Rationalizes the entire tracking of the linker object nodes, effecting GLSL, HLSL, and SPIR-V, to allow tracked objects to be fully edited before their type snapshot for linker objects. Should only effect things when the rest of the AST contained no reference to the symbol, because normal AST nodes were not stale. Also will only effect such objects when their types were edited.
2368 lines
208 KiB
Plaintext
2368 lines
208 KiB
Plaintext
hlsl.promotions.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:19 Function Definition: Fn_F3(vf3; (temp void)
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0:19 Function Parameters:
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0:19 'x' (in 3-component vector of float)
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0:20 Function Definition: Fn_I3(vi3; (temp void)
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0:20 Function Parameters:
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0:20 'x' (in 3-component vector of int)
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0:21 Function Definition: Fn_U3(vu3; (temp void)
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0:21 Function Parameters:
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0:21 'x' (in 3-component vector of uint)
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0:22 Function Definition: Fn_B3(vb3; (temp void)
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0:22 Function Parameters:
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0:22 'x' (in 3-component vector of bool)
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0:23 Function Definition: Fn_D3(vd3; (temp void)
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0:23 Function Parameters:
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0:23 'x' (in 3-component vector of double)
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0:26 Function Definition: Fn_R_F3I(vf3; (temp 3-component vector of float)
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0:26 Function Parameters:
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0:26 'p' (out 3-component vector of float)
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0:? Sequence
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0:26 move second child to first child (temp 3-component vector of float)
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0:26 'p' (out 3-component vector of float)
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0:26 Convert int to float (temp 3-component vector of float)
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0:26 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
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0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:26 Constant:
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0:26 0 (const uint)
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0:26 Branch: Return with expression
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0:26 Convert int to float (temp 3-component vector of float)
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0:26 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
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0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:26 Constant:
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0:26 0 (const uint)
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0:27 Function Definition: Fn_R_F3U(vf3; (temp 3-component vector of float)
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0:27 Function Parameters:
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0:27 'p' (out 3-component vector of float)
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0:? Sequence
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0:27 move second child to first child (temp 3-component vector of float)
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0:27 'p' (out 3-component vector of float)
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0:27 Convert uint to float (temp 3-component vector of float)
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0:27 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
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0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:27 Constant:
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0:27 3 (const uint)
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0:27 Branch: Return with expression
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0:27 Convert uint to float (temp 3-component vector of float)
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0:27 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
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0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:27 Constant:
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0:27 3 (const uint)
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0:28 Function Definition: Fn_R_F3B(vf3; (temp 3-component vector of float)
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0:28 Function Parameters:
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0:28 'p' (out 3-component vector of float)
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0:? Sequence
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0:28 move second child to first child (temp 3-component vector of float)
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0:28 'p' (out 3-component vector of float)
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0:28 Convert bool to float (temp 3-component vector of float)
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0:28 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
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0:28 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:28 Constant:
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0:28 1 (const uint)
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0:28 Branch: Return with expression
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0:28 Convert bool to float (temp 3-component vector of float)
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0:28 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
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0:28 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:28 Constant:
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0:28 1 (const uint)
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0:29 Function Definition: Fn_R_F3D(vf3; (temp 3-component vector of float)
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0:29 Function Parameters:
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0:29 'p' (out 3-component vector of float)
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0:? Sequence
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0:29 move second child to first child (temp 3-component vector of float)
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0:29 'p' (out 3-component vector of float)
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0:29 Convert double to float (temp 3-component vector of float)
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0:29 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
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0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:29 Constant:
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0:29 4 (const uint)
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0:29 Branch: Return with expression
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0:29 Convert double to float (temp 3-component vector of float)
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0:29 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
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0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:29 Constant:
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0:29 4 (const uint)
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0:31 Function Definition: Fn_R_I3U(vi3; (temp 3-component vector of int)
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0:31 Function Parameters:
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0:31 'p' (out 3-component vector of int)
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0:? Sequence
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0:31 move second child to first child (temp 3-component vector of int)
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0:31 'p' (out 3-component vector of int)
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0:31 Convert uint to int (temp 3-component vector of int)
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0:31 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
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0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:31 Constant:
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0:31 3 (const uint)
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0:31 Branch: Return with expression
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0:31 Convert uint to int (temp 3-component vector of int)
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0:31 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
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0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:31 Constant:
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0:31 3 (const uint)
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0:32 Function Definition: Fn_R_I3B(vi3; (temp 3-component vector of int)
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0:32 Function Parameters:
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0:32 'p' (out 3-component vector of int)
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0:? Sequence
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0:32 move second child to first child (temp 3-component vector of int)
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0:32 'p' (out 3-component vector of int)
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0:32 Convert bool to int (temp 3-component vector of int)
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0:32 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
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0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:32 Constant:
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0:32 1 (const uint)
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0:32 Branch: Return with expression
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0:32 Convert bool to int (temp 3-component vector of int)
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0:32 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
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0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:32 Constant:
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0:32 1 (const uint)
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0:33 Function Definition: Fn_R_I3F(vi3; (temp 3-component vector of int)
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0:33 Function Parameters:
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0:33 'p' (out 3-component vector of int)
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0:? Sequence
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0:33 move second child to first child (temp 3-component vector of int)
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0:33 'p' (out 3-component vector of int)
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0:33 Convert float to int (temp 3-component vector of int)
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0:33 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
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0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:33 Constant:
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0:33 2 (const uint)
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0:33 Branch: Return with expression
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0:33 Convert float to int (temp 3-component vector of int)
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0:33 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
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0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:33 Constant:
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0:33 2 (const uint)
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0:34 Function Definition: Fn_R_I3D(vi3; (temp 3-component vector of int)
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0:34 Function Parameters:
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0:34 'p' (out 3-component vector of int)
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0:? Sequence
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0:34 move second child to first child (temp 3-component vector of int)
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0:34 'p' (out 3-component vector of int)
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0:34 Convert double to int (temp 3-component vector of int)
