant:
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0:49                0.750000
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0:49            Constant:
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0:49              0.000000
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0:53      Sequence
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0:53        move second child to first child ( temp float)
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0:53          'r50' ( temp float)
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0:53          textureLod ( temp float)
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0:53            Construct combined texture-sampler ( temp samplerCubeShadow)
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0:53              'g_tTexcdf4' ( uniform textureCubeShadow)
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0:53              'g_sSamp' (layout( binding=0) uniform sampler)
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0:53            Construct vec4 ( temp 4-component vector of float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:?                 0.300000
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0:53              Constant:
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0:53                0.750000
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0:53            Constant:
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0:53              0.000000
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0:54      Sequence
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0:54        move second child to first child ( temp float)
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0:54          'r52' ( temp float)
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0:54          textureLod ( temp float)
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0:54            Construct combined texture-sampler ( temp isamplerCubeShadow)
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0:54              'g_tTexcdi4' ( uniform itextureCubeShadow)
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0:54              'g_sSamp' (layout( binding=0) uniform sampler)
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0:54            Construct vec4 ( temp 4-component vector of float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:?                 0.300000
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0:54              Constant:
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0:54                0.750000
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0:54            Constant:
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0:54              0.000000
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0:55      Sequence
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0:55        move second child to first child ( temp float)
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0:55          'r54' ( temp float)
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0:55          textureLod ( temp float)
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0:55            Construct combined texture-sampler ( temp usamplerCubeShadow)
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0:55              'g_tTexcdu4' ( uniform utextureCubeShadow)
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0:55              'g_sSamp' (layout( binding=0) uniform sampler)
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0:55            Construct vec4 ( temp 4-component vector of float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:?                 0.300000
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0:55              Constant:
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0:55                0.750000
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0:55            Constant:
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0:55              0.000000
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0:57      move second child to first child ( temp 4-component vector of float)
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0:57        Color: direct index for structure ( temp 4-component vector of float)
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0:57          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:57          Constant:
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0:57            0 (const int)
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0:57        Constant:
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0:57          1.000000
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0:57          1.000000
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0:57          1.000000
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0:57          1.000000
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0:58      move second child to first child ( temp float)
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0:58        Depth: direct index for structure ( temp float)
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0:58          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:58          Constant:
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0:58            1 (const int)
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0:58        Constant:
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0:58          1.000000
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0:60      Branch: Return with expression
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0:60        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38  Function Definition: main( ( temp void)
