491 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			491 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.hull.3.tesc
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| Shader version: 500
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| vertices = 4
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| vertex spacing = equal_spacing
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| 0:? Sequence
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| 0:26  Function Definition: @main(struct-VS_OUT-vf31[4]; ( temp structure{ temp 3-component vector of float cpoint})
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| 0:26    Function Parameters: 
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| 0:26      'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint})
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| 0:?     Sequence
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| 0:28      move second child to first child ( temp 3-component vector of float)
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| 0:28        cpoint: direct index for structure ( temp 3-component vector of float)
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| 0:28          'output' ( temp structure{ temp 3-component vector of float cpoint})
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| 0:28          Constant:
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| 0:28            0 (const int)
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| 0:28        cpoint: direct index for structure ( temp 3-component vector of float)
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| 0:28          direct index ( temp structure{ temp 3-component vector of float cpoint})
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| 0:28            'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint})
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| 0:28            Constant:
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| 0:28              0 (const int)
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| 0:28          Constant:
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| 0:28            0 (const int)
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| 0:29      Branch: Return with expression
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| 0:29        'output' ( temp structure{ temp 3-component vector of float cpoint})
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| 0:26  Function Definition: main( ( temp void)
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| 0:26    Function Parameters: 
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| 0:?     Sequence
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| 0:26      Sequence
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| 0:26        move second child to first child ( temp 3-component vector of float)
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| 0:26          cpoint: direct index for structure ( temp 3-component vector of float)
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| 0:26            direct index ( temp structure{ temp 3-component vector of float cpoint})
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| 0:?               'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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| 0:26              Constant:
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| 0:26                0 (const int)
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| 0:26            Constant:
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| 0:26              0 (const int)
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| 0:26          direct index (layout( location=0) in 3-component vector of float)
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| 0:?             'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
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| 0:26            Constant:
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| 0:26              0 (const int)
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| 0:26        move second child to first child ( temp 3-component vector of float)
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| 0:26          cpoint: direct index for structure ( temp 3-component vector of float)
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| 0:26            direct index ( temp structure{ temp 3-component vector of float cpoint})
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| 0:?               'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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| 0:26              Constant:
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| 0:26                1 (const int)
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| 0:26            Constant:
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| 0:26              0 (const int)
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| 0:26          direct index (layout( location=0) in 3-component vector of float)
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| 0:?             'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
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| 0:26            Constant:
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| 0:26              1 (const int)
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| 0:26        move second child to first child ( temp 3-component vector of float)
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| 0:26          cpoint: direct index for structure ( temp 3-component vector of float)
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| 0:26            direct index ( temp structure{ temp 3-component vector of float cpoint})
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| 0:?               'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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| 0:26              Constant:
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| 0:26                2 (const int)
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| 0:26            Constant:
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| 0:26              0 (const int)
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| 0:26          direct index (layout( location=0) in 3-component vector of float)
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| 0:?             'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
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| 0:26            Constant:
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| 0:26              2 (const int)
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| 0:26        move second child to first child ( temp 3-component vector of float)
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| 0:26          cpoint: direct index for structure ( temp 3-component vector of float)
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| 0:26            direct index ( temp structure{ temp 3-component vector of float cpoint})
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| 0:?               'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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| 0:26              Constant:
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| 0:26                3 (const int)
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| 0:26            Constant:
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| 0:26              0 (const int)
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| 0:26          direct index (layout( location=0) in 3-component vector of float)