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0:34 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
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0:34 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:34 Constant:
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0:34 4 (const uint)
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0:34 Branch: Return with expression
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0:34 Convert double to int (temp 3-component vector of int)
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0:34 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
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0:34 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:34 Constant:
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0:34 4 (const uint)
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0:36 Function Definition: Fn_R_U3I(vu3; (temp 3-component vector of uint)
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0:36 Function Parameters:
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0:36 'p' (out 3-component vector of uint)
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0:? Sequence
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0:36 move second child to first child (temp 3-component vector of uint)
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0:36 'p' (out 3-component vector of uint)
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0:36 Convert int to uint (temp 3-component vector of uint)
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0:36 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
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0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:36 Constant:
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0:36 0 (const uint)
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0:36 Branch: Return with expression
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0:36 Convert int to uint (temp 3-component vector of uint)
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0:36 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
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0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:36 Constant:
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0:36 0 (const uint)
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0:37 Function Definition: Fn_R_U3F(vu3; (temp 3-component vector of uint)
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0:37 Function Parameters:
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0:37 'p' (out 3-component vector of uint)
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0:? Sequence
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0:37 move second child to first child (temp 3-component vector of uint)
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0:37 'p' (out 3-component vector of uint)
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0:37 Convert float to uint (temp 3-component vector of uint)
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0:37 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
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0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:37 Constant:
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0:37 2 (const uint)
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0:37 Branch: Return with expression
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0:37 Convert float to uint (temp 3-component vector of uint)
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0:37 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
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0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:37 Constant:
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0:37 2 (const uint)
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0:38 Function Definition: Fn_R_U3B(vu3; (temp 3-component vector of uint)
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0:38 Function Parameters:
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0:38 'p' (out 3-component vector of uint)
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0:? Sequence
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0:38 move second child to first child (temp 3-component vector of uint)
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0:38 'p' (out 3-component vector of uint)
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0:38 Convert bool to uint (temp 3-component vector of uint)
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0:38 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
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0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:38 Constant:
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0:38 1 (const uint)
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0:38 Branch: Return with expression
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0:38 Convert bool to uint (temp 3-component vector of uint)
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0:38 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
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0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:38 Constant:
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0:38 1 (const uint)
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0:39 Function Definition: Fn_R_U3D(vu3; (temp 3-component vector of uint)
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0:39 Function Parameters:
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0:39 'p' (out 3-component vector of uint)
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0:? Sequence
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0:39 move second child to first child (temp 3-component vector of uint)
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0:39 'p' (out 3-component vector of uint)
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0:39 Convert double to uint (temp 3-component vector of uint)
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0:39 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
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0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:39 Constant:
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0:39 4 (const uint)
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0:39 Branch: Return with expression
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0:39 Convert double to uint (temp 3-component vector of uint)
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0:39 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
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0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:39 Constant:
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0:39 4 (const uint)
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0:41 Function Definition: Fn_R_B3I(vb3; (temp 3-component vector of bool)
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0:41 Function Parameters:
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0:41 'p' (out 3-component vector of bool)
|
|
0:? Sequence
|
|
0:41 move second child to first child (temp 3-component vector of bool)
|
|
0:41 'p' (out 3-component vector of bool)
|
|
0:41 Convert int to bool (temp 3-component vector of bool)
|
|
0:41 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:41 Constant:
|
|
0:41 0 (const uint)
|
|
0:41 Branch: Return with expression
|
|
0:41 Convert int to bool (temp 3-component vector of bool)
|
|
0:41 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:41 Constant:
|
|
0:41 0 (const uint)
|
|
0:42 Function Definition: Fn_R_B3U(vb3; (temp 3-component vector of bool)
|
|
0:42 Function Parameters:
|
|
0:42 'p' (out 3-component vector of bool)
|
|
0:? Sequence
|
|
0:42 move second child to first child (temp 3-component vector of bool)
|
|
0:42 'p' (out 3-component vector of bool)
|
|
0:42 Convert uint to bool (temp 3-component vector of bool)
|
|
0:42 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:42 Constant:
|
|
0:42 3 (const uint)
|
|
0:42 Branch: Return with expression
|
|
0:42 Convert uint to bool (temp 3-component vector of bool)
|
|
0:42 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:42 Constant:
|
|
0:42 3 (const uint)
|
|
0:43 Function Definition: Fn_R_B3F(vb3; (temp 3-component vector of bool)
|
|
0:43 Function Parameters:
|
|
0:43 'p' (out 3-component vector of bool)
|
|
0:? Sequence
|
|
0:43 move second child to first child (temp 3-component vector of bool)
|
|
0:43 'p' (out 3-component vector of bool)
|
|
0:43 Convert float to bool (temp 3-component vector of bool)
|
|
0:43 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:43 Constant:
|
|
0:43 2 (const uint)
|
|
0:43 Branch: Return with expression
|
|
0:43 Convert float to bool (temp 3-component vector of bool)
|
|
0:43 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:43 Constant:
|
|
0:43 2 (const uint)
|
|
0:44 Function Definition: Fn_R_B3D(vb3; (temp 3-component vector of bool)
|
|
0:44 Function Parameters:
|
|
0:44 'p' (out 3-component vector of bool)
|
|
0:? Sequence
|
|
0:44 move second child to first child (temp 3-component vector of bool)
|
|
0:44 'p' (out 3-component vector of bool)
|
|
0:44 Convert double to bool (temp 3-component vector of bool)
|
|
0:44 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
|
|
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:44 Constant:
|
|
0:44 4 (const uint)
|
|
0:44 Branch: Return with expression
|
|
0:44 Convert double to bool (temp 3-component vector of bool)
|
|
0:44 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
|
|
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:44 Constant:
|
|
0:44 4 (const uint)
|
|
0:46 Function Definition: Fn_R_D3I(vd3; (temp 3-component vector of double)
|
|
0:46 Function Parameters:
|
|
0:46 'p' (out 3-component vector of double)
|
|
0:? Sequence
|
|
0:46 move second child to first child (temp 3-component vector of double)
|
|
0:46 'p' (out 3-component vector of double)
|
|
0:46 Convert int to double (temp 3-component vector of double)
|
|
0:46 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:46 Constant:
|
|
0:46 0 (const uint)
|
|
0:46 Branch: Return with expression
|
|
0:46 Convert int to double (temp 3-component vector of double)
|
|
0:46 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:46 Constant:
|
|
0:46 0 (const uint)
|
|
0:47 Function Definition: Fn_R_D3U(vd3; (temp 3-component vector of double)
|
|
0:47 Function Parameters:
|
|
0:47 'p' (out 3-component vector of double)
|
|
0:? Sequence
|
|
0:47 move second child to first child (temp 3-component vector of double)
|
|
0:47 'p' (out 3-component vector of double)
|
|
0:47 Convert uint to double (temp 3-component vector of double)
|
|
0:47 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:47 Constant:
|
|
0:47 3 (const uint)
|
|
0:47 Branch: Return with expression
|
|
0:47 Convert uint to double (temp 3-component vector of double)
|
|
0:47 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:47 Constant:
|
|
0:47 3 (const uint)
|
|
0:48 Function Definition: Fn_R_D3B(vd3; (temp 3-component vector of double)
|
|
0:48 Function Parameters:
|
|
0:48 'p' (out 3-component vector of double)
|
|
0:? Sequence
|
|
0:48 move second child to first child (temp 3-component vector of double)
|
|
0:48 'p' (out 3-component vector of double)
|
|
0:48 Convert bool to double (temp 3-component vector of double)
|
|
0:48 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:48 Constant:
|
|
0:48 1 (const uint)
|
|
0:48 Branch: Return with expression
|
|
0:48 Convert bool to double (temp 3-component vector of double)
|
|
0:48 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:48 Constant:
|
|
0:48 1 (const uint)
|
|
0:49 Function Definition: Fn_R_D3F(vd3; (temp 3-component vector of double)
|
|
0:49 Function Parameters:
|
|
0:49 'p' (out 3-component vector of double)
|
|
0:? Sequence
|
|
0:49 move second child to first child (temp 3-component vector of double)
|
|
0:49 'p' (out 3-component vector of double)
|
|
0:49 Convert float to double (temp 3-component vector of double)
|
|
0:49 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:49 Constant:
|
|
0:49 2 (const uint)
|
|
0:49 Branch: Return with expression
|
|
0:49 Convert float to double (temp 3-component vector of double)
|
|
0:49 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:49 Constant:
|
|
0:49 2 (const uint)
|
|
0:52 Function Definition: main( (temp structure{temp 4-component vector of float Color})
|
|
0:52 Function Parameters:
|
|
0:? Sequence
|
|
0:54 Sequence
|
|
0:54 move second child to first child (temp 3-component vector of float)
|
|
0:54 'r00' (temp 3-component vector of float)
|
|
0:54 Convert int to float (temp 3-component vector of float)
|
|
0:54 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:54 Constant:
|
|
0:54 0 (const uint)
|
|
0:55 Sequence
|
|
0:55 move second child to first child (temp 3-component vector of float)
|
|
0:55 'r01' (temp 3-component vector of float)
|
|
0:55 Convert bool to float (temp 3-component vector of float)
|
|
