
Rationalizes the entire tracking of the linker object nodes, effecting GLSL, HLSL, and SPIR-V, to allow tracked objects to be fully edited before their type snapshot for linker objects. Should only effect things when the rest of the AST contained no reference to the symbol, because normal AST nodes were not stale. Also will only effect such objects when their types were edited.
617 lines
27 KiB
Plaintext
617 lines
27 KiB
Plaintext
hlsl.samplegrad.array.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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0:? Sequence
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0:27 Sequence
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0:27 move second child to first child (temp 4-component vector of float)
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0:27 'txval10' (temp 4-component vector of float)
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0:27 textureGrad (temp 4-component vector of float)
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0:27 Construct combined texture-sampler (temp sampler1DArray)
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0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
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0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:27 Constant:
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0:27 1.100000
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0:27 Constant:
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0:27 1.200000
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0:28 Sequence
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0:28 move second child to first child (temp 4-component vector of int)
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0:28 'txval11' (temp 4-component vector of int)
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0:28 textureGrad (temp 4-component vector of int)
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0:28 Construct combined texture-sampler (temp isampler1DArray)
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0:28 'g_tTex1di4' (uniform itexture1DArray)
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0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:28 Constant:
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0:28 1.100000
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0:28 Constant:
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0:28 1.200000
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0:29 Sequence
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0:29 move second child to first child (temp 4-component vector of uint)
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0:29 'txval12' (temp 4-component vector of uint)
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0:29 textureGrad (temp 4-component vector of uint)
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0:29 Construct combined texture-sampler (temp usampler1DArray)
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0:29 'g_tTex1du4' (uniform utexture1DArray)
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0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:29 Constant:
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0:29 1.100000
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0:29 Constant:
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0:29 1.200000
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0:31 Sequence
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0:31 move second child to first child (temp 4-component vector of float)
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0:31 'txval20' (temp 4-component vector of float)
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0:31 textureGrad (temp 4-component vector of float)
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0:31 Construct combined texture-sampler (temp sampler2DArray)
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0:31 'g_tTex2df4' (uniform texture2DArray)
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0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:32 Sequence
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0:32 move second child to first child (temp 4-component vector of int)
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0:32 'txval21' (temp 4-component vector of int)
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0:32 textureGrad (temp 4-component vector of int)
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0:32 Construct combined texture-sampler (temp isampler2DArray)
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0:32 'g_tTex2di4' (uniform itexture2DArray)
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0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:33 Sequence
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0:33 move second child to first child (temp 4-component vector of uint)
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0:33 'txval22' (temp 4-component vector of uint)
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0:33 textureGrad (temp 4-component vector of uint)
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0:33 Construct combined texture-sampler (temp usampler2DArray)
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0:33 'g_tTex2du4' (uniform utexture2DArray)
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0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:35 Sequence
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0:35 move second child to first child (temp 4-component vector of float)
