21 lines
		
	
	
		
			423 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			21 lines
		
	
	
		
			423 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450
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| #extension GL_ARB_fragment_shader_interlock : enable
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| 
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| layout(set = 0, binding = 0) coherent buffer B1 {
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|     layout(offset = 0)  int x;
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| } b1;
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| 
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| layout(set = 0, binding = 1, rgba32f) coherent uniform image2D im;
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| 
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| layout(sample_interlock_ordered) in;
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| 
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| void main() {
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| 
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|     beginInvocationInterlockARB();
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| 
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|     b1.x = 1;
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|     imageStore(im, ivec2(0,0), vec4(0));
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| 
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|     endInvocationInterlockARB();
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| }
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