166 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			166 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
| hlsl.buffer.frag
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| Shader version: 450
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:29  Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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| 0:26    Function Parameters: 
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| 0:26      'input' (in 4-component vector of float)
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| 0:?     Sequence
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| 0:27      Branch: Return with expression
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| 0:27        add (temp 4-component vector of float)
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| 0:27          add (temp 4-component vector of float)
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| 0:27            add (temp 4-component vector of float)
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| 0:27              add (temp 4-component vector of float)
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| 0:27                'input' (in 4-component vector of float)
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| 0:27                v1: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
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| 0:27                  'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
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| 0:27                  Constant:
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| 0:27                    0 (const uint)
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| 0:27              v2: direct index for structure (layout(column_major std430 ) buffer 4-component vector of float)
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| 0:27                'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
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| 0:27                Constant:
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| 0:27                  0 (const uint)
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| 0:27            v3: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
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| 0:27              'anon@2' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 offset=20 ) uniform int i3})
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| 0:27              Constant:
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| 0:27                0 (const uint)
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| 0:27          v4: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
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| 0:27            'anon@3' (layout(column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v4, layout(column_major std430 offset=48 ) buffer int i4, layout(column_major std430 offset=60 ) buffer float f1, layout(column_major std430 offset=64 ) buffer float f3, layout(column_major std430 offset=68 ) buffer float f4, layout(column_major std430 offset=72 ) buffer float f5, layout(column_major std430 ) buffer float f6, layout(column_major std430 ) buffer float f7})
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| 0:27            Constant:
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| 0:27              0 (const uint)
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| 0:?   Linker Objects
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| 0:?     'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
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| 0:?     'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
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| 0:?     'anon@2' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 offset=20 ) uniform int i3})
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| 0:?     'anon@3' (layout(column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v4, layout(column_major std430 offset=48 ) buffer int i4, layout(column_major std430 offset=60 ) buffer float f1, layout(column_major std430 offset=64 ) buffer float f3, layout(column_major std430 offset=68 ) buffer float f4, layout(column_major std430 offset=72 ) buffer float f5, layout(column_major std430 ) buffer float f6, layout(column_major std430 ) buffer float f7})
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 450
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:29  Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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| 0:26    Function Parameters: 
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| 0:26      'input' (in 4-component vector of float)
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| 0:?     Sequence
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| 0:27      Branch: Return with expression
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| 0:27        add (temp 4-component vector of float)
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| 0:27          add (temp 4-component vector of float)
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| 0:27            add (temp 4-component vector of float)
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| 0:27              add (temp 4-component vector of float)
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| 0:27                'input' (in 4-component vector of float)
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| 0:27                v1: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
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| 0:27                  'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
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| 0:27                  Constant:
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| 0:27                    0 (const uint)
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| 0:27              v2: direct index for structure (layout(column_major std430 ) buffer 4-component vector of float)
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| 0:27                'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
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| 0:27                Constant:
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| 0:27                  0 (const uint)
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| 0:27            v3: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
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| 0:27              'anon@2' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 offset=20 ) uniform int i3})
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| 0:27              Constant:
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| 0:27                0 (const uint)
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| 0:27          v4: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
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| 0:27            'anon@3' (layout(column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v4, layout(column_major std430 offset=48 ) buffer int i4, layout(column_major std430 offset=60 ) buffer float f1, layout(column_major std430 offset=64 ) buffer float f3, layout(column_major std430 offset=68 ) buffer float f4, layout(column_major std430 offset=72 ) buffer float f5, layout(column_major std430 ) buffer float f6, layout(column_major std430 ) buffer float f7})
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| 0:27            Constant:
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| 0:27              0 (const uint)
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| 0:?   Linker Objects
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| 0:?     'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
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| 0:?     'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
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| 0:?     'anon@2' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 offset=20 ) uniform int i3})
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| 0:?     'anon@3' (layout(column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v4, layout(column_major std430 offset=48 ) buffer int i4, layout(column_major std430 offset=60 ) buffer float f1, layout(column_major std430 offset=64 ) buffer float f3, layout(column_major std430 offset=68 ) buffer float f4, layout(column_major std430 offset=72 ) buffer float f5, layout(column_major std430 ) buffer float f6, layout(column_major std430 ) buffer float f7})
