glslang/Test/baseResults/310.frag.out
Chow 478b232952
8. io mapping refine & qualifier member check & resolver expand (#2396)
* Code refine and adding missing features

1. Add new level for built in symbols.
2. Fix issues for structure members' qualifiers.
3. Global qualifier fix.
4. IO Mapper refine. Add support for checking with mangle names.

* Additional missing features

* Invariant member. (Only check non-interface).

* Split block nesting level and struct nesting level. To fix issues of checking 'invariant' qualifier.

Current grammar would check block/struct member without its parent class's information.
So we split nesting level, and 'invariant' would only be checked within a struct.

* Format anonymous block names. Refine codes for symbols from all kinds of resouces.

* Fix writeonly check.

* Use LValueBase to find operator.

* Fix random null ptr issue.

* invariant check, stage in io mapping, reference parameter should be used and remove wrong codes introduced with ordering vector.

* Remained: to be fixed with double check link.vk.multiblocksValid

* Fix version error.

invariant

* Revert loc modification.
2020-11-03 13:34:19 -07:00

1335 lines
70 KiB
Plaintext

310.frag
ERROR: 0:2: 'float' : type requires declaration of default precision qualifier
ERROR: 0:8: 'origin_upper_left' : not supported with this profile: es
ERROR: 0:8: 'pixel_center_integer' : not supported with this profile: es
ERROR: 0:8: 'gl_FragCoord' : identifiers starting with "gl_" are reserved
ERROR: 0:11: 'location' : overlapping use of location 2
ERROR: 0:15: 'usampler2DRect' : Reserved word.
ERROR: 0:15: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:23: 'variable indexing sampler array' : not supported for this version or the enabled extensions
ERROR: 0:27: 'textureGatherOffsets' : no matching overloaded function found
ERROR: 0:27: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of uint'
ERROR: 0:30: 'textureGatherOffset(...)' : must be a compile-time constant: component argument
ERROR: 0:31: 'textureGatherOffset(...)' : must be 0, 1, 2, or 3: component argument
ERROR: 0:34: 'non-constant offset argument' : not supported for this version or the enabled extensions
ERROR: 0:42: 'texel offset' : argument must be compile-time constant
ERROR: 0:44: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset]
ERROR: 0:44: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset]
ERROR: 0:45: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset]
ERROR: 0:45: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset]
ERROR: 0:66: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:66: 'image variables not declared 'writeonly' and without a format layout qualifier' : not supported with this profile: es
ERROR: 0:67: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:67: 'image variables not declared 'writeonly' and without a format layout qualifier' : not supported with this profile: es
ERROR: 0:68: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:68: 'image variables not declared 'writeonly' and without a format layout qualifier' : not supported with this profile: es
ERROR: 0:69: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:69: 'image variables not declared 'writeonly' and without a format layout qualifier' : not supported with this profile: es
ERROR: 0:73: 'binding' : requires block, or sampler/image, or atomic-counter type
ERROR: 0:77: 'location' : location is too large
ERROR: 0:81: 'location' : too large for fragment output
ERROR: 0:82: 'location' : too large for fragment output
ERROR: 0:82: 'location' : overlapping use of location 40
ERROR: 0:83: 'non-literal layout-id value' : not supported with this profile: es
ERROR: 0:83: 'layout-id value' : cannot be negative
ERROR: 0:96: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:110: 'out' : cannot be bool
ERROR: 0:111: 'image2D' : sampler/image types can only be used in uniform variables or function parameters: imageOut
ERROR: 0:111: 'image variables not declared 'writeonly' and without a format layout qualifier' : not supported with this profile: es
ERROR: 0:112: 'out' : cannot be a matrix
ERROR: 0:114: 'in' : cannot be bool
ERROR: 0:115: 'sampler2D' : sampler/image types can only be used in uniform variables or function parameters: ino
ERROR: 0:117: 'fragment-shader array-of-array input' : not supported with this profile: es
ERROR: 0:120: 'S' : A structure containing an array is not allowed as input in ES
ERROR: 0:120: 'fragment-shader array-of-struct input' : not supported with this profile: es
ERROR: 0:121: 'S' : A structure containing an array is not allowed as input in ES
