
Rationalizes the entire tracking of the linker object nodes, effecting GLSL, HLSL, and SPIR-V, to allow tracked objects to be fully edited before their type snapshot for linker objects. Should only effect things when the rest of the AST contained no reference to the symbol, because normal AST nodes were not stale. Also will only effect such objects when their types were edited.
59 lines
2.0 KiB
Plaintext
Executable File
59 lines
2.0 KiB
Plaintext
Executable File
hlsl.basic.comp
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Shader version: 450
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local_size = (1, 1, 1)
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0:? Sequence
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0:4 Function Definition: main(i1; (temp void)
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0:4 Function Parameters:
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0:4 'dti' (in int LocalInvocationID)
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0:? Sequence
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0:5 'dti' (in int LocalInvocationID)
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0:? Linker Objects
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0:? 'dti' (in int LocalInvocationID)
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0:? 'a' (shared 100-element array of 4-component vector of float)
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Linked compute stage:
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Shader version: 450
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local_size = (1, 1, 1)
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0:? Sequence
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0:4 Function Definition: main(i1; (temp void)
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0:4 Function Parameters:
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0:4 'dti' (in int LocalInvocationID)
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0:? Sequence
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0:5 'dti' (in int LocalInvocationID)
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0:? Linker Objects
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0:? 'dti' (in int LocalInvocationID)
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0:? 'a' (shared 100-element array of 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 16
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint GLCompute 4 "main" 8
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ExecutionMode 4 LocalSize 1 1 1
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Name 4 "main"
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Name 8 "dti"
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Name 15 "a"
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Decorate 8(dti) BuiltIn LocalInvocationId
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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7: TypePointer Input 6(int)
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8(dti): 7(ptr) Variable Input
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9: TypeFloat 32
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10: TypeVector 9(float) 4
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11: TypeInt 32 0
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12: 11(int) Constant 100
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13: TypeArray 10(fvec4) 12
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14: TypePointer Workgroup 13
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15(a): 14(ptr) Variable Workgroup
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4(main): 2 Function None 3
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5: Label
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Return
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FunctionEnd
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