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0:35 'txval40' (temp 4-component vector of float)
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0:35 textureGrad (temp 4-component vector of float)
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0:35 Construct combined texture-sampler (temp samplerCubeArray)
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0:35 'g_tTexcdf4' (uniform textureCubeArray)
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0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:36 Sequence
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0:36 move second child to first child (temp 4-component vector of int)
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0:36 'txval41' (temp 4-component vector of int)
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0:36 textureGrad (temp 4-component vector of int)
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0:36 Construct combined texture-sampler (temp isamplerCubeArray)
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0:36 'g_tTexcdi4' (uniform itextureCubeArray)
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0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:37 Sequence
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0:37 move second child to first child (temp 4-component vector of uint)
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0:37 'txval42' (temp 4-component vector of uint)
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0:37 textureGrad (temp 4-component vector of uint)
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0:37 Construct combined texture-sampler (temp usamplerCubeArray)
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0:37 'g_tTexcdu4' (uniform utextureCubeArray)
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0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:39 move second child to first child (temp 4-component vector of float)
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0:39 Color: direct index for structure (temp 4-component vector of float)
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0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:39 Constant:
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0:39 0 (const int)
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0:39 Constant:
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:40 move second child to first child (temp float)
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0:40 Depth: direct index for structure (temp float)
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0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:40 Constant:
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0:40 1 (const int)
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0:40 Constant:
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0:40 1.000000
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0:42 Sequence
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0:42 Sequence
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0:42 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:42 Color: direct index for structure (temp 4-component vector of float)
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0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:42 Constant:
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0:42 0 (const int)
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0:42 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:42 Depth: direct index for structure (temp float)
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0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:42 Constant:
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0:42 1 (const int)
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0:42 Branch: Return
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0:? Linker Objects
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
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0:? 'g_tTex1di4' (uniform itexture1DArray)
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0:? 'g_tTex1du4' (uniform utexture1DArray)
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0:? 'g_tTex2df4' (uniform texture2DArray)
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0:? 'g_tTex2di4' (uniform itexture2DArray)
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0:? 'g_tTex2du4' (uniform utexture2DArray)
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0:? 'g_tTexcdf4' (uniform textureCubeArray)
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0:? 'g_tTexcdi4' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4' (uniform utextureCubeArray)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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0:? Sequence
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0:27 Sequence
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0:27 move second child to first child (temp 4-component vector of float)
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0:27 'txval10' (temp 4-component vector of float)
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0:27 textureGrad (temp 4-component vector of float)
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0:27 Construct combined texture-sampler (temp sampler1DArray)
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0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
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0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:27 Constant:
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0:27 1.100000
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0:27 Constant:
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0:27 1.200000
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0:28 Sequence
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0:28 move second child to first child (temp 4-component vector of int)
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0:28 'txval11' (temp 4-component vector of int)
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0:28 textureGrad (temp 4-component vector of int)
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0:28 Construct combined texture-sampler (temp isampler1DArray)
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0:28 'g_tTex1di4' (uniform itexture1DArray)
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0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:28 Constant:
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0:28 1.100000
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0:28 Constant:
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0:28 1.200000
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0:29 Sequence
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0:29 move second child to first child (temp 4-component vector of uint)
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0:29 'txval12' (temp 4-component vector of uint)
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0:29 textureGrad (temp 4-component vector of uint)
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0:29 Construct combined texture-sampler (temp usampler1DArray)
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0:29 'g_tTex1du4' (uniform utexture1DArray)
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0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:29 Constant:
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0:29 1.100000
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0:29 Constant:
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0:29 1.200000
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0:31 Sequence
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0:31 move second child to first child (temp 4-component vector of float)
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0:31 'txval20' (temp 4-component vector of float)
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0:31 textureGrad (temp 4-component vector of float)
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0:31 Construct combined texture-sampler (temp sampler2DArray)
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0:31 'g_tTex2df4' (uniform texture2DArray)
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0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:32 Sequence
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0:32 move second child to first child (temp 4-component vector of int)
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0:32 'txval21' (temp 4-component vector of int)
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0:32 textureGrad (temp 4-component vector of int)
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0:32 Construct combined texture-sampler (temp isampler2DArray)
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0:32 'g_tTex2di4' (uniform itexture2DArray)
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0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:33 Sequence
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0:33 move second child to first child (temp 4-component vector of uint)
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0:33 'txval22' (temp 4-component vector of uint)
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0:33 textureGrad (temp 4-component vector of uint)
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0:33 Construct combined texture-sampler (temp usampler2DArray)
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0:33 'g_tTex2du4' (uniform utexture2DArray)
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0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:35 Sequence
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0:35 move second child to first child (temp 4-component vector of float)
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0:35 'txval40' (temp 4-component vector of float)
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0:35 textureGrad (temp 4-component vector of float)
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0:35 Construct combined texture-sampler (temp samplerCubeArray)
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0:35 'g_tTexcdf4' (uniform textureCubeArray)
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0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:36 Sequence
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0:36 move second child to first child (temp 4-component vector of int)
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0:36 'txval41' (temp 4-component vector of int)
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0:36 textureGrad (temp 4-component vector of int)
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0:36 Construct combined texture-sampler (temp isamplerCubeArray)
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0:36 'g_tTexcdi4' (uniform itextureCubeArray)
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0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:? Constant:
|
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0:? 1.100000
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|
0:? 1.200000
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0:? 1.300000
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0:? Constant:
|
|
0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:37 Sequence
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0:37 move second child to first child (temp 4-component vector of uint)
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0:37 'txval42' (temp 4-component vector of uint)
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0:37 textureGrad (temp 4-component vector of uint)
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0:37 Construct combined texture-sampler (temp usamplerCubeArray)
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|
0:37 'g_tTexcdu4' (uniform utextureCubeArray)
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0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
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|
0:? Constant:
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|
0:? 0.100000
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|
0:? 0.200000
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|
0:? 0.300000
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0:? 0.400000
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|
0:? Constant:
|
|
0:? 1.100000
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|
0:? 1.200000
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0:? 1.300000
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0:? Constant:
|
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:39 move second child to first child (temp 4-component vector of float)
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0:39 Color: direct index for structure (temp 4-component vector of float)
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0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:39 Constant:
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0:39 0 (const int)
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0:39 Constant:
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:40 move second child to first child (temp float)
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0:40 Depth: direct index for structure (temp float)
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0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:40 Constant:
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0:40 1 (const int)
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0:40 Constant:
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0:40 1.000000
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0:42 Sequence
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0:42 Sequence
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0:42 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:42 Color: direct index for structure (temp 4-component vector of float)
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0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:42 Constant:
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0:42 0 (const int)
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0:42 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:42 Depth: direct index for structure (temp float)
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0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:42 Constant:
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0:42 1 (const int)
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0:42 Branch: Return
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0:? Linker Objects
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
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0:? 'g_tTex1di4' (uniform itexture1DArray)
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0:? 'g_tTex1du4' (uniform utexture1DArray)
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0:? 'g_tTex2df4' (uniform texture2DArray)
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0:? 'g_tTex2di4' (uniform itexture2DArray)
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0:? 'g_tTex2du4' (uniform utexture2DArray)
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0:? 'g_tTexcdf4' (uniform textureCubeArray)
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0:? 'g_tTexcdi4' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4' (uniform utextureCubeArray)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 133
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 124 128
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 9 "txval10"
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Name 12 "g_tTex1df4"
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Name 16 "g_sSamp"
|
|
Name 30 "txval11"
|
|
Name 33 "g_tTex1di4"
|
|
Name 42 "txval12"
|
|
Name 45 "g_tTex1du4"
|
|
Name 51 "txval20"
|
|
Name 54 "g_tTex2df4"
|
|
Name 64 "txval21"
|
|
Name 67 "g_tTex2di4"
|
|
Name 73 "txval22"
|
|
Name 76 "g_tTex2du4"
|
|
Name 82 "txval40"
|
|
Name 85 "g_tTexcdf4"
|
|
Name 95 "txval41"
|
|
Name 98 "g_tTexcdi4"
|
|
Name 104 "txval42"
|
|
Name 107 "g_tTexcdu4"
|
|
Name 113 "PS_OUTPUT"
|
|
MemberName 113(PS_OUTPUT) 0 "Color"
|
|
MemberName 113(PS_OUTPUT) 1 "Depth"
|
|
Name 115 "psout"
|
|
Name 124 "Color"
|
|
Name 128 "Depth"
|
|
Name 132 "g_tTex1df4a"
|
|
Decorate 12(g_tTex1df4) DescriptorSet 0
|
|
Decorate 12(g_tTex1df4) Binding 0
|
|
Decorate 16(g_sSamp) DescriptorSet 0
|
|
Decorate 16(g_sSamp) Binding 0
|
|
Decorate 33(g_tTex1di4) DescriptorSet 0
|
|
Decorate 45(g_tTex1du4) DescriptorSet 0
|
|
Decorate 54(g_tTex2df4) DescriptorSet 0
|
|
Decorate 67(g_tTex2di4) DescriptorSet 0
|
|
Decorate 76(g_tTex2du4) DescriptorSet 0
|
|
Decorate 85(g_tTexcdf4) DescriptorSet 0
|
|
Decorate 98(g_tTexcdi4) DescriptorSet 0