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0:38    Function Parameters: 
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0:?     Sequence
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0:38      Sequence
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0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38        move second child to first child ( temp 4-component vector of float)
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0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:38          Color: direct index for structure ( temp 4-component vector of float)
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0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38            Constant:
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0:38              0 (const int)
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0:38        move second child to first child ( temp float)
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0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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0:38          Depth: direct index for structure ( temp float)
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0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38            Constant:
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0:38              1 (const int)
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0:?   Linker Objects
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0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
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0:?     'g_tTex1di4' ( uniform itexture1DShadow)
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0:?     'g_tTex1du4' ( uniform utexture1DShadow)
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0:?     'g_tTex2df4' ( uniform texture2DShadow)
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0:?     'g_tTex2di4' ( uniform itexture2DShadow)
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0:?     'g_tTex2du4' ( uniform utexture2DShadow)
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0:?     'g_tTex3df4' ( uniform texture3D)
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0:?     'g_tTex3di4' ( uniform itexture3D)
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0:?     'g_tTex3du4' ( uniform utexture3D)
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0:?     'g_tTexcdf4' ( uniform textureCubeShadow)
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0:?     'g_tTexcdi4' ( uniform itextureCubeShadow)
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0:?     'g_tTexcdu4' ( uniform utextureCubeShadow)
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0:?     'g_tTex1df4a' ( uniform texture1DArray)
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0:?     'g_tTex1di4a' ( uniform itexture1DArray)
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0:?     'g_tTex1du4a' ( uniform utexture1DArray)
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0:?     'g_tTex2df4a' ( uniform texture2DArray)
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0:?     'g_tTex2di4a' ( uniform itexture2DArray)
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0:?     'g_tTex2du4a' ( uniform utexture2DArray)
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0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
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0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38    Function Parameters: 
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0:?     Sequence
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0:42      Sequence
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0:42        move second child to first child ( temp float)
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0:42          'r00' ( temp float)
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0:42          textureLod ( temp float)
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0:42            Construct combined texture-sampler ( temp sampler1DShadow)
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0:42              'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
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0:42              'g_sSamp' (layout( binding=0) uniform sampler)
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0:42            Construct vec2 ( temp 2-component vector of float)
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0:42              Constant:
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0:42                0.100000
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0:42              Constant:
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0:42                0.750000
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0:42            Constant:
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0:42              0.000000
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0:43      Sequence
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0:43        move second child to first child ( temp float)
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0:43          'r02' ( temp float)
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0:43          textureLod ( temp float)
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0:43            Construct combined texture-sampler ( temp isampler1DShadow)
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0:43              'g_tTex1di4' ( uniform itexture1DShadow)
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0:43              'g_sSamp' (layout( binding=0) uniform sampler)
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0:43            Construct vec2 ( temp 2-component vector of float)
