39 lines
		
	
	
		
			703 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
		
			703 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| uniform Buffer <float4> g_tTexbf4_test : register(t0);
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| 
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| Buffer          g_tTexbf4;  // default is float4
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| Buffer <int4>   g_tTexbi4;
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| Buffer <uint4>  g_tTexbu4;
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| 
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| struct PS_OUTPUT
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| {
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|     float4 Color : SV_Target0;
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|     float  Depth : SV_Depth;
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| };
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| 
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| uniform int   c1;
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| uniform int2  c2;
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| uniform int3  c3;
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| uniform int4  c4;
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| 
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| uniform int   o1;
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| uniform int2  o2;
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| uniform int3  o3;
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| uniform int4  o4;
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| 
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| PS_OUTPUT main()
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| {
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|    PS_OUTPUT psout;
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| 
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|    // Buffer
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|    float4 r00 = g_tTexbf4.Load(c1);
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|    int4   r01 = g_tTexbi4.Load(c1);
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|    uint4  r02 = g_tTexbu4.Load(c1);
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| 
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|    // TODO: other types that can be put in sampler buffers, like float2x2, and float3.
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| 
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|    psout.Color = 1.0;
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|    psout.Depth = 1.0;
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| 
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|    return psout;
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| }
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