This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
		
			
				
	
	
		
			603 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			603 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
hlsl.samplecmp.offset.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38    Function Parameters: 
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0:?     Sequence
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0:42      Sequence
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0:42        move second child to first child ( temp float)
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0:42          'r01' ( temp float)
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0:42          textureOffset ( temp float)
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0:42            Construct combined texture-sampler ( temp sampler1DShadow)
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0:42              'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
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0:42              'g_sSamp' (layout( binding=0) uniform sampler)
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0:42            Construct vec2 ( temp 2-component vector of float)
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0:42              Constant:
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0:42                0.100000
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0:42              Constant:
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0:42                0.750000
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0:42            Constant:
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0:42              2 (const int)
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0:43      Sequence
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0:43        move second child to first child ( temp float)
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0:43          'r03' ( temp float)
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0:43          textureOffset ( temp float)
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0:43            Construct combined texture-sampler ( temp isampler1DShadow)
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0:43              'g_tTex1di4' ( uniform itexture1DShadow)
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0:43              'g_sSamp' (layout( binding=0) uniform sampler)
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0:43            Construct vec2 ( temp 2-component vector of float)
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0:43              Constant:
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0:43                0.100000
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0:43              Constant:
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0:43                0.750000
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0:43            Constant:
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0:43              2 (const int)
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0:44      Sequence
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0:44        move second child to first child ( temp float)
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0:44          'r05' ( temp float)
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0:44          textureOffset ( temp float)
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0:44            Construct combined texture-sampler ( temp usampler1DShadow)
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0:44              'g_tTex1du4' ( uniform utexture1DShadow)
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0:44              'g_sSamp' (layout( binding=0) uniform sampler)
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0:44            Construct vec2 ( temp 2-component vector of float)
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0:44              Constant:
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0:44                0.100000
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0:44              Constant:
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0:44                0.750000
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0:44            Constant:
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0:44              2 (const int)
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0:47      Sequence
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0:47        move second child to first child ( temp float)
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0:47          'r21' ( temp float)
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0:47          textureOffset ( temp float)
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0:47            Construct combined texture-sampler ( temp sampler2DShadow)
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0:47              'g_tTex2df4' ( uniform texture2DShadow)
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0:47              'g_sSamp' (layout( binding=0) uniform sampler)
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0:47            Construct vec3 ( temp 3-component vector of float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:47              Constant:
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0:47                0.750000
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0:?             Constant:
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0:?               2 (const int)
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0:?               3 (const int)
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0:48      Sequence
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0:48        move second child to first child ( temp float)
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0:48          'r23' ( temp float)
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0:48          textureOffset ( temp float)
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0:48            Construct combined texture-sampler ( temp isampler2DShadow)
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0:48              'g_tTex2di4' ( uniform itexture2DShadow)
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0:48              'g_sSamp' (layout( binding=0) uniform sampler)
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0:48            Construct vec3 ( temp 3-component vector of float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:48              Constant:
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0:48                0.750000
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0:?             Constant:
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0:?               2 (const int)
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0:?               3 (const int)
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0:49      Sequence
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0:49        move second child to first child ( temp float)
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0:49          'r25' ( temp float)
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0:49          textureOffset ( temp float)
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0:49            Construct combined texture-sampler ( temp usampler2DShadow)
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0:49              'g_tTex2du4' ( uniform utexture2DShadow)
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0:49              'g_sSamp' (layout( binding=0) uniform sampler)
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0:49            Construct vec3 ( temp 3-component vector of float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:49              Constant:
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0:49                0.750000
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0:?             Constant:
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0:?               2 (const int)
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0:?               3 (const int)
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0:62      move second child to first child ( temp 4-component vector of float)
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0:62        Color: direct index for structure ( temp 4-component vector of float)
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0:62          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:62          Constant:
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0:62            0 (const int)
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0:62        Constant:
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0:62          1.000000
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0:62          1.000000
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0:62          1.000000
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0:62          1.000000
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0:63      move second child to first child ( temp float)
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0:63        Depth: direct index for structure ( temp float)
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0:63          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:63          Constant:
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0:63            1 (const int)
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0:63        Constant:
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0:63          1.000000
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0:65      Branch: Return with expression
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0:65        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38  Function Definition: main( ( temp void)
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0:38    Function Parameters: 
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0:?     Sequence
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0:38      Sequence
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0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38        move second child to first child ( temp 4-component vector of float)
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0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:38          Color: direct index for structure ( temp 4-component vector of float)
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0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38            Constant:
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0:38              0 (const int)
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0:38        move second child to first child ( temp float)
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0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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0:38          Depth: direct index for structure ( temp float)
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0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38            Constant:
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0:38              1 (const int)
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0:?   Linker Objects
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0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
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0:?     'g_tTex1di4' ( uniform itexture1DShadow)
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0:?     'g_tTex1du4' ( uniform utexture1DShadow)
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0:?     'g_tTex2df4' ( uniform texture2DShadow)
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0:?     'g_tTex2di4' ( uniform itexture2DShadow)
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0:?     'g_tTex2du4' ( uniform utexture2DShadow)
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0:?     'g_tTex3df4' ( uniform texture3D)
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0:?     'g_tTex3di4' ( uniform itexture3D)
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0:?     'g_tTex3du4' ( uniform utexture3D)
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0:?     'g_tTexcdf4' ( uniform textureCube)
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0:?     'g_tTexcdi4' ( uniform itextureCube)
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0:?     'g_tTexcdu4' ( uniform utextureCube)
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0:?     'g_tTex1df4a' ( uniform texture1DArray)
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0:?     'g_tTex1di4a' ( uniform itexture1DArray)
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0:?     'g_tTex1du4a' ( uniform utexture1DArray)
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0:?     'g_tTex2df4a' ( uniform texture2DArray)
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0:?     'g_tTex2di4a' ( uniform itexture2DArray)