0:55 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:55 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:55 Constant:
|
|
0:55 1 (const uint)
|
|
0:56 Sequence
|
|
0:56 move second child to first child (temp 3-component vector of float)
|
|
0:56 'r02' (temp 3-component vector of float)
|
|
0:56 Convert uint to float (temp 3-component vector of float)
|
|
0:56 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:56 Constant:
|
|
0:56 3 (const uint)
|
|
0:57 Sequence
|
|
0:57 move second child to first child (temp 3-component vector of float)
|
|
0:57 'r03' (temp 3-component vector of float)
|
|
0:57 Convert double to float (temp 3-component vector of float)
|
|
0:57 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
|
|
0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:57 Constant:
|
|
0:57 4 (const uint)
|
|
0:59 Sequence
|
|
0:59 move second child to first child (temp 3-component vector of int)
|
|
0:59 'r10' (temp 3-component vector of int)
|
|
0:59 Convert bool to int (temp 3-component vector of int)
|
|
0:59 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:59 Constant:
|
|
0:59 1 (const uint)
|
|
0:60 Sequence
|
|
0:60 move second child to first child (temp 3-component vector of int)
|
|
0:60 'r11' (temp 3-component vector of int)
|
|
0:60 Convert uint to int (temp 3-component vector of int)
|
|
0:60 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:60 Constant:
|
|
0:60 3 (const uint)
|
|
0:61 Sequence
|
|
0:61 move second child to first child (temp 3-component vector of int)
|
|
0:61 'r12' (temp 3-component vector of int)
|
|
0:61 Convert float to int (temp 3-component vector of int)
|
|
0:61 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:61 Constant:
|
|
0:61 2 (const uint)
|
|
0:62 Sequence
|
|
0:62 move second child to first child (temp 3-component vector of int)
|
|
0:62 'r13' (temp 3-component vector of int)
|
|
0:62 Convert double to int (temp 3-component vector of int)
|
|
0:62 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
|
|
0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:62 Constant:
|
|
0:62 4 (const uint)
|
|
0:64 Sequence
|
|
0:64 move second child to first child (temp 3-component vector of uint)
|
|
0:64 'r20' (temp 3-component vector of uint)
|
|
0:64 Convert bool to uint (temp 3-component vector of uint)
|
|
0:64 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:64 Constant:
|
|
0:64 1 (const uint)
|
|
0:65 Sequence
|
|
0:65 move second child to first child (temp 3-component vector of uint)
|
|
0:65 'r21' (temp 3-component vector of uint)
|
|
0:65 Convert int to uint (temp 3-component vector of uint)
|
|
0:65 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:65 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:65 Constant:
|
|
0:65 0 (const uint)
|
|
0:66 Sequence
|
|
0:66 move second child to first child (temp 3-component vector of uint)
|
|
0:66 'r22' (temp 3-component vector of uint)
|
|
0:66 Convert float to uint (temp 3-component vector of uint)
|
|
0:66 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:66 Constant:
|
|
0:66 2 (const uint)
|
|
0:67 Sequence
|
|
0:67 move second child to first child (temp 3-component vector of uint)
|
|
0:67 'r23' (temp 3-component vector of uint)
|
|
0:67 Convert double to uint (temp 3-component vector of uint)
|
|
0:67 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
|
|
0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:67 Constant:
|
|
0:67 4 (const uint)
|
|
0:69 Sequence
|
|
0:69 move second child to first child (temp 3-component vector of bool)
|
|
0:69 'r30' (temp 3-component vector of bool)
|
|
0:69 Convert int to bool (temp 3-component vector of bool)
|
|
0:69 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:69 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:69 Constant:
|
|
0:69 0 (const uint)
|
|
0:70 Sequence
|
|
0:70 move second child to first child (temp 3-component vector of bool)
|
|
0:70 'r31' (temp 3-component vector of bool)
|
|
0:70 Convert uint to bool (temp 3-component vector of bool)
|
|
0:70 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:70 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:70 Constant:
|
|
0:70 3 (const uint)
|
|
0:71 Sequence
|
|
0:71 move second child to first child (temp 3-component vector of bool)
|
|
0:71 'r32' (temp 3-component vector of bool)
|
|
0:71 Convert float to bool (temp 3-component vector of bool)
|
|
0:71 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:71 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:71 Constant:
|
|
0:71 2 (const uint)
|
|
0:72 Sequence
|
|
0:72 move second child to first child (temp 3-component vector of bool)
|
|
0:72 'r33' (temp 3-component vector of bool)
|
|
0:72 Convert double to bool (temp 3-component vector of bool)
|
|
0:72 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
|
|
0:72 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:72 Constant:
|
|
0:72 4 (const uint)
|
|
0:74 Sequence
|
|
0:74 move second child to first child (temp 3-component vector of double)
|
|
0:74 'r40' (temp 3-component vector of double)
|
|
0:74 Convert int to double (temp 3-component vector of double)
|
|
0:74 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:74 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:74 Constant:
|
|
0:74 0 (const uint)
|
|
0:75 Sequence
|
|
0:75 move second child to first child (temp 3-component vector of double)
|
|
0:75 'r41' (temp 3-component vector of double)
|
|
0:75 Convert uint to double (temp 3-component vector of double)
|
|
0:75 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:75 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:75 Constant:
|
|
0:75 3 (const uint)
|
|
0:76 Sequence
|
|
0:76 move second child to first child (temp 3-component vector of double)
|
|
0:76 'r42' (temp 3-component vector of double)
|
|
0:76 Convert float to double (temp 3-component vector of double)
|
|
0:76 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:76 Constant:
|
|
0:76 2 (const uint)
|
|
0:77 Sequence
|
|
0:77 move second child to first child (temp 3-component vector of double)
|
|
0:77 'r43' (temp 3-component vector of double)
|
|
0:77 Convert bool to double (temp 3-component vector of double)
|
|
0:77 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:77 Constant:
|
|
0:77 1 (const uint)
|
|
0:80 multiply second child into first child (temp 3-component vector of float)
|
|
0:80 'r00' (temp 3-component vector of float)
|
|
0:80 Convert int to float (temp 3-component vector of float)
|
|
0:80 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:80 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:80 Constant:
|
|
0:80 0 (const uint)
|
|
0:81 multiply second child into first child (temp 3-component vector of float)
|
|
0:81 'r01' (temp 3-component vector of float)
|
|
0:81 Convert bool to float (temp 3-component vector of float)
|
|
0:81 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:81 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:81 Constant:
|
|
0:81 1 (const uint)
|
|
0:82 multiply second child into first child (temp 3-component vector of float)
|
|
0:82 'r02' (temp 3-component vector of float)
|
|
0:82 Convert uint to float (temp 3-component vector of float)
|
|
0:82 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:82 Constant:
|
|
0:82 3 (const uint)
|
|
0:83 multiply second child into first child (temp 3-component vector of float)
|
|
0:83 'r03' (temp 3-component vector of float)
|
|
0:83 Convert double to float (temp 3-component vector of float)
|
|
0:83 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
|
|
0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:83 Constant:
|
|
0:83 4 (const uint)
|
|
0:85 multiply second child into first child (temp 3-component vector of int)
|
|
0:85 'r10' (temp 3-component vector of int)
|
|
0:85 Convert bool to int (temp 3-component vector of int)
|
|
0:85 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:85 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:85 Constant:
|
|
0:85 1 (const uint)
|
|
0:86 multiply second child into first child (temp 3-component vector of int)
|
|
0:86 'r11' (temp 3-component vector of int)
|
|
0:86 Convert uint to int (temp 3-component vector of int)
|
|
0:86 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:86 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:86 Constant:
|
|
0:86 3 (const uint)
|
|
0:87 multiply second child into first child (temp 3-component vector of int)
|
|
0:87 'r12' (temp 3-component vector of int)
|
|
0:87 Convert float to int (temp 3-component vector of int)
|
|
0:87 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:87 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:87 Constant:
|
|
0:87 2 (const uint)
|
|
0:88 multiply second child into first child (temp 3-component vector of int)
|
|
0:88 'r13' (temp 3-component vector of int)
|
|
0:88 Convert double to int (temp 3-component vector of int)
|
|
0:88 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
|
|
0:88 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:88 Constant:
|
|
0:88 4 (const uint)
|
|
0:90 multiply second child into first child (temp 3-component vector of uint)
|
|
0:90 'r20' (temp 3-component vector of uint)
|
|
0:90 Convert bool to uint (temp 3-component vector of uint)
|
|
0:90 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:90 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:90 Constant:
|
|
0:90 1 (const uint)
|
|
0:91 multiply second child into first child (temp 3-component vector of uint)
|
|
0:91 'r21' (temp 3-component vector of uint)
|
|
0:91 Convert int to uint (temp 3-component vector of uint)
|
|
0:91 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:91 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:91 Constant:
|
|
0:91 0 (const uint)
|
|
0:92 multiply second child into first child (temp 3-component vector of uint)
|
|
0:92 'r22' (temp 3-component vector of uint)
|
|
0:92 Convert float to uint (temp 3-component vector of uint)
|
|
0:92 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:92 Constant:
|
|
0:92 2 (const uint)
|
|
0:93 multiply second child into first child (temp 3-component vector of uint)
|
|
0:93 'r23' (temp 3-component vector of uint)
|
|
0:93 Convert double to uint (temp 3-component vector of uint)
|
|
0:93 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
|
|
0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:93 Constant:
|
|
0:93 4 (const uint)
|
|
0:97 multiply second child into first child (temp 3-component vector of double)
|
|
0:97 'r40' (temp 3-component vector of double)
|
|
0:97 Convert int to double (temp 3-component vector of double)
|
|
0:97 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:97 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:97 Constant:
|
|
0:97 0 (const uint)
|
|
0:98 multiply second child into first child (temp 3-component vector of double)
|
|
0:98 'r41' (temp 3-component vector of double)
|
|
0:98 Convert uint to double (temp 3-component vector of double)
|
|
0:98 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:98 Constant:
|
|
0:98 3 (const uint)
|
|
0:99 multiply second child into first child (temp 3-component vector of double)
|
|
0:99 'r42' (temp 3-component vector of double)
|
|
0:99 Convert float to double (temp 3-component vector of double)
|
|
0:99 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:99 Constant:
|
|
0:99 2 (const uint)
|
|
0:100 multiply second child into first child (temp 3-component vector of double)
|
|
0:100 'r43' (temp 3-component vector of double)
|
|
0:100 Convert bool to double (temp 3-component vector of double)
|
|
0:100 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:100 Constant:
|
|
0:100 1 (const uint)
|
|
0:103 vector scale second child into first child (temp 3-component vector of float)
|
|
0:103 'r00' (temp 3-component vector of float)
|
|
0:103 Convert int to float (temp float)
|
|
0:103 is: direct index for structure (layout(offset=88 ) uniform int)
|
|
0:103 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:103 Constant:
|
|
0:103 5 (const uint)
|
|
0:104 vector scale second child into first child (temp 3-component vector of float)
|
|
0:104 'r01' (temp 3-component vector of float)
|
|
0:104 Convert bool to float (temp float)
|
|
0:104 bs: direct index for structure (layout(offset=92 ) uniform bool)
|
|
0:104 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:104 Constant:
|
|
0:104 6 (const uint)
|
|
0:105 vector scale second child into first child (temp 3-component vector of float)
|
|
0:105 'r02' (temp 3-component vector of float)
|
|
0:105 Convert uint to float (temp float)
|
|
0:105 us: direct index for structure (layout(offset=100 ) uniform uint)
|
|
0:105 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:105 Constant:
|
|
0:105 8 (const uint)
|
|
0:106 vector scale second child into first child (temp 3-component vector of float)
|
|
0:106 'r03' (temp 3-component vector of float)
|
|
0:106 Convert double to float (temp float)
|
|
0:106 ds: direct index for structure (layout(offset=104 ) uniform double)
|
|
0:106 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:106 Constant:
|
|
0:106 9 (const uint)
|
|
0:108 vector scale second child into first child (temp 3-component vector of int)
