HLSL holds the compare value in a separate intrinsic arg, but the AST wants a vector including the cmp val, except in the 4-dim coord case, where it doesn't fit and is in fact a separate AST parameter. This is awkward but necessary, given AST semantics. In the process, a new vector is constructed for the combined result, but this vector was not being given the correct TType, so was causing some downstream troubles. Now it is. A similar defect existed in OpTextureBias, and has also been fixed.
561 lines
27 KiB
Plaintext
561 lines
27 KiB
Plaintext
hlsl.samplecmp.offset.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child (temp float)
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0:42 'r01' (temp float)
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0:42 textureOffset (global float)
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0:42 Construct combined texture-sampler (temp sampler1DShadow)
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0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:42 Construct vec2 (temp 2-component vector of float)
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0:42 Constant:
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0:42 0.100000
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0:42 Constant:
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0:42 0.750000
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0:42 Constant:
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0:42 2 (const int)
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0:43 Sequence
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0:43 move second child to first child (temp float)
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0:43 'r03' (temp float)
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0:43 textureOffset (global float)
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0:43 Construct combined texture-sampler (temp isampler1DShadow)
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0:43 'g_tTex1di4' (uniform itexture1D)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:43 Construct vec2 (temp 2-component vector of float)
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0:43 Constant:
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0:43 0.100000
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0:43 Constant:
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0:43 0.750000
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0:43 Constant:
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0:43 2 (const int)
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0:44 Sequence
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0:44 move second child to first child (temp float)
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0:44 'r05' (temp float)
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0:44 textureOffset (global float)
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0:44 Construct combined texture-sampler (temp usampler1DShadow)
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0:44 'g_tTex1du4' (uniform utexture1D)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:44 Construct vec2 (temp 2-component vector of float)
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0:44 Constant:
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0:44 0.100000
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0:44 Constant:
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0:44 0.750000
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0:44 Constant:
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0:44 2 (const int)
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0:47 Sequence
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0:47 move second child to first child (temp float)
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0:47 'r21' (temp float)
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0:47 textureOffset (global float)
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0:47 Construct combined texture-sampler (temp sampler2DShadow)
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0:47 'g_tTex2df4' (uniform texture2D)
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0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:47 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:47 Constant:
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0:47 0.750000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:48 Sequence
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0:48 move second child to first child (temp float)
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0:48 'r23' (temp float)
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0:48 textureOffset (global float)
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0:48 Construct combined texture-sampler (temp isampler2DShadow)
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0:48 'g_tTex2di4' (uniform itexture2D)
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0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:48 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:48 Constant:
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0:48 0.750000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:49 Sequence
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0:49 move second child to first child (temp float)
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0:49 'r25' (temp float)
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0:49 textureOffset (global float)
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0:49 Construct combined texture-sampler (temp usampler2DShadow)
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0:49 'g_tTex2du4' (uniform utexture2D)
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0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:49 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:49 Constant:
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0:49 0.750000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:62 move second child to first child (temp 4-component vector of float)
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0:62 Color: direct index for structure (temp 4-component vector of float)
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0:62 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:62 Constant:
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0:62 0 (const int)
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0:62 Constant:
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0:62 1.000000
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0:62 1.000000
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0:62 1.000000
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0:62 1.000000
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0:63 move second child to first child (temp float)
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0:63 Depth: direct index for structure (temp float)
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0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:63 Constant:
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0:63 1 (const int)
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0:63 Constant:
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0:63 1.000000
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0:65 Sequence
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0:65 Sequence
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0:65 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:65 Color: direct index for structure (temp 4-component vector of float)
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0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:65 Constant:
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0:65 0 (const int)
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0:65 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:65 Depth: direct index for structure (temp float)
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0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:65 Constant:
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0:65 1 (const int)
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0:65 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child (temp float)
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0:42 'r01' (temp float)
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0:42 textureOffset (global float)
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0:42 Construct combined texture-sampler (temp sampler1DShadow)
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0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:42 Construct vec2 (temp 2-component vector of float)
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0:42 Constant:
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0:42 0.100000
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0:42 Constant:
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0:42 0.750000
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0:42 Constant:
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0:42 2 (const int)
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0:43 Sequence
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0:43 move second child to first child (temp float)
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0:43 'r03' (temp float)
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0:43 textureOffset (global float)
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0:43 Construct combined texture-sampler (temp isampler1DShadow)
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0:43 'g_tTex1di4' (uniform itexture1D)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:43 Construct vec2 (temp 2-component vector of float)
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0:43 Constant:
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0:43 0.100000
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0:43 Constant:
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0:43 0.750000
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0:43 Constant:
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0:43 2 (const int)
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0:44 Sequence
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0:44 move second child to first child (temp float)
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0:44 'r05' (temp float)
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0:44 textureOffset (global float)
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0:44 Construct combined texture-sampler (temp usampler1DShadow)
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0:44 'g_tTex1du4' (uniform utexture1D)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:44 Construct vec2 (temp 2-component vector of float)
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0:44 Constant:
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0:44 0.100000
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0:44 Constant:
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0:44 0.750000
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0:44 Constant:
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0:44 2 (const int)
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0:47 Sequence
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0:47 move second child to first child (temp float)
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0:47 'r21' (temp float)
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0:47 textureOffset (global float)
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0:47 Construct combined texture-sampler (temp sampler2DShadow)
