This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
		
			
				
	
	
		
			77 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			77 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
spv.flowControl.frag
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 39
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 11 14 17 19 25 30 35
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                              ExecutionMode 4 OriginUpperLeft
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                              Source GLSL 140
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                              Name 4  "main"
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                              Name 9  "color"
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                              Name 11  "BaseColor"
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                              Name 13  "color2"
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                              Name 14  "otherColor"
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                              Name 17  "c"
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                              Name 19  "d"
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                              Name 25  "bigColor"
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                              Name 30  "smallColor"
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                              Name 35  "gl_FragColor"
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                              Decorate 11(BaseColor) Location 5
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                              Decorate 14(otherColor) Location 3
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                              Decorate 17(c) Location 4
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                              Decorate 19(d) Location 0
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                              Decorate 25(bigColor) Location 1
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                              Decorate 30(smallColor) Location 2
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                              Decorate 35(gl_FragColor) Location 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 4
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               8:             TypePointer Function 7(fvec4)
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              10:             TypePointer Input 7(fvec4)
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   11(BaseColor):     10(ptr) Variable Input
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  14(otherColor):     10(ptr) Variable Input
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              16:             TypePointer Input 6(float)
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           17(c):     16(ptr) Variable Input
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           19(d):     16(ptr) Variable Input
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              21:             TypeBool
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    25(bigColor):     10(ptr) Variable Input
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  30(smallColor):     10(ptr) Variable Input
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              34:             TypePointer Output 7(fvec4)
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35(gl_FragColor):     34(ptr) Variable Output
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         4(main):           2 Function None 3
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               5:             Label
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        9(color):      8(ptr) Variable Function
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      13(color2):      8(ptr) Variable Function
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              12:    7(fvec4) Load 11(BaseColor)
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                              Store 9(color) 12
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              15:    7(fvec4) Load 14(otherColor)
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                              Store 13(color2) 15
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              18:    6(float) Load 17(c)
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              20:    6(float) Load 19(d)
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              22:    21(bool) FOrdGreaterThan 18 20
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                              SelectionMerge 24 None
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                              BranchConditional 22 23 29
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              23:               Label
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              26:    7(fvec4)   Load 25(bigColor)
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              27:    7(fvec4)   Load 9(color)
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              28:    7(fvec4)   FAdd 27 26
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                                Store 9(color) 28
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                                Branch 24
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              29:               Label
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              31:    7(fvec4)   Load 30(smallColor)
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              32:    7(fvec4)   Load 9(color)
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              33:    7(fvec4)   FAdd 32 31
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                                Store 9(color) 33
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                                Branch 24
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              24:             Label
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              36:    7(fvec4) Load 9(color)
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              37:    7(fvec4) Load 13(color2)
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              38:    7(fvec4) FMul 36 37
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                              Store 35(gl_FragColor) 38
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                              Return
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                              FunctionEnd
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