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0:?     'g_tTex2du4a' ( uniform utexture2DArray)
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0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
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0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38    Function Parameters: 
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0:?     Sequence
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0:42      Sequence
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0:42        move second child to first child ( temp float)
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0:42          'r01' ( temp float)
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0:42          textureOffset ( temp float)
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0:42            Construct combined texture-sampler ( temp sampler1DShadow)
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0:42              'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
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0:42              'g_sSamp' (layout( binding=0) uniform sampler)
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0:42            Construct vec2 ( temp 2-component vector of float)
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0:42              Constant:
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0:42                0.100000
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0:42              Constant:
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0:42                0.750000
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0:42            Constant:
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0:42              2 (const int)
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0:43      Sequence
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0:43        move second child to first child ( temp float)
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0:43          'r03' ( temp float)
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0:43          textureOffset ( temp float)
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0:43            Construct combined texture-sampler ( temp isampler1DShadow)
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0:43              'g_tTex1di4' ( uniform itexture1DShadow)
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0:43              'g_sSamp' (layout( binding=0) uniform sampler)
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0:43            Construct vec2 ( temp 2-component vector of float)
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0:43              Constant:
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0:43                0.100000
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0:43              Constant:
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0:43                0.750000
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0:43            Constant:
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0:43              2 (const int)
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0:44      Sequence
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0:44        move second child to first child ( temp float)
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0:44          'r05' ( temp float)
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0:44          textureOffset ( temp float)
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0:44            Construct combined texture-sampler ( temp usampler1DShadow)
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0:44              'g_tTex1du4' ( uniform utexture1DShadow)
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0:44              'g_sSamp' (layout( binding=0) uniform sampler)
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0:44            Construct vec2 ( temp 2-component vector of float)
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0:44              Constant:
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0:44                0.100000
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0:44              Constant:
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0:44                0.750000
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0:44            Constant:
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0:44              2 (const int)
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0:47      Sequence
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0:47        move second child to first child ( temp float)
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0:47          'r21' ( temp float)
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0:47          textureOffset ( temp float)
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0:47            Construct combined texture-sampler ( temp sampler2DShadow)
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0:47              'g_tTex2df4' ( uniform texture2DShadow)
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0:47              'g_sSamp' (layout( binding=0) uniform sampler)
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0:47            Construct vec3 ( temp 3-component vector of float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:47              Constant:
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0:47                0.750000
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0:?             Constant:
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0:?               2 (const int)
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0:?               3 (const int)
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0:48      Sequence
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0:48        move second child to first child ( temp float)
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0:48          'r23' ( temp float)
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0:48          textureOffset ( temp float)
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0:48            Construct combined texture-sampler ( temp isampler2DShadow)
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0:48              'g_tTex2di4' ( uniform itexture2DShadow)
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0:48              'g_sSamp' (layout( binding=0) uniform sampler)
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0:48            Construct vec3 ( temp 3-component vector of float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:48              Constant:
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0:48                0.750000
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0:?             Constant:
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0:?               2 (const int)
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0:?               3 (const int)
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0:49      Sequence
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0:49        move second child to first child ( temp float)
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0:49          'r25' ( temp float)
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0:49          textureOffset ( temp float)
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0:49            Construct combined texture-sampler ( temp usampler2DShadow)
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0:49              'g_tTex2du4' ( uniform utexture2DShadow)
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0:49              'g_sSamp' (layout( binding=0) uniform sampler)
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0:49            Construct vec3 ( temp 3-component vector of float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:49              Constant:
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0:49                0.750000
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0:?             Constant:
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0:?               2 (const int)
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0:?               3 (const int)
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0:62      move second child to first child ( temp 4-component vector of float)
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0:62        Color: direct index for structure ( temp 4-component vector of float)
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0:62          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:62          Constant:
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0:62            0 (const int)
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0:62        Constant:
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0:62          1.000000
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0:62          1.000000
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0:62          1.000000
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0:62          1.000000
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0:63      move second child to first child ( temp float)
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0:63        Depth: direct index for structure ( temp float)
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0:63          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:63          Constant:
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0:63            1 (const int)
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0:63        Constant:
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0:63          1.000000
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0:65      Branch: Return with expression
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0:65        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38  Function Definition: main( ( temp void)
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0:38    Function Parameters: 
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0:?     Sequence
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0:38      Sequence
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0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38        move second child to first child ( temp 4-component vector of float)
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0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:38          Color: direct index for structure ( temp 4-component vector of float)
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0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38            Constant:
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0:38              0 (const int)
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0:38        move second child to first child ( temp float)
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0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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0:38          Depth: direct index for structure ( temp float)
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0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38            Constant:
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0:38              1 (const int)
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0:?   Linker Objects
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0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
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0:?     'g_tTex1di4' ( uniform itexture1DShadow)
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0:?     'g_tTex1du4' ( uniform utexture1DShadow)
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0:?     'g_tTex2df4' ( uniform texture2DShadow)
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0:?     'g_tTex2di4' ( uniform itexture2DShadow)
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0:?     'g_tTex2du4' ( uniform utexture2DShadow)
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0:?     'g_tTex3df4' ( uniform texture3D)
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0:?     'g_tTex3di4' ( uniform itexture3D)
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0:?     'g_tTex3du4' ( uniform utexture3D)
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0:?     'g_tTexcdf4' ( uniform textureCube)
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0:?     'g_tTexcdi4' ( uniform itextureCube)
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0:?     'g_tTexcdu4' ( uniform utextureCube)
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0:?     'g_tTex1df4a' ( uniform texture1DArray)
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0:?     'g_tTex1di4a' ( uniform itexture1DArray)
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0:?     'g_tTex1du4a' ( uniform utexture1DArray)
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0:?     'g_tTex2df4a' ( uniform texture2DArray)
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0:?     'g_tTex2di4a' ( uniform itexture2DArray)
