35 lines
		
	
	
		
			304 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
		
			304 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 400
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in vec4 bigColor;
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in vec4 BaseColor;
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in float d;
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float bar = 2.0;
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void foo()
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{
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    bar++;
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	return;
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}
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void foo2()
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{
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    bar++;
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}
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void main()
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{
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	vec4 outColor = bigColor;
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	foo();
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	foo2();
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	outColor.x += bar;
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    gl_FragColor = outColor;
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	return;
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}
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