ERROR: 0:121: 'fragment-shader array-of-struct input' : not supported with this profile: es
ERROR: 0:123: 'fragment-shader struct input containing an array' : not supported with this profile: es
ERROR: 0:123: 'SA' : A structure containing an array is not allowed as input in ES
ERROR: 0:125: 'fragment-shader struct input containing structure' : not supported with this profile: es
ERROR: 0:125: 'SS' : A structure containing an struct is not allowed as input in ES
ERROR: 0:133: 'output block' : not supported in this stage: fragment
ERROR: 0:138: '' : cannot nest a structure definition inside a structure or block
ERROR: 0:146: 'location' : overlapping use of location 13
ERROR: 0:148: 'inbname2' : Cannot reuse block name within the same interface: in
ERROR: 0:153: 'badmember' : nameless block contains a member that already has a name at global scope
ERROR: 0:157: 'inbname' : redefinition
ERROR: 0:159: 'vAnon' : redefinition
ERROR: 0:173: 'origin_upper_left' : not supported with this profile: es
ERROR: 0:173: 'pixel_center_integer' : not supported with this profile: es
ERROR: 0:173: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord
ERROR: 0:177: 'depth layout qualifier' : not supported with this profile: es
ERROR: 0:181: 'assign' : l-value required "gl_FragDepth" (can't modify gl_FragDepth if using early_fragment_tests)
ERROR: 0:182: 'gl_Layer' : required extension not requested: Possible extensions include:
GL_EXT_geometry_shader
GL_OES_geometry_shader
ERROR: 0:183: 'gl_PrimitiveID' : required extension not requested: Possible extensions include:
GL_EXT_geometry_shader
GL_OES_geometry_shader
ERROR: 0:209: 'precise' : Reserved word.
ERROR: 0:209: 'precise' : not supported for this version or the enabled extensions
ERROR: 0:210: 'fma' : required extension not requested: Possible extensions include:
GL_EXT_gpu_shader5
GL_OES_gpu_shader5
ERROR: 0:211: 'non-constant offset argument' : not supported for this version or the enabled extensions
ERROR: 0:212: 'textureGatherOffsets' : required extension not requested: Possible extensions include:
GL_EXT_gpu_shader5
GL_OES_gpu_shader5
ERROR: 0:223: 'textureGatherOffsets(...)' : must be a compile-time constant: offsets argument
ERROR: 0:257: 'gl_SampleID' : required extension not requested: GL_OES_sample_variables
ERROR: 0:258: 'gl_SamplePosition' : required extension not requested: GL_OES_sample_variables
ERROR: 0:259: 'gl_SampleMaskIn' : required extension not requested: GL_OES_sample_variables
ERROR: 0:260: 'gl_SampleMask' : required extension not requested: GL_OES_sample_variables
ERROR: 0:261: 'gl_NumSamples' : required extension not requested: GL_OES_sample_variables
ERROR: 0:289: 'imageAtomicAdd' : required extension not requested: GL_OES_shader_image_atomic
ERROR: 0:290: 'imageAtomicAdd' : required extension not requested: GL_OES_shader_image_atomic
ERROR: 0:291: 'imageAtomicMin' : required extension not requested: GL_OES_shader_image_atomic
ERROR: 0:292: 'imageAtomicMin' : required extension not requested: GL_OES_shader_image_atomic
ERROR: 0:293: 'imageAtomicMax' : required extension not requested: GL_OES_shader_image_atomic
ERROR: 0:294: 'imageAtomicMax' : required extension not requested: GL_OES_shader_image_atomic
ERROR: 0:295: 'imageAtomicAnd' : required extension not requested: GL_OES_shader_image_atomic
ERROR: 0:296: 'imageAtomicAnd' : required extension not requested: GL_OES_shader_image_atomic
ERROR: 0:297: 'imageAtomicOr' : required extension not requested: GL_OES_shader_image_atomic
ERROR: 0:298: 'imageAtomicOr' : required extension not requested: GL_OES_shader_image_atomic
ERROR: 0:299: 'imageAtomicXor' : required extension not requested: GL_OES_shader_image_atomic
ERROR: 0:300: 'imageAtomicXor' : required extension not requested: GL_OES_shader_image_atomic
ERROR: 0:301: 'imageAtomicExchange' : required extension not requested: GL_OES_shader_image_atomic
ERROR: 0:302: 'imageAtomicExchange' : required extension not requested: GL_OES_shader_image_atomic
ERROR: 0:303: 'imageAtomicExchange' : required extension not requested: GL_OES_shader_image_atomic
ERROR: 0:304: 'imageAtomicCompSwap' : required extension not requested: GL_OES_shader_image_atomic
ERROR: 0:305: 'imageAtomicCompSwap' : required extension not requested: GL_OES_shader_image_atomic
ERROR: 0:312: 'rgba32f' : format requires readonly or writeonly memory qualifier
ERROR: 0:313: 'rgba8ui' : format requires readonly or writeonly memory qualifier
ERROR: 0:314: 'rgba16i' : format requires readonly or writeonly memory qualifier
ERROR: 0:340: 'imageAtomicMax' : only supported on image with format r32i or r32ui