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0:47 'g_tTex2df4' (uniform texture2D)
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0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:47 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:47 Constant:
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0:47 0.750000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:48 Sequence
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0:48 move second child to first child (temp float)
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0:48 'r23' (temp float)
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0:48 textureOffset (global float)
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0:48 Construct combined texture-sampler (temp isampler2DShadow)
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0:48 'g_tTex2di4' (uniform itexture2D)
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0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:48 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:48 Constant:
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0:48 0.750000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:49 Sequence
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0:49 move second child to first child (temp float)
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0:49 'r25' (temp float)
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0:49 textureOffset (global float)
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0:49 Construct combined texture-sampler (temp usampler2DShadow)
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0:49 'g_tTex2du4' (uniform utexture2D)
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0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:49 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:49 Constant:
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0:49 0.750000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:62 move second child to first child (temp 4-component vector of float)
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0:62 Color: direct index for structure (temp 4-component vector of float)
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0:62 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:62 Constant:
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0:62 0 (const int)
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0:62 Constant:
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0:62 1.000000
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0:62 1.000000
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0:62 1.000000
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0:62 1.000000
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0:63 move second child to first child (temp float)
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0:63 Depth: direct index for structure (temp float)
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0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:63 Constant:
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0:63 1 (const int)
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0:63 Constant:
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0:63 1.000000
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0:65 Sequence
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0:65 Sequence
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0:65 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:65 Color: direct index for structure (temp 4-component vector of float)
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0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:65 Constant:
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0:65 0 (const int)
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0:65 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:65 Depth: direct index for structure (temp float)
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0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:65 Constant:
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0:65 1 (const int)
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0:65 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 166
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 113 117
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 8 "r01"
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Name 11 "g_tTex1df4"
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Name 15 "g_sSamp"
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Name 28 "r03"
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Name 31 "g_tTex1di4"
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Name 40 "r05"
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Name 44 "g_tTex1du4"
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Name 53 "r21"
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Name 56 "g_tTex2df4"
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Name 73 "r23"
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Name 76 "g_tTex2di4"
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Name 87 "r25"
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Name 90 "g_tTex2du4"
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Name 102 "PS_OUTPUT"
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MemberName 102(PS_OUTPUT) 0 "Color"
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MemberName 102(PS_OUTPUT) 1 "Depth"
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Name 104 "psout"
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Name 113 "Color"
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Name 117 "Depth"
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Name 123 "g_tTex3df4"
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Name 126 "g_tTex3di4"