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80001
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| // Id's are bound by 39
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "PixelShaderFunction" 9
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 450
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|                               Name 4  "PixelShaderFunction"
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|                               Name 9  "input"
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|                               Name 11  ""
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|                               MemberName 11 0  "v1"
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|                               Name 13  ""
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|                               Name 20  ""
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|                               MemberName 20 0  "v2"
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|                               Name 22  ""
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|                               Name 26  ""
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|                               MemberName 26 0  "v3"
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|                               MemberName 26 1  "i3"
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|                               Name 28  ""
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|                               Name 32  ""
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|                               MemberName 32 0  "v4"
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|                               MemberName 32 1  "i4"
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|                               MemberName 32 2  "f1"
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|                               MemberName 32 3  "f3"
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|                               MemberName 32 4  "f4"
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|                               MemberName 32 5  "f5"
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|                               MemberName 32 6  "f6"
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|                               MemberName 32 7  "f7"
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|                               Name 34  ""
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|                               MemberDecorate 11 0 Offset 0
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|                               Decorate 11 Block
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|                               Decorate 13 DescriptorSet 0
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|                               MemberDecorate 20 0 Offset 0
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|                               Decorate 20 BufferBlock
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|                               Decorate 22 DescriptorSet 0
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|                               MemberDecorate 26 0 Offset 0
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|                               MemberDecorate 26 1 Offset 20
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|                               Decorate 26 Block
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|                               Decorate 28 DescriptorSet 0
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|                               MemberDecorate 32 0 Offset 16
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|                               MemberDecorate 32 1 Offset 48
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|                               MemberDecorate 32 2 Offset 60
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|                               MemberDecorate 32 3 Offset 64
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|                               MemberDecorate 32 4 Offset 68
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|                               MemberDecorate 32 5 Offset 72
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|                               MemberDecorate 32 6 Offset 76
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|                               MemberDecorate 32 7 Offset 80
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|                               Decorate 32 BufferBlock
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|                               Decorate 34 DescriptorSet 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|                8:             TypePointer Input 7(fvec4)
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|         9(input):      8(ptr) Variable Input
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|               11:             TypeStruct 7(fvec4)
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|               12:             TypePointer Uniform 11(struct)
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|               13:     12(ptr) Variable Uniform
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|               14:             TypeInt 32 1
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|               15:     14(int) Constant 0
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|               16:             TypePointer Uniform 7(fvec4)
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|               20:             TypeStruct 7(fvec4)
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|               21:             TypePointer Uniform 20(struct)
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|               22:     21(ptr) Variable Uniform
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|               26:             TypeStruct 7(fvec4) 14(int)
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|               27:             TypePointer Uniform 26(struct)
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|               28:     27(ptr) Variable Uniform
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|               32:             TypeStruct 7(fvec4) 14(int) 6(float) 6(float) 6(float) 6(float) 6(float) 6(float)
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|               33:             TypePointer Uniform 32(struct)
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|               34:     33(ptr) Variable Uniform
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| 4(PixelShaderFunction):           2 Function None 3
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|                5:             Label
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|               10:    7(fvec4) Load 9(input)
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|               17:     16(ptr) AccessChain 13 15
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|               18:    7(fvec4) Load 17
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|               19:    7(fvec4) FAdd 10 18
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|               23:     16(ptr) AccessChain 22 15
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|               24:    7(fvec4) Load 23
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|               25:    7(fvec4) FAdd 19 24
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|               29:     16(ptr) AccessChain 28 15
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|               30:    7(fvec4) Load 29
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|               31:    7(fvec4) FAdd 25 30
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|               35:     16(ptr) AccessChain 34 15
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|               36:    7(fvec4) Load 35
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|               37:    7(fvec4) FAdd 31 36
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|                               ReturnValue 37
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|                               FunctionEnd
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