ERROR: 0:341: 'imageAtomicMax' : only supported on image with format r32i or r32ui
ERROR: 0:342: 'imageAtomicExchange' : only supported on image with format r32f
ERROR: 0:345: 'sample' : Reserved word.
ERROR: 0:346: 'centroid/sample/patch' : can't use auxiliary qualifier on a fragment output
ERROR: 0:347: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output
ERROR: 0:348: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output
ERROR: 0:349: 'noperspective' : Reserved word.
ERROR: 0:349: 'noperspective' : not supported for this version or the enabled extensions
ERROR: 0:349: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output
ERROR: 0:355: 'interpolateAtCentroid' : required extension not requested: GL_OES_shader_multisample_interpolation
ERROR: 0:356: 'interpolateAtSample' : required extension not requested: GL_OES_shader_multisample_interpolation
ERROR: 0:357: 'interpolateAtOffset' : required extension not requested: GL_OES_shader_multisample_interpolation
ERROR: 0:365: 'centroid/sample/patch' : can't use auxiliary qualifier on a fragment output
ERROR: 0:380: 'interpolateAtCentroid' : no matching overloaded function found
ERROR: 0:380: 'assign' : cannot convert from ' const float' to ' temp mediump 3-component vector of float'
ERROR: 0:382: 'interpolateAtCentroid' : first argument must be an interpolant, or interpolant-array element
ERROR: 0:384: 'interpolateAtSample' : no matching overloaded function found
ERROR: 0:384: 'assign' : cannot convert from ' const float' to ' temp mediump 3-component vector of float'
ERROR: 0:386: 'interpolateAtSample' : first argument must be an interpolant, or interpolant-array element
ERROR: 0:389: 'interpolateAtOffset' : no matching overloaded function found
ERROR: 0:389: 'assign' : cannot convert from ' const float' to ' temp mediump 3-component vector of float'
ERROR: 0:391: 'interpolateAtOffset' : first argument must be an interpolant, or interpolant-array element
ERROR: 0:392: 'interpolateAtOffset' : first argument must be an interpolant, or interpolant-array element
ERROR: 0:396: 'interpolateAtCentroid' : first argument must be an interpolant, or interpolant-array element
ERROR: 0:397: 'interpolateAtSample' : first argument must be an interpolant, or interpolant-array element
ERROR: 0:400: 'blend equation' : not supported for this version or the enabled extensions
ERROR: 0:423: 'blend equation' : can only apply to 'out'
ERROR: 0:424: 'blend equation' : can only apply to a standalone qualifier
ERROR: 0:425: 'blend equation' : can only apply to a standalone qualifier
ERROR: 0:426: 'blend equation' : can only apply to a standalone qualifier
ERROR: 0:427: 'blend equation' : can only apply to a standalone qualifier
ERROR: 0:428: 'blend equation' : can only apply to a standalone qualifier
ERROR: 0:429: 'blend_support' : unknown blend equation
ERROR: 0:431: 'fragment-shader array-of-array output' : not supported with this profile: es
ERROR: 0:435: 'gl_DeviceIndex' : required extension not requested: GL_EXT_device_group
ERROR: 0:436: 'gl_ViewIndex' : required extension not requested: GL_EXT_multiview
ERROR: 0:461: 'func' : overloaded functions must have the same return type
ERROR: 0:461: 'func' : function already has a body
ERROR: 0:463: 'return' : void function cannot return a value
ERROR: 0:472: '=' : cannot convert from ' temp mediump uint' to ' temp mediump int'
ERROR: 0:485: '=' : cannot convert from ' global mediump int' to ' temp mediump uint'
ERROR: 136 compilation errors. No code generated.
Shader version: 310
Requested GL_EXT_device_group
Requested GL_EXT_multiview
Requested GL_EXT_shader_implicit_conversions
Requested GL_EXT_shader_io_blocks
Requested GL_EXT_texture_cube_map_array
Requested GL_KHR_blend_equation_advanced
Requested GL_OES_geometry_shader
Requested GL_OES_gpu_shader5
Requested GL_OES_sample_variables
Requested GL_OES_shader_image_atomic
Requested GL_OES_shader_io_blocks
Requested GL_OES_shader_multisample_interpolation
gl_FragCoord pixel center is integer
gl_FragCoord origin is upper left
using early_fragment_tests
using depth_any
using blend_support_multiply blend_support_screen blend_support_overlay blend_support_darken blend_support_lighten blend_support_colordodge blend_support_colorburn blend_support_hardlight blend_support_softlight blend_support_difference blend_support_exclusion blend_support_hsl_hue blend_support_hsl_saturation blend_support_hsl_color blend_support_hsl_luminosity blend_support_all_equations
ERROR: node is still EOpNull!
0:21 Function Definition: main( ( global void)