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0:43              Constant:
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0:43                0.100000
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0:43              Constant:
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0:43                0.750000
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0:43            Constant:
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0:43              0.000000
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0:44      Sequence
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0:44        move second child to first child ( temp float)
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0:44          'r04' ( temp float)
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0:44          textureLod ( temp float)
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0:44            Construct combined texture-sampler ( temp usampler1DShadow)
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0:44              'g_tTex1du4' ( uniform utexture1DShadow)
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0:44              'g_sSamp' (layout( binding=0) uniform sampler)
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0:44            Construct vec2 ( temp 2-component vector of float)
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0:44              Constant:
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0:44                0.100000
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0:44              Constant:
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0:44                0.750000
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0:44            Constant:
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0:44              0.000000
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0:47      Sequence
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0:47        move second child to first child ( temp float)
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0:47          'r20' ( temp float)
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0:47          textureLod ( temp float)
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0:47            Construct combined texture-sampler ( temp sampler2DShadow)
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0:47              'g_tTex2df4' ( uniform texture2DShadow)
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0:47              'g_sSamp' (layout( binding=0) uniform sampler)
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0:47            Construct vec3 ( temp 3-component vector of float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:47              Constant:
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0:47                0.750000
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0:47            Constant:
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0:47              0.000000
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0:48      Sequence
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0:48        move second child to first child ( temp float)
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0:48          'r22' ( temp float)
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0:48          textureLod ( temp float)
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0:48            Construct combined texture-sampler ( temp isampler2DShadow)
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0:48              'g_tTex2di4' ( uniform itexture2DShadow)
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0:48              'g_sSamp' (layout( binding=0) uniform sampler)
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0:48            Construct vec3 ( temp 3-component vector of float)
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0:?               Constant:
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0:?                 0.100000
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						|
0:?                 0.200000
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						|
0:48              Constant:
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0:48                0.750000
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0:48            Constant:
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0:48              0.000000
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0:49      Sequence
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0:49        move second child to first child ( temp float)
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0:49          'r24' ( temp float)
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0:49          textureLod ( temp float)
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0:49            Construct combined texture-sampler ( temp usampler2DShadow)
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0:49              'g_tTex2du4' ( uniform utexture2DShadow)
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0:49              'g_sSamp' (layout( binding=0) uniform sampler)
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0:49            Construct vec3 ( temp 3-component vector of float)
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						|
0:?               Constant:
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						|
0:?                 0.100000
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						|
0:?                 0.200000
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						|
0:49              Constant:
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						|
0:49                0.750000
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						|
0:49            Constant:
