257 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			257 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| 110scope.vert
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| ERROR: 0:5: 'a' : redefinition 
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| ERROR: 0:34: 'f' : can't call user function from global scope 
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| ERROR: 0:57: 'z' : undeclared identifier 
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| ERROR: 0:57: 'z' : redefinition 
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| ERROR: 4 compilation errors.  No code generated.
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| 
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| 
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| Shader version: 110
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| ERROR: node is still EOpNull!
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| 0:3  Function Definition: f(i1;i1;i1; (global int)
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| 0:3    Function Parameters: 
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| 0:3      'a' (in int)
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| 0:3      'b' (in int)
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| 0:3      'c' (in int)
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| 0:?     Sequence
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| 0:8      Sequence
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| 0:8        Sequence
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| 0:8          move second child to first child (temp float)
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| 0:8            'a' (temp float)
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| 0:8            add (temp float)
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| 0:8              Convert int to float (temp float)
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| 0:8                'a' (in int)
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| 0:8              Constant:
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| 0:8                1.000000
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| 0:11      Branch: Return with expression
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| 0:11        'a' (in int)
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| 0:25  Function Definition: cos(f1; (global float)
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| 0:25    Function Parameters: 
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| 0:25      'x' (in float)
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| 0:27    Sequence
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| 0:27      Branch: Return with expression
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| 0:27        Constant:
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| 0:27          1.000000
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| 0:29  Function Definition: radians(b1; (global bool)
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| 0:29    Function Parameters: 
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| 0:29      'x' (in bool)
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| 0:31    Sequence
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| 0:31      Branch: Return with expression
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| 0:31        Constant:
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| 0:31          true (const bool)
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| 0:34  Sequence
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| 0:34    move second child to first child (temp int)
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| 0:34      'gi' (global int)
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| 0:34      Function Call: f(i1;i1;i1; (global int)
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| 0:34        Constant:
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| 0:34          1 (const int)
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| 0:34        Constant:
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| 0:34          2 (const int)
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| 0:34        Constant:
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| 0:34          3 (const int)
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| 0:36  Function Definition: main( (global void)
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| 0:36    Function Parameters: 
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| 0:?     Sequence
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| 0:39      Function Call: g( (temp int)
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| 0:42      'sin' (temp float)
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| 0:43      Function Call: sin(f1; (global float)
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| 0:43        Constant:
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| 0:43          0.700000
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| 0:44      Function Call: f(i1;i1;i1; (global int)
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| 0:44        Constant:
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| 0:44          1 (const int)
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| 0:44        Constant:
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| 0:44          2 (const int)
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| 0:44        Constant:
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| 0:44          3 (const int)
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| 0:47      move second child to first child (temp float)
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| 0:47        'f' (temp float)
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| 0:47        Constant:
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| 0:47          3.000000
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| 0:49      move second child to first child (temp 4-component vector of float)
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| 0:49        'gl_Position' (gl_Position 4-component vector of float Position)
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| 0:49        Construct vec4 (temp 4-component vector of float)
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| 0:49          'f' (temp float)
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| 0:51      Sequence
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| 0:51        Sequence
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| 0:51          move second child to first child (temp int)
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| 0:51            'f' (temp int)
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| 0:51            Constant:
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| 0:51              0 (const int)
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| 0:51        Loop with condition tested first
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| 0:51          Loop Condition
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| 0:51          Compare Less Than (temp bool)
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| 0:51            'f' (temp int)
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| 0:51            Constant:
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| 0:51              10 (const int)
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| 0:51          Loop Body
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| 0:52          Pre-Increment (temp int)
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| 0:52            'f' (temp int)
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| 0:51          Loop Terminal Expression
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| 0:51          Pre-Increment (temp int)
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| 0:51            'f' (temp int)
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| 0:54      Sequence
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| 0:54        move second child to first child (temp int)
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| 0:54          'x' (temp int)
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| 0:54          Constant:
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| 0:54            1 (const int)
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| 0:56      Sequence
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| 0:56        Sequence
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| 0:56          move second child to first child (temp float)
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| 0:56            'x' (temp float)
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| 0:56            Constant:
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| 0:56              2.000000
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| 0:56          move second child to first child (temp float)
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| 0:56            'y' (temp float)
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| 0:56            'x' (temp float)
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| 0:60      Sequence
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| 0:60        Sequence
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| 0:60          move second child to first child (temp int)
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| 0:60            'x' (temp int)
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| 0:60            'x' (temp int)
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| 0:68      Sequence
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| 0:68        Sequence
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| 0:68          move second child to first child (temp structure{temp int x})
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| 0:68            'S' (temp structure{temp int x})
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| 0:68            Constant:
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| 0:68              0 (const int)
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| 0:69        x: direct index for structure (temp int)
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| 0:69          'S' (temp structure{temp int x})
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| 0:69          Constant:
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| 0:69            0 (const int)
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| 0:73      Constant:
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| 0:73        183.346494
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| 0:?   Linker Objects
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| 0:?     'b' (global bool)
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| 0:?     'c' (global bool)
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| 0:?     'f' (global float)
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| 0:?     'tan' (global float)
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| 0:?     'gi' (global int)
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| 
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| 
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| Linked vertex stage:
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| 
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| 
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| Shader version: 110
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| ERROR: node is still EOpNull!