0:21 Function Parameters:
0:23 Sequence
0:23 Sequence
0:23 move second child to first child ( temp highp 4-component vector of float)
0:23 'v' ( temp mediump 4-component vector of float)
0:23 texture ( global highp 4-component vector of float)
0:23 indirect index ( temp highp sampler2D)
0:23 'arrayedSampler' ( uniform 5-element array of highp sampler2D)
0:23 'i' ( uniform mediump int)
0:23 'c2D' ( smooth in mediump 2-component vector of float)
0:28 Sequence
0:28 move second child to first child ( temp highp 4-component vector of float)
0:28 'v4' ( temp mediump 4-component vector of float)
0:28 textureGather ( global highp 4-component vector of float)
0:28 direct index ( temp highp sampler2D)
0:28 'arrayedSampler' ( uniform 5-element array of highp sampler2D)
0:28 Constant:
0:28 0 (const int)
0:28 'c2D' ( smooth in mediump 2-component vector of float)
0:29 Sequence
0:29 move second child to first child ( temp highp 4-component vector of int)
0:29 'iv4' ( temp mediump 4-component vector of int)
0:29 textureGatherOffset ( global highp 4-component vector of int)
0:29 'isamp2DA' ( uniform highp isampler2DArray)
0:29 Constant:
0:29 0.100000
0:29 0.100000
0:29 0.100000
0:29 Constant:
0:29 1 (const int)
0:29 1 (const int)
0:29 Constant:
0:29 3 (const int)
0:30 move second child to first child ( temp highp 4-component vector of int)
0:30 'iv4' ( temp mediump 4-component vector of int)
0:30 textureGatherOffset ( global highp 4-component vector of int)
0:30 'isamp2DA' ( uniform highp isampler2DArray)
0:30 Constant:
0:30 0.100000
0:30 0.100000
0:30 0.100000
0:30 Constant:
0:30 1 (const int)
0:30 1 (const int)
0:30 'i' ( uniform mediump int)
0:31 move second child to first child ( temp highp 4-component vector of int)
0:31 'iv4' ( temp mediump 4-component vector of int)
0:31 textureGatherOffset ( global highp 4-component vector of int)
0:31 'isamp2DA' ( uniform highp isampler2DArray)
0:31 Constant:
0:31 0.100000
0:31 0.100000
0:31 0.100000
0:31 Constant:
0:31 1 (const int)
0:31 1 (const int)
0:31 Constant:
0:31 4 (const int)
0:32 move second child to first child ( temp highp 4-component vector of int)
0:32 'iv4' ( temp mediump 4-component vector of int)
0:32 textureGatherOffset ( global highp 4-component vector of int)
0:32 'isamp2DA' ( uniform highp isampler2DArray)
0:32 Constant:
0:32 0.100000
0:32 0.100000
0:32 0.100000
0:32 Constant:
0:32 1 (const int)
0:32 1 (const int)
0:32 Constant:
0:32 3 (const int)
0:33 move second child to first child ( temp highp 4-component vector of int)
0:33 'iv4' ( temp mediump 4-component vector of int)
0:33 textureGatherOffset ( global highp 4-component vector of int)
0:33 'isamp2DA' ( uniform highp isampler2DArray)
0:33 Constant:
0:33 0.100000
0:33 0.100000
0:33 0.100000
0:33 Constant:
0:33 0 (const int)
0:33 0 (const int)
0:34 move second child to first child ( temp highp 4-component vector of int)
0:34 'iv4' ( temp mediump 4-component vector of int)
0:34 textureGatherOffset ( global highp 4-component vector of int)
0:34 'isamp2DA' ( uniform highp isampler2DArray)
0:34 Constant:
0:34 0.100000
0:34 0.100000
0:34 0.100000
0:34 Construct ivec2 ( temp highp 2-component vector of int)
0:34 'i' ( uniform mediump int)
0:38 Function Definition: foo23( ( global void)
0:38 Function Parameters:
0:? Sequence
0:42 textureProjGradOffset ( global highp 4-component vector of uint)
0:42 'usamp2d' ( uniform highp usampler2D)
0:42 'outp' ( out mediump 4-component vector of float)
0:42 Constant:
0:42 0.000000
0:42 0.000000
0:42 Constant:
0:42 0.000000
0:42 0.000000
0:42 Convert float to int ( temp highp 2-component vector of int)
0:42 'c2D' ( smooth in mediump 2-component vector of float)
0:43 textureProjGradOffset ( global highp 4-component vector of uint)
0:43 'usamp2d' ( uniform highp usampler2D)
0:43 'outp' ( out mediump 4-component vector of float)
0:43 Constant:
0:43 0.000000
0:43 0.000000
0:43 Constant:
0:43 0.000000
0:43 0.000000
0:43 Constant:
0:43 3 (const int)
0:43 4 (const int)
0:44 textureProjGradOffset ( global highp 4-component vector of uint)
0:44 'usamp2d' ( uniform highp usampler2D)
0:44 'outp' ( out mediump 4-component vector of float)
0:44 Constant:
0:44 0.000000
0:44 0.000000
0:44 Constant:
0:44 0.000000
0:44 0.000000
0:44 Constant:
0:44 15 (const int)
0:44 16 (const int)
0:45 textureProjGradOffset ( global highp 4-component vector of uint)
0:45 'usamp2d' ( uniform highp usampler2D)
0:45 'outp' ( out mediump 4-component vector of float)
0:45 Constant:
0:45 0.000000
0:45 0.000000
0:45 Constant:
0:45 0.000000
0:45 0.000000
0:45 Constant:
0:45 -10 (const int)
0:45 20 (const int)