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| 0:?             'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
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| 0:26            Constant:
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| 0:26              3 (const int)
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| 0:26      Sequence
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| 0:26        move second child to first child ( temp 3-component vector of float)
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| 0:26          indirect index (layout( location=0) out 3-component vector of float)
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| 0:?             '@entryPointOutput.cpoint' (layout( location=0) out 4-element array of 3-component vector of float)
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| 0:?             'InvocationId' ( in uint InvocationID)
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| 0:26          cpoint: direct index for structure ( temp 3-component vector of float)
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| 0:26            Function Call: @main(struct-VS_OUT-vf31[4]; ( temp structure{ temp 3-component vector of float cpoint})
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| 0:?               'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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| 0:26            Constant:
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| 0:26              0 (const int)
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| 0:?       Barrier ( temp void)
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| 0:?       Test condition and select ( temp void)
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| 0:?         Condition
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| 0:?         Compare Equal ( temp bool)
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| 0:?           'InvocationId' ( in uint InvocationID)
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| 0:?           Constant:
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| 0:?             0 (const int)
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| 0:?         true case
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| 0:?         Sequence
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| 0:?           move second child to first child ( temp structure{ temp 2-element array of float edges})
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| 0:?             '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
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| 0:?             Function Call: PCF(u1;vf4; ( temp structure{ temp 2-element array of float edges})
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| 0:?               'pid' ( in uint PrimitiveID)
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| 0:?               'pos' ( in 4-component vector of float Position)
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| 0:?           Sequence
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| 0:?             move second child to first child ( temp float)
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| 0:?               direct index ( patch out float TessLevelOuter)
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| 0:?                 '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
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| 0:?                 Constant:
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| 0:?                   0 (const int)
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| 0:?               direct index ( temp float)
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| 0:?                 edges: direct index for structure ( temp 2-element array of float)
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| 0:?                   '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
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| 0:?                   Constant:
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| 0:?                     0 (const int)
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| 0:?                 Constant:
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| 0:?                   0 (const int)
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| 0:?             move second child to first child ( temp float)
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| 0:?               direct index ( patch out float TessLevelOuter)
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| 0:?                 '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
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| 0:?                 Constant:
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| 0:?                   1 (const int)
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| 0:?               direct index ( temp float)
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| 0:?                 edges: direct index for structure ( temp 2-element array of float)
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| 0:?                   '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
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| 0:?                   Constant:
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| 0:?                     0 (const int)
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| 0:?                 Constant:
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| 0:?                   1 (const int)
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| 0:33  Function Definition: PCF(u1;vf4; ( temp structure{ temp 2-element array of float edges})
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| 0:33    Function Parameters: 
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| 0:33      'pid' ( in uint)
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| 0:33      'pos' ( in 4-component vector of float)
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| 0:?     Sequence
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| 0:36      move second child to first child ( temp float)
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| 0:36        direct index ( temp float)
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| 0:36          edges: direct index for structure ( temp 2-element array of float)
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| 0:36            'output' ( temp structure{ temp 2-element array of float edges})
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| 0:36            Constant:
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| 0:36              0 (const int)
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| 0:36          Constant:
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| 0:36            0 (const int)
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| 0:36        Constant:
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| 0:36          2.000000
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| 0:37      move second child to first child ( temp float)
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| 0:37        direct index ( temp float)
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| 0:37          edges: direct index for structure ( temp 2-element array of float)
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| 0:37            'output' ( temp structure{ temp 2-element array of float edges})
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| 0:37            Constant:
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| 0:37              0 (const int)
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| 0:37          Constant:
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| 0:37            1 (const int)
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| 0:37        Constant:
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| 0:37          8.000000
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| 0:38      Branch: Return with expression
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| 0:38        'output' ( temp structure{ temp 2-element array of float edges})
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| 0:?   Linker Objects
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| 0:?     '@entryPointOutput.cpoint' (layout( location=0) out 4-element array of 3-component vector of float)
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| 0:?     'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
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| 0:?     'InvocationId' ( in uint InvocationID)
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| 0:?     'pid' ( in uint PrimitiveID)
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| 0:?     'pos' ( in 4-component vector of float Position)
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| 0:?     '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
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| 
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| 
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| Linked tessellation control stage:
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| 
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| 
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| Shader version: 500
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| vertices = 4
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| vertex spacing = equal_spacing
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| 0:? Sequence
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| 0:26  Function Definition: @main(struct-VS_OUT-vf31[4]; ( temp structure{ temp 3-component vector of float cpoint})
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| 0:26    Function Parameters: 
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| 0:26      'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint})
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| 0:?     Sequence
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| 0:28      move second child to first child ( temp 3-component vector of float)
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| 0:28        cpoint: direct index for structure ( temp 3-component vector of float)
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| 0:28          'output' ( temp structure{ temp 3-component vector of float cpoint})
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| 0:28          Constant:
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| 0:28            0 (const int)
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| 0:28        cpoint: direct index for structure ( temp 3-component vector of float)
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| 0:28          direct index ( temp structure{ temp 3-component vector of float cpoint})
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| 0:28            'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint})
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| 0:28            Constant:
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| 0:28              0 (const int)
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| 0:28          Constant:
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| 0:28            0 (const int)
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| 0:29      Branch: Return with expression
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| 0:29        'output' ( temp structure{ temp 3-component vector of float cpoint})
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| 0:26  Function Definition: main( ( temp void)
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| 0:26    Function Parameters: 
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| 0:?     Sequence
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| 0:26      Sequence
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| 0:26        move second child to first child ( temp 3-component vector of float)
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| 0:26          cpoint: direct index for structure ( temp 3-component vector of float)
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| 0:26            direct index ( temp structure{ temp 3-component vector of float cpoint})
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| 0:?               'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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| 0:26              Constant:
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| 0:26                0 (const int)
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| 0:26            Constant:
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| 0:26              0 (const int)
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| 0:26          direct index (layout( location=0) in 3-component vector of float)
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| 0:?             'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
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| 0:26            Constant:
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| 0:26              0 (const int)
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| 0:26        move second child to first child ( temp 3-component vector of float)
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| 0:26          cpoint: direct index for structure ( temp 3-component vector of float)
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| 0:26            direct index ( temp structure{ temp 3-component vector of float cpoint})
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| 0:?               'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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| 0:26              Constant:
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| 0:26                1 (const int)
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| 0:26            Constant:
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| 0:26              0 (const int)
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| 0:26          direct index (layout( location=0) in 3-component vector of float)
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| 0:?             'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
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| 0:26            Constant:
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| 0:26              1 (const int)
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| 0:26        move second child to first child ( temp 3-component vector of float)
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| 0:26          cpoint: direct index for structure ( temp 3-component vector of float)
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| 0:26            direct index ( temp structure{ temp 3-component vector of float cpoint})
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| 0:?               'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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| 0:26              Constant:
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| 0:26                2 (const int)
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| 0:26            Constant:
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| 0:26              0 (const int)
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| 0:26          direct index (layout( location=0) in 3-component vector of float)