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						|
0:49              0.000000
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0:53      Sequence
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0:53        move second child to first child ( temp float)
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0:53          'r50' ( temp float)
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0:53          textureLod ( temp float)
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0:53            Construct combined texture-sampler ( temp samplerCubeShadow)
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0:53              'g_tTexcdf4' ( uniform textureCubeShadow)
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0:53              'g_sSamp' (layout( binding=0) uniform sampler)
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0:53            Construct vec4 ( temp 4-component vector of float)
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						|
0:?               Constant:
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						|
0:?                 0.100000
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						|
0:?                 0.200000
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						|
0:?                 0.300000
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						|
0:53              Constant:
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						|
0:53                0.750000
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						|
0:53            Constant:
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						|
0:53              0.000000
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0:54      Sequence
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0:54        move second child to first child ( temp float)
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0:54          'r52' ( temp float)
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0:54          textureLod ( temp float)
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0:54            Construct combined texture-sampler ( temp isamplerCubeShadow)
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0:54              'g_tTexcdi4' ( uniform itextureCubeShadow)
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0:54              'g_sSamp' (layout( binding=0) uniform sampler)
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0:54            Construct vec4 ( temp 4-component vector of float)
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						|
0:?               Constant:
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0:?                 0.100000
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						|
0:?                 0.200000
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						|
0:?                 0.300000
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						|
0:54              Constant:
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						|
0:54                0.750000
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0:54            Constant:
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						|
0:54              0.000000
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0:55      Sequence
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0:55        move second child to first child ( temp float)
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0:55          'r54' ( temp float)
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0:55          textureLod ( temp float)
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0:55            Construct combined texture-sampler ( temp usamplerCubeShadow)
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0:55              'g_tTexcdu4' ( uniform utextureCubeShadow)
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0:55              'g_sSamp' (layout( binding=0) uniform sampler)
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0:55            Construct vec4 ( temp 4-component vector of float)
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						|
0:?               Constant:
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						|
0:?                 0.100000
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						|
0:?                 0.200000
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						|
0:?                 0.300000
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						|
0:55              Constant:
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0:55                0.750000
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						|
0:55            Constant:
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0:55              0.000000
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0:57      move second child to first child ( temp 4-component vector of float)
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0:57        Color: direct index for structure ( temp 4-component vector of float)
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0:57          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:57          Constant:
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0:57            0 (const int)
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						|
0:57        Constant:
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						|
0:57          1.000000
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0:57          1.000000
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						|
0:57          1.000000
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0:57          1.000000
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0:58      move second child to first child ( temp float)
