This includes - doing prescan of shader to know version/profile before parsing it - putting precision qualifiers on built-in ES symbols - getting most built-in state correct for core/compatibility/missing profile - adding gl_VertexID and gl_InstanceID, among other ES 300 built-in symbols - adding the ES 300 gl_Max/Min constants - accepting shaders that contain nothing but whitespace without generating an error git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@20627 e7fa87d3-cd2b-0410-9028-fcbf551c1848
23 lines
329 B
Plaintext
23 lines
329 B
Plaintext
sample.frag
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sample.vert
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specExamples.frag
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specExamples.vert
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versionsClean.frag
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versionsClean.vert
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versionsErrors.frag
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versionsErrors.vert
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120.frag
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130.frag
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140.frag
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precision.frag
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nonSquare.vert
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matrixError.vert
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cppSimple.vert
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cppIndent.vert
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cppNest.vert
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cppComplexExpr.vert
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pointCoord.frag
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array.frag
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array100.frag
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comment.frag
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