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| 0:?             'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
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| 0:26            Constant:
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| 0:26              2 (const int)
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| 0:26        move second child to first child ( temp 3-component vector of float)
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| 0:26          cpoint: direct index for structure ( temp 3-component vector of float)
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| 0:26            direct index ( temp structure{ temp 3-component vector of float cpoint})
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| 0:?               'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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| 0:26              Constant:
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| 0:26                3 (const int)
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| 0:26            Constant:
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| 0:26              0 (const int)
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| 0:26          direct index (layout( location=0) in 3-component vector of float)
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| 0:?             'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
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| 0:26            Constant:
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| 0:26              3 (const int)
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| 0:26      Sequence
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| 0:26        move second child to first child ( temp 3-component vector of float)
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| 0:26          indirect index (layout( location=0) out 3-component vector of float)
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| 0:?             '@entryPointOutput.cpoint' (layout( location=0) out 4-element array of 3-component vector of float)
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| 0:?             'InvocationId' ( in uint InvocationID)
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| 0:26          cpoint: direct index for structure ( temp 3-component vector of float)
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| 0:26            Function Call: @main(struct-VS_OUT-vf31[4]; ( temp structure{ temp 3-component vector of float cpoint})
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| 0:?               'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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| 0:26            Constant:
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| 0:26              0 (const int)
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| 0:?       Barrier ( temp void)
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| 0:?       Test condition and select ( temp void)
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| 0:?         Condition
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| 0:?         Compare Equal ( temp bool)
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| 0:?           'InvocationId' ( in uint InvocationID)
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| 0:?           Constant:
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| 0:?             0 (const int)
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| 0:?         true case
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| 0:?         Sequence
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| 0:?           move second child to first child ( temp structure{ temp 2-element array of float edges})
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| 0:?             '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
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| 0:?             Function Call: PCF(u1;vf4; ( temp structure{ temp 2-element array of float edges})
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| 0:?               'pid' ( in uint PrimitiveID)
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| 0:?               'pos' ( in 4-component vector of float Position)
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| 0:?           Sequence
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| 0:?             move second child to first child ( temp float)
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| 0:?               direct index ( patch out float TessLevelOuter)
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| 0:?                 '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
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| 0:?                 Constant:
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| 0:?                   0 (const int)
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| 0:?               direct index ( temp float)
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| 0:?                 edges: direct index for structure ( temp 2-element array of float)
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| 0:?                   '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
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| 0:?                   Constant:
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| 0:?                     0 (const int)
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| 0:?                 Constant:
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| 0:?                   0 (const int)
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| 0:?             move second child to first child ( temp float)
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| 0:?               direct index ( patch out float TessLevelOuter)
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| 0:?                 '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
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| 0:?                 Constant:
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| 0:?                   1 (const int)
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| 0:?               direct index ( temp float)
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| 0:?                 edges: direct index for structure ( temp 2-element array of float)
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| 0:?                   '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
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| 0:?                   Constant:
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| 0:?                     0 (const int)
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| 0:?                 Constant:
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| 0:?                   1 (const int)
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| 0:33  Function Definition: PCF(u1;vf4; ( temp structure{ temp 2-element array of float edges})
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| 0:33    Function Parameters: 
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| 0:33      'pid' ( in uint)
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| 0:33      'pos' ( in 4-component vector of float)
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| 0:?     Sequence
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| 0:36      move second child to first child ( temp float)
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| 0:36        direct index ( temp float)
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| 0:36          edges: direct index for structure ( temp 2-element array of float)