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Name 129 "g_tTex3du4"
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Name 132 "g_tTexcdf4"
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Name 135 "g_tTexcdi4"
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Name 138 "g_tTexcdu4"
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Name 141 "g_tTex1df4a"
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Name 144 "g_tTex1di4a"
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Name 147 "g_tTex1du4a"
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Name 150 "g_tTex2df4a"
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Name 153 "g_tTex2di4a"
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Name 156 "g_tTex2du4a"
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Name 159 "g_tTexcdf4a"
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Name 162 "g_tTexcdi4a"
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Name 165 "g_tTexcdu4a"
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Decorate 11(g_tTex1df4) DescriptorSet 0
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Decorate 11(g_tTex1df4) Binding 0
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Decorate 15(g_sSamp) DescriptorSet 0
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Decorate 15(g_sSamp) Binding 0
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Decorate 31(g_tTex1di4) DescriptorSet 0
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Decorate 44(g_tTex1du4) DescriptorSet 0
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Decorate 56(g_tTex2df4) DescriptorSet 0
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Decorate 76(g_tTex2di4) DescriptorSet 0
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Decorate 90(g_tTex2du4) DescriptorSet 0
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Decorate 113(Color) Location 0
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Decorate 117(Depth) BuiltIn FragDepth
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Decorate 123(g_tTex3df4) DescriptorSet 0
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Decorate 126(g_tTex3di4) DescriptorSet 0
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Decorate 129(g_tTex3du4) DescriptorSet 0
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Decorate 132(g_tTexcdf4) DescriptorSet 0
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Decorate 135(g_tTexcdi4) DescriptorSet 0
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Decorate 138(g_tTexcdu4) DescriptorSet 0
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Decorate 141(g_tTex1df4a) DescriptorSet 0
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Decorate 144(g_tTex1di4a) DescriptorSet 0
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Decorate 147(g_tTex1du4a) DescriptorSet 0
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Decorate 150(g_tTex2df4a) DescriptorSet 0
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Decorate 153(g_tTex2di4a) DescriptorSet 0
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Decorate 156(g_tTex2du4a) DescriptorSet 0
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Decorate 159(g_tTexcdf4a) DescriptorSet 0
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Decorate 162(g_tTexcdi4a) DescriptorSet 0
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Decorate 165(g_tTexcdu4a) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Function 6(float)
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9: TypeImage 6(float) 1D sampled format:Unknown
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10: TypePointer UniformConstant 9
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11(g_tTex1df4): 10(ptr) Variable UniformConstant
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13: TypeSampler
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14: TypePointer UniformConstant 13
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15(g_sSamp): 14(ptr) Variable UniformConstant
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17: TypeImage 6(float) 1D depth sampled format:Unknown
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18: TypeSampledImage 17
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20: 6(float) Constant 1036831949
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21: 6(float) Constant 1061158912
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22: TypeVector 6(float) 2
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24: TypeInt 32 1
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25: 24(int) Constant 2
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29: TypeImage 24(int) 1D sampled format:Unknown
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30: TypePointer UniformConstant 29
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31(g_tTex1di4): 30(ptr) Variable UniformConstant
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34: TypeImage 24(int) 1D depth sampled format:Unknown
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35: TypeSampledImage 34
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41: TypeInt 32 0
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|
42: TypeImage 41(int) 1D sampled format:Unknown
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43: TypePointer UniformConstant 42
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44(g_tTex1du4): 43(ptr) Variable UniformConstant
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|
47: TypeImage 41(int) 1D depth sampled format:Unknown
|
|
48: TypeSampledImage 47
|
|
54: TypeImage 6(float) 2D sampled format:Unknown
|
|
55: TypePointer UniformConstant 54
|
|
56(g_tTex2df4): 55(ptr) Variable UniformConstant
|
|
59: TypeImage 6(float) 2D depth sampled format:Unknown
|
|
60: TypeSampledImage 59
|
|
62: 6(float) Constant 1045220557
|
|