|
|
0:108 'r10' (temp 3-component vector of int)
|
|
0:108 Convert bool to int (temp int)
|
|
0:108 bs: direct index for structure (layout(offset=92 ) uniform bool)
|
|
0:108 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:108 Constant:
|
|
0:108 6 (const uint)
|
|
0:109 vector scale second child into first child (temp 3-component vector of int)
|
|
0:109 'r11' (temp 3-component vector of int)
|
|
0:109 Convert uint to int (temp int)
|
|
0:109 us: direct index for structure (layout(offset=100 ) uniform uint)
|
|
0:109 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:109 Constant:
|
|
0:109 8 (const uint)
|
|
0:110 vector scale second child into first child (temp 3-component vector of int)
|
|
0:110 'r12' (temp 3-component vector of int)
|
|
0:110 Convert float to int (temp int)
|
|
0:110 fs: direct index for structure (layout(offset=96 ) uniform float)
|
|
0:110 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:110 Constant:
|
|
0:110 7 (const uint)
|
|
0:111 vector scale second child into first child (temp 3-component vector of int)
|
|
0:111 'r13' (temp 3-component vector of int)
|
|
0:111 Convert double to int (temp int)
|
|
0:111 ds: direct index for structure (layout(offset=104 ) uniform double)
|
|
0:111 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:111 Constant:
|
|
0:111 9 (const uint)
|
|
0:113 vector scale second child into first child (temp 3-component vector of uint)
|
|
0:113 'r20' (temp 3-component vector of uint)
|
|
0:113 Convert bool to uint (temp uint)
|
|
0:113 bs: direct index for structure (layout(offset=92 ) uniform bool)
|
|
0:113 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:113 Constant:
|
|
0:113 6 (const uint)
|
|
0:114 vector scale second child into first child (temp 3-component vector of uint)
|
|
0:114 'r21' (temp 3-component vector of uint)
|
|
0:114 Convert int to uint (temp uint)
|
|
0:114 is: direct index for structure (layout(offset=88 ) uniform int)
|
|
0:114 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:114 Constant:
|
|
0:114 5 (const uint)
|
|
0:115 vector scale second child into first child (temp 3-component vector of uint)
|
|
0:115 'r22' (temp 3-component vector of uint)
|
|
0:115 Convert float to uint (temp uint)
|
|
0:115 fs: direct index for structure (layout(offset=96 ) uniform float)
|
|
0:115 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:115 Constant:
|
|
0:115 7 (const uint)
|
|
0:116 vector scale second child into first child (temp 3-component vector of uint)
|
|
0:116 'r23' (temp 3-component vector of uint)
|
|
0:116 Convert double to uint (temp uint)
|
|
0:116 ds: direct index for structure (layout(offset=104 ) uniform double)
|
|
0:116 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:116 Constant:
|
|
0:116 9 (const uint)
|
|
0:120 vector scale second child into first child (temp 3-component vector of double)
|
|
0:120 'r40' (temp 3-component vector of double)
|
|
0:120 Convert int to double (temp double)
|
|
0:120 is: direct index for structure (layout(offset=88 ) uniform int)
|
|
0:120 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:120 Constant:
|
|
0:120 5 (const uint)
|
|
0:121 vector scale second child into first child (temp 3-component vector of double)
|
|
0:121 'r41' (temp 3-component vector of double)
|
|
0:121 Convert uint to double (temp double)
|
|
0:121 us: direct index for structure (layout(offset=100 ) uniform uint)
|
|
0:121 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:121 Constant:
|
|
0:121 8 (const uint)
|
|
0:122 vector scale second child into first child (temp 3-component vector of double)
|
|
0:122 'r42' (temp 3-component vector of double)
|
|
0:122 Convert float to double (temp double)
|
|
0:122 fs: direct index for structure (layout(offset=96 ) uniform float)
|
|
0:122 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:122 Constant:
|
|
0:122 7 (const uint)
|
|
0:123 vector scale second child into first child (temp 3-component vector of double)
|
|
0:123 'r43' (temp 3-component vector of double)
|
|
0:123 Convert bool to double (temp double)
|
|
0:123 bs: direct index for structure (layout(offset=92 ) uniform bool)
|
|
0:123 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:123 Constant:
|
|
0:123 6 (const uint)
|
|
0:193 Sequence
|
|
0:193 move second child to first child (temp int)
|
|
0:193 'c1' (temp int)
|
|
0:193 Constant:
|
|
0:193 3 (const int)
|
|
0:194 Sequence
|
|
0:194 move second child to first child (temp int)
|
|
0:194 'c2' (temp int)
|
|
0:194 Constant:
|
|
0:194 3 (const int)
|
|
0:196 Sequence
|
|
0:196 move second child to first child (temp 4-component vector of float)
|
|
0:196 'outval' (temp 4-component vector of float)
|
|
0:? Construct vec4 (temp 4-component vector of float)
|
|
0:196 Constant:
|
|
0:196 3.600000
|
|
0:196 Constant:
|
|
0:196 3.600000
|
|
0:196 Convert int to float (temp float)
|
|
0:196 'c1' (temp int)
|
|
0:196 Convert int to float (temp float)
|
|
0:196 'c2' (temp int)
|
|
0:199 move second child to first child (temp 4-component vector of float)
|
|
0:199 Color: direct index for structure (temp 4-component vector of float)
|
|
0:199 'psout' (temp structure{temp 4-component vector of float Color})
|
|
0:199 Constant:
|
|
0:199 0 (const int)
|
|
0:199 'outval' (temp 4-component vector of float)
|
|
0:200 Sequence
|
|
0:200 Sequence
|
|
0:200 move second child to first child (temp 4-component vector of float)
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
0:200 Color: direct index for structure (temp 4-component vector of float)
|
|
0:200 'psout' (temp structure{temp 4-component vector of float Color})
|
|
0:200 Constant:
|
|
0:200 0 (const int)
|
|
0:200 Branch: Return
|
|
0:? Linker Objects
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 450
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:19 Function Definition: Fn_F3(vf3; (temp void)
|
|
0:19 Function Parameters:
|
|
0:19 'x' (in 3-component vector of float)
|
|
0:20 Function Definition: Fn_I3(vi3; (temp void)
|
|
0:20 Function Parameters:
|
|
0:20 'x' (in 3-component vector of int)
|
|
0:21 Function Definition: Fn_U3(vu3; (temp void)
|
|
0:21 Function Parameters:
|
|
0:21 'x' (in 3-component vector of uint)
|
|
0:22 Function Definition: Fn_B3(vb3; (temp void)
|
|
0:22 Function Parameters:
|
|
0:22 'x' (in 3-component vector of bool)
|
|
0:23 Function Definition: Fn_D3(vd3; (temp void)
|
|
0:23 Function Parameters:
|
|
0:23 'x' (in 3-component vector of double)
|
|
0:26 Function Definition: Fn_R_F3I(vf3; (temp 3-component vector of float)
|
|
0:26 Function Parameters:
|
|
0:26 'p' (out 3-component vector of float)
|
|
0:? Sequence
|
|
0:26 move second child to first child (temp 3-component vector of float)
|
|
0:26 'p' (out 3-component vector of float)
|
|
0:26 Convert int to float (temp 3-component vector of float)
|
|
0:26 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:26 Constant:
|
|
0:26 0 (const uint)
|
|
0:26 Branch: Return with expression
|
|
0:26 Convert int to float (temp 3-component vector of float)
|
|
0:26 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:26 Constant:
|
|
0:26 0 (const uint)
|
|
0:27 Function Definition: Fn_R_F3U(vf3; (temp 3-component vector of float)
|
|
0:27 Function Parameters:
|
|
0:27 'p' (out 3-component vector of float)
|
|
0:? Sequence
|
|
0:27 move second child to first child (temp 3-component vector of float)
|
|
0:27 'p' (out 3-component vector of float)
|
|
0:27 Convert uint to float (temp 3-component vector of float)
|
|
0:27 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:27 Constant:
|
|
0:27 3 (const uint)
|
|
0:27 Branch: Return with expression
|
|
0:27 Convert uint to float (temp 3-component vector of float)
|
|
0:27 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:27 Constant:
|
|
0:27 3 (const uint)
|
|
0:28 Function Definition: Fn_R_F3B(vf3; (temp 3-component vector of float)
|
|
0:28 Function Parameters:
|
|
0:28 'p' (out 3-component vector of float)
|
|
0:? Sequence
|
|
0:28 move second child to first child (temp 3-component vector of float)
|
|
0:28 'p' (out 3-component vector of float)
|
|
0:28 Convert bool to float (temp 3-component vector of float)
|
|
0:28 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:28 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:28 Constant:
|
|
0:28 1 (const uint)
|
|
0:28 Branch: Return with expression
|
|
0:28 Convert bool to float (temp 3-component vector of float)
|
|
0:28 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:28 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:28 Constant:
|
|
0:28 1 (const uint)
|
|
0:29 Function Definition: Fn_R_F3D(vf3; (temp 3-component vector of float)
|
|
0:29 Function Parameters:
|
|
0:29 'p' (out 3-component vector of float)
|
|
0:? Sequence
|
|
0:29 move second child to first child (temp 3-component vector of float)
|
|
0:29 'p' (out 3-component vector of float)
|
|
0:29 Convert double to float (temp 3-component vector of float)
|
|
0:29 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
|
|
0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:29 Constant:
|
|
0:29 4 (const uint)
|
|
0:29 Branch: Return with expression
|
|
0:29 Convert double to float (temp 3-component vector of float)
|
|
0:29 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
|
|
0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:29 Constant:
|
|
0:29 4 (const uint)
|
|
0:31 Function Definition: Fn_R_I3U(vi3; (temp 3-component vector of int)
|
|
0:31 Function Parameters:
|
|
0:31 'p' (out 3-component vector of int)
|
|
0:? Sequence
|
|
0:31 move second child to first child (temp 3-component vector of int)
|
|
0:31 'p' (out 3-component vector of int)
|
|
0:31 Convert uint to int (temp 3-component vector of int)
|
|
0:31 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
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0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:31 Constant:
|
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0:31 3 (const uint)
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0:31 Branch: Return with expression
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0:31 Convert uint to int (temp 3-component vector of int)
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0:31 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
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|
0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:31 Constant:
|
|
0:31 3 (const uint)
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0:32 Function Definition: Fn_R_I3B(vi3; (temp 3-component vector of int)
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0:32 Function Parameters:
|
|
0:32 'p' (out 3-component vector of int)
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|
0:? Sequence
|
|
0:32 move second child to first child (temp 3-component vector of int)
|
|
0:32 'p' (out 3-component vector of int)
|
|
0:32 Convert bool to int (temp 3-component vector of int)
|
|
0:32 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
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|
0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
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0:32 Constant:
|
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0:32 1 (const uint)
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0:32 Branch: Return with expression
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|
0:32 Convert bool to int (temp 3-component vector of int)
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|
0:32 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
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0:32 Constant:
|
|
0:32 1 (const uint)
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0:33 Function Definition: Fn_R_I3F(vi3; (temp 3-component vector of int)
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|
0:33 Function Parameters:
|
|
0:33 'p' (out 3-component vector of int)
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|
0:? Sequence
|
|
0:33 move second child to first child (temp 3-component vector of int)
|
|
0:33 'p' (out 3-component vector of int)
|
|
0:33 Convert float to int (temp 3-component vector of int)
|
|
0:33 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
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0:33 Constant:
|
|
0:33 2 (const uint)
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|
0:33 Branch: Return with expression
|
|
0:33 Convert float to int (temp 3-component vector of int)
|
|
0:33 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
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0:33 Constant:
|
|
0:33 2 (const uint)
|
|
0:34 Function Definition: Fn_R_I3D(vi3; (temp 3-component vector of int)
|
|
0:34 Function Parameters:
|
|
0:34 'p' (out 3-component vector of int)
|
|
0:? Sequence
|
|
0:34 move second child to first child (temp 3-component vector of int)
|
|
0:34 'p' (out 3-component vector of int)
|
|
0:34 Convert double to int (temp 3-component vector of int)
|
|
0:34 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
|
|
0:34 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:34 Constant:
|
|
0:34 4 (const uint)
|
|
0:34 Branch: Return with expression
