11 lines
		
	
	
		
			291 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			11 lines
		
	
	
		
			291 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
float4 main() :  SV_POSITION 
 | 
						|
{
 | 
						|
    int4 int4_array[3];
 | 
						|
    float4 float4_array_times[2] = (float4[2])int4_array;
 | 
						|
    float2 float2_array_times2[4] = (float2[4])int4_array;
 | 
						|
    int4 int4_array2[2] = (int4[2])int4_array;
 | 
						|
    int int1_array[2] = (int[2])int4_array;
 | 
						|
 | 
						|
    return (float4)0.0;
 | 
						|
}
 |