16 lines
715 B
Plaintext
16 lines
715 B
Plaintext
#version 460
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#extension GL_NVX_raytracing : enable
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layout(binding = 0, set = 0) uniform accelerationStructureNVX accNV;
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layout(location = 0) rayPayloadNVX vec4 payload;
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void main()
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{
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const uint rayFlags = gl_RayFlagsNoneNVX | gl_RayFlagsOpaqueNVX |
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gl_RayFlagsNoOpaqueNVX | gl_RayFlagsTerminateOnFirstHitNVX |
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gl_RayFlagsSkipClosestHitShaderNVX | gl_RayFlagsCullBackFacingTrianglesNVX |
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gl_RayFlagsCullFrontFacingTrianglesNVX | gl_RayFlagsCullOpaqueNVX |
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gl_RayFlagsCullNoOpaqueNVX;
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const int payloadId = 1;
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traceNVX(accNV, rayFlags, 0, 1, 1, 0, vec3(0.0f), 0.5f, vec3(1.0f), 0.75f, payloadId);
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}
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