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0:58        Depth: direct index for structure ( temp float)
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0:58          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:58          Constant:
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0:58            1 (const int)
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						|
0:58        Constant:
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						|
0:58          1.000000
 | 
						|
0:60      Branch: Return with expression
 | 
						|
0:60        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:38  Function Definition: main( ( temp void)
 | 
						|
0:38    Function Parameters: 
 | 
						|
0:?     Sequence
 | 
						|
0:38      Sequence
 | 
						|
0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:38        move second child to first child ( temp 4-component vector of float)
 | 
						|
0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | 
						|
0:38          Color: direct index for structure ( temp 4-component vector of float)
 | 
						|
0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:38            Constant:
 | 
						|
0:38              0 (const int)
 | 
						|
0:38        move second child to first child ( temp float)
 | 
						|
0:?           '@entryPointOutput.Depth' ( out float FragDepth)
 | 
						|
0:38          Depth: direct index for structure ( temp float)
 | 
						|
0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:38            Constant:
 | 
						|
0:38              1 (const int)
 | 
						|
0:?   Linker Objects
 | 
						|
0:?     'g_sSamp' (layout( binding=0) uniform sampler)
 | 
						|
0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
 | 
						|
0:?     'g_tTex1di4' ( uniform itexture1DShadow)
 | 
						|
0:?     'g_tTex1du4' ( uniform utexture1DShadow)
 | 
						|
0:?     'g_tTex2df4' ( uniform texture2DShadow)
 | 
						|
0:?     'g_tTex2di4' ( uniform itexture2DShadow)
 | 
						|
0:?     'g_tTex2du4' ( uniform utexture2DShadow)
 | 
						|
0:?     'g_tTex3df4' ( uniform texture3D)
 | 
						|
0:?     'g_tTex3di4' ( uniform itexture3D)
 | 
						|
0:?     'g_tTex3du4' ( uniform utexture3D)
 | 
						|
0:?     'g_tTexcdf4' ( uniform textureCubeShadow)
 | 
						|
0:?     'g_tTexcdi4' ( uniform itextureCubeShadow)
 | 
						|
0:?     'g_tTexcdu4' ( uniform utextureCubeShadow)
 | 
						|
0:?     'g_tTex1df4a' ( uniform texture1DArray)
 | 
						|
0:?     'g_tTex1di4a' ( uniform itexture1DArray)
 | 
						|
0:?     'g_tTex1du4a' ( uniform utexture1DArray)
 | 
						|
0:?     'g_tTex2df4a' ( uniform texture2DArray)
 | 
						|
0:?     'g_tTex2di4a' ( uniform itexture2DArray)
 | 
						|
0:?     'g_tTex2du4a' ( uniform utexture2DArray)
 | 
						|
0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
 | 
						|
0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
 | 
						|
0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
 | 
						|
0:?     '@entryPointOutput.Depth' ( out float FragDepth)
 | 
						|
0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | 
						|
 | 
						|
// Module Version 10000
 | 
						|
// Generated by (magic number): 80002
 | 
						|
// Id's are bound by 199
 | 
						|
 | 
						|
                              Capability Shader
 | 
						|
                              Capability Sampled1D
 | 
						|
                              Capability SampledCubeArray
 | 
						|
               1:             ExtInstImport  "GLSL.std.450"
 | 
						|
                              MemoryModel Logical GLSL450
 | 
						|
                              EntryPoint Fragment 4  "main" 156 160
 | 
						|
                              ExecutionMode 4 OriginUpperLeft
 | 
						|
                              Source HLSL 500
 | 
						|
                              Name 4  "main"
 | 
						|
                              Name 8  "PS_OUTPUT"
 | 
						|
                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
						|
                              MemberName 8(PS_OUTPUT) 1  "Depth"
 | 
						|
                              Name 10  "@main("
 | 
						|
                              Name 13  "r00"
 | 
						|
                              Name 16  "g_tTex1df4"
 | 
						|
                              Name 20  "g_sSamp"
 | 
						|
                              Name 31  "r02"
 | 
						|
                              Name 35  "g_tTex1di4"
 | 
						|
                              Name 43  "r04"
 | 
						|
                              Name 47  "g_tTex1du4"
 | 
						|
                              Name 55  "r20"
 | 
						|
                              Name 58  "g_tTex2df4"
 | 
						|
                              Name 71  "r22"
 | 
						|
                              Name 74  "g_tTex2di4"
 | 
						|
                              Name 84  "r24"
 | 
						|
                              Name 87  "g_tTex2du4"
 | 
						|
                              Name 97  "r50"
 | 
						|
                              Name 100  "g_tTexcdf4"
 | 
						|
                              Name 113  "r52"
 | 
						|
                              Name 116  "g_tTexcdi4"
 | 
						|
                              Name 127  "r54"
 | 
						|
                              Name 130  "g_tTexcdu4"
 | 
						|
                              Name 142  "psout"
 | 
						|
                              Name 153  "flattenTemp"
 | 
						|
                              Name 156  "@entryPointOutput.Color"
 | 
						|
                              Name 160  "@entryPointOutput.Depth"
 | 
						|
                              Name 165  "g_tTex3df4"
 | 
						|
                              Name 168  "g_tTex3di4"
 | 
						|
                              Name 171  "g_tTex3du4"
 | 
						|