63: 22(fvec2) ConstantComposite 20 62
|
|
64: TypeVector 6(float) 3
|
|
68: TypeVector 24(int) 2
|
|
69: 24(int) Constant 3
|
|
70: 68(ivec2) ConstantComposite 25 69
|
|
74: TypeImage 24(int) 2D sampled format:Unknown
|
|
75: TypePointer UniformConstant 74
|
|
76(g_tTex2di4): 75(ptr) Variable UniformConstant
|
|
79: TypeImage 24(int) 2D depth sampled format:Unknown
|
|
80: TypeSampledImage 79
|
|
88: TypeImage 41(int) 2D sampled format:Unknown
|
|
89: TypePointer UniformConstant 88
|
|
90(g_tTex2du4): 89(ptr) Variable UniformConstant
|
|
93: TypeImage 41(int) 2D depth sampled format:Unknown
|
|
94: TypeSampledImage 93
|
|
101: TypeVector 6(float) 4
|
|
102(PS_OUTPUT): TypeStruct 101(fvec4) 6(float)
|
|
103: TypePointer Function 102(PS_OUTPUT)
|
|
105: 24(int) Constant 0
|
|
106: 6(float) Constant 1065353216
|
|
107: 101(fvec4) ConstantComposite 106 106 106 106
|
|
108: TypePointer Function 101(fvec4)
|
|
110: 24(int) Constant 1
|
|
112: TypePointer Output 101(fvec4)
|
|
113(Color): 112(ptr) Variable Output
|
|
116: TypePointer Output 6(float)
|
|
117(Depth): 116(ptr) Variable Output
|
|
121: TypeImage 6(float) 3D sampled format:Unknown
|
|
122: TypePointer UniformConstant 121
|
|
123(g_tTex3df4): 122(ptr) Variable UniformConstant
|
|
124: TypeImage 24(int) 3D sampled format:Unknown
|
|
125: TypePointer UniformConstant 124
|
|
126(g_tTex3di4): 125(ptr) Variable UniformConstant
|
|
127: TypeImage 41(int) 3D sampled format:Unknown
|
|
128: TypePointer UniformConstant 127
|
|
129(g_tTex3du4): 128(ptr) Variable UniformConstant
|
|
130: TypeImage 6(float) Cube sampled format:Unknown
|
|
131: TypePointer UniformConstant 130
|
|
132(g_tTexcdf4): 131(ptr) Variable UniformConstant
|
|
133: TypeImage 24(int) Cube sampled format:Unknown
|
|
134: TypePointer UniformConstant 133
|
|
135(g_tTexcdi4): 134(ptr) Variable UniformConstant
|
|
136: TypeImage 41(int) Cube sampled format:Unknown
|
|
137: TypePointer UniformConstant 136
|
|
138(g_tTexcdu4): 137(ptr) Variable UniformConstant
|
|
139: TypeImage 6(float) 1D array sampled format:Unknown
|
|
140: TypePointer UniformConstant 139
|
|
141(g_tTex1df4a): 140(ptr) Variable UniformConstant
|
|
142: TypeImage 24(int) 1D array sampled format:Unknown
|
|
143: TypePointer UniformConstant 142
|
|
144(g_tTex1di4a): 143(ptr) Variable UniformConstant
|
|
145: TypeImage 41(int) 1D array sampled format:Unknown
|
|
146: TypePointer UniformConstant 145
|
|
147(g_tTex1du4a): 146(ptr) Variable UniformConstant
|
|
148: TypeImage 6(float) 2D array sampled format:Unknown
|
|
149: TypePointer UniformConstant 148
|
|
150(g_tTex2df4a): 149(ptr) Variable UniformConstant
|
|
151: TypeImage 24(int) 2D array sampled format:Unknown
|
|
152: TypePointer UniformConstant 151
|
|
153(g_tTex2di4a): 152(ptr) Variable UniformConstant
|
|
154: TypeImage 41(int) 2D array sampled format:Unknown
|
|
155: TypePointer UniformConstant 154
|
|
156(g_tTex2du4a): 155(ptr) Variable UniformConstant
|
|
157: TypeImage 6(float) Cube array sampled format:Unknown
|
|
158: TypePointer UniformConstant 157
|
|
159(g_tTexcdf4a): 158(ptr) Variable UniformConstant
|
|
160: TypeImage 24(int) Cube array sampled format:Unknown
|
|
161: TypePointer UniformConstant 160
|
|
162(g_tTexcdi4a): 161(ptr) Variable UniformConstant
|
|
163: TypeImage 41(int) Cube array sampled format:Unknown
|
|
164: TypePointer UniformConstant 163
|
|
165(g_tTexcdu4a): 164(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
8(r01): 7(ptr) Variable Function
|
|
28(r03): 7(ptr) Variable Function
|
|
40(r05): 7(ptr) Variable Function
|
|
53(r21): 7(ptr) Variable Function
|
|
73(r23): 7(ptr) Variable Function
|
|
87(r25): 7(ptr) Variable Function
|
|
104(psout): 103(ptr) Variable Function
|
|
12: 9 Load 11(g_tTex1df4)
|
|
16: 13 Load 15(g_sSamp)
|
|
19: 18 SampledImage 12 16
|
|
23: 22(fvec2) CompositeConstruct 20 21
|
|
26: 6(float) CompositeExtract 23 1
|
|
27: 6(float) ImageSampleDrefImplicitLod 19 23 26 ConstOffset 25
|
|
Store 8(r01) 27
|
|
32: 29 Load 31(g_tTex1di4)
|
|
33: 13 Load 15(g_sSamp)
|
|
36: 35 SampledImage 32 33
|
|
37: 22(fvec2) CompositeConstruct 20 21
|
|
38: 6(float) CompositeExtract 37 1
|
|
39: 6(float) ImageSampleDrefImplicitLod 36 37 38 ConstOffset 25
|
|
Store 28(r03) 39
|
|
45: 42 Load 44(g_tTex1du4)
|
|
46: 13 Load 15(g_sSamp)
|
|
49: 48 SampledImage 45 46
|
|
50: 22(fvec2) CompositeConstruct 20 21
|
|
51: 6(float) CompositeExtract 50 1
|
|
52: 6(float) ImageSampleDrefImplicitLod 49 50 51 ConstOffset 25
|
|
Store 40(r05) 52
|
|
57: 54 Load 56(g_tTex2df4)
|
|
58: 13 Load 15(g_sSamp)
|
|
61: 60 SampledImage 57 58
|
|
65: 6(float) CompositeExtract 63 0
|
|
66: 6(float) CompositeExtract 63 1
|
|
67: 64(fvec3) CompositeConstruct 65 66 21
|
|
71: 6(float) CompositeExtract 67 2
|
|
72: 6(float) ImageSampleDrefImplicitLod 61 67 71 ConstOffset 70
|
|
Store 53(r21) 72
|
|
77: 74 Load 76(g_tTex2di4)
|
|
78: 13 Load 15(g_sSamp)
|
|
81: 80 SampledImage 77 78
|
|
82: 6(float) CompositeExtract 63 0
|
|
83: 6(float) CompositeExtract 63 1
|
|
84: 64(fvec3) CompositeConstruct 82 83 21
|
|
85: 6(float) CompositeExtract 84 2
|
|
86: 6(float) ImageSampleDrefImplicitLod 81 84 85 ConstOffset 70
|
|
Store 73(r23) 86
|
|
91: 88 Load 90(g_tTex2du4)
|
|
92: 13 Load 15(g_sSamp)
|
|
95: 94 SampledImage 91 92
|
|
96: 6(float) CompositeExtract 63 0
|
|
97: 6(float) CompositeExtract 63 1
|
|
98: 64(fvec3) CompositeConstruct 96 97 21
|
|
99: 6(float) CompositeExtract 98 2
|
|
100: 6(float) ImageSampleDrefImplicitLod 95 98 99 ConstOffset 70
|
|
Store 87(r25) 100
|
|
109: 108(ptr) AccessChain 104(psout) 105
|
|
Store 109 107
|
|
111: 7(ptr) AccessChain 104(psout) 110
|
|
Store 111 106
|
|
114: 108(ptr) AccessChain 104(psout) 105
|
|
115: 101(fvec4) Load 114
|
|
Store 113(Color) 115
|
|
118: 7(ptr) AccessChain 104(psout) 110
|
|
119: 6(float) Load 118
|
|
Store 117(Depth) 119
|
|
Return
|
|
FunctionEnd
|