glslang/Test/baseResults/hlsl.samplebias.offset.dx10.frag.out
John Kessenich d3f1122a44 Whole stack: Fix stale types in the AST linker object nodes, fixing #557.
Rationalizes the entire tracking of the linker object nodes, effecting
GLSL, HLSL, and SPIR-V, to allow tracked objects to be fully edited before
their type snapshot for linker objects.

Should only effect things when the rest of the AST contained no reference to
the symbol, because normal AST nodes were not stale. Also will only effect such
objects when their types were edited.
2016-11-05 10:22:33 -06:00

613 lines
28 KiB
Plaintext

hlsl.samplebias.offset.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval10' (temp 4-component vector of float)
0:31 textureOffset (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 Constant:
0:31 0.500000
0:31 Constant:
0:31 1 (const int)
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval11' (temp 4-component vector of int)
0:32 textureOffset (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:32 Constant:
0:32 0.200000
0:32 Constant:
0:32 0.500000
0:32 Constant:
0:32 1 (const int)
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval12' (temp 4-component vector of uint)
0:33 textureOffset (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:33 Constant:
0:33 0.300000
0:33 Constant:
0:33 0.500000
0:33 Constant:
0:33 1 (const int)
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval20' (temp 4-component vector of float)
0:35 textureOffset (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:35 Constant:
0:35 0.500000
0:? Constant:
0:? 1 (const int)
0:? 0 (const int)
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval21' (temp 4-component vector of int)
0:36 textureOffset (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:36 Constant:
0:36 0.500000
0:? Constant:
0:? 1 (const int)
0:? 1 (const int)
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval22' (temp 4-component vector of uint)
0:37 textureOffset (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:37 Constant:
0:37 0.500000
0:? Constant:
0:? 1 (const int)
0:? -1 (const int)
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of float)
0:39 'txval30' (temp 4-component vector of float)
0:39 textureOffset (temp 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:39 Constant:
0:39 0.500000
0:? Constant:
0:? 1 (const int)
0:? 0 (const int)
0:? 1 (const int)
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of int)
0:40 'txval31' (temp 4-component vector of int)
0:40 textureOffset (temp 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:40 Constant:
0:40 0.500000
0:? Constant:
0:? 1 (const int)
0:? 1 (const int)
0:? 1 (const int)
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of uint)
0:41 'txval32' (temp 4-component vector of uint)
0:41 textureOffset (temp 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:41 Constant:
0:41 0.500000
0:? Constant:
0:? 1 (const int)
0:? 0 (const int)
0:? -1 (const int)
0:45 move second child to first child (temp 4-component vector of float)
0:45 Color: direct index for structure (temp 4-component vector of float)
0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:45 Constant:
0:45 0 (const int)
0:45 Constant:
0:45 1.000000
0:45 1.000000
0:45 1.000000
0:45 1.000000
0:46 move second child to first child (temp float)
0:46 Depth: direct index for structure (temp float)
0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:46 Constant:
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
0:48 Sequence
0:48 Sequence
