680 lines
		
	
	
		
			37 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			680 lines
		
	
	
		
			37 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.hull.6.tesc
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| Shader version: 500
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| vertices = 1
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| vertex spacing = fractional_even_spacing
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| triangle order = ccw
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| 0:? Sequence
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| 0:17  Function Definition: ConstantHS(struct-VSOutput-vf4-vf31[1];u1;f1[2]; ( temp structure{ temp 4-element array of float Edges})
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| 0:17    Function Parameters: 
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| 0:17      'p' ( in 1-element array of structure{ temp 4-component vector of float f4Position,  temp 3-component vector of float f3Color})
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| 0:17      'BlockID' ( in uint)
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| 0:17      'Inside' ( out 2-element array of float)
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| 0:?     Sequence
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| 0:19      move second child to first child ( temp float)
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| 0:19        direct index ( temp float)
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| 0:19          Edges: direct index for structure ( temp 4-element array of float)
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| 0:19            'Factors' ( temp structure{ temp 4-element array of float Edges})
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| 0:19            Constant:
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| 0:19              0 (const int)
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| 0:19          Constant:
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| 0:19            0 (const int)
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| 0:19        Constant:
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| 0:19          2.500000
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| 0:20      move second child to first child ( temp float)
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| 0:20        direct index ( temp float)
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| 0:20          Edges: direct index for structure ( temp 4-element array of float)
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| 0:20            'Factors' ( temp structure{ temp 4-element array of float Edges})
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| 0:20            Constant:
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| 0:20              0 (const int)
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| 0:20          Constant:
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| 0:20            1 (const int)
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| 0:20        Constant:
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| 0:20          4.250000
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| 0:21      move second child to first child ( temp float)
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| 0:21        direct index ( temp float)
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| 0:21          Edges: direct index for structure ( temp 4-element array of float)
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| 0:21            'Factors' ( temp structure{ temp 4-element array of float Edges})
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| 0:21            Constant:
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| 0:21              0 (const int)
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| 0:21          Constant:
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| 0:21            2 (const int)
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| 0:21        Constant:
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| 0:21          5.750000
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| 0:22      move second child to first child ( temp float)
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| 0:22        direct index ( temp float)
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| 0:22          Edges: direct index for structure ( temp 4-element array of float)
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| 0:22            'Factors' ( temp structure{ temp 4-element array of float Edges})
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| 0:22            Constant:
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| 0:22              0 (const int)
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| 0:22          Constant:
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| 0:22            3 (const int)
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| 0:22        Constant:
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| 0:22          7.500000
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| 0:24      move second child to first child ( temp float)
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| 0:24        direct index ( temp float)
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| 0:24          'Inside' ( out 2-element array of float)
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| 0:24          Constant:
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| 0:24            0 (const int)
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| 0:24        Constant:
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| 0:24          6.750000
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| 0:25      move second child to first child ( temp float)
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| 0:25        direct index ( temp float)
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| 0:25          'Inside' ( out 2-element array of float)
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| 0:25          Constant:
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| 0:25            1 (const int)
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| 0:25        Constant:
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| 0:25          7.250000
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| 0:27      Branch: Return with expression
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| 0:27        'Factors' ( temp structure{ temp 4-element array of float Edges})
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| 0:42  Function Definition: @main(struct-VSOutput-vf4-vf31[1];u1; ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float Color})
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| 0:42    Function Parameters: 
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| 0:42      'inputPatch' ( in 1-element array of structure{ temp 4-component vector of float f4Position,  temp 3-component vector of float f3Color})
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| 0:42      'uCPID' ( in uint)
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| 0:?     Sequence
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| 0:44      move second child to first child ( temp 4-component vector of float)