                              Name 174  "g_tTex1df4a"
 | 
						|
                              Name 177  "g_tTex1di4a"
 | 
						|
                              Name 180  "g_tTex1du4a"
 | 
						|
                              Name 183  "g_tTex2df4a"
 | 
						|
                              Name 186  "g_tTex2di4a"
 | 
						|
                              Name 189  "g_tTex2du4a"
 | 
						|
                              Name 192  "g_tTexcdf4a"
 | 
						|
                              Name 195  "g_tTexcdi4a"
 | 
						|
                              Name 198  "g_tTexcdu4a"
 | 
						|
                              Decorate 16(g_tTex1df4) DescriptorSet 0
 | 
						|
                              Decorate 16(g_tTex1df4) Binding 0
 | 
						|
                              Decorate 20(g_sSamp) DescriptorSet 0
 | 
						|
                              Decorate 20(g_sSamp) Binding 0
 | 
						|
                              Decorate 35(g_tTex1di4) DescriptorSet 0
 | 
						|
                              Decorate 47(g_tTex1du4) DescriptorSet 0
 | 
						|
                              Decorate 58(g_tTex2df4) DescriptorSet 0
 | 
						|
                              Decorate 74(g_tTex2di4) DescriptorSet 0
 | 
						|
                              Decorate 87(g_tTex2du4) DescriptorSet 0
 | 
						|
                              Decorate 100(g_tTexcdf4) DescriptorSet 0
 | 
						|
                              Decorate 116(g_tTexcdi4) DescriptorSet 0
 | 
						|
                              Decorate 130(g_tTexcdu4) DescriptorSet 0
 | 
						|
                              Decorate 156(@entryPointOutput.Color) Location 0
 | 
						|
                              Decorate 160(@entryPointOutput.Depth) BuiltIn FragDepth
 | 
						|
                              Decorate 165(g_tTex3df4) DescriptorSet 0
 | 
						|
                              Decorate 168(g_tTex3di4) DescriptorSet 0
 | 
						|
                              Decorate 171(g_tTex3du4) DescriptorSet 0
 | 
						|
                              Decorate 174(g_tTex1df4a) DescriptorSet 0
 | 
						|
                              Decorate 177(g_tTex1di4a) DescriptorSet 0
 | 
						|
                              Decorate 180(g_tTex1du4a) DescriptorSet 0
 | 
						|
                              Decorate 183(g_tTex2df4a) DescriptorSet 0
 | 
						|
                              Decorate 186(g_tTex2di4a) DescriptorSet 0
 | 
						|
                              Decorate 189(g_tTex2du4a) DescriptorSet 0
 | 
						|
                              Decorate 192(g_tTexcdf4a) DescriptorSet 0
 | 
						|
                              Decorate 195(g_tTexcdi4a) DescriptorSet 0
 | 
						|
                              Decorate 198(g_tTexcdu4a) DescriptorSet 0
 | 
						|
               2:             TypeVoid
 | 
						|
               3:             TypeFunction 2
 | 
						|
               6:             TypeFloat 32
 | 
						|
               7:             TypeVector 6(float) 4
 | 
						|
    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
 | 
						|
               9:             TypeFunction 8(PS_OUTPUT)
 | 
						|
              12:             TypePointer Function 6(float)
 | 
						|
              14:             TypeImage 6(float) 1D depth sampled format:Unknown
 | 
						|
              15:             TypePointer UniformConstant 14
 | 
						|
  16(g_tTex1df4):     15(ptr) Variable UniformConstant
 | 
						|
              18:             TypeSampler
 | 
						|
              19:             TypePointer UniformConstant 18
 | 
						|
     20(g_sSamp):     19(ptr) Variable UniformConstant
 | 
						|
              22:             TypeSampledImage 14
 | 
						|
              24:    6(float) Constant 1036831949
 | 
						|
              25:    6(float) Constant 1061158912
 | 
						|
              26:             TypeVector 6(float) 2
 | 
						|
              28:    6(float) Constant 0
 | 
						|
              32:             TypeInt 32 1
 | 
						|
              33:             TypeImage 32(int) 1D depth sampled format:Unknown
 | 
						|
              34:             TypePointer UniformConstant 33
 | 
						|
  35(g_tTex1di4):     34(ptr) Variable UniformConstant
 | 
						|
              38:             TypeSampledImage 33
 | 
						|
              44:             TypeInt 32 0
 | 
						|
              45:             TypeImage 44(int) 1D depth sampled format:Unknown
 | 
						|
              46:             TypePointer UniformConstant 45
 | 
						|
  47(g_tTex1du4):     46(ptr) Variable UniformConstant
 | 
						|
              50:             TypeSampledImage 45
 | 
						|
              56:             TypeImage 6(float) 2D depth sampled format:Unknown
 | 
						|
              57:             TypePointer UniformConstant 56
 | 
						|
  58(g_tTex2df4):     57(ptr) Variable UniformConstant
 | 
						|
              61:             TypeSampledImage 56
 | 
						|
              63:    6(float) Constant 1045220557
 | 
						|
              64:   26(fvec2) ConstantComposite 24 63
 | 
						|
              65:             TypeVector 6(float) 3
 | 
						|
              72:             TypeImage 32(int) 2D depth sampled format:Unknown
 | 
						|
              73:             TypePointer UniformConstant 72
 | 
						|
  74(g_tTex2di4):     73(ptr) Variable UniformConstant
 | 
						|
              77:             TypeSampledImage 72
 | 
						|
              85:             TypeImage 44(int) 2D depth sampled format:Unknown
 | 
						|
              86:             TypePointer UniformConstant 85
 | 
						|
  87(g_tTex2du4):     86(ptr) Variable UniformConstant
 | 
						|
              90:             TypeSampledImage 85
 | 
						|
              98:             TypeImage 6(float) Cube depth sampled format:Unknown