0:47 Test condition and select ( temp void)
0:47 Condition
0:47 'gl_HelperInvocation' ( in bool HelperInvocation)
0:47 true case
0:48 Pre-Increment ( temp mediump 4-component vector of float)
0:48 'outp' ( out mediump 4-component vector of float)
0:50 Sequence
0:50 move second child to first child ( temp mediump int)
0:50 'sum' ( temp mediump int)
0:50 Constant:
0:50 32 (const int)
0:58 move second child to first child ( temp bool)
0:58 'b1' ( temp bool)
0:58 mix ( global bool)
0:58 'b2' ( temp bool)
0:58 'b3' ( temp bool)
0:58 'b' ( temp bool)
0:59 Sequence
0:59 move second child to first child ( temp mediump 3-component vector of uint)
0:59 'um3' ( temp mediump 3-component vector of uint)
0:59 mix ( global mediump 3-component vector of uint)
0:59 Construct uvec3 ( temp mediump 3-component vector of uint)
0:59 Convert int to uint ( temp mediump uint)
0:59 'i' ( uniform mediump int)
0:59 Construct uvec3 ( temp mediump 3-component vector of uint)
0:59 Convert int to uint ( temp mediump uint)
0:59 'i' ( uniform mediump int)
0:59 Construct bvec3 ( temp 3-component vector of bool)
0:59 'b' ( temp bool)
0:60 Sequence
0:60 move second child to first child ( temp mediump 4-component vector of int)
0:60 'im4' ( temp mediump 4-component vector of int)
0:60 mix ( global mediump 4-component vector of int)
0:60 Construct ivec4 ( temp mediump 4-component vector of int)
0:60 'i' ( uniform mediump int)
0:60 Construct ivec4 ( temp mediump 4-component vector of int)
0:60 'i' ( uniform mediump int)
0:60 Construct bvec4 ( temp 4-component vector of bool)
0:60 'b' ( temp bool)
0:61 left-shift ( temp int)
0:61 Constant:
0:61 1 (const int)
0:61 mix ( global uint)
0:61 Constant:
0:61 1 (const uint)
0:61 Constant:
0:61 1 (const uint)
0:61 Constant:
0:61 false (const bool)
0:98 Function Definition: foots( ( global void)
0:98 Function Parameters:
0:100 Sequence
0:100 Sequence
0:100 move second child to first child ( temp highp 2-component vector of int)
0:100 'v2' ( temp highp 2-component vector of int)
0:100 textureSize ( global highp 2-component vector of int)
0:100 's1' (layout( binding=3) uniform highp sampler2D)
0:100 Constant:
0:100 2 (const int)
0:101 Sequence
0:101 move second child to first child ( temp highp 3-component vector of int)
0:101 'v3' ( temp highp 3-component vector of int)
0:101 textureSize ( global highp 3-component vector of int)
0:101 'isamp2DA' ( uniform highp isampler2DArray)
0:101 Constant:
0:101 3 (const int)
0:102 move second child to first child ( temp highp 2-component vector of int)
0:102 'v2' ( temp highp 2-component vector of int)
0:102 textureSize ( global highp 2-component vector of int, operation at mediump)
0:102 's2dms' ( uniform mediump sampler2DMS)
0:103 move second child to first child ( temp highp 2-component vector of int)
0:103 'v2' ( temp highp 2-component vector of int)
0:103 imageQuerySize ( global highp 2-component vector of int)
0:103 'i2D' (layout( binding=2) writeonly uniform highp image2D)
0:104 move second child to first child ( temp highp 3-component vector of int)
0:104 'v3' ( temp highp 3-component vector of int)
0:104 imageQuerySize ( global highp 3-component vector of int, operation at mediump)
0:104 'i3D' (layout( binding=4) readonly uniform mediump image3D)
0:105 move second child to first child ( temp highp 2-component vector of int)
0:105 'v2' ( temp highp 2-component vector of int)
0:105 imageQuerySize ( global highp 2-component vector of int, operation at mediump)
0:105 'iCube' (layout( binding=5) uniform mediump imageCube)
0:106 move second child to first child ( temp highp 3-component vector of int)
0:106 'v3' ( temp highp 3-component vector of int)
0:106 imageQuerySize ( global highp 3-component vector of int, operation at mediump)
0:106 'i2DA' (layout( binding=6) uniform mediump image2DArray)
0:107 move second child to first child ( temp highp 2-component vector of int)
0:107 'v2' ( temp highp 2-component vector of int)
0:107 imageQuerySize ( global highp 2-component vector of int, operation at mediump)
0:107 'i2Dqualified' (layout( binding=6) coherent volatile restrict uniform mediump image2D)
0:165 Function Definition: fooIO( ( global void)
0:165 Function Parameters:
0:167 Sequence
0:167 Sequence
0:167 move second child to first child ( temp mediump 4-component vector of float)
0:167 'v' ( temp mediump 4-component vector of float)
0:167 add ( temp mediump 4-component vector of float)
0:167 v: direct index for structure ( in mediump 4-component vector of float)
0:167 'inbinst' ( in block{ in mediump int a, in mediump 4-component vector of float v, in structure{ global mediump int b} s})