|
|
0:34 Convert double to int (temp 3-component vector of int)
|
|
0:34 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
|
|
0:34 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:34 Constant:
|
|
0:34 4 (const uint)
|
|
0:36 Function Definition: Fn_R_U3I(vu3; (temp 3-component vector of uint)
|
|
0:36 Function Parameters:
|
|
0:36 'p' (out 3-component vector of uint)
|
|
0:? Sequence
|
|
0:36 move second child to first child (temp 3-component vector of uint)
|
|
0:36 'p' (out 3-component vector of uint)
|
|
0:36 Convert int to uint (temp 3-component vector of uint)
|
|
0:36 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:36 Constant:
|
|
0:36 0 (const uint)
|
|
0:36 Branch: Return with expression
|
|
0:36 Convert int to uint (temp 3-component vector of uint)
|
|
0:36 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:36 Constant:
|
|
0:36 0 (const uint)
|
|
0:37 Function Definition: Fn_R_U3F(vu3; (temp 3-component vector of uint)
|
|
0:37 Function Parameters:
|
|
0:37 'p' (out 3-component vector of uint)
|
|
0:? Sequence
|
|
0:37 move second child to first child (temp 3-component vector of uint)
|
|
0:37 'p' (out 3-component vector of uint)
|
|
0:37 Convert float to uint (temp 3-component vector of uint)
|
|
0:37 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:37 Constant:
|
|
0:37 2 (const uint)
|
|
0:37 Branch: Return with expression
|
|
0:37 Convert float to uint (temp 3-component vector of uint)
|
|
0:37 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:37 Constant:
|
|
0:37 2 (const uint)
|
|
0:38 Function Definition: Fn_R_U3B(vu3; (temp 3-component vector of uint)
|
|
0:38 Function Parameters:
|
|
0:38 'p' (out 3-component vector of uint)
|
|
0:? Sequence
|
|
0:38 move second child to first child (temp 3-component vector of uint)
|
|
0:38 'p' (out 3-component vector of uint)
|
|
0:38 Convert bool to uint (temp 3-component vector of uint)
|
|
0:38 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:38 Constant:
|
|
0:38 1 (const uint)
|
|
0:38 Branch: Return with expression
|
|
0:38 Convert bool to uint (temp 3-component vector of uint)
|
|
0:38 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:38 Constant:
|
|
0:38 1 (const uint)
|
|
0:39 Function Definition: Fn_R_U3D(vu3; (temp 3-component vector of uint)
|
|
0:39 Function Parameters:
|
|
0:39 'p' (out 3-component vector of uint)
|
|
0:? Sequence
|
|
0:39 move second child to first child (temp 3-component vector of uint)
|
|
0:39 'p' (out 3-component vector of uint)
|
|
0:39 Convert double to uint (temp 3-component vector of uint)
|
|
0:39 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
|
|
0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:39 Constant:
|
|
0:39 4 (const uint)
|
|
0:39 Branch: Return with expression
|
|
0:39 Convert double to uint (temp 3-component vector of uint)
|
|
0:39 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
|
|
0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:39 Constant:
|
|
0:39 4 (const uint)
|
|
0:41 Function Definition: Fn_R_B3I(vb3; (temp 3-component vector of bool)
|
|
0:41 Function Parameters:
|
|
0:41 'p' (out 3-component vector of bool)
|
|
0:? Sequence
|
|
0:41 move second child to first child (temp 3-component vector of bool)
|
|
0:41 'p' (out 3-component vector of bool)
|
|
0:41 Convert int to bool (temp 3-component vector of bool)
|
|
0:41 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:41 Constant:
|
|
0:41 0 (const uint)
|
|
0:41 Branch: Return with expression
|
|
0:41 Convert int to bool (temp 3-component vector of bool)
|
|
0:41 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:41 Constant:
|
|
0:41 0 (const uint)
|
|
0:42 Function Definition: Fn_R_B3U(vb3; (temp 3-component vector of bool)
|
|
0:42 Function Parameters:
|
|
0:42 'p' (out 3-component vector of bool)
|
|
0:? Sequence
|
|
0:42 move second child to first child (temp 3-component vector of bool)
|
|
0:42 'p' (out 3-component vector of bool)
|
|
0:42 Convert uint to bool (temp 3-component vector of bool)
|
|
0:42 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:42 Constant:
|
|
0:42 3 (const uint)
|
|
0:42 Branch: Return with expression
|
|
0:42 Convert uint to bool (temp 3-component vector of bool)
|
|
0:42 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:42 Constant:
|
|
0:42 3 (const uint)
|
|
0:43 Function Definition: Fn_R_B3F(vb3; (temp 3-component vector of bool)
|
|
0:43 Function Parameters:
|
|
0:43 'p' (out 3-component vector of bool)
|
|
0:? Sequence
|
|
0:43 move second child to first child (temp 3-component vector of bool)
|
|
0:43 'p' (out 3-component vector of bool)
|
|
0:43 Convert float to bool (temp 3-component vector of bool)
|
|
0:43 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:43 Constant:
|
|
0:43 2 (const uint)
|
|
0:43 Branch: Return with expression
|
|
0:43 Convert float to bool (temp 3-component vector of bool)
|
|
0:43 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:43 Constant:
|
|
0:43 2 (const uint)
|
|
0:44 Function Definition: Fn_R_B3D(vb3; (temp 3-component vector of bool)
|
|
0:44 Function Parameters:
|
|
0:44 'p' (out 3-component vector of bool)
|
|
0:? Sequence
|
|
0:44 move second child to first child (temp 3-component vector of bool)
|
|
0:44 'p' (out 3-component vector of bool)
|
|
0:44 Convert double to bool (temp 3-component vector of bool)
|
|
0:44 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
|
|
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:44 Constant:
|
|
0:44 4 (const uint)
|
|
0:44 Branch: Return with expression
|
|
0:44 Convert double to bool (temp 3-component vector of bool)
|
|
0:44 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
|
|
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:44 Constant:
|
|
0:44 4 (const uint)
|
|
0:46 Function Definition: Fn_R_D3I(vd3; (temp 3-component vector of double)
|
|
0:46 Function Parameters:
|
|
0:46 'p' (out 3-component vector of double)
|
|
0:? Sequence
|
|
0:46 move second child to first child (temp 3-component vector of double)
|
|
0:46 'p' (out 3-component vector of double)
|
|
0:46 Convert int to double (temp 3-component vector of double)
|
|
0:46 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:46 Constant:
|
|
0:46 0 (const uint)
|
|
0:46 Branch: Return with expression
|
|
0:46 Convert int to double (temp 3-component vector of double)
|
|
0:46 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:46 Constant:
|
|
0:46 0 (const uint)
|
|
0:47 Function Definition: Fn_R_D3U(vd3; (temp 3-component vector of double)
|
|
0:47 Function Parameters:
|
|
0:47 'p' (out 3-component vector of double)
|
|
0:? Sequence
|
|
0:47 move second child to first child (temp 3-component vector of double)
|
|
0:47 'p' (out 3-component vector of double)
|
|
0:47 Convert uint to double (temp 3-component vector of double)
|
|
0:47 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:47 Constant:
|
|
0:47 3 (const uint)
|
|
0:47 Branch: Return with expression
|
|
0:47 Convert uint to double (temp 3-component vector of double)
|
|
0:47 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:47 Constant:
|
|
0:47 3 (const uint)
|
|
0:48 Function Definition: Fn_R_D3B(vd3; (temp 3-component vector of double)
|
|
0:48 Function Parameters:
|
|
0:48 'p' (out 3-component vector of double)
|
|
0:? Sequence
|
|
0:48 move second child to first child (temp 3-component vector of double)
|
|
0:48 'p' (out 3-component vector of double)
|
|
0:48 Convert bool to double (temp 3-component vector of double)
|
|
0:48 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:48 Constant:
|
|
0:48 1 (const uint)
|
|
0:48 Branch: Return with expression
|
|
0:48 Convert bool to double (temp 3-component vector of double)
|
|
0:48 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:48 Constant:
|
|
0:48 1 (const uint)
|
|
0:49 Function Definition: Fn_R_D3F(vd3; (temp 3-component vector of double)
|
|
0:49 Function Parameters:
|
|
0:49 'p' (out 3-component vector of double)
|
|
0:? Sequence
|
|
0:49 move second child to first child (temp 3-component vector of double)
|
|
0:49 'p' (out 3-component vector of double)
|
|
0:49 Convert float to double (temp 3-component vector of double)
|
|
0:49 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:49 Constant:
|
|
0:49 2 (const uint)
|
|
0:49 Branch: Return with expression
|
|
0:49 Convert float to double (temp 3-component vector of double)
|
|
0:49 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:49 Constant:
|
|
0:49 2 (const uint)
|
|
0:52 Function Definition: main( (temp structure{temp 4-component vector of float Color})
|
|
0:52 Function Parameters:
|
|
0:? Sequence
|
|
0:54 Sequence
|
|
0:54 move second child to first child (temp 3-component vector of float)
|
|
0:54 'r00' (temp 3-component vector of float)
|
|
0:54 Convert int to float (temp 3-component vector of float)
|
|
0:54 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:54 Constant:
|
|
0:54 0 (const uint)
|
|
0:55 Sequence
|
|
0:55 move second child to first child (temp 3-component vector of float)
|
|
0:55 'r01' (temp 3-component vector of float)
|
|
0:55 Convert bool to float (temp 3-component vector of float)
|
|
0:55 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:55 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:55 Constant:
|
|
0:55 1 (const uint)
|
|
0:56 Sequence
|
|
0:56 move second child to first child (temp 3-component vector of float)
|
|
0:56 'r02' (temp 3-component vector of float)
|
|
0:56 Convert uint to float (temp 3-component vector of float)
|
|
0:56 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:56 Constant:
|
|
0:56 3 (const uint)
|
|
0:57 Sequence
|
|
0:57 move second child to first child (temp 3-component vector of float)
|
|
0:57 'r03' (temp 3-component vector of float)
|
|
0:57 Convert double to float (temp 3-component vector of float)
|
|
0:57 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
|
|
0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:57 Constant:
|
|
0:57 4 (const uint)
|
|
0:59 Sequence
|
|
0:59 move second child to first child (temp 3-component vector of int)
|
|
0:59 'r10' (temp 3-component vector of int)
|
|
0:59 Convert bool to int (temp 3-component vector of int)
|
|
0:59 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:59 Constant:
|
|
0:59 1 (const uint)
|
|
0:60 Sequence
|
|
0:60 move second child to first child (temp 3-component vector of int)
|
|
0:60 'r11' (temp 3-component vector of int)
|
|
0:60 Convert uint to int (temp 3-component vector of int)
|
|
0:60 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:60 Constant:
|
|
0:60 3 (const uint)
|
|
0:61 Sequence
|
|
0:61 move second child to first child (temp 3-component vector of int)
|
|
0:61 'r12' (temp 3-component vector of int)
|
|
0:61 Convert float to int (temp 3-component vector of int)
|
|
0:61 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:61 Constant:
|
|
0:61 2 (const uint)
|
|
0:62 Sequence
|
|
0:62 move second child to first child (temp 3-component vector of int)
|
|
0:62 'r13' (temp 3-component vector of int)
|
|
0:62 Convert double to int (temp 3-component vector of int)
|
|
0:62 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
|
|
0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:62 Constant:
|
|
0:62 4 (const uint)
|
|
0:64 Sequence
|
|
0:64 move second child to first child (temp 3-component vector of uint)
|
|
0:64 'r20' (temp 3-component vector of uint)
|
|
0:64 Convert bool to uint (temp 3-component vector of uint)
|
|
0:64 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:64 Constant:
|
|
0:64 1 (const uint)
|
|
0:65 Sequence
|
|
0:65 move second child to first child (temp 3-component vector of uint)
|
|
0:65 'r21' (temp 3-component vector of uint)
|
|
0:65 Convert int to uint (temp 3-component vector of uint)
|
|
0:65 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:65 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:65 Constant:
|
|
0:65 0 (const uint)
|
|
0:66 Sequence
|
|
0:66 move second child to first child (temp 3-component vector of uint)
|
|
0:66 'r22' (temp 3-component vector of uint)
|
|
0:66 Convert float to uint (temp 3-component vector of uint)
|
|
0:66 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:66 Constant:
|
|
0:66 2 (const uint)
|
|
0:67 Sequence
|
|
0:67 move second child to first child (temp 3-component vector of uint)
|
|
0:67 'r23' (temp 3-component vector of uint)
|
|
0:67 Convert double to uint (temp 3-component vector of uint)
|
|
0:67 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
|
|
0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:67 Constant:
|
|
0:67 4 (const uint)
|
|
0:69 Sequence
|
|
0:69 move second child to first child (temp 3-component vector of bool)
|
|
0:69 'r30' (temp 3-component vector of bool)
|
|
0:69 Convert int to bool (temp 3-component vector of bool)
|
|
0:69 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:69 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:69 Constant:
|
|
0:69 0 (const uint)
|
|
0:70 Sequence
|
|
0:70 move second child to first child (temp 3-component vector of bool)
|
|
0:70 'r31' (temp 3-component vector of bool)
|
|
0:70 Convert uint to bool (temp 3-component vector of bool)
