glslang/Test/testlist
John Kessenich bd0747d6f0 Built-in symbol tables now lazily evaluated, and driven by per version, per profile input. Got all ES 100 and ES 300 built-in symbols correct.
This includes
 - doing prescan of shader to know version/profile before parsing it
 - putting precision qualifiers on built-in ES symbols
 - getting most built-in state correct for core/compatibility/missing profile
 - adding gl_VertexID and gl_InstanceID, among other ES 300 built-in symbols
 - adding the ES 300 gl_Max/Min constants
 - accepting shaders that contain nothing but whitespace without generating an error


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@20627 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-02-17 06:01:50 +00:00

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sample.frag
sample.vert
specExamples.frag
specExamples.vert
versionsClean.frag
versionsClean.vert
versionsErrors.frag
versionsErrors.vert
120.frag
130.frag
140.frag
precision.frag
nonSquare.vert
matrixError.vert
cppSimple.vert
cppIndent.vert
cppNest.vert
cppComplexExpr.vert
pointCoord.frag
array.frag
array100.frag
comment.frag