0:167 Constant:
0:167 1 (const int)
0:167 vAnon: direct index for structure (layout( location=13) centroid in mediump 4-component vector of float)
0:167 'anon@0' ( in block{layout( location=12) in mediump int aAnon, layout( location=13) centroid in mediump 4-component vector of float vAnon})
0:167 Constant:
0:167 1 (const uint)
0:168 vector scale second child into first child ( temp mediump 4-component vector of float)
0:168 'v' ( temp mediump 4-component vector of float)
0:168 f: direct index for structure ( in mediump float)
0:168 direct index ( temp block{ in mediump float f})
0:168 'arrayedInst' ( in 4-element array of block{ in mediump float f})
0:168 Constant:
0:168 2 (const int)
0:168 Constant:
0:168 0 (const int)
0:169 vector scale second child into first child ( temp mediump 4-component vector of float)
0:169 'v' ( temp mediump 4-component vector of float)
0:169 f: direct index for structure ( in mediump float)
0:169 indirect index ( temp block{ in mediump float f})
0:169 'arrayedInst' ( in 4-element array of block{ in mediump float f})
0:169 'i' ( uniform mediump int)
0:169 Constant:
0:169 0 (const int)
0:179 Function Definition: foo_IO( ( global void)
0:179 Function Parameters:
0:181 Sequence
0:181 move second child to first child ( temp highp float)
0:181 'gl_FragDepth' ( gl_FragDepth highp float FragDepth)
0:181 Constant:
0:181 0.200000
0:182 'gl_Layer' ( flat in highp int Layer)
0:183 'gl_PrimitiveID' ( flat in highp int PrimitiveID)
0:184 Sequence
0:184 move second child to first child ( temp bool)
0:184 'f' ( temp bool)
0:184 'gl_FrontFacing' ( gl_FrontFacing bool Face)
0:191 Function Definition: foo_GS( ( global void)
0:191 Function Parameters:
0:193 Sequence
0:193 Sequence
0:193 move second child to first child ( temp highp int)
0:193 'l' ( temp highp int)
0:193 'gl_Layer' ( flat in highp int Layer)
0:194 Sequence
0:194 move second child to first child ( temp highp int)
0:194 'p' ( temp highp int)
0:194 'gl_PrimitiveID' ( flat in highp int PrimitiveID)
0:207 Function Definition: pfooBad( ( global void)
0:207 Function Parameters:
0:? Sequence
0:210 move second child to first child ( temp mediump 2-component vector of float)
0:210 'h' ( noContraction temp mediump 2-component vector of float)
0:210 fma ( global mediump 2-component vector of float)
0:210 'inf' ( smooth in mediump 2-component vector of float)
0:210 'ing' ( smooth in mediump 2-component vector of float)
0:210 'h' ( noContraction temp mediump 2-component vector of float)
0:211 textureGatherOffset ( global highp 4-component vector of float)
0:211 direct index ( temp highp sampler2D)
0:211 'sArray' ( uniform 4-element array of highp sampler2D)
0:211 Constant:
0:211 0 (const int)
0:211 Constant:
0:211 0.100000
0:211 0.100000
0:211 Convert float to int ( temp highp 2-component vector of int)
0:211 'inf' ( smooth in mediump 2-component vector of float)
0:212 textureGatherOffsets ( global highp 4-component vector of float)
0:212 direct index ( temp highp sampler2D)
0:212 'sArray' ( uniform 4-element array of highp sampler2D)
0:212 Constant:
0:212 0 (const int)
0:212 Constant:
0:212 0.100000
0:212 0.100000
0:212 Constant:
0:212 0 (const int)
0:212 0 (const int)
0:212 0 (const int)
0:212 0 (const int)
0:212 0 (const int)
0:212 0 (const int)
0:212 0 (const int)
0:212 0 (const int)
0:217 Function Definition: pfoo( ( global void)
0:217 Function Parameters:
0:? Sequence
0:220 move second child to first child ( temp mediump 2-component vector of float)
0:220 'h' ( noContraction temp mediump 2-component vector of float)
0:220 fma ( global mediump 2-component vector of float)
0:220 'inf' ( smooth in mediump 2-component vector of float)
0:220 'ing' ( smooth in mediump 2-component vector of float)
0:220 'h' ( noContraction temp mediump 2-component vector of float)
0:221 textureGatherOffset ( global highp 4-component vector of float)
0:221 direct index ( temp highp sampler2D)
0:221 'sArray' ( uniform 4-element array of highp sampler2D)
0:221 Constant:
0:221 0 (const int)
0:221 Constant:
0:221 0.100000
0:221 0.100000
0:221 Convert float to int ( temp highp 2-component vector of int)
0:221 'inf' ( smooth in mediump 2-component vector of float)
0:222 textureGatherOffsets ( global highp 4-component vector of float)
0:222 direct index ( temp highp sampler2D)
0:222 'sArray' ( uniform 4-element array of highp sampler2D)
0:222 Constant:
0:222 0 (const int)
0:222 Constant:
0:222 0.100000
0:222 0.100000
0:222 Constant:
0:222 0 (const int)
0:222 0 (const int)
0:222 0 (const int)
0:222 0 (const int)
0:222 0 (const int)
0:222 0 (const int)
