61 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			61 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| // Test register class offsets for different resource types
 | |
| 
 | |
| SamplerState       s1 : register(s1, space1);
 | |
| SamplerComparisonState s2 : register(s2, space2);
 | |
| 
 | |
| Texture1D <float4> t1 : register(t1, space1);
 | |
| Texture2D <float4> t2 : register(t2, space1);
 | |
| Texture3D <float4> t3 : register(t1, space2);
 | |
| Texture3D <float4> ts6 : register(t1, space6);
 | |
| StructuredBuffer<float4> t4 : register(t1, space3);
 | |
| 
 | |
| ByteAddressBuffer t5 : register(t2, space3);
 | |
| Buffer<float4> t6 : register(t3, space3);
 | |
| 
 | |
| RWTexture1D <float4> u1 : register(u1, space1);
 | |
| RWTexture2D <float4> u2 : register(u2, space2);
 | |
| RWTexture3D <float4> u3 : register(u3, space2);
 | |
| 
 | |
| RWBuffer <float> u4 : register(u4, space1);
 | |
| RWByteAddressBuffer u5 : register(u4, space2);
 | |
| RWStructuredBuffer<float> u6 : register(u4, space3);
 | |
| AppendStructuredBuffer<float> u7 : register(u4, space4);
 | |
| ConsumeStructuredBuffer<float> u8 : register(u4, space5);
 | |
| 
 | |
| cbuffer cb : register(b1, space6) {
 | |
|     int cb1;
 | |
| };
 | |
| 
 | |
| tbuffer tb : register(t7) {
 | |
|     int tb1;
 | |
| };
 | |
| 
 | |
| float4 main() : SV_Target0
 | |
| {
 | |
|     t1;
 | |
|     t2;
 | |
|     t3;
 | |
|     t4[0];
 | |
|     t5.Load(0);
 | |
|     t6;
 | |
| 
 | |
|     s1;
 | |
|     s2;
 | |
| 
 | |
|     u1;
 | |
|     u2;
 | |
|     u3;
 | |
| 
 | |
|     u4[0];
 | |
|     u5.Load(0);
 | |
|     u6[0];
 | |
|     u7;
 | |
|     u8;
 | |
| 
 | |
|     cb1;
 | |
|     tb1;
 | |
|     ts6;
 | |
| 
 | |
|     return 0;
 | |
| }
 | 