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| 0:44        Position: direct index for structure ( temp 4-component vector of float)
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| 0:44          'Out' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float Color})
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| 0:44          Constant:
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| 0:44            0 (const int)
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| 0:44        f4Position: direct index for structure ( temp 4-component vector of float)
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| 0:44          indirect index ( temp structure{ temp 4-component vector of float f4Position,  temp 3-component vector of float f3Color})
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| 0:44            'inputPatch' ( in 1-element array of structure{ temp 4-component vector of float f4Position,  temp 3-component vector of float f3Color})
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| 0:44            'uCPID' ( in uint)
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| 0:44          Constant:
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| 0:44            0 (const int)
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| 0:45      move second child to first child ( temp 3-component vector of float)
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| 0:45        Color: direct index for structure ( temp 3-component vector of float)
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| 0:45          'Out' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float Color})
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| 0:45          Constant:
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| 0:45            1 (const int)
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| 0:45        f3Color: direct index for structure ( temp 3-component vector of float)
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| 0:45          indirect index ( temp structure{ temp 4-component vector of float f4Position,  temp 3-component vector of float f3Color})
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| 0:45            'inputPatch' ( in 1-element array of structure{ temp 4-component vector of float f4Position,  temp 3-component vector of float f3Color})
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| 0:45            'uCPID' ( in uint)
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| 0:45          Constant:
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| 0:45            1 (const int)
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| 0:46      Branch: Return with expression
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| 0:46        'Out' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float Color})
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| 0:42  Function Definition: main( ( temp void)
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| 0:42    Function Parameters: 
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| 0:?     Sequence
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| 0:42      Sequence
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| 0:42        move second child to first child ( temp 4-component vector of float)
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| 0:42          f4Position: direct index for structure ( temp 4-component vector of float)
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| 0:42            direct index ( temp structure{ temp 4-component vector of float f4Position,  temp 3-component vector of float f3Color})
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| 0:?               'inputPatch' ( temp 1-element array of structure{ temp 4-component vector of float f4Position,  temp 3-component vector of float f3Color})
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| 0:42              Constant:
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| 0:42                0 (const int)
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| 0:42            Constant:
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| 0:42              0 (const int)
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| 0:42          direct index ( in 4-component vector of float Position)
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| 0:?             'inputPatch.f4Position' ( in 1-element array of 4-component vector of float Position)
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| 0:42            Constant:
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| 0:42              0 (const int)
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| 0:42        move second child to first child ( temp 3-component vector of float)
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| 0:42          f3Color: direct index for structure ( temp 3-component vector of float)
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| 0:42            direct index ( temp structure{ temp 4-component vector of float f4Position,  temp 3-component vector of float f3Color})
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| 0:?               'inputPatch' ( temp 1-element array of structure{ temp 4-component vector of float f4Position,  temp 3-component vector of float f3Color})
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| 0:42              Constant:
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| 0:42                0 (const int)
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| 0:42            Constant:
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| 0:42              1 (const int)
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| 0:42          direct index (layout( location=0) in 3-component vector of float)
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| 0:?             'inputPatch.f3Color' (layout( location=0) in 1-element array of 3-component vector of float)
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| 0:42            Constant:
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| 0:42              0 (const int)
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| 0:42      move second child to first child ( temp uint)
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| 0:?         'uCPID' ( temp uint)
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| 0:?         'uCPID' ( in uint InvocationID)
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| 0:42      Sequence
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| 0:42        move second child to first child ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float Color})
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| 0:42          'flattenTemp' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float Color})
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| 0:42          Function Call: @main(struct-VSOutput-vf4-vf31[1];u1; ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float Color})
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| 0:?             'inputPatch' ( temp 1-element array of structure{ temp 4-component vector of float f4Position,  temp 3-component vector of float f3Color})
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| 0:?             'uCPID' ( temp uint)
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| 0:42        move second child to first child ( temp 4-component vector of float)
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| 0:42          indirect index (layout( location=0) out 4-component vector of float)