|
|
Decorate 107(g_tTexcdu4) DescriptorSet 0
|
|
Decorate 124(Color) Location 0
|
|
Decorate 128(Depth) BuiltIn FragDepth
|
|
Decorate 132(g_tTex1df4a) DescriptorSet 0
|
|
Decorate 132(g_tTex1df4a) Binding 1
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8: TypePointer Function 7(fvec4)
|
|
10: TypeImage 6(float) 1D array sampled format:Unknown
|
|
11: TypePointer UniformConstant 10
|
|
12(g_tTex1df4): 11(ptr) Variable UniformConstant
|
|
14: TypeSampler
|
|
15: TypePointer UniformConstant 14
|
|
16(g_sSamp): 15(ptr) Variable UniformConstant
|
|
18: TypeSampledImage 10
|
|
20: TypeVector 6(float) 2
|
|
21: 6(float) Constant 1036831949
|
|
22: 6(float) Constant 1045220557
|
|
23: 20(fvec2) ConstantComposite 21 22
|
|
24: 6(float) Constant 1066192077
|
|
25: 6(float) Constant 1067030938
|
|
27: TypeInt 32 1
|
|
28: TypeVector 27(int) 4
|
|
29: TypePointer Function 28(ivec4)
|
|
31: TypeImage 27(int) 1D array sampled format:Unknown
|
|
32: TypePointer UniformConstant 31
|
|
33(g_tTex1di4): 32(ptr) Variable UniformConstant
|
|
36: TypeSampledImage 31
|
|
39: TypeInt 32 0
|
|
40: TypeVector 39(int) 4
|
|
41: TypePointer Function 40(ivec4)
|
|
43: TypeImage 39(int) 1D array sampled format:Unknown
|
|
44: TypePointer UniformConstant 43
|
|
45(g_tTex1du4): 44(ptr) Variable UniformConstant
|
|
48: TypeSampledImage 43
|
|
52: TypeImage 6(float) 2D array sampled format:Unknown
|
|
53: TypePointer UniformConstant 52
|
|
54(g_tTex2df4): 53(ptr) Variable UniformConstant
|
|
57: TypeSampledImage 52
|
|
59: TypeVector 6(float) 3
|
|
60: 6(float) Constant 1050253722
|
|
61: 59(fvec3) ConstantComposite 21 22 60
|
|
62: 20(fvec2) ConstantComposite 24 25
|
|
65: TypeImage 27(int) 2D array sampled format:Unknown
|
|
66: TypePointer UniformConstant 65
|
|
67(g_tTex2di4): 66(ptr) Variable UniformConstant
|
|
70: TypeSampledImage 65
|
|
74: TypeImage 39(int) 2D array sampled format:Unknown
|
|
75: TypePointer UniformConstant 74
|
|
76(g_tTex2du4): 75(ptr) Variable UniformConstant
|
|
79: TypeSampledImage 74
|
|
83: TypeImage 6(float) Cube array sampled format:Unknown
|
|
84: TypePointer UniformConstant 83
|
|
85(g_tTexcdf4): 84(ptr) Variable UniformConstant
|
|
88: TypeSampledImage 83
|
|
90: 6(float) Constant 1053609165
|
|
91: 7(fvec4) ConstantComposite 21 22 60 90
|
|
92: 6(float) Constant 1067869798
|
|
93: 59(fvec3) ConstantComposite 24 25 92
|
|
96: TypeImage 27(int) Cube array sampled format:Unknown
|
|
97: TypePointer UniformConstant 96
|
|
98(g_tTexcdi4): 97(ptr) Variable UniformConstant
|
|
101: TypeSampledImage 96
|
|
105: TypeImage 39(int) Cube array sampled format:Unknown
|
|
106: TypePointer UniformConstant 105
|
|
107(g_tTexcdu4): 106(ptr) Variable UniformConstant
|
|
110: TypeSampledImage 105
|
|
113(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
|
114: TypePointer Function 113(PS_OUTPUT)
|
|
116: 27(int) Constant 0
|
|
117: 6(float) Constant 1065353216
|
|
118: 7(fvec4) ConstantComposite 117 117 117 117
|
|
120: 27(int) Constant 1
|
|
121: TypePointer Function 6(float)
|
|
123: TypePointer Output 7(fvec4)
|
|
124(Color): 123(ptr) Variable Output
|
|
127: TypePointer Output 6(float)
|
|
128(Depth): 127(ptr) Variable Output
|
|
132(g_tTex1df4a): 11(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
9(txval10): 8(ptr) Variable Function
|
|
30(txval11): 29(ptr) Variable Function
|
|
42(txval12): 41(ptr) Variable Function
|
|
51(txval20): 8(ptr) Variable Function
|
|
64(txval21): 29(ptr) Variable Function
|
|
73(txval22): 41(ptr) Variable Function
|
|
82(txval40): 8(ptr) Variable Function
|
|
95(txval41): 29(ptr) Variable Function
|
|
104(txval42): 41(ptr) Variable Function
|
|
115(psout): 114(ptr) Variable Function
|
|
13: 10 Load 12(g_tTex1df4)
|
|
17: 14 Load 16(g_sSamp)
|
|
19: 18 SampledImage 13 17
|
|
26: 7(fvec4) ImageSampleExplicitLod 19 23 Grad 24 25
|
|
Store 9(txval10) 26
|
|
34: 31 Load 33(g_tTex1di4)
|
|
35: 14 Load 16(g_sSamp)
|
|
37: 36 SampledImage 34 35
|
|
38: 28(ivec4) ImageSampleExplicitLod 37 23 Grad 24 25
|
|
Store 30(txval11) 38
|
|
46: 43 Load 45(g_tTex1du4)
|
|
47: 14 Load 16(g_sSamp)
|
|
49: 48 SampledImage 46 47
|
|
50: 40(ivec4) ImageSampleExplicitLod 49 23 Grad 24 25
|
|
Store 42(txval12) 50
|
|
55: 52 Load 54(g_tTex2df4)
|
|
56: 14 Load 16(g_sSamp)
|
|
58: 57 SampledImage 55 56
|
|
63: 7(fvec4) ImageSampleExplicitLod 58 61 Grad 62 62
|
|
Store 51(txval20) 63
|
|
68: 65 Load 67(g_tTex2di4)
|
|
69: 14 Load 16(g_sSamp)
|
|
71: 70 SampledImage 68 69
|
|
72: 28(ivec4) ImageSampleExplicitLod 71 61 Grad 62 62
|
|
Store 64(txval21) 72
|
|
77: 74 Load 76(g_tTex2du4)
|
|
78: 14 Load 16(g_sSamp)
|
|
80: 79 SampledImage 77 78
|
|
81: 40(ivec4) ImageSampleExplicitLod 80 61 Grad 62 62
|
|
Store 73(txval22) 81
|
|
86: 83 Load 85(g_tTexcdf4)
|
|
87: 14 Load 16(g_sSamp)
|
|
89: 88 SampledImage 86 87
|
|
94: 7(fvec4) ImageSampleExplicitLod 89 91 Grad 93 93
|
|
Store 82(txval40) 94
|
|
99: 96 Load 98(g_tTexcdi4)
|
|
100: 14 Load 16(g_sSamp)
|
|
102: 101 SampledImage 99 100
|
|
103: 28(ivec4) ImageSampleExplicitLod 102 91 Grad 93 93
|
|
Store 95(txval41) 103
|
|
108: 105 Load 107(g_tTexcdu4)
|
|
109: 14 Load 16(g_sSamp)
|
|
111: 110 SampledImage 108 109
|
|
112: 40(ivec4) ImageSampleExplicitLod 111 91 Grad 93 93
|
|
Store 104(txval42) 112
|
|
119: 8(ptr) AccessChain 115(psout) 116
|
|
Store 119 118
|
|
122: 121(ptr) AccessChain 115(psout) 120
|
|
Store 122 117
|
|
125: 8(ptr) AccessChain 115(psout) 116
|
|
126: 7(fvec4) Load 125
|
|
Store 124(Color) 126
|
|
129: 121(ptr) AccessChain 115(psout) 120
|
|
130: 6(float) Load 129
|
|
Store 128(Depth) 130
|
|
Return
|
|
FunctionEnd
|