* Fixes #2005 Allow multiple units in a stage to have push_constants as long as the blocks match. Requires #2006 to be fixed to be functional. * tweaks to #2005 fix after some testing * add unit tests for push constants across multiple compilation units For #2005 * update reference output for tests that fail validation * fix uninitialized result.validationResult
		
			
				
	
	
		
			19 lines
		
	
	
		
			271 B
		
	
	
	
		
			GLSL
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			19 lines
		
	
	
		
			271 B
		
	
	
	
		
			GLSL
		
	
	
		
			Executable File
		
	
	
	
	
#version 450
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layout(location=0) out vec4 color;
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layout (push_constant) uniform PushConstantBlock
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{
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	vec4 color;
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	vec4 color2;
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	float scale;
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} uPC;
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vec4 getColor2();
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float getScale();
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void main()
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{
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    color = uPC.color + getColor2() * getScale();
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}
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