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| 0:?             '@entryPointOutput.Position' (layout( location=0) out 1-element array of 4-component vector of float)
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| 0:?             'uCPID' ( in uint InvocationID)
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| 0:42          Position: direct index for structure ( temp 4-component vector of float)
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| 0:42            'flattenTemp' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float Color})
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| 0:42            Constant:
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| 0:42              0 (const int)
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| 0:42        move second child to first child ( temp 3-component vector of float)
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| 0:42          indirect index (layout( location=1) out 3-component vector of float)
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| 0:?             '@entryPointOutput.Color' (layout( location=1) out 1-element array of 3-component vector of float)
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| 0:?             'uCPID' ( in uint InvocationID)
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| 0:42          Color: direct index for structure ( temp 3-component vector of float)
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| 0:42            'flattenTemp' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float Color})
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| 0:42            Constant:
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| 0:42              1 (const int)
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| 0:?       Barrier ( temp void)
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| 0:?       Test condition and select ( temp void)
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| 0:?         Condition
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| 0:?         Compare Equal ( temp bool)
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| 0:?           'uCPID' ( in uint InvocationID)
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| 0:?           Constant:
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| 0:?             0 (const int)
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| 0:?         true case
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| 0:?         Sequence
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| 0:?           move second child to first child ( temp structure{ temp 4-element array of float Edges})
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| 0:?             '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges})
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| 0:?             Function Call: ConstantHS(struct-VSOutput-vf4-vf31[1];u1;f1[2]; ( temp structure{ temp 4-element array of float Edges})
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| 0:?               'inputPatch' ( temp 1-element array of structure{ temp 4-component vector of float f4Position,  temp 3-component vector of float f3Color})
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| 0:?               'BlockID' ( in uint PrimitiveID)
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| 0:?               'Inside' ( patch out 2-element array of float TessLevelInner)
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| 0:?           Sequence
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| 0:?             move second child to first child ( temp float)
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| 0:?               direct index ( patch out float TessLevelOuter)
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| 0:?                 '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter)
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| 0:?                 Constant:
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| 0:?                   0 (const int)
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| 0:?               direct index ( temp float)
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| 0:?                 Edges: direct index for structure ( temp 4-element array of float)
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| 0:?                   '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges})
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| 0:?                   Constant:
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| 0:?                     0 (const int)
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| 0:?                 Constant:
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| 0:?                   0 (const int)
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| 0:?             move second child to first child ( temp float)
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| 0:?               direct index ( patch out float TessLevelOuter)
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| 0:?                 '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter)
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| 0:?                 Constant:
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| 0:?                   1 (const int)
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| 0:?               direct index ( temp float)
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| 0:?                 Edges: direct index for structure ( temp 4-element array of float)
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| 0:?                   '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges})
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| 0:?                   Constant:
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| 0:?                     0 (const int)
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| 0:?                 Constant:
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| 0:?                   1 (const int)
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| 0:?             move second child to first child ( temp float)
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| 0:?               direct index ( patch out float TessLevelOuter)
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| 0:?                 '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter)
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| 0:?                 Constant:
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| 0:?                   2 (const int)
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| 0:?               direct index ( temp float)
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| 0:?                 Edges: direct index for structure ( temp 4-element array of float)
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| 0:?                   '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges})
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| 0:?                   Constant:
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| 0:?                     0 (const int)
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| 0:?                 Constant:
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| 0:?                   2 (const int)