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0:?     'g_tTex2du4a' ( uniform utexture2DArray)
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0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
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0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Validation failed
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 167
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                              Capability Shader
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                              Capability Sampled1D
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                              Capability SampledCubeArray
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 115 119
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                              ExecutionMode 4 OriginUpperLeft
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                              ExecutionMode 4 DepthReplacing
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 8  "PS_OUTPUT"
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                              MemberName 8(PS_OUTPUT) 0  "Color"
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                              MemberName 8(PS_OUTPUT) 1  "Depth"
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                              Name 10  "@main("
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                              Name 13  "r01"
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                              Name 16  "g_tTex1df4"
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                              Name 20  "g_sSamp"
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                              Name 32  "r03"
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                              Name 35  "g_tTex1di4"
 | 
						|
                              Name 43  "r05"
 | 
						|
                              Name 47  "g_tTex1du4"
 | 
						|
                              Name 55  "r21"
 | 
						|
                              Name 58  "g_tTex2df4"
 | 
						|
                              Name 74  "r23"
 | 
						|
                              Name 77  "g_tTex2di4"
 | 
						|
                              Name 87  "r25"
 | 
						|
                              Name 90  "g_tTex2du4"
 | 
						|
                              Name 101  "psout"
 | 
						|
                              Name 112  "flattenTemp"
 | 
						|
                              Name 115  "@entryPointOutput.Color"
 | 
						|
                              Name 119  "@entryPointOutput.Depth"
 | 
						|
                              Name 124  "g_tTex3df4"
 | 
						|
                              Name 127  "g_tTex3di4"
 | 
						|
                              Name 130  "g_tTex3du4"
 | 
						|
                              Name 133  "g_tTexcdf4"
 | 
						|
                              Name 136  "g_tTexcdi4"
 | 
						|
                              Name 139  "g_tTexcdu4"
 | 
						|
                              Name 142  "g_tTex1df4a"
 | 
						|
                              Name 145  "g_tTex1di4a"
 | 
						|
                              Name 148  "g_tTex1du4a"
 | 
						|
                              Name 151  "g_tTex2df4a"
 | 
						|
                              Name 154  "g_tTex2di4a"
 | 
						|
                              Name 157  "g_tTex2du4a"
 | 
						|
                              Name 160  "g_tTexcdf4a"
 | 
						|
                              Name 163  "g_tTexcdi4a"
 | 
						|
                              Name 166  "g_tTexcdu4a"
 | 
						|
                              Decorate 16(g_tTex1df4) DescriptorSet 0
 | 
						|
                              Decorate 16(g_tTex1df4) Binding 0
 | 
						|
                              Decorate 20(g_sSamp) DescriptorSet 0
 | 
						|
                              Decorate 20(g_sSamp) Binding 0
 | 
						|
                              Decorate 35(g_tTex1di4) DescriptorSet 0
 | 
						|
                              Decorate 35(g_tTex1di4) Binding 1
 | 
						|
                              Decorate 47(g_tTex1du4) DescriptorSet 0
 | 
						|
                              Decorate 47(g_tTex1du4) Binding 2
 | 
						|
                              Decorate 58(g_tTex2df4) DescriptorSet 0
 | 
						|
                              Decorate 58(g_tTex2df4) Binding 3
 | 
						|
                              Decorate 77(g_tTex2di4) DescriptorSet 0
 | 
						|
                              Decorate 77(g_tTex2di4) Binding 4
 | 
						|
                              Decorate 90(g_tTex2du4) DescriptorSet 0
 | 
						|
                              Decorate 90(g_tTex2du4) Binding 5
 | 
						|
                              Decorate 115(@entryPointOutput.Color) Location 0
 | 
						|
                              Decorate 119(@entryPointOutput.Depth) BuiltIn FragDepth
 | 
						|
                              Decorate 124(g_tTex3df4) DescriptorSet 0
 | 
						|
                              Decorate 124(g_tTex3df4) Binding 0
 | 
						|
                              Decorate 127(g_tTex3di4) DescriptorSet 0
 | 
						|
                              Decorate 127(g_tTex3di4) Binding 0
 | 
						|
                              Decorate 130(g_tTex3du4) DescriptorSet 0
 | 
						|
                              Decorate 130(g_tTex3du4) Binding 0
 | 
						|
                              Decorate 133(g_tTexcdf4) DescriptorSet 0
 | 
						|
                              Decorate 133(g_tTexcdf4) Binding 0
 | 
						|
                              Decorate 136(g_tTexcdi4) DescriptorSet 0
 | 
						|
                              Decorate 136(g_tTexcdi4) Binding 0
 | 
						|
                              Decorate 139(g_tTexcdu4) DescriptorSet 0
 | 
						|
                              Decorate 139(g_tTexcdu4) Binding 0
 | 
						|
                              Decorate 142(g_tTex1df4a) DescriptorSet 0
 | 
						|
                              Decorate 142(g_tTex1df4a) Binding 0
 | 
						|
                              Decorate 145(g_tTex1di4a) DescriptorSet 0
 | 
						|
                              Decorate 145(g_tTex1di4a) Binding 0
 | 
						|
                              Decorate 148(g_tTex1du4a) DescriptorSet 0
 | 
						|
                              Decorate 148(g_tTex1du4a) Binding 0
 | 
						|
                              Decorate 151(g_tTex2df4a) DescriptorSet 0
 | 
						|
                              Decorate 151(g_tTex2df4a) Binding 0