|
|
0:70 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:70 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:70 Constant:
|
|
0:70 3 (const uint)
|
|
0:71 Sequence
|
|
0:71 move second child to first child (temp 3-component vector of bool)
|
|
0:71 'r32' (temp 3-component vector of bool)
|
|
0:71 Convert float to bool (temp 3-component vector of bool)
|
|
0:71 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:71 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:71 Constant:
|
|
0:71 2 (const uint)
|
|
0:72 Sequence
|
|
0:72 move second child to first child (temp 3-component vector of bool)
|
|
0:72 'r33' (temp 3-component vector of bool)
|
|
0:72 Convert double to bool (temp 3-component vector of bool)
|
|
0:72 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
|
|
0:72 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:72 Constant:
|
|
0:72 4 (const uint)
|
|
0:74 Sequence
|
|
0:74 move second child to first child (temp 3-component vector of double)
|
|
0:74 'r40' (temp 3-component vector of double)
|
|
0:74 Convert int to double (temp 3-component vector of double)
|
|
0:74 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:74 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:74 Constant:
|
|
0:74 0 (const uint)
|
|
0:75 Sequence
|
|
0:75 move second child to first child (temp 3-component vector of double)
|
|
0:75 'r41' (temp 3-component vector of double)
|
|
0:75 Convert uint to double (temp 3-component vector of double)
|
|
0:75 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:75 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:75 Constant:
|
|
0:75 3 (const uint)
|
|
0:76 Sequence
|
|
0:76 move second child to first child (temp 3-component vector of double)
|
|
0:76 'r42' (temp 3-component vector of double)
|
|
0:76 Convert float to double (temp 3-component vector of double)
|
|
0:76 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:76 Constant:
|
|
0:76 2 (const uint)
|
|
0:77 Sequence
|
|
0:77 move second child to first child (temp 3-component vector of double)
|
|
0:77 'r43' (temp 3-component vector of double)
|
|
0:77 Convert bool to double (temp 3-component vector of double)
|
|
0:77 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:77 Constant:
|
|
0:77 1 (const uint)
|
|
0:80 multiply second child into first child (temp 3-component vector of float)
|
|
0:80 'r00' (temp 3-component vector of float)
|
|
0:80 Convert int to float (temp 3-component vector of float)
|
|
0:80 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:80 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:80 Constant:
|
|
0:80 0 (const uint)
|
|
0:81 multiply second child into first child (temp 3-component vector of float)
|
|
0:81 'r01' (temp 3-component vector of float)
|
|
0:81 Convert bool to float (temp 3-component vector of float)
|
|
0:81 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:81 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:81 Constant:
|
|
0:81 1 (const uint)
|
|
0:82 multiply second child into first child (temp 3-component vector of float)
|
|
0:82 'r02' (temp 3-component vector of float)
|
|
0:82 Convert uint to float (temp 3-component vector of float)
|
|
0:82 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:82 Constant:
|
|
0:82 3 (const uint)
|
|
0:83 multiply second child into first child (temp 3-component vector of float)
|
|
0:83 'r03' (temp 3-component vector of float)
|
|
0:83 Convert double to float (temp 3-component vector of float)
|
|
0:83 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
|
|
0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:83 Constant:
|
|
0:83 4 (const uint)
|
|
0:85 multiply second child into first child (temp 3-component vector of int)
|
|
0:85 'r10' (temp 3-component vector of int)
|
|
0:85 Convert bool to int (temp 3-component vector of int)
|
|
0:85 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:85 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:85 Constant:
|
|
0:85 1 (const uint)
|
|
0:86 multiply second child into first child (temp 3-component vector of int)
|
|
0:86 'r11' (temp 3-component vector of int)
|
|
0:86 Convert uint to int (temp 3-component vector of int)
|
|
0:86 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:86 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:86 Constant:
|
|
0:86 3 (const uint)
|
|
0:87 multiply second child into first child (temp 3-component vector of int)
|
|
0:87 'r12' (temp 3-component vector of int)
|
|
0:87 Convert float to int (temp 3-component vector of int)
|
|
0:87 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:87 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:87 Constant:
|
|
0:87 2 (const uint)
|
|
0:88 multiply second child into first child (temp 3-component vector of int)
|
|
0:88 'r13' (temp 3-component vector of int)
|
|
0:88 Convert double to int (temp 3-component vector of int)
|
|
0:88 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
|
|
0:88 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:88 Constant:
|
|
0:88 4 (const uint)
|
|
0:90 multiply second child into first child (temp 3-component vector of uint)
|
|
0:90 'r20' (temp 3-component vector of uint)
|
|
0:90 Convert bool to uint (temp 3-component vector of uint)
|
|
0:90 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:90 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:90 Constant:
|
|
0:90 1 (const uint)
|
|
0:91 multiply second child into first child (temp 3-component vector of uint)
|
|
0:91 'r21' (temp 3-component vector of uint)
|
|
0:91 Convert int to uint (temp 3-component vector of uint)
|
|
0:91 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:91 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:91 Constant:
|
|
0:91 0 (const uint)
|
|
0:92 multiply second child into first child (temp 3-component vector of uint)
|
|
0:92 'r22' (temp 3-component vector of uint)
|
|
0:92 Convert float to uint (temp 3-component vector of uint)
|
|
0:92 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:92 Constant:
|
|
0:92 2 (const uint)
|
|
0:93 multiply second child into first child (temp 3-component vector of uint)
|
|
0:93 'r23' (temp 3-component vector of uint)
|
|
0:93 Convert double to uint (temp 3-component vector of uint)
|
|
0:93 d3: direct index for structure (layout(offset=64 ) uniform 3-component vector of double)
|
|
0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:93 Constant:
|
|
0:93 4 (const uint)
|
|
0:97 multiply second child into first child (temp 3-component vector of double)
|
|
0:97 'r40' (temp 3-component vector of double)
|
|
0:97 Convert int to double (temp 3-component vector of double)
|
|
0:97 i3: direct index for structure (layout(offset=0 ) uniform 3-component vector of int)
|
|
0:97 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:97 Constant:
|
|
0:97 0 (const uint)
|
|
0:98 multiply second child into first child (temp 3-component vector of double)
|
|
0:98 'r41' (temp 3-component vector of double)
|
|
0:98 Convert uint to double (temp 3-component vector of double)
|
|
0:98 u3: direct index for structure (layout(offset=48 ) uniform 3-component vector of uint)
|
|
0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:98 Constant:
|
|
0:98 3 (const uint)
|
|
0:99 multiply second child into first child (temp 3-component vector of double)
|
|
0:99 'r42' (temp 3-component vector of double)
|
|
0:99 Convert float to double (temp 3-component vector of double)
|
|
0:99 f3: direct index for structure (layout(offset=32 ) uniform 3-component vector of float)
|
|
0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:99 Constant:
|
|
0:99 2 (const uint)
|
|
0:100 multiply second child into first child (temp 3-component vector of double)
|
|
0:100 'r43' (temp 3-component vector of double)
|
|
0:100 Convert bool to double (temp 3-component vector of double)
|
|
0:100 b3: direct index for structure (layout(offset=16 ) uniform 3-component vector of bool)
|
|
0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:100 Constant:
|
|
0:100 1 (const uint)
|
|
0:103 vector scale second child into first child (temp 3-component vector of float)
|
|
0:103 'r00' (temp 3-component vector of float)
|
|
0:103 Convert int to float (temp float)
|
|
0:103 is: direct index for structure (layout(offset=88 ) uniform int)
|
|
0:103 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:103 Constant:
|
|
0:103 5 (const uint)
|
|
0:104 vector scale second child into first child (temp 3-component vector of float)
|
|
0:104 'r01' (temp 3-component vector of float)
|
|
0:104 Convert bool to float (temp float)
|
|
0:104 bs: direct index for structure (layout(offset=92 ) uniform bool)
|
|
0:104 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:104 Constant:
|
|
0:104 6 (const uint)
|
|
0:105 vector scale second child into first child (temp 3-component vector of float)
|
|
0:105 'r02' (temp 3-component vector of float)
|
|
0:105 Convert uint to float (temp float)
|
|
0:105 us: direct index for structure (layout(offset=100 ) uniform uint)
|
|
0:105 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:105 Constant:
|
|
0:105 8 (const uint)
|
|
0:106 vector scale second child into first child (temp 3-component vector of float)
|
|
0:106 'r03' (temp 3-component vector of float)
|
|
0:106 Convert double to float (temp float)
|
|
0:106 ds: direct index for structure (layout(offset=104 ) uniform double)
|
|
0:106 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:106 Constant:
|
|
0:106 9 (const uint)
|
|
0:108 vector scale second child into first child (temp 3-component vector of int)
|
|
0:108 'r10' (temp 3-component vector of int)
|
|
0:108 Convert bool to int (temp int)
|
|
0:108 bs: direct index for structure (layout(offset=92 ) uniform bool)
|
|
0:108 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:108 Constant:
|
|
0:108 6 (const uint)
|
|
0:109 vector scale second child into first child (temp 3-component vector of int)
|
|
0:109 'r11' (temp 3-component vector of int)
|
|
0:109 Convert uint to int (temp int)
|
|
0:109 us: direct index for structure (layout(offset=100 ) uniform uint)
|
|
0:109 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:109 Constant:
|
|
0:109 8 (const uint)
|
|
0:110 vector scale second child into first child (temp 3-component vector of int)
|
|
0:110 'r12' (temp 3-component vector of int)
|
|
0:110 Convert float to int (temp int)
|
|
0:110 fs: direct index for structure (layout(offset=96 ) uniform float)
|
|
0:110 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:110 Constant:
|
|
0:110 7 (const uint)
|
|
0:111 vector scale second child into first child (temp 3-component vector of int)
|
|
0:111 'r13' (temp 3-component vector of int)
|
|
0:111 Convert double to int (temp int)
|
|
0:111 ds: direct index for structure (layout(offset=104 ) uniform double)
|
|
0:111 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:111 Constant:
|
|
0:111 9 (const uint)
|
|
0:113 vector scale second child into first child (temp 3-component vector of uint)
|
|
0:113 'r20' (temp 3-component vector of uint)
|
|
0:113 Convert bool to uint (temp uint)
|
|
0:113 bs: direct index for structure (layout(offset=92 ) uniform bool)
|
|
0:113 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:113 Constant:
|
|
0:113 6 (const uint)
|
|
0:114 vector scale second child into first child (temp 3-component vector of uint)
|
|
0:114 'r21' (temp 3-component vector of uint)
|
|
0:114 Convert int to uint (temp uint)
|
|
0:114 is: direct index for structure (layout(offset=88 ) uniform int)
|
|
0:114 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:114 Constant:
|
|
0:114 5 (const uint)
|
|
0:115 vector scale second child into first child (temp 3-component vector of uint)
|
|
0:115 'r22' (temp 3-component vector of uint)
|
|
0:115 Convert float to uint (temp uint)
|
|
0:115 fs: direct index for structure (layout(offset=96 ) uniform float)
|
|
0:115 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:115 Constant:
|
|
0:115 7 (const uint)
|
|
0:116 vector scale second child into first child (temp 3-component vector of uint)
|
|
0:116 'r23' (temp 3-component vector of uint)
|
|
0:116 Convert double to uint (temp uint)
|
|
0:116 ds: direct index for structure (layout(offset=104 ) uniform double)
|
|
0:116 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:116 Constant:
|
|
0:116 9 (const uint)
|
|
0:120 vector scale second child into first child (temp 3-component vector of double)
|
|
0:120 'r40' (temp 3-component vector of double)
|
|
0:120 Convert int to double (temp double)
|
|
0:120 is: direct index for structure (layout(offset=88 ) uniform int)
|
|
0:120 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:120 Constant:
|
|
0:120 5 (const uint)
|
|
0:121 vector scale second child into first child (temp 3-component vector of double)
|
|
0:121 'r41' (temp 3-component vector of double)
|
|
0:121 Convert uint to double (temp double)
|
|
0:121 us: direct index for structure (layout(offset=100 ) uniform uint)
|
|
0:121 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:121 Constant:
|
|
0:121 8 (const uint)
|
|
0:122 vector scale second child into first child (temp 3-component vector of double)
|
|