0:48 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:48 Color: direct index for structure (temp 4-component vector of float)
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:48 Constant:
0:48 0 (const int)
0:48 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:48 Depth: direct index for structure (temp float)
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:48 Constant:
0:48 1 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval10' (temp 4-component vector of float)
0:31 textureOffset (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 Constant:
0:31 0.500000
0:31 Constant:
0:31 1 (const int)
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval11' (temp 4-component vector of int)
0:32 textureOffset (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:32 Constant:
0:32 0.200000
0:32 Constant:
0:32 0.500000
0:32 Constant:
0:32 1 (const int)
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval12' (temp 4-component vector of uint)
0:33 textureOffset (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:33 Constant:
0:33 0.300000
0:33 Constant:
0:33 0.500000
0:33 Constant:
0:33 1 (const int)
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval20' (temp 4-component vector of float)
0:35 textureOffset (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:35 Constant:
0:35 0.500000
0:? Constant:
0:? 1 (const int)
0:? 0 (const int)
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval21' (temp 4-component vector of int)
0:36 textureOffset (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:36 Constant:
0:36 0.500000
0:? Constant:
0:? 1 (const int)
0:? 1 (const int)
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval22' (temp 4-component vector of uint)
0:37 textureOffset (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:37 Constant:
0:37 0.500000
0:? Constant:
0:? 1 (const int)
0:? -1 (const int)
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of float)
0:39 'txval30' (temp 4-component vector of float)
0:39 textureOffset (temp 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:39 Constant:
0:39 0.500000
0:? Constant:
0:? 1 (const int)
0:? 0 (const int)
0:? 1 (const int)
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of int)
0:40 'txval31' (temp 4-component vector of int)
0:40 textureOffset (temp 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:40 Constant:
0:40 0.500000
0:? Constant:
0:? 1 (const int)
0:? 1 (const int)
0:? 1 (const int)
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of uint)
0:41 'txval32' (temp 4-component vector of uint)
0:41 textureOffset (temp 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:41 Constant:
0:41 0.500000
0:? Constant:
0:? 1 (const int)
0:? 0 (const int)
0:? -1 (const int)
0:45 move second child to first child (temp 4-component vector of float)
0:45 Color: direct index for structure (temp 4-component vector of float)
0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:45 Constant:
0:45 0 (const int)
0:45 Constant:
0:45 1.000000
0:45 1.000000
0:45 1.000000
0:45 1.000000
0:46 move second child to first child (temp float)
0:46 Depth: direct index for structure (temp float)
0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:46 Constant:
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
0:48 Sequence
0:48 Sequence
0:48 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:48 Color: direct index for structure (temp 4-component vector of float)
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:48 Constant:
0:48 0 (const int)
0:48 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:48 Depth: direct index for structure (temp float)