0:222 0 (const int)
0:222 0 (const int)
0:223 textureGatherOffsets ( global highp 4-component vector of float)
0:223 direct index ( temp highp sampler2D)
0:223 'sArray' ( uniform 4-element array of highp sampler2D)
0:223 Constant:
0:223 0 (const int)
0:223 Constant:
0:223 0.100000
0:223 0.100000
0:223 'offsets' ( uniform 4-element array of mediump 2-component vector of int)
0:248 Function Definition: CAT( ( global void)
0:248 Function Parameters:
0:250 Sequence
0:250 Sequence
0:250 move second child to first child ( temp highp 4-component vector of float)
0:250 'b4' ( temp highp 4-component vector of float)
0:250 texture ( global highp 4-component vector of float)
0:250 'CA4' ( uniform highp samplerCubeArray)
0:250 Constant:
0:250 0.500000
0:250 0.500000
0:250 0.500000
0:250 0.500000
0:250 Constant:
0:250 0.240000
0:251 Sequence
0:251 move second child to first child ( temp highp 4-component vector of int)
0:251 'b6' ( temp highp 4-component vector of int)
0:251 texture ( global highp 4-component vector of int)
0:251 'CA6' ( uniform highp isamplerCubeArray)
0:251 Constant:
0:251 0.500000
0:251 0.500000
0:251 0.500000
0:251 0.500000
0:251 Constant:
0:251 0.260000
0:252 Sequence
0:252 move second child to first child ( temp highp 4-component vector of uint)
0:252 'b7' ( temp highp 4-component vector of uint)
0:252 texture ( global highp 4-component vector of uint)
0:252 'CA7' ( uniform highp usamplerCubeArray)
0:252 Constant:
0:252 0.500000
0:252 0.500000
0:252 0.500000
0:252 0.500000
0:252 Constant:
0:252 0.270000
0:255 Function Definition: badSample( ( global void)
0:255 Function Parameters:
0:257 Sequence
0:257 Sequence
0:257 move second child to first child ( temp lowp int)
0:257 'a1' ( temp lowp int)
0:257 'gl_SampleID' ( flat in lowp int SampleId)
0:258 Sequence
0:258 move second child to first child ( temp mediump 2-component vector of float)
0:258 'a2' ( temp mediump 2-component vector of float)
0:258 'gl_SamplePosition' ( smooth in mediump 2-component vector of float SamplePosition)
0:259 Sequence
0:259 move second child to first child ( temp highp int)
0:259 'a3' ( temp highp int)
0:259 direct index ( flat temp highp int SampleMaskIn)
0:259 'gl_SampleMaskIn' ( flat in unsized 1-element array of highp int SampleMaskIn)
0:259 Constant:
0:259 0 (const int)
0:260 move second child to first child ( temp highp int)
0:260 direct index ( temp highp int SampleMaskIn)
0:260 'gl_SampleMask' ( out unsized 1-element array of highp int SampleMaskIn)
0:260 Constant:
0:260 0 (const int)
0:260 'a3' ( temp highp int)
0:261 Sequence
0:261 move second child to first child ( temp mediump int)
0:261 'n' ( temp mediump int)
0:261 'gl_NumSamples' ( uniform lowp int)
0:268 Function Definition: goodSample( ( global void)
0:268 Function Parameters:
0:270 Sequence
0:270 Sequence
0:270 move second child to first child ( temp lowp int)
0:270 'a1' ( temp lowp int)
0:270 'gl_SampleID' ( flat in lowp int SampleId)
0:271 Sequence
0:271 move second child to first child ( temp mediump 2-component vector of float)
0:271 'a2' ( temp mediump 2-component vector of float)
0:271 'gl_SamplePosition' ( smooth in mediump 2-component vector of float SamplePosition)
0:272 Sequence
0:272 move second child to first child ( temp highp int)
0:272 'a3' ( temp highp int)
0:272 direct index ( flat temp highp int SampleMaskIn)
0:272 'gl_SampleMaskIn' ( flat in unsized 1-element array of highp int SampleMaskIn)
0:272 Constant:
0:272 0 (const int)
0:273 move second child to first child ( temp highp int)
0:273 direct index ( temp highp int SampleMaskIn)
0:273 'gl_SampleMask' ( out unsized 1-element array of highp int SampleMaskIn)
0:273 Constant:
0:273 0 (const int)
0:273 'a3' ( temp highp int)
0:274 Sequence
0:274 move second child to first child ( temp mediump int)
0:274 'n1' ( temp mediump int)
0:274 Constant:
0:274 4 (const int)
0:275 Sequence
0:275 move second child to first child ( temp mediump int)
0:275 'n2' ( temp mediump int)
0:275 'gl_NumSamples' ( uniform lowp int)
0:283 Function Definition: badImageAtom( ( global void)
0:283 Function Parameters:
0:? Sequence
0:289 imageAtomicAdd ( global highp int)
0:289 'im2Di' (layout( r32i) uniform highp iimage2D)
0:289 'P' ( uniform mediump 2-component vector of int)
0:289 'dati' ( temp mediump int)
0:290 imageAtomicAdd ( global highp uint)
0:290 'im2Du' (layout( r32ui) uniform highp uimage2D)
0:290 'P' ( uniform mediump 2-component vector of int)
0:290 'datu' ( temp mediump uint)
0:291 imageAtomicMin ( global highp int)
0:291 'im2Di' (layout( r32i) uniform highp iimage2D)
0:291 'P' ( uniform mediump 2-component vector of int)