0:122 'r42' (temp 3-component vector of double)
|
|
0:122 Convert float to double (temp double)
|
|
0:122 fs: direct index for structure (layout(offset=96 ) uniform float)
|
|
0:122 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:122 Constant:
|
|
0:122 7 (const uint)
|
|
0:123 vector scale second child into first child (temp 3-component vector of double)
|
|
0:123 'r43' (temp 3-component vector of double)
|
|
0:123 Convert bool to double (temp double)
|
|
0:123 bs: direct index for structure (layout(offset=92 ) uniform bool)
|
|
0:123 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
0:123 Constant:
|
|
0:123 6 (const uint)
|
|
0:193 Sequence
|
|
0:193 move second child to first child (temp int)
|
|
0:193 'c1' (temp int)
|
|
0:193 Constant:
|
|
0:193 3 (const int)
|
|
0:194 Sequence
|
|
0:194 move second child to first child (temp int)
|
|
0:194 'c2' (temp int)
|
|
0:194 Constant:
|
|
0:194 3 (const int)
|
|
0:196 Sequence
|
|
0:196 move second child to first child (temp 4-component vector of float)
|
|
0:196 'outval' (temp 4-component vector of float)
|
|
0:? Construct vec4 (temp 4-component vector of float)
|
|
0:196 Constant:
|
|
0:196 3.600000
|
|
0:196 Constant:
|
|
0:196 3.600000
|
|
0:196 Convert int to float (temp float)
|
|
0:196 'c1' (temp int)
|
|
0:196 Convert int to float (temp float)
|
|
0:196 'c2' (temp int)
|
|
0:199 move second child to first child (temp 4-component vector of float)
|
|
0:199 Color: direct index for structure (temp 4-component vector of float)
|
|
0:199 'psout' (temp structure{temp 4-component vector of float Color})
|
|
0:199 Constant:
|
|
0:199 0 (const int)
|
|
0:199 'outval' (temp 4-component vector of float)
|
|
0:200 Sequence
|
|
0:200 Sequence
|
|
0:200 move second child to first child (temp 4-component vector of float)
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
0:200 Color: direct index for structure (temp 4-component vector of float)
|
|
0:200 'psout' (temp structure{temp 4-component vector of float Color})
|
|
0:200 Constant:
|
|
0:200 0 (const int)
|
|
0:200 Branch: Return
|
|
0:? Linker Objects
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80001
|
|
// Id's are bound by 591
|
|
|
|
Capability Shader
|
|
Capability Float64
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 587
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Name 4 "main"
|
|
Name 11 "Fn_F3(vf3;"
|
|
Name 10 "x"
|
|
Name 18 "Fn_I3(vi3;"
|
|
Name 17 "x"
|
|
Name 25 "Fn_U3(vu3;"
|
|
Name 24 "x"
|
|
Name 32 "Fn_B3(vb3;"
|
|
Name 31 "x"
|
|
Name 39 "Fn_D3(vd3;"
|
|
Name 38 "x"
|
|
Name 43 "Fn_R_F3I(vf3;"
|
|
Name 42 "p"
|
|
Name 46 "Fn_R_F3U(vf3;"
|
|
Name 45 "p"
|
|
Name 49 "Fn_R_F3B(vf3;"
|
|
Name 48 "p"
|
|
Name 52 "Fn_R_F3D(vf3;"
|
|
Name 51 "p"
|
|
Name 56 "Fn_R_I3U(vi3;"
|
|
Name 55 "p"
|
|
Name 59 "Fn_R_I3B(vi3;"
|
|
Name 58 "p"
|
|
Name 62 "Fn_R_I3F(vi3;"
|
|
Name 61 "p"
|
|
Name 65 "Fn_R_I3D(vi3;"
|
|
Name 64 "p"
|
|
Name 69 "Fn_R_U3I(vu3;"
|
|
Name 68 "p"
|
|
Name 72 "Fn_R_U3F(vu3;"
|
|
Name 71 "p"
|
|
Name 75 "Fn_R_U3B(vu3;"
|
|
Name 74 "p"
|
|
Name 78 "Fn_R_U3D(vu3;"
|
|
Name 77 "p"
|
|
Name 82 "Fn_R_B3I(vb3;"
|
|
Name 81 "p"
|
|
Name 85 "Fn_R_B3U(vb3;"
|
|
Name 84 "p"
|
|
Name 88 "Fn_R_B3F(vb3;"
|
|
Name 87 "p"
|
|
Name 91 "Fn_R_B3D(vb3;"
|
|
Name 90 "p"
|
|
Name 95 "Fn_R_D3I(vd3;"
|
|
Name 94 "p"
|
|
Name 98 "Fn_R_D3U(vd3;"
|
|
Name 97 "p"
|
|
Name 101 "Fn_R_D3B(vd3;"
|
|
Name 100 "p"
|
|
Name 104 "Fn_R_D3F(vd3;"
|
|
Name 103 "p"
|
|
Name 106 "$Global"
|
|
MemberName 106($Global) 0 "i3"
|
|
MemberName 106($Global) 1 "b3"
|
|
MemberName 106($Global) 2 "f3"
|
|
MemberName 106($Global) 3 "u3"
|
|
MemberName 106($Global) 4 "d3"
|
|
MemberName 106($Global) 5 "is"
|
|
MemberName 106($Global) 6 "bs"
|
|
MemberName 106($Global) 7 "fs"
|
|
MemberName 106($Global) 8 "us"
|
|
MemberName 106($Global) 9 "ds"
|
|
Name 108 ""
|
|
Name 300 "r00"
|
|
Name 304 "r01"
|
|
Name 309 "r02"
|
|
Name 313 "r03"
|
|
Name 317 "r10"
|
|
Name 322 "r11"
|
|
Name 326 "r12"
|
|
Name 330 "r13"
|
|
Name 334 "r20"
|
|
Name 339 "r21"
|
|
Name 343 "r22"
|
|
Name 347 "r23"
|
|
Name 351 "r30"
|
|
Name 355 "r31"
|
|
Name 359 "r32"
|
|
Name 363 "r33"
|
|
Name 367 "r40"
|
|
Name 371 "r41"
|
|
Name 375 "r42"
|
|
Name 379 "r43"
|
|
Name 570 "c1"
|
|
Name 571 "c2"
|
|
Name 574 "outval"
|
|
Name 581 "PS_OUTPUT"
|
|
MemberName 581(PS_OUTPUT) 0 "Color"
|
|
Name 583 "psout"
|
|
Name 587 "Color"
|
|
MemberDecorate 106($Global) 0 Offset 0
|
|
MemberDecorate 106($Global) 1 Offset 16
|
|
MemberDecorate 106($Global) 2 Offset 32
|
|
MemberDecorate 106($Global) 3 Offset 48
|
|
MemberDecorate 106($Global) 4 Offset 64
|
|
MemberDecorate 106($Global) 5 Offset 88
|
|
MemberDecorate 106($Global) 6 Offset 92
|
|
MemberDecorate 106($Global) 7 Offset 96
|
|
MemberDecorate 106($Global) 8 Offset 100
|
|
MemberDecorate 106($Global) 9 Offset 104
|
|
Decorate 106($Global) Block
|
|
Decorate 108 DescriptorSet 0
|
|
Decorate 587(Color) Location 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 3
|
|
8: TypePointer Function 7(fvec3)
|
|
9: TypeFunction 2 8(ptr)
|
|
13: TypeInt 32 1
|
|
14: TypeVector 13(int) 3
|
|
15: TypePointer Function 14(ivec3)
|
|
16: TypeFunction 2 15(ptr)
|
|
20: TypeInt 32 0
|
|
21: TypeVector 20(int) 3
|
|
22: TypePointer Function 21(ivec3)
|
|
23: TypeFunction 2 22(ptr)
|
|
27: TypeBool
|
|
28: TypeVector 27(bool) 3
|
|
29: TypePointer Function 28(bvec3)
|
|
30: TypeFunction 2 29(ptr)
|
|
34: TypeFloat 64
|
|
35: TypeVector 34(float) 3
|
|
36: TypePointer Function 35(fvec3)
|
|
37: TypeFunction 2 36(ptr)
|
|
41: TypeFunction 7(fvec3) 8(ptr)
|
|
54: TypeFunction 14(ivec3) 15(ptr)
|
|
67: TypeFunction 21(ivec3) 22(ptr)
|
|
80: TypeFunction 28(bvec3) 29(ptr)
|
|
93: TypeFunction 35(fvec3) 36(ptr)
|
|
106($Global): TypeStruct 14(ivec3) 21(ivec3) 7(fvec3) 21(ivec3) 35(fvec3) 13(int) 20(int) 6(float) 20(int) 34(float)
|
|
107: TypePointer Uniform 106($Global)
|
|
108: 107(ptr) Variable Uniform
|
|
109: 13(int) Constant 0
|
|
110: TypePointer Uniform 14(ivec3)
|
|
119: 13(int) Constant 3
|
|
120: TypePointer Uniform 21(ivec3)
|
|
129: 13(int) Constant 1
|
|
132: 20(int) Constant 0
|
|
133: 21(ivec3) ConstantComposite 132 132 132
|
|
135: 6(float) Constant 0
|
|
136: 6(float) Constant 1065353216
|
|
137: 7(fvec3) ConstantComposite 135 135 135
|
|
138: 7(fvec3) ConstantComposite 136 136 136
|
|
146: 13(int) Constant 4
|
|
147: TypePointer Uniform 35(fvec3)
|
|
167: 14(ivec3) ConstantComposite 109 109 109
|
|
168: 14(ivec3) ConstantComposite 129 129 129
|
|
176: 13(int) Constant 2
|
|
177: TypePointer Uniform 7(fvec3)
|
|
213: 20(int) Constant 1
|
|
214: 21(ivec3) ConstantComposite 213 213 213
|
|
256: 34(float) Constant 0 0
|
|
257: 35(fvec3) ConstantComposite 256 256 256
|
|
283: 34(float) Constant 0 1072693248
|
|
284: 35(fvec3) ConstantComposite 283 283 283
|
|
468: 13(int) Constant 5
|
|
469: TypePointer Uniform 13(int)
|
|
475: 13(int) Constant 6
|
|
476: TypePointer Uniform 20(int)
|
|
483: 13(int) Constant 8
|
|
489: 13(int) Constant 9
|
|
490: TypePointer Uniform 34(float)
|
|
509: 13(int) Constant 7
|
|
510: TypePointer Uniform 6(float)
|
|
569: TypePointer Function 13(int)
|
|
572: TypeVector 6(float) 4
|
|
573: TypePointer Function 572(fvec4)
|
|
575: 6(float) Constant 1080452710
|
|
581(PS_OUTPUT): TypeStruct 572(fvec4)
|
|
582: TypePointer Function 581(PS_OUTPUT)
|
|
586: TypePointer Output 572(fvec4)
|
|
587(Color): 586(ptr) Variable Output
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
300(r00): 8(ptr) Variable Function
|
|
304(r01): 8(ptr) Variable Function
|
|
309(r02): 8(ptr) Variable Function
|
|
313(r03): 8(ptr) Variable Function
|
|
317(r10): 15(ptr) Variable Function
|
|
322(r11): 15(ptr) Variable Function
|
|
326(r12): 15(ptr) Variable Function
|
|
330(r13): 15(ptr) Variable Function
|
|
334(r20): 22(ptr) Variable Function
|
|
339(r21): 22(ptr) Variable Function
|
|
343(r22): 22(ptr) Variable Function
|
|
347(r23): 22(ptr) Variable Function
|
|
351(r30): 29(ptr) Variable Function
|
|
355(r31): 29(ptr) Variable Function
|
|
359(r32): 29(ptr) Variable Function
|
|
363(r33): 29(ptr) Variable Function
|
|
367(r40): 36(ptr) Variable Function
|
|
371(r41): 36(ptr) Variable Function
|
|
375(r42): 36(ptr) Variable Function
|
|
379(r43): 36(ptr) Variable Function
|
|
570(c1): 569(ptr) Variable Function
|
|
571(c2): 569(ptr) Variable Function
|
|
574(outval): 573(ptr) Variable Function
|
|
583(psout): 582(ptr) Variable Function
|
|
301: 110(ptr) AccessChain 108 109
|
|
302: 14(ivec3) Load 301
|
|
303: 7(fvec3) ConvertSToF 302
|
|
Store 300(r00) 303
|
|
305: 120(ptr) AccessChain 108 129
|
|
306: 21(ivec3) Load 305
|
|
307: 28(bvec3) INotEqual 306 133
|
|
308: 7(fvec3) Select 307 138 137
|
|
Store 304(r01) 308
|
|
310: 120(ptr) AccessChain 108 119
|
|
311: 21(ivec3) Load 310
|
|
312: 7(fvec3) ConvertUToF 311
|
|
Store 309(r02) 312
|
|
314: 147(ptr) AccessChain 108 146
|
|
315: 35(fvec3) Load 314
|
|
316: 7(fvec3) FConvert 315
|
|
Store 313(r03) 316
|
|
318: 120(ptr) AccessChain 108 129
|
|
319: 21(ivec3) Load 318
|
|
320: 28(bvec3) INotEqual 319 133
|
|
321: 14(ivec3) Select 320 168 167
|
|
Store 317(r10) 321
|
|
323: 120(ptr) AccessChain 108 119
|
|
324: 21(ivec3) Load 323
|
|
325: 14(ivec3) Bitcast 324
|
|
Store 322(r11) 325
|
|
327: 177(ptr) AccessChain 108 176
|
|
328: 7(fvec3) Load 327
|
|
329: 14(ivec3) ConvertFToS 328
|
|
Store 326(r12) 329
|
|
331: 147(ptr) AccessChain 108 146
|
|
332: 35(fvec3) Load 331
|
|
333: 14(ivec3) ConvertFToS 332
|
|
Store 330(r13) 333
|
|
335: 120(ptr) AccessChain 108 129
|
|
336: 21(ivec3) Load 335
|
|
337: 28(bvec3) INotEqual 336 133
|
|
338: 21(ivec3) Select 337 214 133
|
|
Store 334(r20) 338
|
|
340: 110(ptr) AccessChain 108 109
|
|
341: 14(ivec3) Load 340
|
|
342: 21(ivec3) Bitcast 341
|
|
Store 339(r21) 342
|
|
344: 177(ptr) AccessChain 108 176
|
|
345: 7(fvec3) Load 344
|
|
346: 21(ivec3) ConvertFToU 345
|
|
Store 343(r22) 346
|
|
348: 147(ptr) AccessChain 108 146
|
|
349: 35(fvec3) Load 348
|
|
350: 21(ivec3) ConvertFToU 349
|
|
Store 347(r23) 350
|
|
352: 110(ptr) AccessChain 108 109
|
|
353: 14(ivec3) Load 352
|
|
354: 28(bvec3) INotEqual 353 133
|
|
Store 351(r30) 354
|
|
356: 120(ptr) AccessChain 108 119
|
|
357: 21(ivec3) Load 356
|
|
358: 28(bvec3) INotEqual 357 133
|
|
Store 355(r31) 358
|
|
360: 177(ptr) AccessChain 108 176
|
|
361: 7(fvec3) Load 360
|
|
362: 28(bvec3) FOrdNotEqual 361 137
|
|
Store 359(r32) 362
|
|
364: 147(ptr) AccessChain 108 146
|
|
365: 35(fvec3) Load 364
|
|
366: 28(bvec3) FOrdNotEqual 365 257
|
|
Store 363(r33) 366
|
|
368: 110(ptr) AccessChain 108 109
|
|
369: 14(ivec3) Load 368
|
|
370: 35(fvec3) ConvertSToF 369
|
|
Store 367(r40) 370
|
|
372: 120(ptr) AccessChain 108 119
|
|
373: 21(ivec3) Load 372
|
|
374: 35(fvec3) ConvertUToF 373
|
|
Store 371(r41) 374
|
|
376: 177(ptr) AccessChain 108 176
|
|
377: 7(fvec3) Load 376
|
|
378: 35(fvec3) FConvert 377
|
|
Store 375(r42) 378
|
|
380: 120(ptr) AccessChain 108 129
|
|
381: 21(ivec3) Load 380
|
|
382: 28(bvec3) INotEqual 381 133
|
|
383: 35(fvec3) Select 382 284 257
|
|
Store 379(r43) 383
|
|
384: 110(ptr) AccessChain 108 109
|
|
385: 14(ivec3) Load 384
|
|
386: 7(fvec3) ConvertSToF 385
|
|
387: 7(fvec3) Load 300(r00)
|
|
388: 7(fvec3) FMul 387 386
|
|
Store 300(r00) 388
|
|
389: 120(ptr) AccessChain 108 129
|
|
390: 21(ivec3) Load 389
|
|
391: 28(bvec3) INotEqual 390 133
|
|
392: 7(fvec3) Select 391 138 137
|
|
393: 7(fvec3) Load 304(r01)
|
|
394: 7(fvec3) FMul 393 392
|
|
Store 304(r01) 394
|
|
395: 120(ptr) AccessChain 108 119
|
|
396: 21(ivec3) Load 395
|
|
397: 7(fvec3) ConvertUToF 396
|
|
398: 7(fvec3) Load 309(r02)
|
|
399: 7(fvec3) FMul 398 397
|
|
Store 309(r02) 399
|
|
400: 147(ptr) AccessChain 108 146
|
|
401: 35(fvec3) Load 400
|
|
402: 7(fvec3) FConvert 401
|
|
403: 7(fvec3) Load 313(r03)
|
|
404: 7(fvec3) FMul 403 402
|
|
Store 313(r03) 404
|
|
405: 120(ptr) AccessChain 108 129
|
|
406: 21(ivec3) Load 405
|
|
407: 28(bvec3) INotEqual 406 133
|
|
408: 14(ivec3) Select 407 168 167
|
|
409: 14(ivec3) Load 317(r10)
|
|
410: 14(ivec3) IMul 409 408
|
|
Store 317(r10) 410
|
|
411: 120(ptr) AccessChain 108 119
|
|
412: 21(ivec3) Load 411
|
|
413: 14(ivec3) Bitcast 412
|
|
414: 14(ivec3) Load 322(r11)
|
|
415: 14(ivec3) IMul 414 413
|
|
Store 322(r11) 415
|
|
416: 177(ptr) AccessChain 108 176
|
|
417: 7(fvec3) Load 416
|
|
418: 14(ivec3) ConvertFToS 417
|
|
419: 14(ivec3) Load 326(r12)
|
|
420: 14(ivec3) IMul 419 418
|
|
Store 326(r12) 420
|
|
421: 147(ptr) AccessChain 108 146
|
|
422: 35(fvec3) Load 421
|
|
423: 14(ivec3) ConvertFToS 422
|
|
424: 14(ivec3) Load 330(r13)
|
|
425: 14(ivec3) IMul 424 423
|
|
Store 330(r13) 425
|
|
426: 120(ptr) AccessChain 108 129
|
|
427: 21(ivec3) Load 426
|
|
428: 28(bvec3) INotEqual 427 133
|
|
429: 21(ivec3) Select 428 214 133
|
|
430: 21(ivec3) Load 334(r20)
|
|
431: 21(ivec3) IMul 430 429
|
|
Store 334(r20) 431
|
|
432: 110(ptr) AccessChain 108 109
|
|
433: 14(ivec3) Load 432
|
|
434: 21(ivec3) Bitcast 433
|
|
435: 21(ivec3) Load 339(r21)
|
|
436: 21(ivec3) IMul 435 434
|
|
Store 339(r21) 436
|
|
437: 177(ptr) AccessChain 108 176
|
|
438: 7(fvec3) Load 437
|
|
439: 21(ivec3) ConvertFToU 438
|
|
440: 21(ivec3) Load 343(r22)
|
|
441: 21(ivec3) IMul 440 439