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:48 Constant:
0:48 1 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 154
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 136 140
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval10"
Name 12 "g_tTex1df4"
Name 16 "g_sSamp"
Name 27 "txval11"
Name 30 "g_tTex1di4"
Name 40 "txval12"
Name 43 "g_tTex1du4"
Name 50 "txval20"
Name 53 "g_tTex2df4"
Name 64 "txval21"
Name 67 "g_tTex2di4"
Name 76 "txval22"
Name 79 "g_tTex2du4"
Name 89 "txval30"
Name 92 "g_tTex3df4"
Name 102 "txval31"
Name 105 "g_tTex3di4"
Name 113 "txval32"
Name 116 "g_tTex3du4"
Name 127 "PS_OUTPUT"
MemberName 127(PS_OUTPUT) 0 "Color"
MemberName 127(PS_OUTPUT) 1 "Depth"
Name 129 "psout"
Name 136 "Color"
Name 140 "Depth"
Name 144 "g_tTex1df4a"
Name 147 "g_tTexcdf4"
Name 150 "g_tTexcdi4"
Name 153 "g_tTexcdu4"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 30(g_tTex1di4) DescriptorSet 0
Decorate 43(g_tTex1du4) DescriptorSet 0
Decorate 53(g_tTex2df4) DescriptorSet 0
Decorate 67(g_tTex2di4) DescriptorSet 0
Decorate 79(g_tTex2du4) DescriptorSet 0
Decorate 92(g_tTex3df4) DescriptorSet 0
Decorate 105(g_tTex3di4) DescriptorSet 0
Decorate 116(g_tTex3du4) DescriptorSet 0
Decorate 136(Color) Location 0
Decorate 140(Depth) BuiltIn FragDepth
Decorate 144(g_tTex1df4a) DescriptorSet 0
Decorate 144(g_tTex1df4a) Binding 1
Decorate 147(g_tTexcdf4) DescriptorSet 0
Decorate 150(g_tTexcdi4) DescriptorSet 0
Decorate 153(g_tTexcdu4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
10: TypeImage 6(float) 1D sampled format:Unknown
11: TypePointer UniformConstant 10
12(g_tTex1df4): 11(ptr) Variable UniformConstant
14: TypeSampler
15: TypePointer UniformConstant 14
16(g_sSamp): 15(ptr) Variable UniformConstant
18: TypeSampledImage 10
20: 6(float) Constant 1036831949
21: 6(float) Constant 1056964608
22: TypeInt 32 1
23: 22(int) Constant 1
25: TypeVector 22(int) 4
26: TypePointer Function 25(ivec4)
28: TypeImage 22(int) 1D sampled format:Unknown
29: TypePointer UniformConstant 28
30(g_tTex1di4): 29(ptr) Variable UniformConstant
33: TypeSampledImage 28
35: 6(float) Constant 1045220557
37: TypeInt 32 0
38: TypeVector 37(int) 4
39: TypePointer Function 38(ivec4)
41: TypeImage 37(int) 1D sampled format:Unknown
42: TypePointer UniformConstant 41
43(g_tTex1du4): 42(ptr) Variable UniformConstant
46: TypeSampledImage 41
48: 6(float) Constant 1050253722
51: TypeImage 6(float) 2D sampled format:Unknown
52: TypePointer UniformConstant 51
53(g_tTex2df4): 52(ptr) Variable UniformConstant
56: TypeSampledImage 51
58: TypeVector 6(float) 2
59: 58(fvec2) ConstantComposite 20 35
60: TypeVector 22(int) 2
61: 22(int) Constant 0
62: 60(ivec2) ConstantComposite 23 61
65: TypeImage 22(int) 2D sampled format:Unknown
66: TypePointer UniformConstant 65
67(g_tTex2di4): 66(ptr) Variable UniformConstant
70: TypeSampledImage 65
72: 6(float) Constant 1053609165
73: 58(fvec2) ConstantComposite 48 72
74: 60(ivec2) ConstantComposite 23 23
77: TypeImage 37(int) 2D sampled format:Unknown
78: TypePointer UniformConstant 77
79(g_tTex2du4): 78(ptr) Variable UniformConstant
82: TypeSampledImage 77
84: 6(float) Constant 1058642330
85: 58(fvec2) ConstantComposite 21 84
86: 22(int) Constant 4294967295
87: 60(ivec2) ConstantComposite 23 86
90: TypeImage 6(float) 3D sampled format:Unknown
91: TypePointer UniformConstant 90
92(g_tTex3df4): 91(ptr) Variable UniformConstant
95: TypeSampledImage 90
97: TypeVector 6(float) 3
98: 97(fvec3) ConstantComposite 20 35 48
99: TypeVector 22(int) 3
100: 99(ivec3) ConstantComposite 23 61 23