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| 0:?             move second child to first child ( temp float)
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| 0:?               direct index ( patch out float TessLevelOuter)
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| 0:?                 '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter)
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| 0:?                 Constant:
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| 0:?                   3 (const int)
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| 0:?               direct index ( temp float)
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| 0:?                 Edges: direct index for structure ( temp 4-element array of float)
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| 0:?                   '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges})
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| 0:?                   Constant:
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| 0:?                     0 (const int)
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| 0:?                 Constant:
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| 0:?                   3 (const int)
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| 0:?   Linker Objects
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| 0:?     '@entryPointOutput.Position' (layout( location=0) out 1-element array of 4-component vector of float)
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| 0:?     '@entryPointOutput.Color' (layout( location=1) out 1-element array of 3-component vector of float)
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| 0:?     'inputPatch.f4Position' ( in 1-element array of 4-component vector of float Position)
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| 0:?     'inputPatch.f3Color' (layout( location=0) in 1-element array of 3-component vector of float)
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| 0:?     'uCPID' ( in uint InvocationID)
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| 0:?     'BlockID' ( in uint PrimitiveID)
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| 0:?     'Inside' ( patch out 2-element array of float TessLevelInner)
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| 0:?     '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter)
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| 
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| 
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| Linked tessellation control stage:
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| 
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| 
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| Shader version: 500
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| vertices = 1
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| vertex spacing = fractional_even_spacing
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| triangle order = ccw
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| 0:? Sequence
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| 0:17  Function Definition: ConstantHS(struct-VSOutput-vf4-vf31[1];u1;f1[2]; ( temp structure{ temp 4-element array of float Edges})
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| 0:17    Function Parameters: 
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| 0:17      'p' ( in 1-element array of structure{ temp 4-component vector of float f4Position,  temp 3-component vector of float f3Color})
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| 0:17      'BlockID' ( in uint)
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| 0:17      'Inside' ( out 2-element array of float)
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| 0:?     Sequence
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| 0:19      move second child to first child ( temp float)
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| 0:19        direct index ( temp float)
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| 0:19          Edges: direct index for structure ( temp 4-element array of float)
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| 0:19            'Factors' ( temp structure{ temp 4-element array of float Edges})
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| 0:19            Constant:
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| 0:19              0 (const int)
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| 0:19          Constant:
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| 0:19            0 (const int)
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| 0:19        Constant:
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| 0:19          2.500000
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| 0:20      move second child to first child ( temp float)
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| 0:20        direct index ( temp float)
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| 0:20          Edges: direct index for structure ( temp 4-element array of float)
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| 0:20            'Factors' ( temp structure{ temp 4-element array of float Edges})
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| 0:20            Constant:
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| 0:20              0 (const int)
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| 0:20          Constant:
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| 0:20            1 (const int)
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| 0:20        Constant:
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| 0:20          4.250000
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| 0:21      move second child to first child ( temp float)
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| 0:21        direct index ( temp float)
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| 0:21          Edges: direct index for structure ( temp 4-element array of float)
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| 0:21            'Factors' ( temp structure{ temp 4-element array of float Edges})
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| 0:21            Constant:
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| 0:21              0 (const int)
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| 0:21          Constant:
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| 0:21            2 (const int)
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| 0:21        Constant:
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| 0:21          5.750000
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| 0:22      move second child to first child ( temp float)
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| 0:22        direct index ( temp float)
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| 0:22          Edges: direct index for structure ( temp 4-element array of float)
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| 0:22            'Factors' ( temp structure{ temp 4-element array of float Edges})
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| 0:22            Constant:
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| 0:22              0 (const int)
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| 0:22          Constant:
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| 0:22            3 (const int)
