9 lines
		
	
	
		
			100 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			9 lines
		
	
	
		
			100 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450
 | 
						|
 | 
						|
uniform sampler2D s2D;
 | 
						|
 | 
						|
vec4 getColor()
 | 
						|
{
 | 
						|
  return texture(s2D, vec2(0.5));
 | 
						|
}
 |