103: TypeImage 22(int) 3D sampled format:Unknown
104: TypePointer UniformConstant 103
105(g_tTex3di4): 104(ptr) Variable UniformConstant
108: TypeSampledImage 103
110: 97(fvec3) ConstantComposite 72 21 84
111: 99(ivec3) ConstantComposite 23 23 23
114: TypeImage 37(int) 3D sampled format:Unknown
115: TypePointer UniformConstant 114
116(g_tTex3du4): 115(ptr) Variable UniformConstant
119: TypeSampledImage 114
121: 6(float) Constant 1060320051
122: 6(float) Constant 1061997773
123: 6(float) Constant 1063675494
124: 97(fvec3) ConstantComposite 121 122 123
125: 99(ivec3) ConstantComposite 23 61 86
127(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
128: TypePointer Function 127(PS_OUTPUT)
130: 6(float) Constant 1065353216
131: 7(fvec4) ConstantComposite 130 130 130 130
133: TypePointer Function 6(float)
135: TypePointer Output 7(fvec4)
136(Color): 135(ptr) Variable Output
139: TypePointer Output 6(float)
140(Depth): 139(ptr) Variable Output
144(g_tTex1df4a): 11(ptr) Variable UniformConstant
145: TypeImage 6(float) Cube sampled format:Unknown
146: TypePointer UniformConstant 145
147(g_tTexcdf4): 146(ptr) Variable UniformConstant
148: TypeImage 22(int) Cube sampled format:Unknown
149: TypePointer UniformConstant 148
150(g_tTexcdi4): 149(ptr) Variable UniformConstant
151: TypeImage 37(int) Cube sampled format:Unknown
152: TypePointer UniformConstant 151
153(g_tTexcdu4): 152(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
27(txval11): 26(ptr) Variable Function
40(txval12): 39(ptr) Variable Function
50(txval20): 8(ptr) Variable Function
64(txval21): 26(ptr) Variable Function
76(txval22): 39(ptr) Variable Function
89(txval30): 8(ptr) Variable Function
102(txval31): 26(ptr) Variable Function
113(txval32): 39(ptr) Variable Function
129(psout): 128(ptr) Variable Function
13: 10 Load 12(g_tTex1df4)
17: 14 Load 16(g_sSamp)
19: 18 SampledImage 13 17
24: 7(fvec4) ImageSampleImplicitLod 19 20 Bias ConstOffset 23 21
Store 9(txval10) 24
31: 28 Load 30(g_tTex1di4)
32: 14 Load 16(g_sSamp)
34: 33 SampledImage 31 32
36: 25(ivec4) ImageSampleImplicitLod 34 35 Bias ConstOffset 23 21
Store 27(txval11) 36
44: 41 Load 43(g_tTex1du4)
45: 14 Load 16(g_sSamp)
47: 46 SampledImage 44 45
49: 38(ivec4) ImageSampleImplicitLod 47 48 Bias ConstOffset 23 21
Store 40(txval12) 49
54: 51 Load 53(g_tTex2df4)
55: 14 Load 16(g_sSamp)
57: 56 SampledImage 54 55
63: 7(fvec4) ImageSampleImplicitLod 57 59 Bias ConstOffset 62 21
Store 50(txval20) 63
68: 65 Load 67(g_tTex2di4)
69: 14 Load 16(g_sSamp)
71: 70 SampledImage 68 69
75: 25(ivec4) ImageSampleImplicitLod 71 73 Bias ConstOffset 74 21
Store 64(txval21) 75
80: 77 Load 79(g_tTex2du4)
81: 14 Load 16(g_sSamp)
83: 82 SampledImage 80 81
88: 38(ivec4) ImageSampleImplicitLod 83 85 Bias ConstOffset 87 21
Store 76(txval22) 88
93: 90 Load 92(g_tTex3df4)
94: 14 Load 16(g_sSamp)
96: 95 SampledImage 93 94
101: 7(fvec4) ImageSampleImplicitLod 96 98 Bias ConstOffset 100 21
Store 89(txval30) 101
106: 103 Load 105(g_tTex3di4)
107: 14 Load 16(g_sSamp)
109: 108 SampledImage 106 107
112: 25(ivec4) ImageSampleImplicitLod 109 110 Bias ConstOffset 111 21
Store 102(txval31) 112
117: 114 Load 116(g_tTex3du4)
118: 14 Load 16(g_sSamp)
120: 119 SampledImage 117 118
126: 38(ivec4) ImageSampleImplicitLod 120 124 Bias ConstOffset 125 21
Store 113(txval32) 126
132: 8(ptr) AccessChain 129(psout) 61
Store 132 131
134: 133(ptr) AccessChain 129(psout) 23
Store 134 130
137: 8(ptr) AccessChain 129(psout) 61
138: 7(fvec4) Load 137
Store 136(Color) 138
141: 133(ptr) AccessChain 129(psout) 23
142: 6(float) Load 141
Store 140(Depth) 142
Return
FunctionEnd