 d8edfd8e66
			
		
	
	
		d8edfd8e66
		
			
		
	
	
	
	
		
			
			* HLSL: Fix handling of uniforms in entry point parameters * HLSL: fix handling of "uniform in" * Tests: Update baseResults of hlsl.function.frag.out for #2254 * HLSL: fix uniforms in function parameters for opaque types
		
			
				
	
	
		
			120 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			120 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.function.frag
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| ERROR: 0:24: 'fun1' : unknown variable 
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| ERROR: 0:24: 'return' : type does not match, or is not convertible to, the function's return type 
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| ERROR: 2 compilation errors.  No code generated.
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| ERROR: node is still EOpNull!
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| 0:2  Function Definition: fun0( ( temp 4-component vector of float)
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| 0:2    Function Parameters: 
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| 0:?     Sequence
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| 0:3      Branch: Return with expression
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| 0:3        Constant:
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| 0:3          1.000000
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| 0:3          1.000000
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| 0:3          1.000000
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| 0:3          1.000000
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| 0:7  Function Definition: fun2(vf4; ( temp uint)
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| 0:7    Function Parameters: 
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| 0:7      'col' ( in 4-component vector of float)
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| 0:?     Sequence
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| 0:8      Branch: Return with expression
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| 0:8        Constant:
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| 0:8          7 (const uint)
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| 0:12  Function Definition: fun4(u1;u1; ( temp 4-component vector of float)
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| 0:12    Function Parameters: 
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| 0:12      'id1' ( in uint)
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| 0:12      'id2' ( uniform uint)
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| 0:?     Sequence
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| 0:13      Branch: Return with expression
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| 0:13        Construct vec4 ( temp 4-component vector of float)
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| 0:13          Convert uint to float ( temp float)
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| 0:13            component-wise multiply ( temp uint)
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| 0:13              'id1' ( in uint)
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| 0:13              'id2' ( uniform uint)
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| 0:17  Function Definition: fun1(i1; ( temp 4-component vector of float)
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| 0:17    Function Parameters: 
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| 0:17      'index' ( in int)
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| 0:?     Sequence
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| 0:18      Sequence
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| 0:18        move second child to first child ( temp uint)
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| 0:18          'entityId' ( temp uint)
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| 0:18          Function Call: fun2(vf4; ( temp uint)
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| 0:18            Function Call: fun0( ( temp 4-component vector of float)
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| 0:19      Branch: Return with expression
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| 0:19        Function Call: fun4(u1;u1; ( temp 4-component vector of float)
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| 0:19          'entityId' ( temp uint)
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| 0:19          'entityId' ( temp uint)
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| 0:23  Function Definition: @main( ( temp int)
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| 0:23    Function Parameters: 
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| 0:23  Function Definition: main( ( temp void)
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| 0:23    Function Parameters: 
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| 0:?     Sequence
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| 0:23      move second child to first child ( temp int)
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| 0:?         '@entryPointOutput' (layout( location=0) out int)
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| 0:23        Function Call: @main( ( temp int)
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| 0:?   Linker Objects
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| 0:?     '@entryPointOutput' (layout( location=0) out int)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| ERROR: node is still EOpNull!
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| 0:2  Function Definition: fun0( ( temp 4-component vector of float)
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| 0:2    Function Parameters: 
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| 0:?     Sequence
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| 0:3      Branch: Return with expression
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| 0:3        Constant:
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| 0:3          1.000000
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| 0:3          1.000000
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| 0:3          1.000000
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| 0:3          1.000000
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| 0:7  Function Definition: fun2(vf4; ( temp uint)
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| 0:7    Function Parameters: 
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| 0:7      'col' ( in 4-component vector of float)
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| 0:?     Sequence
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| 0:8      Branch: Return with expression
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| 0:8        Constant:
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| 0:8          7 (const uint)
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| 0:12  Function Definition: fun4(u1;u1; ( temp 4-component vector of float)
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| 0:12    Function Parameters: 
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| 0:12      'id1' ( in uint)
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| 0:12      'id2' ( uniform uint)
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| 0:?     Sequence
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| 0:13      Branch: Return with expression
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| 0:13        Construct vec4 ( temp 4-component vector of float)
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| 0:13          Convert uint to float ( temp float)
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| 0:13            component-wise multiply ( temp uint)
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| 0:13              'id1' ( in uint)
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| 0:13              'id2' ( uniform uint)
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| 0:17  Function Definition: fun1(i1; ( temp 4-component vector of float)
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| 0:17    Function Parameters: 
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| 0:17      'index' ( in int)
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| 0:?     Sequence
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| 0:18      Sequence
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| 0:18        move second child to first child ( temp uint)
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| 0:18          'entityId' ( temp uint)
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| 0:18          Function Call: fun2(vf4; ( temp uint)
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| 0:18            Function Call: fun0( ( temp 4-component vector of float)
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| 0:19      Branch: Return with expression
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| 0:19        Function Call: fun4(u1;u1; ( temp 4-component vector of float)
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| 0:19          'entityId' ( temp uint)
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| 0:19          'entityId' ( temp uint)
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| 0:23  Function Definition: @main( ( temp int)
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| 0:23    Function Parameters: 
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| 0:23  Function Definition: main( ( temp void)
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| 0:23    Function Parameters: 
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| 0:?     Sequence
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| 0:23      move second child to first child ( temp int)
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| 0:?         '@entryPointOutput' (layout( location=0) out int)
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| 0:23        Function Call: @main( ( temp int)
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| 0:?   Linker Objects
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| 0:?     '@entryPointOutput' (layout( location=0) out int)
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| 
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| SPIR-V is not generated for failed compile or link
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