 | 
						|
              99:             TypePointer UniformConstant 98
 | 
						|
 100(g_tTexcdf4):     99(ptr) Variable UniformConstant
 | 
						|
             103:             TypeSampledImage 98
 | 
						|
             105:    6(float) Constant 1050253722
 | 
						|
             106:   65(fvec3) ConstantComposite 24 63 105
 | 
						|
             114:             TypeImage 32(int) Cube depth sampled format:Unknown
 | 
						|
             115:             TypePointer UniformConstant 114
 | 
						|
 116(g_tTexcdi4):    115(ptr) Variable UniformConstant
 | 
						|
             119:             TypeSampledImage 114
 | 
						|
             128:             TypeImage 44(int) Cube depth sampled format:Unknown
 | 
						|
             129:             TypePointer UniformConstant 128
 | 
						|
 130(g_tTexcdu4):    129(ptr) Variable UniformConstant
 | 
						|
             133:             TypeSampledImage 128
 | 
						|
             141:             TypePointer Function 8(PS_OUTPUT)
 | 
						|
             143:     32(int) Constant 0
 | 
						|
             144:    6(float) Constant 1065353216
 | 
						|
             145:    7(fvec4) ConstantComposite 144 144 144 144
 | 
						|
             146:             TypePointer Function 7(fvec4)
 | 
						|
             148:     32(int) Constant 1
 | 
						|
             155:             TypePointer Output 7(fvec4)
 | 
						|
156(@entryPointOutput.Color):    155(ptr) Variable Output
 | 
						|
             159:             TypePointer Output 6(float)
 | 
						|
160(@entryPointOutput.Depth):    159(ptr) Variable Output
 | 
						|
             163:             TypeImage 6(float) 3D sampled format:Unknown
 | 
						|
             164:             TypePointer UniformConstant 163
 | 
						|
 165(g_tTex3df4):    164(ptr) Variable UniformConstant
 | 
						|
             166:             TypeImage 32(int) 3D sampled format:Unknown
 | 
						|
             167:             TypePointer UniformConstant 166
 | 
						|
 168(g_tTex3di4):    167(ptr) Variable UniformConstant
 | 
						|
             169:             TypeImage 44(int) 3D sampled format:Unknown
 | 
						|
             170:             TypePointer UniformConstant 169
 | 
						|
 171(g_tTex3du4):    170(ptr) Variable UniformConstant
 | 
						|
             172:             TypeImage 6(float) 1D array sampled format:Unknown
 | 
						|
             173:             TypePointer UniformConstant 172
 | 
						|
174(g_tTex1df4a):    173(ptr) Variable UniformConstant
 | 
						|
             175:             TypeImage 32(int) 1D array sampled format:Unknown
 | 
						|
             176:             TypePointer UniformConstant 175
 | 
						|
177(g_tTex1di4a):    176(ptr) Variable UniformConstant
 | 
						|
             178:             TypeImage 44(int) 1D array sampled format:Unknown
 | 
						|
             179:             TypePointer UniformConstant 178
 | 
						|
180(g_tTex1du4a):    179(ptr) Variable UniformConstant
 | 
						|
             181:             TypeImage 6(float) 2D array sampled format:Unknown
 | 
						|
             182:             TypePointer UniformConstant 181
 | 
						|
183(g_tTex2df4a):    182(ptr) Variable UniformConstant
 | 
						|
             184:             TypeImage 32(int) 2D array sampled format:Unknown
 | 
						|
             185:             TypePointer UniformConstant 184
 | 
						|
186(g_tTex2di4a):    185(ptr) Variable UniformConstant
 | 
						|
             187:             TypeImage 44(int) 2D array sampled format:Unknown
 | 
						|
             188:             TypePointer UniformConstant 187
 | 
						|
189(g_tTex2du4a):    188(ptr) Variable UniformConstant
 | 
						|
             190:             TypeImage 6(float) Cube array sampled format:Unknown
 | 
						|
             191:             TypePointer UniformConstant 190
 | 
						|
192(g_tTexcdf4a):    191(ptr) Variable UniformConstant
 | 
						|
             193:             TypeImage 32(int) Cube array sampled format:Unknown
 | 
						|
             194:             TypePointer UniformConstant 193
 | 
						|
195(g_tTexcdi4a):    194(ptr) Variable UniformConstant
 | 
						|
             196:             TypeImage 44(int) Cube array sampled format:Unknown
 | 
						|
             197:             TypePointer UniformConstant 196
 | 
						|
198(g_tTexcdu4a):    197(ptr) Variable UniformConstant
 | 
						|
         4(main):           2 Function None 3
 | 
						|
               5:             Label
 | 
						|
153(flattenTemp):    141(ptr) Variable Function
 | 
						|
             154:8(PS_OUTPUT) FunctionCall 10(@main()
 | 
						|
                              Store 153(flattenTemp) 154
 | 
						|
             157:    146(ptr) AccessChain 153(flattenTemp) 143
 | 
						|
             158:    7(fvec4) Load 157
 | 
						|
                              Store 156(@entryPointOutput.Color) 158
 | 
						|
             161:     12(ptr) AccessChain 153(flattenTemp) 148
 | 
						|
             162:    6(float) Load 161
 | 
						|
                              Store 160(@entryPointOutput.Depth) 162
 | 
						|
                              Return
 | 
						|
                              FunctionEnd
 | 
						|
      10(@main():8(PS_OUTPUT) Function None 9
 | 
						|
              11:             Label
 | 
						|
         13(r00):     12(ptr) Variable Function
 | 
						|
         31(r02):     12(ptr) Variable Function
 | 
						|
         43(r04):     12(ptr) Variable Function
 | 
						|
         55(r20):     12(ptr) Variable Function
 | 
						|
         71(r22):     12(ptr) Variable Function
 | 
						|
         84(r24):     12(ptr) Variable Function
 | 
						|
         97(r50):     12(ptr) Variable Function
