Now, version 5.* is all connected to making the uint type, which doesn't quite work. Generator versions 4 and 6 do not do this.
		
			
				
	
	
		
			124 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			124 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
hlsl.wavequery.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2  Function Definition: @PixelShaderFunction( ( temp 4-component vector of float)
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0:2    Function Parameters: 
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0:?     Sequence
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0:3      Test condition and select ( temp void)
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0:3        Condition
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0:3        subgroupElect ( temp bool)
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0:3        true case
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0:?         Sequence
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0:5          Branch: Return with expression
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0:?             Constant:
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0:?               1.000000
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0:?               2.000000
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0:?               3.000000
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0:?               4.000000
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0:3        false case
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0:?         Sequence
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0:9          Branch: Return with expression
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0:?             Constant:
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0:?               4.000000
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0:?               3.000000
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0:?               2.000000
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0:?               1.000000
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0:2  Function Definition: PixelShaderFunction( ( temp void)
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0:2    Function Parameters: 
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0:?     Sequence
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0:2      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:2        Function Call: @PixelShaderFunction( ( temp 4-component vector of float)
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0:?   Linker Objects
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2  Function Definition: @PixelShaderFunction( ( temp 4-component vector of float)
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0:2    Function Parameters: 
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0:?     Sequence
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0:3      Test condition and select ( temp void)
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0:3        Condition
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0:3        subgroupElect ( temp bool)
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0:3        true case
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0:?         Sequence
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0:5          Branch: Return with expression
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0:?             Constant:
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0:?               1.000000
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0:?               2.000000
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0:?               3.000000
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0:?               4.000000
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0:3        false case
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0:?         Sequence
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0:9          Branch: Return with expression
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0:?             Constant:
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0:?               4.000000
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0:?               3.000000
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0:?               2.000000
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0:?               1.000000
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0:2  Function Definition: PixelShaderFunction( ( temp void)
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0:2    Function Parameters: 
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0:?     Sequence
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0:2      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:2        Function Call: @PixelShaderFunction( ( temp 4-component vector of float)
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0:?   Linker Objects
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10300
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// Generated by (magic number): 80006
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// Id's are bound by 30
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                              Capability Shader
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                              Capability GroupNonUniform
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "PixelShaderFunction" 28
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                              ExecutionMode 4 OriginUpperLeft
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                              Source HLSL 500
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                              Name 4  "PixelShaderFunction"
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                              Name 9  "@PixelShaderFunction("
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                              Name 28  "@entryPointOutput"
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                              Decorate 28(@entryPointOutput) Location 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 4
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               8:             TypeFunction 7(fvec4)
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              11:             TypeBool
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              12:             TypeInt 32 0
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              13:     12(int) Constant 3
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              17:    6(float) Constant 1065353216
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              18:    6(float) Constant 1073741824
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              19:    6(float) Constant 1077936128
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              20:    6(float) Constant 1082130432
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              21:    7(fvec4) ConstantComposite 17 18 19 20
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              24:    7(fvec4) ConstantComposite 20 19 18 17
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              27:             TypePointer Output 7(fvec4)
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28(@entryPointOutput):     27(ptr) Variable Output
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4(PixelShaderFunction):           2 Function None 3
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               5:             Label
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              29:    7(fvec4) FunctionCall 9(@PixelShaderFunction()
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                              Store 28(@entryPointOutput) 29
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                              Return
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                              FunctionEnd
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9(@PixelShaderFunction():    7(fvec4) Function None 8
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              10:             Label
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              14:    11(bool) GroupNonUniformElect 13
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                              SelectionMerge 16 None
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                              BranchConditional 14 15 23
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              15:               Label
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                                ReturnValue 21
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              23:               Label
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                                ReturnValue 24
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              16:             Label
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              26:    7(fvec4) Undef
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                              ReturnValue 26
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                              FunctionEnd
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