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| 0:22        Constant:
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| 0:22          7.500000
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| 0:24      move second child to first child ( temp float)
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| 0:24        direct index ( temp float)
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| 0:24          'Inside' ( out 2-element array of float)
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| 0:24          Constant:
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| 0:24            0 (const int)
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| 0:24        Constant:
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| 0:24          6.750000
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| 0:25      move second child to first child ( temp float)
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| 0:25        direct index ( temp float)
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| 0:25          'Inside' ( out 2-element array of float)
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| 0:25          Constant:
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| 0:25            1 (const int)
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| 0:25        Constant:
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| 0:25          7.250000
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| 0:27      Branch: Return with expression
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| 0:27        'Factors' ( temp structure{ temp 4-element array of float Edges})
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| 0:42  Function Definition: @main(struct-VSOutput-vf4-vf31[1];u1; ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float Color})
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| 0:42    Function Parameters: 
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| 0:42      'inputPatch' ( in 1-element array of structure{ temp 4-component vector of float f4Position,  temp 3-component vector of float f3Color})
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| 0:42      'uCPID' ( in uint)
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| 0:?     Sequence
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| 0:44      move second child to first child ( temp 4-component vector of float)
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| 0:44        Position: direct index for structure ( temp 4-component vector of float)
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| 0:44          'Out' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float Color})
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| 0:44          Constant:
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| 0:44            0 (const int)
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| 0:44        f4Position: direct index for structure ( temp 4-component vector of float)
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| 0:44          indirect index ( temp structure{ temp 4-component vector of float f4Position,  temp 3-component vector of float f3Color})
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| 0:44            'inputPatch' ( in 1-element array of structure{ temp 4-component vector of float f4Position,  temp 3-component vector of float f3Color})
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| 0:44            'uCPID' ( in uint)
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| 0:44          Constant:
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| 0:44            0 (const int)
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| 0:45      move second child to first child ( temp 3-component vector of float)
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| 0:45        Color: direct index for structure ( temp 3-component vector of float)
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| 0:45          'Out' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float Color})
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| 0:45          Constant:
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| 0:45            1 (const int)
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| 0:45        f3Color: direct index for structure ( temp 3-component vector of float)
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| 0:45          indirect index ( temp structure{ temp 4-component vector of float f4Position,  temp 3-component vector of float f3Color})
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| 0:45            'inputPatch' ( in 1-element array of structure{ temp 4-component vector of float f4Position,  temp 3-component vector of float f3Color})
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| 0:45            'uCPID' ( in uint)
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| 0:45          Constant:
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| 0:45            1 (const int)
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| 0:46      Branch: Return with expression
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| 0:46        'Out' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float Color})
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| 0:42  Function Definition: main( ( temp void)
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| 0:42    Function Parameters: 
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| 0:?     Sequence
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| 0:42      Sequence
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| 0:42        move second child to first child ( temp 4-component vector of float)
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| 0:42          f4Position: direct index for structure ( temp 4-component vector of float)
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| 0:42            direct index ( temp structure{ temp 4-component vector of float f4Position,  temp 3-component vector of float f3Color})
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| 0:?               'inputPatch' ( temp 1-element array of structure{ temp 4-component vector of float f4Position,  temp 3-component vector of float f3Color})
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| 0:42              Constant:
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| 0:42                0 (const int)
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| 0:42            Constant:
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| 0:42              0 (const int)
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| 0:42          direct index ( in 4-component vector of float Position)
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| 0:?             'inputPatch.f4Position' ( in 1-element array of 4-component vector of float Position)
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| 0:42            Constant:
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| 0:42              0 (const int)
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| 0:42        move second child to first child ( temp 3-component vector of float)
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| 0:42          f3Color: direct index for structure ( temp 3-component vector of float)
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| 0:42            direct index ( temp structure{ temp 4-component vector of float f4Position,  temp 3-component vector of float f3Color})