 | 
						|
        113(r52):     12(ptr) Variable Function
 | 
						|
        127(r54):     12(ptr) Variable Function
 | 
						|
      142(psout):    141(ptr) Variable Function
 | 
						|
              17:          14 Load 16(g_tTex1df4)
 | 
						|
              21:          18 Load 20(g_sSamp)
 | 
						|
              23:          22 SampledImage 17 21
 | 
						|
              27:   26(fvec2) CompositeConstruct 24 25
 | 
						|
              29:    6(float) CompositeExtract 27 1
 | 
						|
              30:    6(float) ImageSampleDrefExplicitLod 23 27 29 Lod 28
 | 
						|
                              Store 13(r00) 30
 | 
						|
              36:          33 Load 35(g_tTex1di4)
 | 
						|
              37:          18 Load 20(g_sSamp)
 | 
						|
              39:          38 SampledImage 36 37
 | 
						|
              40:   26(fvec2) CompositeConstruct 24 25
 | 
						|
              41:    6(float) CompositeExtract 40 1
 | 
						|
              42:    6(float) ImageSampleDrefExplicitLod 39 40 41 Lod 28
 | 
						|
                              Store 31(r02) 42
 | 
						|
              48:          45 Load 47(g_tTex1du4)
 | 
						|
              49:          18 Load 20(g_sSamp)
 | 
						|
              51:          50 SampledImage 48 49
 | 
						|
              52:   26(fvec2) CompositeConstruct 24 25
 | 
						|
              53:    6(float) CompositeExtract 52 1
 | 
						|
              54:    6(float) ImageSampleDrefExplicitLod 51 52 53 Lod 28
 | 
						|
                              Store 43(r04) 54
 | 
						|
              59:          56 Load 58(g_tTex2df4)
 | 
						|
              60:          18 Load 20(g_sSamp)
 | 
						|
              62:          61 SampledImage 59 60
 | 
						|
              66:    6(float) CompositeExtract 64 0
 | 
						|
              67:    6(float) CompositeExtract 64 1
 | 
						|
              68:   65(fvec3) CompositeConstruct 66 67 25
 | 
						|
              69:    6(float) CompositeExtract 68 2
 | 
						|
              70:    6(float) ImageSampleDrefExplicitLod 62 68 69 Lod 28
 | 
						|
                              Store 55(r20) 70
 | 
						|
              75:          72 Load 74(g_tTex2di4)
 | 
						|
              76:          18 Load 20(g_sSamp)
 | 
						|
              78:          77 SampledImage 75 76
 | 
						|
              79:    6(float) CompositeExtract 64 0
 | 
						|
              80:    6(float) CompositeExtract 64 1
 | 
						|
              81:   65(fvec3) CompositeConstruct 79 80 25
 | 
						|
              82:    6(float) CompositeExtract 81 2
 | 
						|
              83:    6(float) ImageSampleDrefExplicitLod 78 81 82 Lod 28
 | 
						|
                              Store 71(r22) 83
 | 
						|
              88:          85 Load 87(g_tTex2du4)
 | 
						|
              89:          18 Load 20(g_sSamp)
 | 
						|
              91:          90 SampledImage 88 89
 | 
						|
              92:    6(float) CompositeExtract 64 0
 | 
						|
              93:    6(float) CompositeExtract 64 1
 | 
						|
              94:   65(fvec3) CompositeConstruct 92 93 25
 | 
						|
              95:    6(float) CompositeExtract 94 2
 | 
						|
              96:    6(float) ImageSampleDrefExplicitLod 91 94 95 Lod 28
 | 
						|
                              Store 84(r24) 96
 | 
						|
             101:          98 Load 100(g_tTexcdf4)
 | 
						|
             102:          18 Load 20(g_sSamp)
 | 
						|
             104:         103 SampledImage 101 102
 | 
						|
             107:    6(float) CompositeExtract 106 0
 | 
						|
             108:    6(float) CompositeExtract 106 1
 | 
						|
             109:    6(float) CompositeExtract 106 2
 | 
						|
             110:    7(fvec4) CompositeConstruct 107 108 109 25
 | 
						|
             111:    6(float) CompositeExtract 110 3
 | 
						|
             112:    6(float) ImageSampleDrefExplicitLod 104 110 111 Lod 28
 | 
						|
                              Store 97(r50) 112
 | 
						|
             117:         114 Load 116(g_tTexcdi4)
 | 
						|
             118:          18 Load 20(g_sSamp)
 | 
						|
             120:         119 SampledImage 117 118
 | 
						|
             121:    6(float) CompositeExtract 106 0
 | 
						|
             122:    6(float) CompositeExtract 106 1
 | 
						|
             123:    6(float) CompositeExtract 106 2
 | 
						|
             124:    7(fvec4) CompositeConstruct 121 122 123 25
 | 
						|
             125:    6(float) CompositeExtract 124 3
 | 
						|
             126:    6(float) ImageSampleDrefExplicitLod 120 124 125 Lod 28
 | 
						|
                              Store 113(r52) 126
 | 
						|
             131:         128 Load 130(g_tTexcdu4)
 | 
						|
             132:          18 Load 20(g_sSamp)
 | 
						|
             134:         133 SampledImage 131 132
 | 
						|
             135:    6(float) CompositeExtract 106 0
 | 
						|
             136:    6(float) CompositeExtract 106 1
 | 
						|
             137:    6(float) CompositeExtract 106 2
 | 
						|
             138:    7(fvec4) CompositeConstruct 135 136 137 25
 | 
						|
             139:    6(float) CompositeExtract 138 3
 | 
						|
             140:    6(float) ImageSampleDrefExplicitLod 134 138 139 Lod 28
 | 
						|
                              Store 127(r54) 140
 | 
						|
             147:    146(ptr) AccessChain 142(psout) 143
 | 
						|
                              Store 147 145
 | 
						|
             149:     12(ptr) AccessChain 142(psout) 148
 | 
						|
                              Store 149 144
 | 
						|
             150:8(PS_OUTPUT) Load 142(psout)
 | 
						|
                              ReturnValue 150
 | 
						|
                              FunctionEnd
 |