24 lines
		
	
	
		
			690 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			690 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450 core
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| #extension GL_EXT_samplerless_texture_functions : enable
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| 
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| layout(binding = 1) uniform texture2D tex2D;
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| layout(binding = 1) uniform texture2DMS texMS;
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| layout(binding = 0) uniform textureBuffer buf;
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| 
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| void main()
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| {
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|     vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0);
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|     vec4 texMSFetch = texelFetch(texMS, ivec2(0, 0), 0);
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|     vec4 bufFetch = texelFetch(buf, 0);
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| 
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|     vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0));
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| 
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|     ivec2 tex2DSize = textureSize(tex2D, 0);
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|     ivec2 texMSSize = textureSize(texMS);
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|     int bufSize = textureSize(buf);
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| 
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|     int tex2DLevels = textureQueryLevels(tex2D);
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| 
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|     int texMSSamples = textureSamples(texMS);
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| }
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