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| 0:?               'inputPatch' ( temp 1-element array of structure{ temp 4-component vector of float f4Position,  temp 3-component vector of float f3Color})
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| 0:42              Constant:
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| 0:42                0 (const int)
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| 0:42            Constant:
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| 0:42              1 (const int)
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| 0:42          direct index (layout( location=0) in 3-component vector of float)
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| 0:?             'inputPatch.f3Color' (layout( location=0) in 1-element array of 3-component vector of float)
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| 0:42            Constant:
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| 0:42              0 (const int)
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| 0:42      move second child to first child ( temp uint)
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| 0:?         'uCPID' ( temp uint)
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| 0:?         'uCPID' ( in uint InvocationID)
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| 0:42      Sequence
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| 0:42        move second child to first child ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float Color})
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| 0:42          'flattenTemp' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float Color})
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| 0:42          Function Call: @main(struct-VSOutput-vf4-vf31[1];u1; ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float Color})
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| 0:?             'inputPatch' ( temp 1-element array of structure{ temp 4-component vector of float f4Position,  temp 3-component vector of float f3Color})
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| 0:?             'uCPID' ( temp uint)
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| 0:42        move second child to first child ( temp 4-component vector of float)
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| 0:42          indirect index (layout( location=0) out 4-component vector of float)
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| 0:?             '@entryPointOutput.Position' (layout( location=0) out 1-element array of 4-component vector of float)
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| 0:?             'uCPID' ( in uint InvocationID)
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| 0:42          Position: direct index for structure ( temp 4-component vector of float)
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| 0:42            'flattenTemp' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float Color})
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| 0:42            Constant:
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| 0:42              0 (const int)
 | |
| 0:42        move second child to first child ( temp 3-component vector of float)
 | |
| 0:42          indirect index (layout( location=1) out 3-component vector of float)
 | |
| 0:?             '@entryPointOutput.Color' (layout( location=1) out 1-element array of 3-component vector of float)
 | |
| 0:?             'uCPID' ( in uint InvocationID)
 | |
| 0:42          Color: direct index for structure ( temp 3-component vector of float)
 | |
| 0:42            'flattenTemp' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float Color})
 | |
| 0:42            Constant:
 | |
| 0:42              1 (const int)
 | |
| 0:?       Barrier ( temp void)
 | |
| 0:?       Test condition and select ( temp void)
 | |
| 0:?         Condition
 | |
| 0:?         Compare Equal ( temp bool)
 | |
| 0:?           'uCPID' ( in uint InvocationID)
 | |
| 0:?           Constant:
 | |
| 0:?             0 (const int)
 | |
| 0:?         true case
 | |
| 0:?         Sequence
 | |
| 0:?           move second child to first child ( temp structure{ temp 4-element array of float Edges})
 | |
| 0:?             '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges})
 | |
| 0:?             Function Call: ConstantHS(struct-VSOutput-vf4-vf31[1];u1;f1[2]; ( temp structure{ temp 4-element array of float Edges})
 | |
| 0:?               'inputPatch' ( temp 1-element array of structure{ temp 4-component vector of float f4Position,  temp 3-component vector of float f3Color})
 | |
| 0:?               'BlockID' ( in uint PrimitiveID)
 | |
| 0:?               'Inside' ( patch out 2-element array of float TessLevelInner)
 | |
| 0:?           Sequence
 | |
| 0:?             move second child to first child ( temp float)
 | |
| 0:?               direct index ( patch out float TessLevelOuter)
 | |
| 0:?                 '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter)
 | |
| 0:?                 Constant:
 | |
| 0:?                   0 (const int)
 | |
| 0:?               direct index ( temp float)
 | |
| 0:?                 Edges: direct index for structure ( temp 4-element array of float)
 | |
| 0:?                   '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges})
 | |
| 0:?                   Constant:
 | |
| 0:?                     0 (const int)
 | |
| 0:?                 Constant:
 | |
| 0:?                   0 (const int)
 | |
| 0:?             move second child to first child ( temp float)
 | |
| 0:?               direct index ( patch out float TessLevelOuter)
 | |
| 0:?                 '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter)
 | |
| 0:?                 Constant:
 | |
| 0:?                   1 (const int)
 | |
| 0:?               direct index ( temp float)
 | |
| 0:?                 Edges: direct index for structure ( temp 4-element array of float)
 | |
| 0:?                   '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges})
 | |
| 0:?                   Constant:
 | |
| 0:?                     0 (const int)
 | |
| 0:?                 Constant:
 | |
| 0:?                   1 (const int)
 | |
| 0:?             move second child to first child ( temp float)
 | |
| 0:?               direct index ( patch out float TessLevelOuter)
 | |
| 0:?                 '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter)
 | |
| 0:?                 Constant:
 | |
| 0:?                   2 (const int)
 | |
| 0:?               direct index ( temp float)
 | |
| 0:?                 Edges: direct index for structure ( temp 4-element array of float)
 | |
| 0:?                   '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges})
 | |
| 0:?                   Constant:
 | |
| 0:?                     0 (const int)
 | |
| 0:?                 Constant:
 | |
| 0:?                   2 (const int)
 | |
| 0:?             move second child to first child ( temp float)
 | |
| 0:?               direct index ( patch out float TessLevelOuter)
 | |
| 0:?                 '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter)
 | |
| 0:?                 Constant:
 | |
| 0:?                   3 (const int)
 | |
| 0:?               direct index ( temp float)
 | |
| 0:?                 Edges: direct index for structure ( temp 4-element array of float)
