Daniel Koch c0bcfaf3ba
Fix SPV return type of rayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetEXT (#2484)
Issue #2483

According to GLSL spec the prototype is:
        uint rayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetEXT(rayQueryEXT q, bool committed);

but that was incorrectly getting translated to SPIRV as an `int`, and this was
causing SPIR-V validation errors when used.

Added explicit testing for the return types of all the builtin functions in GL_EXT_ray_query
2020-12-12 10:34:24 -07:00
..
2020-08-10 22:26:41 +02:00
2018-08-07 03:16:20 +09:00
2020-03-30 01:32:23 +03:00
2019-06-25 13:20:16 -04:00