|
|
Store 343(r22) 441
|
|
442: 147(ptr) AccessChain 108 146
|
|
443: 35(fvec3) Load 442
|
|
444: 21(ivec3) ConvertFToU 443
|
|
445: 21(ivec3) Load 347(r23)
|
|
446: 21(ivec3) IMul 445 444
|
|
Store 347(r23) 446
|
|
447: 110(ptr) AccessChain 108 109
|
|
448: 14(ivec3) Load 447
|
|
449: 35(fvec3) ConvertSToF 448
|
|
450: 35(fvec3) Load 367(r40)
|
|
451: 35(fvec3) FMul 450 449
|
|
Store 367(r40) 451
|
|
452: 120(ptr) AccessChain 108 119
|
|
453: 21(ivec3) Load 452
|
|
454: 35(fvec3) ConvertUToF 453
|
|
455: 35(fvec3) Load 371(r41)
|
|
456: 35(fvec3) FMul 455 454
|
|
Store 371(r41) 456
|
|
457: 177(ptr) AccessChain 108 176
|
|
458: 7(fvec3) Load 457
|
|
459: 35(fvec3) FConvert 458
|
|
460: 35(fvec3) Load 375(r42)
|
|
461: 35(fvec3) FMul 460 459
|
|
Store 375(r42) 461
|
|
462: 120(ptr) AccessChain 108 129
|
|
463: 21(ivec3) Load 462
|
|
464: 28(bvec3) INotEqual 463 133
|
|
465: 35(fvec3) Select 464 284 257
|
|
466: 35(fvec3) Load 379(r43)
|
|
467: 35(fvec3) FMul 466 465
|
|
Store 379(r43) 467
|
|
470: 469(ptr) AccessChain 108 468
|
|
471: 13(int) Load 470
|
|
472: 6(float) ConvertSToF 471
|
|
473: 7(fvec3) Load 300(r00)
|
|
474: 7(fvec3) VectorTimesScalar 473 472
|
|
Store 300(r00) 474
|
|
477: 476(ptr) AccessChain 108 475
|
|
478: 20(int) Load 477
|
|
479: 27(bool) INotEqual 478 132
|
|
480: 6(float) Select 479 136 135
|
|
481: 7(fvec3) Load 304(r01)
|
|
482: 7(fvec3) VectorTimesScalar 481 480
|
|
Store 304(r01) 482
|
|
484: 476(ptr) AccessChain 108 483
|
|
485: 20(int) Load 484
|
|
486: 6(float) ConvertUToF 485
|
|
487: 7(fvec3) Load 309(r02)
|
|
488: 7(fvec3) VectorTimesScalar 487 486
|
|
Store 309(r02) 488
|
|
491: 490(ptr) AccessChain 108 489
|
|
492: 34(float) Load 491
|
|
493: 6(float) FConvert 492
|
|
494: 7(fvec3) Load 313(r03)
|
|
495: 7(fvec3) VectorTimesScalar 494 493
|
|
Store 313(r03) 495
|
|
496: 476(ptr) AccessChain 108 475
|
|
497: 20(int) Load 496
|
|
498: 27(bool) INotEqual 497 132
|
|
499: 13(int) Select 498 129 109
|
|
500: 14(ivec3) Load 317(r10)
|
|
501: 14(ivec3) CompositeConstruct 499 499 499
|
|
502: 14(ivec3) IMul 500 501
|
|
Store 317(r10) 502
|
|
503: 476(ptr) AccessChain 108 483
|
|
504: 20(int) Load 503
|
|
505: 13(int) Bitcast 504
|
|
506: 14(ivec3) Load 322(r11)
|
|
507: 14(ivec3) CompositeConstruct 505 505 505
|
|
508: 14(ivec3) IMul 506 507
|
|
Store 322(r11) 508
|
|
511: 510(ptr) AccessChain 108 509
|
|
512: 6(float) Load 511
|
|
513: 13(int) ConvertFToS 512
|
|
514: 14(ivec3) Load 326(r12)
|
|
515: 14(ivec3) CompositeConstruct 513 513 513
|
|
516: 14(ivec3) IMul 514 515
|
|
Store 326(r12) 516
|
|
517: 490(ptr) AccessChain 108 489
|
|
518: 34(float) Load 517
|
|
519: 13(int) ConvertFToS 518
|
|
520: 14(ivec3) Load 330(r13)
|
|
521: 14(ivec3) CompositeConstruct 519 519 519
|
|
522: 14(ivec3) IMul 520 521
|
|
Store 330(r13) 522
|
|
523: 476(ptr) AccessChain 108 475
|
|
524: 20(int) Load 523
|
|
525: 27(bool) INotEqual 524 132
|
|
526: 20(int) Select 525 213 132
|
|
527: 21(ivec3) Load 334(r20)
|
|
528: 21(ivec3) CompositeConstruct 526 526 526
|
|
529: 21(ivec3) IMul 527 528
|
|
Store 334(r20) 529
|
|
530: 469(ptr) AccessChain 108 468
|
|
531: 13(int) Load 530
|
|
532: 20(int) Bitcast 531
|
|
533: 21(ivec3) Load 339(r21)
|
|
534: 21(ivec3) CompositeConstruct 532 532 532
|
|
535: 21(ivec3) IMul 533 534
|
|
Store 339(r21) 535
|
|
536: 510(ptr) AccessChain 108 509
|
|
537: 6(float) Load 536
|
|
538: 20(int) ConvertFToU 537
|
|
539: 21(ivec3) Load 343(r22)
|
|
540: 21(ivec3) CompositeConstruct 538 538 538
|
|
541: 21(ivec3) IMul 539 540
|
|
Store 343(r22) 541
|
|
542: 490(ptr) AccessChain 108 489
|
|
543: 34(float) Load 542
|
|
544: 20(int) ConvertFToU 543
|
|
545: 21(ivec3) Load 347(r23)
|
|
546: 21(ivec3) CompositeConstruct 544 544 544
|
|
547: 21(ivec3) IMul 545 546
|
|
Store 347(r23) 547
|
|
548: 469(ptr) AccessChain 108 468
|
|
549: 13(int) Load 548
|
|
550: 34(float) ConvertSToF 549
|
|
551: 35(fvec3) Load 367(r40)
|
|
552: 35(fvec3) VectorTimesScalar 551 550
|
|
Store 367(r40) 552
|
|
553: 476(ptr) AccessChain 108 483
|
|
554: 20(int) Load 553
|
|
555: 34(float) ConvertUToF 554
|
|
556: 35(fvec3) Load 371(r41)
|
|
557: 35(fvec3) VectorTimesScalar 556 555
|
|
Store 371(r41) 557
|
|
558: 510(ptr) AccessChain 108 509
|
|
559: 6(float) Load 558
|
|
560: 34(float) FConvert 559
|
|
561: 35(fvec3) Load 375(r42)
|
|
562: 35(fvec3) VectorTimesScalar 561 560
|
|
Store 375(r42) 562
|
|
563: 476(ptr) AccessChain 108 475
|
|
564: 20(int) Load 563
|
|
565: 27(bool) INotEqual 564 132
|
|
566: 34(float) Select 565 283 256
|
|
567: 35(fvec3) Load 379(r43)
|
|
568: 35(fvec3) VectorTimesScalar 567 566
|
|
Store 379(r43) 568
|
|
Store 570(c1) 119
|
|
Store 571(c2) 119
|
|
576: 13(int) Load 570(c1)
|
|
577: 6(float) ConvertSToF 576
|
|
578: 13(int) Load 571(c2)
|
|
579: 6(float) ConvertSToF 578
|
|
580: 572(fvec4) CompositeConstruct 575 575 577 579
|
|
Store 574(outval) 580
|
|
584: 572(fvec4) Load 574(outval)
|
|
585: 573(ptr) AccessChain 583(psout) 109
|
|
Store 585 584
|
|
588: 573(ptr) AccessChain 583(psout) 109
|
|
589: 572(fvec4) Load 588
|
|
Store 587(Color) 589
|
|
Return
|
|
FunctionEnd
|
|
11(Fn_F3(vf3;): 2 Function None 9
|
|
10(x): 8(ptr) FunctionParameter
|
|
12: Label
|
|
Return
|
|
FunctionEnd
|
|
18(Fn_I3(vi3;): 2 Function None 16
|
|
17(x): 15(ptr) FunctionParameter
|
|
19: Label
|
|
Return
|
|
FunctionEnd
|
|
25(Fn_U3(vu3;): 2 Function None 23
|
|
24(x): 22(ptr) FunctionParameter
|
|
26: Label
|
|
Return
|
|
FunctionEnd
|
|
32(Fn_B3(vb3;): 2 Function None 30
|
|
31(x): 29(ptr) FunctionParameter
|
|
33: Label
|
|
Return
|
|
FunctionEnd
|
|
39(Fn_D3(vd3;): 2 Function None 37
|
|
38(x): 36(ptr) FunctionParameter
|
|
40: Label
|
|
Return
|
|
FunctionEnd
|
|
43(Fn_R_F3I(vf3;): 7(fvec3) Function None 41
|
|
42(p): 8(ptr) FunctionParameter
|
|
44: Label
|
|
111: 110(ptr) AccessChain 108 109
|
|
112: 14(ivec3) Load 111
|
|
113: 7(fvec3) ConvertSToF 112
|
|
Store 42(p) 113
|
|
114: 110(ptr) AccessChain 108 109
|
|
115: 14(ivec3) Load 114
|
|
116: 7(fvec3) ConvertSToF 115
|
|
ReturnValue 116
|
|
FunctionEnd
|
|
46(Fn_R_F3U(vf3;): 7(fvec3) Function None 41
|
|
45(p): 8(ptr) FunctionParameter
|
|
47: Label
|
|
121: 120(ptr) AccessChain 108 119
|
|
122: 21(ivec3) Load 121
|
|
123: 7(fvec3) ConvertUToF 122
|
|
Store 45(p) 123
|
|
124: 120(ptr) AccessChain 108 119
|
|
125: 21(ivec3) Load 124
|
|
126: 7(fvec3) ConvertUToF 125
|
|
ReturnValue 126
|
|
FunctionEnd
|
|
49(Fn_R_F3B(vf3;): 7(fvec3) Function None 41
|
|
48(p): 8(ptr) FunctionParameter
|
|
50: Label
|
|
130: 120(ptr) AccessChain 108 129
|
|
131: 21(ivec3) Load 130
|
|
134: 28(bvec3) INotEqual 131 133
|
|
139: 7(fvec3) Select 134 138 137
|
|
Store 48(p) 139
|
|
140: 120(ptr) AccessChain 108 129
|
|
141: 21(ivec3) Load 140
|
|
142: 28(bvec3) INotEqual 141 133
|
|
143: 7(fvec3) Select 142 138 137
|
|
ReturnValue 143
|
|
FunctionEnd
|
|
52(Fn_R_F3D(vf3;): 7(fvec3) Function None 41
|
|
51(p): 8(ptr) FunctionParameter
|
|
53: Label
|
|
148: 147(ptr) AccessChain 108 146
|
|
149: 35(fvec3) Load 148
|
|
150: 7(fvec3) FConvert 149
|
|
Store 51(p) 150
|
|
151: 147(ptr) AccessChain 108 146
|
|
152: 35(fvec3) Load 151
|
|
153: 7(fvec3) FConvert 152
|
|
ReturnValue 153
|
|
FunctionEnd
|
|
56(Fn_R_I3U(vi3;): 14(ivec3) Function None 54
|
|
55(p): 15(ptr) FunctionParameter
|
|
57: Label
|
|
156: 120(ptr) AccessChain 108 119
|
|
157: 21(ivec3) Load 156
|
|
158: 14(ivec3) Bitcast 157
|
|
Store 55(p) 158
|
|
159: 120(ptr) AccessChain 108 119
|
|
160: 21(ivec3) Load 159
|
|
161: 14(ivec3) Bitcast 160
|
|
ReturnValue 161
|
|
FunctionEnd
|
|
59(Fn_R_I3B(vi3;): 14(ivec3) Function None 54
|
|
58(p): 15(ptr) FunctionParameter
|
|
60: Label
|
|
164: 120(ptr) AccessChain 108 129
|
|
165: 21(ivec3) Load 164
|
|
166: 28(bvec3) INotEqual 165 133
|
|
169: 14(ivec3) Select 166 168 167
|
|
Store 58(p) 169
|
|
170: 120(ptr) AccessChain 108 129
|
|
171: 21(ivec3) Load 170
|
|
172: 28(bvec3) INotEqual 171 133
|
|
173: 14(ivec3) Select 172 168 167
|
|
ReturnValue 173
|
|
FunctionEnd
|
|
62(Fn_R_I3F(vi3;): 14(ivec3) Function None 54
|
|
61(p): 15(ptr) FunctionParameter
|
|
63: Label
|
|
178: 177(ptr) AccessChain 108 176
|
|
179: 7(fvec3) Load 178
|
|
180: 14(ivec3) ConvertFToS 179
|
|
Store 61(p) 180
|
|
181: 177(ptr) AccessChain 108 176
|
|
182: 7(fvec3) Load 181
|
|
183: 14(ivec3) ConvertFToS 182
|
|
ReturnValue 183
|
|
FunctionEnd
|
|
65(Fn_R_I3D(vi3;): 14(ivec3) Function None 54
|
|
64(p): 15(ptr) FunctionParameter
|
|
66: Label
|
|
186: 147(ptr) AccessChain 108 146
|
|
187: 35(fvec3) Load 186
|
|
188: 14(ivec3) ConvertFToS 187
|
|
Store 64(p) 188
|
|
189: 147(ptr) AccessChain 108 146
|
|
190: 35(fvec3) Load 189
|
|
191: 14(ivec3) ConvertFToS 190
|
|
ReturnValue 191
|
|
FunctionEnd
|
|
69(Fn_R_U3I(vu3;): 21(ivec3) Function None 67
|
|
68(p): 22(ptr) FunctionParameter
|
|
70: Label
|
|
194: 110(ptr) AccessChain 108 109
|
|
195: 14(ivec3) Load 194
|
|
196: 21(ivec3) Bitcast 195
|
|
Store 68(p) 196
|
|
197: 110(ptr) AccessChain 108 109
|
|
198: 14(ivec3) Load 197
|
|
199: 21(ivec3) Bitcast 198
|
|
ReturnValue 199
|
|
FunctionEnd
|
|
72(Fn_R_U3F(vu3;): 21(ivec3) Function None 67
|
|
71(p): 22(ptr) FunctionParameter
|
|
73: Label
|
|
202: 177(ptr) AccessChain 108 176
|
|
203: 7(fvec3) Load 202
|
|
204: 21(ivec3) ConvertFToU 203
|
|
Store 71(p) 204
|
|
205: 177(ptr) AccessChain 108 176
|
|
206: 7(fvec3) Load 205
|
|
207: 21(ivec3) ConvertFToU 206
|
|
ReturnValue 207
|
|
FunctionEnd
|
|
75(Fn_R_U3B(vu3;): 21(ivec3) Function None 67
|
|
74(p): 22(ptr) FunctionParameter
|
|
76: Label
|
|
210: 120(ptr) AccessChain 108 129
|
|
211: 21(ivec3) Load 210
|
|
212: 28(bvec3) INotEqual 211 133
|
|
215: 21(ivec3) Select 212 214 133
|
|
Store 74(p) 215
|
|
216: 120(ptr) AccessChain 108 129
|
|
217: 21(ivec3) Load 216
|
|
218: 28(bvec3) INotEqual 217 133
|
|
219: 21(ivec3) Select 218 214 133
|
|
ReturnValue 219
|
|
FunctionEnd
|
|
78(Fn_R_U3D(vu3;): 21(ivec3) Function None 67
|
|
77(p): 22(ptr) FunctionParameter
|
|
79: Label
|
|
222: 147(ptr) AccessChain 108 146
|
|
223: 35(fvec3) Load 222
|
|
224: 21(ivec3) ConvertFToU 223
|
|
Store 77(p) 224
|
|
225: 147(ptr) AccessChain 108 146
|
|
226: 35(fvec3) Load 225
|
|
227: 21(ivec3) ConvertFToU 226
|
|
ReturnValue 227
|
|
FunctionEnd
|
|
82(Fn_R_B3I(vb3;): 28(bvec3) Function None 80
|
|
81(p): 29(ptr) FunctionParameter
|
|
83: Label
|
|
230: 110(ptr) AccessChain 108 109
|
|
231: 14(ivec3) Load 230
|
|
232: 28(bvec3) INotEqual 231 133
|
|
Store 81(p) 232
|
|
233: 110(ptr) AccessChain 108 109
|
|
234: 14(ivec3) Load 233
|
|
235: 28(bvec3) INotEqual 234 133
|
|
ReturnValue 235
|
|
FunctionEnd
|
|
85(Fn_R_B3U(vb3;): 28(bvec3) Function None 80
|
|
84(p): 29(ptr) FunctionParameter
|
|
86: Label
|
|
238: 120(ptr) AccessChain 108 119
|
|
239: 21(ivec3) Load 238
|
|
240: 28(bvec3) INotEqual 239 133
|
|
Store 84(p) 240
|
|
241: 120(ptr) AccessChain 108 119
|
|
242: 21(ivec3) Load 241
|
|
243: 28(bvec3) INotEqual 242 133
|
|
ReturnValue 243
|
|
FunctionEnd
|
|
88(Fn_R_B3F(vb3;): 28(bvec3) Function None 80
|
|
87(p): 29(ptr) FunctionParameter
|
|
89: Label
|
|
246: 177(ptr) AccessChain 108 176
|
|
247: 7(fvec3) Load 246
|
|
248: 28(bvec3) FOrdNotEqual 247 137
|
|
Store 87(p) 248
|
|
249: 177(ptr) AccessChain 108 176
|
|
250: 7(fvec3) Load 249
|
|
251: 28(bvec3) FOrdNotEqual 250 137
|
|
ReturnValue 251
|
|
FunctionEnd
|
|
91(Fn_R_B3D(vb3;): 28(bvec3) Function None 80
|
|
90(p): 29(ptr) FunctionParameter
|
|
92: Label
|
|
254: 147(ptr) AccessChain 108 146
|
|
255: 35(fvec3) Load 254
|
|
258: 28(bvec3) FOrdNotEqual 255 257
|
|
Store 90(p) 258
|
|
259: 147(ptr) AccessChain 108 146
|
|
260: 35(fvec3) Load 259
|
|
261: 28(bvec3) FOrdNotEqual 260 257
|
|
ReturnValue 261
|
|
FunctionEnd
|
|
95(Fn_R_D3I(vd3;): 35(fvec3) Function None 93
|
|
94(p): 36(ptr) FunctionParameter
|
|
96: Label
|
|
264: 110(ptr) AccessChain 108 109
|
|
265: 14(ivec3) Load 264
|
|
266: 35(fvec3) ConvertSToF 265
|
|
Store 94(p) 266
|
|
267: 110(ptr) AccessChain 108 109
|
|
268: 14(ivec3) Load 267
|
|
269: 35(fvec3) ConvertSToF 268
|
|
ReturnValue 269
|
|
FunctionEnd
|
|
98(Fn_R_D3U(vd3;): 35(fvec3) Function None 93
|
|
97(p): 36(ptr) FunctionParameter
|
|
99: Label
|
|
272: 120(ptr) AccessChain 108 119
|
|
273: 21(ivec3) Load 272
|
|
274: 35(fvec3) ConvertUToF 273
|
|
Store 97(p) 274
|
|
275: 120(ptr) AccessChain 108 119
|
|
276: 21(ivec3) Load 275
|
|
277: 35(fvec3) ConvertUToF 276
|
|
ReturnValue 277
|
|
FunctionEnd
|
|
101(Fn_R_D3B(vd3;): 35(fvec3) Function None 93
|
|
100(p): 36(ptr) FunctionParameter
|
|
102: Label
|
|
280: 120(ptr) AccessChain 108 129
|
|
281: 21(ivec3) Load 280
|
|
282: 28(bvec3) INotEqual 281 133
|
|
285: 35(fvec3) Select 282 284 257
|
|
Store 100(p) 285
|
|
286: 120(ptr) AccessChain 108 129
|
|
287: 21(ivec3) Load 286
|
|
288: 28(bvec3) INotEqual 287 133
|
|
289: 35(fvec3) Select 288 284 257
|
|
ReturnValue 289
|
|
FunctionEnd
|
|
104(Fn_R_D3F(vd3;): 35(fvec3) Function None 93
|
|
103(p): 36(ptr) FunctionParameter
|
|
105: Label
|
|
292: 177(ptr) AccessChain 108 176
|
|
293: 7(fvec3) Load 292
|
|
294: 35(fvec3) FConvert 293
|
|
Store 103(p) 294
|
|
295: 177(ptr) AccessChain 108 176
|
|
296: 7(fvec3) Load 295
|
|
297: 35(fvec3) FConvert 296
|
|
ReturnValue 297
|
|
FunctionEnd
|