 | |
| 0:?                   '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges})
 | |
| 0:?                   Constant:
 | |
| 0:?                     0 (const int)
 | |
| 0:?                 Constant:
 | |
| 0:?                   3 (const int)
 | |
| 0:?   Linker Objects
 | |
| 0:?     '@entryPointOutput.Position' (layout( location=0) out 1-element array of 4-component vector of float)
 | |
| 0:?     '@entryPointOutput.Color' (layout( location=1) out 1-element array of 3-component vector of float)
 | |
| 0:?     'inputPatch.f4Position' ( in 1-element array of 4-component vector of float Position)
 | |
| 0:?     'inputPatch.f3Color' (layout( location=0) in 1-element array of 3-component vector of float)
 | |
| 0:?     'uCPID' ( in uint InvocationID)
 | |
| 0:?     'BlockID' ( in uint PrimitiveID)
 | |
| 0:?     'Inside' ( patch out 2-element array of float TessLevelInner)
 | |
| 0:?     '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter)
 | |
| 
 | |
| // Module Version 10000
 | |
| // Generated by (magic number): 8000a
 | |
| // Id's are bound by 142
 | |
| 
 | |
|                               Capability Tessellation
 | |
|                1:             ExtInstImport  "GLSL.std.450"
 | |
|                               MemoryModel Logical GLSL450
 | |
|                               EntryPoint TessellationControl 4  "main" 74 81 88 97 104 117 119 128
 | |
|                               ExecutionMode 4 OutputVertices 1
 | |
|                               ExecutionMode 4 Quads
 | |
|                               ExecutionMode 4 SpacingFractionalEven
 | |
|                               ExecutionMode 4 VertexOrderCcw
 | |
|                               Source HLSL 500
 | |
|                               Name 4  "main"
 | |
|                               Name 9  "VSOutput"
 | |
|                               MemberName 9(VSOutput) 0  "f4Position"
 | |
|                               MemberName 9(VSOutput) 1  "f3Color"
 | |
|                               Name 20  "HS_CONSTANT_DATA_OUTPUT"
 | |
|                               MemberName 20(HS_CONSTANT_DATA_OUTPUT) 0  "Edges"
 | |
|                               Name 25  "ConstantHS(struct-VSOutput-vf4-vf31[1];u1;f1[2];"
 | |
|                               Name 22  "p"
 | |
|                               Name 23  "BlockID"
 | |
|                               Name 24  "Inside"
 | |
|                               Name 27  "HSOutput"
 | |
|                               MemberName 27(HSOutput) 0  "Position"
 | |
|                               MemberName 27(HSOutput) 1  "Color"
 | |
|                               Name 31  "@main(struct-VSOutput-vf4-vf31[1];u1;"
 | |
|                               Name 29  "inputPatch"
 | |
|                               Name 30  "uCPID"
 | |
|                               Name 34  "Factors"
 | |
|                               Name 57  "Out"
 | |
|                               Name 71  "inputPatch"
 | |
|                               Name 74  "inputPatch.f4Position"
 | |
|                               Name 81  "inputPatch.f3Color"
 | |
|                               Name 86  "uCPID"
 | |
|                               Name 88  "uCPID"
 | |
|                               Name 90  "flattenTemp"
 | |
|                               Name 91  "param"
 | |
|                               Name 93  "param"
 | |
|                               Name 97  "@entryPointOutput.Position"
 | |
|                               Name 104  "@entryPointOutput.Color"
 | |
|                               Name 116  "@patchConstantResult"
 | |
|                               Name 117  "BlockID"
 | |
|                               Name 119  "Inside"
 | |
|                               Name 120  "param"
 | |
|                               Name 122  "param"
 | |
|                               Name 124  "param"
 | |
|                               Name 128  "@patchConstantOutput.Edges"
 | |
|                               Decorate 74(inputPatch.f4Position) BuiltIn Position
 | |
|                               Decorate 81(inputPatch.f3Color) Location 0
 | |
|                               Decorate 88(uCPID) BuiltIn InvocationId
 | |
|                               Decorate 97(@entryPointOutput.Position) Location 0
 | |
|                               Decorate 104(@entryPointOutput.Color) Location 1
 | |
|                               Decorate 117(BlockID) BuiltIn PrimitiveId
 | |
|                               Decorate 119(Inside) Patch
 | |
|                               Decorate 119(Inside) BuiltIn TessLevelInner
 | |
|                               Decorate 128(@patchConstantOutput.Edges) Patch
 | |
|                               Decorate 128(@patchConstantOutput.Edges) BuiltIn TessLevelOuter
 | |
|                2:             TypeVoid
 | |
|                3:             TypeFunction 2
 | |
|                6:             TypeFloat 32
 | |
|                7:             TypeVector 6(float) 4
 | |
|                8:             TypeVector 6(float) 3
 | |
|      9(VSOutput):             TypeStruct 7(fvec4) 8(fvec3)
 | |
|               10:             TypeInt 32 0
 | |
|               11:     10(int) Constant 1
 | |
|               12:             TypeArray 9(VSOutput) 11
 | |
|               13:             TypePointer Function 12
 | |
|               14:             TypePointer Function 10(int)
 | |
|               15:     10(int) Constant 2
 | |
|               16:             TypeArray 6(float) 15
 | |
|               17:             TypePointer Function 16
 | |
|               18:     10(int) Constant 4
 | |
|               19:             TypeArray 6(float) 18
 | |
| 20(HS_CONSTANT_DATA_OUTPUT):             TypeStruct 19
 | |
|               21:             TypeFunction 20(HS_CONSTANT_DATA_OUTPUT) 13(ptr) 14(ptr) 17(ptr)
 | |
|     27(HSOutput):             TypeStruct 7(fvec4) 8(fvec3)
 | |
|               28:             TypeFunction 27(HSOutput) 13(ptr) 14(ptr)
 | |
|               33:             TypePointer Function 20(HS_CONSTANT_DATA_OUTPUT)
 | |
|               35:             TypeInt 32 1
 | |
|               36:     35(int) Constant 0
 | |
|               37:    6(float) Constant 1075838976
 | |
|               38:             TypePointer Function 6(float)
 | |
|               40:     35(int) Constant 1
 | |
|               41:    6(float) Constant 1082654720
 | |
|               43:     35(int) Constant 2
 | |
|               44:    6(float) Constant 1085800448
 | |
|               46:     35(int) Constant 3
 | |
|               47:    6(float) Constant 1089470464
 | |
|               49:    6(float) Constant 1087897600
 | |
|               51:    6(float) Constant 1088946176
 | |
|               56:             TypePointer Function 27(HSOutput)
 | |
|               59:             TypePointer Function 7(fvec4)
 | |
|               64:             TypePointer Function 8(fvec3)
 | |
|               72:             TypeArray 7(fvec4) 11
 | |
|               73:             TypePointer Input 72
 | |
| 74(inputPatch.f4Position):     73(ptr) Variable Input
 | |
|               75:             TypePointer Input 7(fvec4)
 | |
|               79:             TypeArray 8(fvec3) 11
 | |
|               80:             TypePointer Input 79
 | |
| 81(inputPatch.f3Color):     80(ptr) Variable Input
 | |
|               82:             TypePointer Input 8(fvec3)
 | |
|               87:             TypePointer Input 10(int)
