33 lines
		
	
	
		
			377 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			377 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450
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| 
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| #define IN_SHADER
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| 
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| layout(location=0) out vec4 color;
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| 
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| void main()
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| {
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| #if FOO==200
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|     color = vec4(1.0);
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| #else
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|     #error expected FOO 200
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| #endif
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| 
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| #ifdef IN_SHADER
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|     color++;
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| #else
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|     #error IN_SHADER was undef
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| #endif
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| 
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| #ifdef UNDEFED
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|     #error UNDEFED defined
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| #else
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|     color *= 3.0;
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| #endif
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| 
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| #if MUL == 400
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|     color *= MUL;
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| #else
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|     #error bad MUL
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| #endif
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| }
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