 | 
						|
                              Decorate 154(g_tTex2di4a) DescriptorSet 0
 | 
						|
                              Decorate 154(g_tTex2di4a) Binding 0
 | 
						|
                              Decorate 157(g_tTex2du4a) DescriptorSet 0
 | 
						|
                              Decorate 157(g_tTex2du4a) Binding 0
 | 
						|
                              Decorate 160(g_tTexcdf4a) DescriptorSet 0
 | 
						|
                              Decorate 160(g_tTexcdf4a) Binding 0
 | 
						|
                              Decorate 163(g_tTexcdi4a) DescriptorSet 0
 | 
						|
                              Decorate 163(g_tTexcdi4a) Binding 0
 | 
						|
                              Decorate 166(g_tTexcdu4a) DescriptorSet 0
 | 
						|
                              Decorate 166(g_tTexcdu4a) Binding 0
 | 
						|
               2:             TypeVoid
 | 
						|
               3:             TypeFunction 2
 | 
						|
               6:             TypeFloat 32
 | 
						|
               7:             TypeVector 6(float) 4
 | 
						|
    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
 | 
						|
               9:             TypeFunction 8(PS_OUTPUT)
 | 
						|
              12:             TypePointer Function 6(float)
 | 
						|
              14:             TypeImage 6(float) 1D depth sampled format:Unknown
 | 
						|
              15:             TypePointer UniformConstant 14
 | 
						|
  16(g_tTex1df4):     15(ptr) Variable UniformConstant
 | 
						|
              18:             TypeSampler
 | 
						|
              19:             TypePointer UniformConstant 18
 | 
						|
     20(g_sSamp):     19(ptr) Variable UniformConstant
 | 
						|
              22:             TypeSampledImage 14
 | 
						|
              24:    6(float) Constant 1036831949
 | 
						|
              25:    6(float) Constant 1061158912
 | 
						|
              26:             TypeVector 6(float) 2
 | 
						|
              28:             TypeInt 32 1
 | 
						|
              29:     28(int) Constant 2
 | 
						|
              33:             TypeImage 28(int) 1D depth sampled format:Unknown
 | 
						|
              34:             TypePointer UniformConstant 33
 | 
						|
  35(g_tTex1di4):     34(ptr) Variable UniformConstant
 | 
						|
              38:             TypeSampledImage 33
 | 
						|
              44:             TypeInt 32 0
 | 
						|
              45:             TypeImage 44(int) 1D depth sampled format:Unknown
 | 
						|
              46:             TypePointer UniformConstant 45
 | 
						|
  47(g_tTex1du4):     46(ptr) Variable UniformConstant
 | 
						|
              50:             TypeSampledImage 45
 | 
						|
              56:             TypeImage 6(float) 2D depth sampled format:Unknown
 | 
						|
              57:             TypePointer UniformConstant 56
 | 
						|
  58(g_tTex2df4):     57(ptr) Variable UniformConstant
 | 
						|
              61:             TypeSampledImage 56
 | 
						|
              63:    6(float) Constant 1045220557
 | 
						|
              64:   26(fvec2) ConstantComposite 24 63
 | 
						|
              65:             TypeVector 6(float) 3
 | 
						|
              69:             TypeVector 28(int) 2
 | 
						|
              70:     28(int) Constant 3
 | 
						|
              71:   69(ivec2) ConstantComposite 29 70
 | 
						|
              75:             TypeImage 28(int) 2D depth sampled format:Unknown
 | 
						|
              76:             TypePointer UniformConstant 75
 | 
						|
  77(g_tTex2di4):     76(ptr) Variable UniformConstant
 | 
						|
              80:             TypeSampledImage 75
 | 
						|
              88:             TypeImage 44(int) 2D depth sampled format:Unknown
 | 
						|
              89:             TypePointer UniformConstant 88
 | 
						|
  90(g_tTex2du4):     89(ptr) Variable UniformConstant
 | 
						|
              93:             TypeSampledImage 88
 | 
						|
             100:             TypePointer Function 8(PS_OUTPUT)
 | 
						|
             102:     28(int) Constant 0
 | 
						|
             103:    6(float) Constant 1065353216
 | 
						|
             104:    7(fvec4) ConstantComposite 103 103 103 103
 | 
						|
             105:             TypePointer Function 7(fvec4)
 | 
						|
             107:     28(int) Constant 1
 | 
						|
             114:             TypePointer Output 7(fvec4)
 | 
						|
115(@entryPointOutput.Color):    114(ptr) Variable Output
 | 
						|
             118:             TypePointer Output 6(float)
 | 
						|
119(@entryPointOutput.Depth):    118(ptr) Variable Output
 | 
						|
             122:             TypeImage 6(float) 3D sampled format:Unknown
 | 
						|
             123:             TypePointer UniformConstant 122
 | 
						|
 124(g_tTex3df4):    123(ptr) Variable UniformConstant
 | 
						|
             125:             TypeImage 28(int) 3D sampled format:Unknown
 | 
						|
             126:             TypePointer UniformConstant 125
 | 
						|
 127(g_tTex3di4):    126(ptr) Variable UniformConstant
 | 
						|
             128:             TypeImage 44(int) 3D sampled format:Unknown
 | 
						|
             129:             TypePointer UniformConstant 128
 | 
						|
 130(g_tTex3du4):    129(ptr) Variable UniformConstant
 | 
						|
             131:             TypeImage 6(float) Cube sampled format:Unknown
 | 
						|
             132:             TypePointer UniformConstant 131
 | 
						|
 133(g_tTexcdf4):    132(ptr) Variable UniformConstant
 | 
						|
             134:             TypeImage 28(int) Cube sampled format:Unknown
 | 
						|
             135:             TypePointer UniformConstant 134
 | 
						|
 136(g_tTexcdi4):    135(ptr) Variable UniformConstant
 | 
						|
             137:             TypeImage 44(int) Cube sampled format:Unknown
 | 
						|
             138:             TypePointer UniformConstant 137
 | 
						|
 139(g_tTexcdu4):    138(ptr) Variable UniformConstant
 | 
						|
             140:             TypeImage 6(float) 1D array sampled format:Unknown
 | 
						|
             141:             TypePointer UniformConstant 140
 | 
						|
142(g_tTex1df4a):    141(ptr) Variable UniformConstant
 | 
						|
             143:             TypeImage 28(int) 1D array sampled format:Unknown
 | 
						|
             144:             TypePointer UniformConstant 143
 | 
						|
145(g_tTex1di4a):    144(ptr) Variable UniformConstant
 | 
						|
             146:             TypeImage 44(int) 1D array sampled format:Unknown