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| 0:36            'output' ( temp structure{ temp 2-element array of float edges})
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| 0:36            Constant:
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| 0:36              0 (const int)
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| 0:36          Constant:
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| 0:36            0 (const int)
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| 0:36        Constant:
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| 0:36          2.000000
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| 0:37      move second child to first child ( temp float)
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| 0:37        direct index ( temp float)
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| 0:37          edges: direct index for structure ( temp 2-element array of float)
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| 0:37            'output' ( temp structure{ temp 2-element array of float edges})
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| 0:37            Constant:
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| 0:37              0 (const int)
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| 0:37          Constant:
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| 0:37            1 (const int)
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| 0:37        Constant:
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| 0:37          8.000000
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| 0:38      Branch: Return with expression
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| 0:38        'output' ( temp structure{ temp 2-element array of float edges})
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| 0:?   Linker Objects
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| 0:?     '@entryPointOutput.cpoint' (layout( location=0) out 4-element array of 3-component vector of float)
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| 0:?     'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
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| 0:?     'InvocationId' ( in uint InvocationID)
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| 0:?     'pid' ( in uint PrimitiveID)
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| 0:?     'pos' ( in 4-component vector of float Position)
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| 0:?     '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 8000a
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| // Id's are bound by 106
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| 
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|                               Capability Tessellation
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint TessellationControl 4  "main" 43 61 63 79 81 89
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|                               ExecutionMode 4 OutputVertices 4
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|                               ExecutionMode 4 Triangles
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|                               ExecutionMode 4 SpacingEqual
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|                               ExecutionMode 4 PointMode
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 8  "VS_OUT"
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|                               MemberName 8(VS_OUT) 0  "cpoint"
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|                               Name 13  "HS_OUT"
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|                               MemberName 13(HS_OUT) 0  "cpoint"
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|                               Name 16  "@main(struct-VS_OUT-vf31[4];"
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|                               Name 15  "ip"
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|                               Name 23  "HS_CONSTANT_OUT"
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|                               MemberName 23(HS_CONSTANT_OUT) 0  "edges"
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|                               Name 27  "PCF(u1;vf4;"
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|                               Name 25  "pid"
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|                               Name 26  "pos"
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|                               Name 30  "output"
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|                               Name 40  "ip"
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|                               Name 43  "ip.cpoint"
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|                               Name 61  "@entryPointOutput.cpoint"
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|                               Name 63  "InvocationId"
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|                               Name 65  "param"
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|                               Name 78  "@patchConstantResult"
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|                               Name 79  "pid"
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|                               Name 81  "pos"
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|                               Name 82  "param"
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|                               Name 84  "param"
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|                               Name 89  "@patchConstantOutput.edges"
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|                               Name 98  "output"
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|                               Decorate 43(ip.cpoint) Location 0
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|                               Decorate 61(@entryPointOutput.cpoint) Location 0
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|                               Decorate 63(InvocationId) BuiltIn InvocationId
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|                               Decorate 79(pid) BuiltIn PrimitiveId
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|                               Decorate 81(pos) BuiltIn Position
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|                               Decorate 89(@patchConstantOutput.edges) Patch
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|                               Decorate 89(@patchConstantOutput.edges) BuiltIn TessLevelOuter
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 3
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|        8(VS_OUT):             TypeStruct 7(fvec3)
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|                9:             TypeInt 32 0
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|               10:      9(int) Constant 4
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|               11:             TypeArray 8(VS_OUT) 10
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|               12:             TypePointer Function 11
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|       13(HS_OUT):             TypeStruct 7(fvec3)
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|               14:             TypeFunction 13(HS_OUT) 12(ptr)
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|               18:             TypePointer Function 9(int)