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| 0:3  Function Definition: f(i1;i1;i1; (global int)
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| 0:3    Function Parameters: 
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| 0:3      'a' (in int)
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| 0:3      'b' (in int)
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| 0:3      'c' (in int)
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| 0:?     Sequence
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| 0:8      Sequence
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| 0:8        Sequence
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| 0:8          move second child to first child (temp float)
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| 0:8            'a' (temp float)
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| 0:8            add (temp float)
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| 0:8              Convert int to float (temp float)
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| 0:8                'a' (in int)
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| 0:8              Constant:
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| 0:8                1.000000
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| 0:11      Branch: Return with expression
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| 0:11        'a' (in int)
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| 0:25  Function Definition: cos(f1; (global float)
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| 0:25    Function Parameters: 
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| 0:25      'x' (in float)
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| 0:27    Sequence
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| 0:27      Branch: Return with expression
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| 0:27        Constant:
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| 0:27          1.000000
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| 0:29  Function Definition: radians(b1; (global bool)
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| 0:29    Function Parameters: 
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| 0:29      'x' (in bool)
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| 0:31    Sequence
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| 0:31      Branch: Return with expression
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| 0:31        Constant:
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| 0:31          true (const bool)
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| 0:34  Sequence
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| 0:34    move second child to first child (temp int)
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| 0:34      'gi' (global int)
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| 0:34      Function Call: f(i1;i1;i1; (global int)
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| 0:34        Constant:
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| 0:34          1 (const int)
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| 0:34        Constant:
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| 0:34          2 (const int)
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| 0:34        Constant:
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| 0:34          3 (const int)
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| 0:36  Function Definition: main( (global void)
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| 0:36    Function Parameters: 
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| 0:?     Sequence
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| 0:39      Function Call: g( (temp int)
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| 0:42      'sin' (temp float)
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| 0:43      Function Call: sin(f1; (global float)
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| 0:43        Constant:
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| 0:43          0.700000
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| 0:44      Function Call: f(i1;i1;i1; (global int)
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| 0:44        Constant:
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| 0:44          1 (const int)
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| 0:44        Constant:
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| 0:44          2 (const int)
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| 0:44        Constant:
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| 0:44          3 (const int)
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| 0:47      move second child to first child (temp float)
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| 0:47        'f' (temp float)
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| 0:47        Constant:
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| 0:47          3.000000
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| 0:49      move second child to first child (temp 4-component vector of float)
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| 0:49        'gl_Position' (gl_Position 4-component vector of float Position)
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| 0:49        Construct vec4 (temp 4-component vector of float)
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| 0:49          'f' (temp float)
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| 0:51      Sequence
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| 0:51        Sequence
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| 0:51          move second child to first child (temp int)
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| 0:51            'f' (temp int)
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| 0:51            Constant:
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| 0:51              0 (const int)
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| 0:51        Loop with condition tested first
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| 0:51          Loop Condition
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| 0:51          Compare Less Than (temp bool)
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| 0:51            'f' (temp int)
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| 0:51            Constant:
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| 0:51              10 (const int)
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| 0:51          Loop Body
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| 0:52          Pre-Increment (temp int)
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| 0:52            'f' (temp int)
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| 0:51          Loop Terminal Expression
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| 0:51          Pre-Increment (temp int)
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| 0:51            'f' (temp int)
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| 0:54      Sequence
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| 0:54        move second child to first child (temp int)
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| 0:54          'x' (temp int)
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| 0:54          Constant:
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| 0:54            1 (const int)
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| 0:56      Sequence
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| 0:56        Sequence
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| 0:56          move second child to first child (temp float)
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| 0:56            'x' (temp float)
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| 0:56            Constant:
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| 0:56              2.000000
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| 0:56          move second child to first child (temp float)
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| 0:56            'y' (temp float)
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| 0:56            'x' (temp float)
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| 0:60      Sequence
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| 0:60        Sequence
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| 0:60          move second child to first child (temp int)
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| 0:60            'x' (temp int)
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| 0:60            'x' (temp int)
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| 0:68      Sequence
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| 0:68        Sequence
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| 0:68          move second child to first child (temp structure{temp int x})
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| 0:68            'S' (temp structure{temp int x})
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| 0:68            Constant:
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| 0:68              0 (const int)
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| 0:69        x: direct index for structure (temp int)
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| 0:69          'S' (temp structure{temp int x})
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| 0:69          Constant:
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| 0:69            0 (const int)
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| 0:73      Constant:
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| 0:73        183.346494
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| 0:?   Linker Objects
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| 0:?     'b' (global bool)
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| 0:?     'c' (global bool)
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| 0:?     'f' (global float)
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| 0:?     'tan' (global float)
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| 0:?     'gi' (global int)
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| 
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