 | 
						|
             147:             TypePointer UniformConstant 146
 | 
						|
148(g_tTex1du4a):    147(ptr) Variable UniformConstant
 | 
						|
             149:             TypeImage 6(float) 2D array sampled format:Unknown
 | 
						|
             150:             TypePointer UniformConstant 149
 | 
						|
151(g_tTex2df4a):    150(ptr) Variable UniformConstant
 | 
						|
             152:             TypeImage 28(int) 2D array sampled format:Unknown
 | 
						|
             153:             TypePointer UniformConstant 152
 | 
						|
154(g_tTex2di4a):    153(ptr) Variable UniformConstant
 | 
						|
             155:             TypeImage 44(int) 2D array sampled format:Unknown
 | 
						|
             156:             TypePointer UniformConstant 155
 | 
						|
157(g_tTex2du4a):    156(ptr) Variable UniformConstant
 | 
						|
             158:             TypeImage 6(float) Cube array sampled format:Unknown
 | 
						|
             159:             TypePointer UniformConstant 158
 | 
						|
160(g_tTexcdf4a):    159(ptr) Variable UniformConstant
 | 
						|
             161:             TypeImage 28(int) Cube array sampled format:Unknown
 | 
						|
             162:             TypePointer UniformConstant 161
 | 
						|
163(g_tTexcdi4a):    162(ptr) Variable UniformConstant
 | 
						|
             164:             TypeImage 44(int) Cube array sampled format:Unknown
 | 
						|
             165:             TypePointer UniformConstant 164
 | 
						|
166(g_tTexcdu4a):    165(ptr) Variable UniformConstant
 | 
						|
         4(main):           2 Function None 3
 | 
						|
               5:             Label
 | 
						|
112(flattenTemp):    100(ptr) Variable Function
 | 
						|
             113:8(PS_OUTPUT) FunctionCall 10(@main()
 | 
						|
                              Store 112(flattenTemp) 113
 | 
						|
             116:    105(ptr) AccessChain 112(flattenTemp) 102
 | 
						|
             117:    7(fvec4) Load 116
 | 
						|
                              Store 115(@entryPointOutput.Color) 117
 | 
						|
             120:     12(ptr) AccessChain 112(flattenTemp) 107
 | 
						|
             121:    6(float) Load 120
 | 
						|
                              Store 119(@entryPointOutput.Depth) 121
 | 
						|
                              Return
 | 
						|
                              FunctionEnd
 | 
						|
      10(@main():8(PS_OUTPUT) Function None 9
 | 
						|
              11:             Label
 | 
						|
         13(r01):     12(ptr) Variable Function
 | 
						|
         32(r03):     12(ptr) Variable Function
 | 
						|
         43(r05):     12(ptr) Variable Function
 | 
						|
         55(r21):     12(ptr) Variable Function
 | 
						|
         74(r23):     12(ptr) Variable Function
 | 
						|
         87(r25):     12(ptr) Variable Function
 | 
						|
      101(psout):    100(ptr) Variable Function
 | 
						|
              17:          14 Load 16(g_tTex1df4)
 | 
						|
              21:          18 Load 20(g_sSamp)
 | 
						|
              23:          22 SampledImage 17 21
 | 
						|
              27:   26(fvec2) CompositeConstruct 24 25
 | 
						|
              30:    6(float) CompositeExtract 27 1
 | 
						|
              31:    6(float) ImageSampleDrefImplicitLod 23 27 30 ConstOffset 29
 | 
						|
                              Store 13(r01) 31
 | 
						|
              36:          33 Load 35(g_tTex1di4)
 | 
						|
              37:          18 Load 20(g_sSamp)
 | 
						|
              39:          38 SampledImage 36 37
 | 
						|
              40:   26(fvec2) CompositeConstruct 24 25
 | 
						|
              41:    6(float) CompositeExtract 40 1
 | 
						|
              42:    6(float) ImageSampleDrefImplicitLod 39 40 41 ConstOffset 29
 | 
						|
                              Store 32(r03) 42
 | 
						|
              48:          45 Load 47(g_tTex1du4)
 | 
						|
              49:          18 Load 20(g_sSamp)
 | 
						|
              51:          50 SampledImage 48 49
 | 
						|
              52:   26(fvec2) CompositeConstruct 24 25
 | 
						|
              53:    6(float) CompositeExtract 52 1
 | 
						|
              54:    6(float) ImageSampleDrefImplicitLod 51 52 53 ConstOffset 29
 | 
						|
                              Store 43(r05) 54
 | 
						|
              59:          56 Load 58(g_tTex2df4)
 | 
						|
              60:          18 Load 20(g_sSamp)
 | 
						|
              62:          61 SampledImage 59 60
 | 
						|
              66:    6(float) CompositeExtract 64 0
 | 
						|
              67:    6(float) CompositeExtract 64 1
 | 
						|
              68:   65(fvec3) CompositeConstruct 66 67 25
 | 
						|
              72:    6(float) CompositeExtract 68 2
 | 
						|
              73:    6(float) ImageSampleDrefImplicitLod 62 68 72 ConstOffset 71
 | 
						|
                              Store 55(r21) 73
 | 
						|
              78:          75 Load 77(g_tTex2di4)
 | 
						|
              79:          18 Load 20(g_sSamp)
 | 
						|
              81:          80 SampledImage 78 79
 | 
						|
              82:    6(float) CompositeExtract 64 0
 | 
						|
              83:    6(float) CompositeExtract 64 1
 | 
						|
              84:   65(fvec3) CompositeConstruct 82 83 25
 | 
						|
              85:    6(float) CompositeExtract 84 2
 | 
						|
              86:    6(float) ImageSampleDrefImplicitLod 81 84 85 ConstOffset 71
 | 
						|
                              Store 74(r23) 86
 | 
						|
              91:          88 Load 90(g_tTex2du4)
 | 
						|
              92:          18 Load 20(g_sSamp)
 | 
						|
              94:          93 SampledImage 91 92
 | 
						|
              95:    6(float) CompositeExtract 64 0
 | 
						|
              96:    6(float) CompositeExtract 64 1
 | 
						|
              97:   65(fvec3) CompositeConstruct 95 96 25
 | 
						|
              98:    6(float) CompositeExtract 97 2
 | 
						|
              99:    6(float) ImageSampleDrefImplicitLod 94 97 98 ConstOffset 71
 | 
						|
                              Store 87(r25) 99
 | 
						|
             106:    105(ptr) AccessChain 101(psout) 102
 | 
						|
                              Store 106 104
 | 
						|
             108:     12(ptr) AccessChain 101(psout) 107
 | 
						|
                              Store 108 103
 | 
						|
             109:8(PS_OUTPUT) Load 101(psout)
 | 
						|
                              ReturnValue 109
 | 
						|
                              FunctionEnd
 |