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|               19:             TypeVector 6(float) 4
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|               20:             TypePointer Function 19(fvec4)
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|               21:      9(int) Constant 2
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|               22:             TypeArray 6(float) 21
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| 23(HS_CONSTANT_OUT):             TypeStruct 22
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|               24:             TypeFunction 23(HS_CONSTANT_OUT) 18(ptr) 20(ptr)
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|               29:             TypePointer Function 13(HS_OUT)
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|               31:             TypeInt 32 1
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|               32:     31(int) Constant 0
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|               33:             TypePointer Function 7(fvec3)
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|               41:             TypeArray 7(fvec3) 10
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|               42:             TypePointer Input 41
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|    43(ip.cpoint):     42(ptr) Variable Input
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|               44:             TypePointer Input 7(fvec3)
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|               48:     31(int) Constant 1
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|               52:     31(int) Constant 2
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|               56:     31(int) Constant 3
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|               60:             TypePointer Output 41
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| 61(@entryPointOutput.cpoint):     60(ptr) Variable Output
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|               62:             TypePointer Input 9(int)
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| 63(InvocationId):     62(ptr) Variable Input
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|               69:             TypePointer Output 7(fvec3)
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|               71:      9(int) Constant 0
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|               73:             TypeBool
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|               77:             TypePointer Function 23(HS_CONSTANT_OUT)
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|          79(pid):     62(ptr) Variable Input
 | |
|               80:             TypePointer Input 19(fvec4)
 | |
|          81(pos):     80(ptr) Variable Input
 | |
|               87:             TypeArray 6(float) 10
 | |
|               88:             TypePointer Output 87
 | |
| 89(@patchConstantOutput.edges):     88(ptr) Variable Output
 | |
|               90:             TypePointer Function 6(float)
 | |
|               93:             TypePointer Output 6(float)
 | |
|               99:    6(float) Constant 1073741824
 | |
|              101:    6(float) Constant 1090519040
 | |
|          4(main):           2 Function None 3
 | |
|                5:             Label
 | |
|           40(ip):     12(ptr) Variable Function
 | |
|        65(param):     12(ptr) Variable Function
 | |
| 78(@patchConstantResult):     77(ptr) Variable Function
 | |
|        82(param):     18(ptr) Variable Function
 | |
|        84(param):     20(ptr) Variable Function
 | |
|               45:     44(ptr) AccessChain 43(ip.cpoint) 32
 | |
|               46:    7(fvec3) Load 45
 | |
|               47:     33(ptr) AccessChain 40(ip) 32 32
 | |
|                               Store 47 46
 | |
|               49:     44(ptr) AccessChain 43(ip.cpoint) 48
 | |
|               50:    7(fvec3) Load 49
 | |
|               51:     33(ptr) AccessChain 40(ip) 48 32
 | |
|                               Store 51 50
 | |
|               53:     44(ptr) AccessChain 43(ip.cpoint) 52
 | |
|               54:    7(fvec3) Load 53
 | |
|               55:     33(ptr) AccessChain 40(ip) 52 32
 | |
|                               Store 55 54
 | |
|               57:     44(ptr) AccessChain 43(ip.cpoint) 56
 | |
|               58:    7(fvec3) Load 57
 | |
|               59:     33(ptr) AccessChain 40(ip) 56 32
 | |
|                               Store 59 58
 | |
|               64:      9(int) Load 63(InvocationId)
 | |
|               66:          11 Load 40(ip)
 | |
|                               Store 65(param) 66
 | |
|               67:  13(HS_OUT) FunctionCall 16(@main(struct-VS_OUT-vf31[4];) 65(param)
 | |
|               68:    7(fvec3) CompositeExtract 67 0
 | |
|               70:     69(ptr) AccessChain 61(@entryPointOutput.cpoint) 64
 | |
|                               Store 70 68
 | |
|                               ControlBarrier 21 10 71
 | |
|               72:      9(int) Load 63(InvocationId)
 | |
|               74:    73(bool) IEqual 72 32
 | |
|                               SelectionMerge 76 None
 | |
|                               BranchConditional 74 75 76
 | |
|               75:               Label
 | |
|               83:      9(int)   Load 79(pid)
 | |
|                                 Store 82(param) 83
 | |
|               85:   19(fvec4)   Load 81(pos)
 | |
|                                 Store 84(param) 85
 | |
|               86:23(HS_CONSTANT_OUT)   FunctionCall 27(PCF(u1;vf4;) 82(param) 84(param)
 | |
|                                 Store 78(@patchConstantResult) 86
 | |
|               91:     90(ptr)   AccessChain 78(@patchConstantResult) 32 32
 | |
|               92:    6(float)   Load 91
 | |
|               94:     93(ptr)   AccessChain 89(@patchConstantOutput.edges) 32
 | |
|                                 Store 94 92
 | |
|               95:     90(ptr)   AccessChain 78(@patchConstantResult) 32 48
 | |
|               96:    6(float)   Load 95
 | |
|               97:     93(ptr)   AccessChain 89(@patchConstantOutput.edges) 48
 | |
|                                 Store 97 96
 | |
|                                 Branch 76
 | |
|               76:             Label
 | |
|                               Return
 | |
|                               FunctionEnd
 | |
| 16(@main(struct-VS_OUT-vf31[4];):  13(HS_OUT) Function None 14
 | |
|           15(ip):     12(ptr) FunctionParameter
 | |
|               17:             Label
 | |
|       30(output):     29(ptr) Variable Function
 | |
|               34:     33(ptr) AccessChain 15(ip) 32 32
 | |
|               35:    7(fvec3) Load 34
 | |
|               36:     33(ptr) AccessChain 30(output) 32
 | |
|                               Store 36 35
 | |
|               37:  13(HS_OUT) Load 30(output)
 | |
|                               ReturnValue 37
 | |
|                               FunctionEnd
 | |
|  27(PCF(u1;vf4;):23(HS_CONSTANT_OUT) Function None 24
 | |
|          25(pid):     18(ptr) FunctionParameter
 | |
|          26(pos):     20(ptr) FunctionParameter
 | |
|               28:             Label
 | |
|       98(output):     77(ptr) Variable Function
 | |
|              100:     90(ptr) AccessChain 98(output) 32 32
 | |
|                               Store 100 99
 | |
|              102:     90(ptr) AccessChain 98(output) 32 48
 | |
|                               Store 102 101
 | |
|              103:23(HS_CONSTANT_OUT) Load 98(output)
 | |
|                               ReturnValue 103
 | |
|                               FunctionEnd
 | 
