11 lines
		
	
	
		
			140 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			11 lines
		
	
	
		
			140 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450 core
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| #pragma STDGL invariant(all)
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| 
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| layout(location=0) out highp float v;
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| 
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| void main()
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| {
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|     gl_Position = vec4(v, v, 0, 1);
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| }
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| 
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