170 lines
7.7 KiB
Plaintext
170 lines
7.7 KiB
Plaintext
hlsl.intrinsics.double.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:5 Function Definition: PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; (temp float)
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0:5 Function Parameters:
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0:5 'inDV1a' (layout(location=0 ) in double)
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0:5 'inDV1b' (layout(location=1 ) in double)
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0:5 'inDV1c' (layout(location=2 ) in double)
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0:5 'inDV2' (layout(location=3 ) in 2-component vector of double)
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0:5 'inDV3' (layout(location=4 ) in 3-component vector of double)
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0:5 'inDV4' (layout(location=6 ) in 4-component vector of double)
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0:5 'inU1a' (layout(location=8 ) in uint)
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0:5 'inU1b' (layout(location=9 ) in uint)
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0:? Sequence
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0:6 Sequence
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0:6 move second child to first child (temp double)
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0:6 'r00' (temp double)
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0:6 fma (global double)
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0:6 'inDV1a' (layout(location=0 ) in double)
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0:6 'inDV1b' (layout(location=1 ) in double)
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0:6 'inDV1c' (layout(location=2 ) in double)
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0:7 Sequence
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0:7 move second child to first child (temp double)
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0:7 'r01' (temp double)
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0:7 uint64BitsToDouble (temp double)
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0:7 Construct uvec2 (temp 2-component vector of uint)
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0:7 'inU1a' (layout(location=8 ) in uint)
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0:7 'inU1b' (layout(location=9 ) in uint)
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0:9 Sequence
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0:9 move second child to first child (temp float)
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0:? '@entryPointOutput' (layout(location=0 ) out float)
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0:9 Constant:
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0:9 0.000000
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0:9 Branch: Return
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out float)
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0:? 'inDV1a' (layout(location=0 ) in double)
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0:? 'inDV1b' (layout(location=1 ) in double)
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0:? 'inDV1c' (layout(location=2 ) in double)
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0:? 'inDV2' (layout(location=3 ) in 2-component vector of double)
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0:? 'inDV3' (layout(location=4 ) in 3-component vector of double)
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0:? 'inDV4' (layout(location=6 ) in 4-component vector of double)
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0:? 'inU1a' (layout(location=8 ) in uint)
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0:? 'inU1b' (layout(location=9 ) in uint)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:5 Function Definition: PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; (temp float)
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0:5 Function Parameters:
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0:5 'inDV1a' (layout(location=0 ) in double)
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0:5 'inDV1b' (layout(location=1 ) in double)
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0:5 'inDV1c' (layout(location=2 ) in double)
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0:5 'inDV2' (layout(location=3 ) in 2-component vector of double)
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0:5 'inDV3' (layout(location=4 ) in 3-component vector of double)
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0:5 'inDV4' (layout(location=6 ) in 4-component vector of double)
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0:5 'inU1a' (layout(location=8 ) in uint)
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0:5 'inU1b' (layout(location=9 ) in uint)
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0:? Sequence
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0:6 Sequence
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0:6 move second child to first child (temp double)
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0:6 'r00' (temp double)
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0:6 fma (global double)
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0:6 'inDV1a' (layout(location=0 ) in double)
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0:6 'inDV1b' (layout(location=1 ) in double)
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0:6 'inDV1c' (layout(location=2 ) in double)
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0:7 Sequence
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0:7 move second child to first child (temp double)
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0:7 'r01' (temp double)
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0:7 uint64BitsToDouble (temp double)
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0:7 Construct uvec2 (temp 2-component vector of uint)
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0:7 'inU1a' (layout(location=8 ) in uint)
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0:7 'inU1b' (layout(location=9 ) in uint)
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0:9 Sequence
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0:9 move second child to first child (temp float)
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0:? '@entryPointOutput' (layout(location=0 ) out float)
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0:9 Constant:
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0:9 0.000000
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0:9 Branch: Return
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out float)
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0:? 'inDV1a' (layout(location=0 ) in double)
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0:? 'inDV1b' (layout(location=1 ) in double)
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0:? 'inDV1c' (layout(location=2 ) in double)
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0:? 'inDV2' (layout(location=3 ) in 2-component vector of double)
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0:? 'inDV3' (layout(location=4 ) in 3-component vector of double)
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0:? 'inDV4' (layout(location=6 ) in 4-component vector of double)
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0:? 'inU1a' (layout(location=8 ) in uint)
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0:? 'inU1b' (layout(location=9 ) in uint)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 41
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Capability Shader
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Capability Float64
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 10 12 14 20 22 29 34 37 40
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ExecutionMode 4 OriginUpperLeft
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Name 4 "PixelShaderFunction"
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Name 8 "r00"
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Name 10 "inDV1a"
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Name 12 "inDV1b"
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Name 14 "inDV1c"
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Name 17 "r01"
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Name 20 "inU1a"
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Name 22 "inU1b"
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Name 29 "@entryPointOutput"
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Name 34 "inDV2"
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Name 37 "inDV3"
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Name 40 "inDV4"
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Decorate 10(inDV1a) Location 0
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Decorate 12(inDV1b) Location 1
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Decorate 14(inDV1c) Location 2
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Decorate 20(inU1a) Location 8
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Decorate 22(inU1b) Location 9
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Decorate 29(@entryPointOutput) Location 0
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Decorate 34(inDV2) Location 3
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Decorate 37(inDV3) Location 4
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Decorate 40(inDV4) Location 6
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 64
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7: TypePointer Function 6(float)
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9: TypePointer Input 6(float)
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10(inDV1a): 9(ptr) Variable Input
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12(inDV1b): 9(ptr) Variable Input
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14(inDV1c): 9(ptr) Variable Input
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18: TypeInt 32 0
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19: TypePointer Input 18(int)
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20(inU1a): 19(ptr) Variable Input
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22(inU1b): 19(ptr) Variable Input
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24: TypeVector 18(int) 2
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27: TypeFloat 32
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28: TypePointer Output 27(float)
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29(@entryPointOutput): 28(ptr) Variable Output
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30: 27(float) Constant 0
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32: TypeVector 6(float) 2
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33: TypePointer Input 32(fvec2)
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34(inDV2): 33(ptr) Variable Input
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35: TypeVector 6(float) 3
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36: TypePointer Input 35(fvec3)
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37(inDV3): 36(ptr) Variable Input
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38: TypeVector 6(float) 4
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39: TypePointer Input 38(fvec4)
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40(inDV4): 39(ptr) Variable Input
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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8(r00): 7(ptr) Variable Function
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17(r01): 7(ptr) Variable Function
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11: 6(float) Load 10(inDV1a)
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13: 6(float) Load 12(inDV1b)
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15: 6(float) Load 14(inDV1c)
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16: 6(float) ExtInst 1(GLSL.std.450) 50(Fma) 11 13 15
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Store 8(r00) 16
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21: 18(int) Load 20(inU1a)
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23: 18(int) Load 22(inU1b)
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25: 24(ivec2) CompositeConstruct 21 23
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26: 6(float) Bitcast 25
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Store 17(r01) 26
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Store 29(@entryPointOutput) 30
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Return
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FunctionEnd
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