 | |
|        88(uCPID):     87(ptr) Variable Input
 | |
|               96:             TypePointer Output 72
 | |
| 97(@entryPointOutput.Position):     96(ptr) Variable Output
 | |
|              101:             TypePointer Output 7(fvec4)
 | |
|              103:             TypePointer Output 79
 | |
| 104(@entryPointOutput.Color):    103(ptr) Variable Output
 | |
|              108:             TypePointer Output 8(fvec3)
 | |
|              110:     10(int) Constant 0
 | |
|              112:             TypeBool
 | |
|     117(BlockID):     87(ptr) Variable Input
 | |
|              118:             TypePointer Output 16
 | |
|      119(Inside):    118(ptr) Variable Output
 | |
|              127:             TypePointer Output 19
 | |
| 128(@patchConstantOutput.Edges):    127(ptr) Variable Output
 | |
|              131:             TypePointer Output 6(float)
 | |
|          4(main):           2 Function None 3
 | |
|                5:             Label
 | |
|   71(inputPatch):     13(ptr) Variable Function
 | |
|        86(uCPID):     14(ptr) Variable Function
 | |
|  90(flattenTemp):     56(ptr) Variable Function
 | |
|        91(param):     13(ptr) Variable Function
 | |
|        93(param):     14(ptr) Variable Function
 | |
| 116(@patchConstantResult):     33(ptr) Variable Function
 | |
|       120(param):     13(ptr) Variable Function
 | |
|       122(param):     14(ptr) Variable Function
 | |
|       124(param):     17(ptr) Variable Function
 | |
|               76:     75(ptr) AccessChain 74(inputPatch.f4Position) 36
 | |
|               77:    7(fvec4) Load 76
 | |
|               78:     59(ptr) AccessChain 71(inputPatch) 36 36
 | |
|                               Store 78 77
 | |
|               83:     82(ptr) AccessChain 81(inputPatch.f3Color) 36
 | |
|               84:    8(fvec3) Load 83
 | |
|               85:     64(ptr) AccessChain 71(inputPatch) 36 40
 | |
|                               Store 85 84
 | |
|               89:     10(int) Load 88(uCPID)
 | |
|                               Store 86(uCPID) 89
 | |
|               92:          12 Load 71(inputPatch)
 | |
|                               Store 91(param) 92
 | |
|               94:     10(int) Load 86(uCPID)
 | |
|                               Store 93(param) 94
 | |
|               95:27(HSOutput) FunctionCall 31(@main(struct-VSOutput-vf4-vf31[1];u1;) 91(param) 93(param)
 | |
|                               Store 90(flattenTemp) 95
 | |
|               98:     10(int) Load 88(uCPID)
 | |
|               99:     59(ptr) AccessChain 90(flattenTemp) 36
 | |
|              100:    7(fvec4) Load 99
 | |
|              102:    101(ptr) AccessChain 97(@entryPointOutput.Position) 98
 | |
|                               Store 102 100
 | |
|              105:     10(int) Load 88(uCPID)
 | |
|              106:     64(ptr) AccessChain 90(flattenTemp) 40
 | |
|              107:    8(fvec3) Load 106
 | |
|              109:    108(ptr) AccessChain 104(@entryPointOutput.Color) 105
 | |
|                               Store 109 107
 | |
|                               ControlBarrier 15 18 110
 | |
|              111:     10(int) Load 88(uCPID)
 | |
|              113:   112(bool) IEqual 111 36
 | |
|                               SelectionMerge 115 None
 | |
|                               BranchConditional 113 114 115
 | |
|              114:               Label
 | |
|              121:          12   Load 71(inputPatch)
 | |
|                                 Store 120(param) 121
 | |
|              123:     10(int)   Load 117(BlockID)
 | |
|                                 Store 122(param) 123
 | |
|              125:20(HS_CONSTANT_DATA_OUTPUT)   FunctionCall 25(ConstantHS(struct-VSOutput-vf4-vf31[1];u1;f1[2];) 120(param) 122(param) 124(param)
 | |
|              126:          16   Load 124(param)
 | |
|                                 Store 119(Inside) 126
 | |
|                                 Store 116(@patchConstantResult) 125
 | |
|              129:     38(ptr)   AccessChain 116(@patchConstantResult) 36 36
 | |
|              130:    6(float)   Load 129
 | |
|              132:    131(ptr)   AccessChain 128(@patchConstantOutput.Edges) 36
 | |
|                                 Store 132 130
 | |
|              133:     38(ptr)   AccessChain 116(@patchConstantResult) 36 40
 | |
|              134:    6(float)   Load 133
 | |
|              135:    131(ptr)   AccessChain 128(@patchConstantOutput.Edges) 40
 | |
|                                 Store 135 134
 | |
|              136:     38(ptr)   AccessChain 116(@patchConstantResult) 36 43
 | |
|              137:    6(float)   Load 136
 | |
|              138:    131(ptr)   AccessChain 128(@patchConstantOutput.Edges) 43
 | |
|                                 Store 138 137
 | |
|              139:     38(ptr)   AccessChain 116(@patchConstantResult) 36 46
 | |
|              140:    6(float)   Load 139
 | |
|              141:    131(ptr)   AccessChain 128(@patchConstantOutput.Edges) 46
 | |
|                                 Store 141 140
 | |
|                                 Branch 115
 | |
|              115:             Label
 | |
|                               Return
 | |
|                               FunctionEnd
 | |
| 25(ConstantHS(struct-VSOutput-vf4-vf31[1];u1;f1[2];):20(HS_CONSTANT_DATA_OUTPUT) Function None 21
 | |
|            22(p):     13(ptr) FunctionParameter
 | |
|      23(BlockID):     14(ptr) FunctionParameter
 | |
|       24(Inside):     17(ptr) FunctionParameter
 | |
|               26:             Label
 | |
|      34(Factors):     33(ptr) Variable Function
 | |
|               39:     38(ptr) AccessChain 34(Factors) 36 36
 | |
|                               Store 39 37
 | |
|               42:     38(ptr) AccessChain 34(Factors) 36 40
 | |
|                               Store 42 41
 | |
|               45:     38(ptr) AccessChain 34(Factors) 36 43
 | |
|                               Store 45 44
 | |
|               48:     38(ptr) AccessChain 34(Factors) 36 46
 | |
|                               Store 48 47
 | |
|               50:     38(ptr) AccessChain 24(Inside) 36
 | |
|                               Store 50 49
 | |
|               52:     38(ptr) AccessChain 24(Inside) 40
 | |
|                               Store 52 51
 | |
|               53:20(HS_CONSTANT_DATA_OUTPUT) Load 34(Factors)
 | |
|                               ReturnValue 53
 | |
|                               FunctionEnd
 | |
| 31(@main(struct-VSOutput-vf4-vf31[1];u1;):27(HSOutput) Function None 28
 | |
|   29(inputPatch):     13(ptr) FunctionParameter
 | |
|        30(uCPID):     14(ptr) FunctionParameter
 | |
|               32:             Label
 | |
|          57(Out):     56(ptr) Variable Function
 | |
|               58:     10(int) Load 30(uCPID)
 | |
|               60:     59(ptr) AccessChain 29(inputPatch) 58 36
 | |
|               61:    7(fvec4) Load 60
 | |
|               62:     59(ptr) AccessChain 57(Out) 36
 | |
|                               Store 62 61
 | |
|               63:     10(int) Load 30(uCPID)
 | |
|               65:     64(ptr) AccessChain 29(inputPatch) 63 40
 | |
|               66:    8(fvec3) Load 65
 | |
|               67:     64(ptr) AccessChain 57(Out) 40
 | |
|                               Store 67 66
 | |
|               68:27(HSOutput) Load 57(Out)
 | |
|                               ReturnValue 68
 | |
|                               FunctionEnd
 | 