0:291 'dati' ( temp mediump int)
0:292 imageAtomicMin ( global highp uint)
0:292 'im2Du' (layout( r32ui) uniform highp uimage2D)
0:292 'P' ( uniform mediump 2-component vector of int)
0:292 'datu' ( temp mediump uint)
0:293 imageAtomicMax ( global highp int)
0:293 'im2Di' (layout( r32i) uniform highp iimage2D)
0:293 'P' ( uniform mediump 2-component vector of int)
0:293 'dati' ( temp mediump int)
0:294 imageAtomicMax ( global highp uint)
0:294 'im2Du' (layout( r32ui) uniform highp uimage2D)
0:294 'P' ( uniform mediump 2-component vector of int)
0:294 'datu' ( temp mediump uint)
0:295 imageAtomicAnd ( global highp int)
0:295 'im2Di' (layout( r32i) uniform highp iimage2D)
0:295 'P' ( uniform mediump 2-component vector of int)
0:295 'dati' ( temp mediump int)
0:296 imageAtomicAnd ( global highp uint)
0:296 'im2Du' (layout( r32ui) uniform highp uimage2D)
0:296 'P' ( uniform mediump 2-component vector of int)
0:296 'datu' ( temp mediump uint)
0:297 imageAtomicOr ( global highp int)
0:297 'im2Di' (layout( r32i) uniform highp iimage2D)
0:297 'P' ( uniform mediump 2-component vector of int)
0:297 'dati' ( temp mediump int)
0:298 imageAtomicOr ( global highp uint)
0:298 'im2Du' (layout( r32ui) uniform highp uimage2D)
0:298 'P' ( uniform mediump 2-component vector of int)
0:298 'datu' ( temp mediump uint)
0:299 imageAtomicXor ( global highp int)
0:299 'im2Di' (layout( r32i) uniform highp iimage2D)
0:299 'P' ( uniform mediump 2-component vector of int)
0:299 'dati' ( temp mediump int)
0:300 imageAtomicXor ( global highp uint)
0:300 'im2Du' (layout( r32ui) uniform highp uimage2D)
0:300 'P' ( uniform mediump 2-component vector of int)
0:300 'datu' ( temp mediump uint)
0:301 imageAtomicExchange ( global highp int)
0:301 'im2Di' (layout( r32i) uniform highp iimage2D)
0:301 'P' ( uniform mediump 2-component vector of int)
0:301 'dati' ( temp mediump int)
0:302 imageAtomicExchange ( global highp uint)
0:302 'im2Du' (layout( r32ui) uniform highp uimage2D)
0:302 'P' ( uniform mediump 2-component vector of int)
0:302 'datu' ( temp mediump uint)
0:303 imageAtomicExchange ( global highp float)
0:303 'im2Df' (layout( r32f) uniform highp image2D)
0:303 'P' ( uniform mediump 2-component vector of int)
0:303 'datf' ( temp mediump float)
0:304 imageAtomicCompSwap ( global highp int)
0:304 'im2Di' (layout( r32i) uniform highp iimage2D)
0:304 'P' ( uniform mediump 2-component vector of int)
0:304 Constant:
0:304 3 (const int)
0:304 'dati' ( temp mediump int)
0:305 imageAtomicCompSwap ( global highp uint)
0:305 'im2Du' (layout( r32ui) uniform highp uimage2D)
0:305 'P' ( uniform mediump 2-component vector of int)
0:305 Constant:
0:305 5 (const uint)
0:305 'datu' ( temp mediump uint)
0:316 Function Definition: goodImageAtom( ( global void)
0:316 Function Parameters:
0:? Sequence
0:322 imageAtomicAdd ( global highp int)
0:322 'im2Di' (layout( r32i) uniform highp iimage2D)
0:322 'P' ( uniform mediump 2-component vector of int)
0:322 'dati' ( temp mediump int)
0:323 imageAtomicAdd ( global highp uint)
0:323 'im2Du' (layout( r32ui) uniform highp uimage2D)
0:323 'P' ( uniform mediump 2-component vector of int)
0:323 'datu' ( temp mediump uint)
0:324 imageAtomicMin ( global highp int)
0:324 'im2Di' (layout( r32i) uniform highp iimage2D)
0:324 'P' ( uniform mediump 2-component vector of int)
0:324 'dati' ( temp mediump int)
0:325 imageAtomicMin ( global highp uint)
0:325 'im2Du' (layout( r32ui) uniform highp uimage2D)
0:325 'P' ( uniform mediump 2-component vector of int)
0:325 'datu' ( temp mediump uint)
0:326 imageAtomicMax ( global highp int)
0:326 'im2Di' (layout( r32i) uniform highp iimage2D)
0:326 'P' ( uniform mediump 2-component vector of int)
0:326 'dati' ( temp mediump int)
0:327 imageAtomicMax ( global highp uint)
0:327 'im2Du' (layout( r32ui) uniform highp uimage2D)
0:327 'P' ( uniform mediump 2-component vector of int)
0:327 'datu' ( temp mediump uint)
0:328 imageAtomicAnd ( global highp int)
0:328 'im2Di' (layout( r32i) uniform highp iimage2D)
0:328 'P' ( uniform mediump 2-component vector of int)
0:328 'dati' ( temp mediump int)
0:329 imageAtomicAnd ( global highp uint)
0:329 'im2Du' (layout( r32ui) uniform highp uimage2D)
0:329 'P' ( uniform mediump 2-component vector of int)
0:329 'datu' ( temp mediump uint)
0:330 imageAtomicOr ( global highp int)
0:330 'im2Di' (layout( r32i) uniform highp iimage2D)
0:330 'P' ( uniform mediump 2-component vector of int)
0:330 'dati' ( temp mediump int)
0:331 imageAtomicOr ( global highp uint)
0:331 'im2Du' (layout( r32ui) uniform highp uimage2D)
0:331 'P' ( uniform mediump 2-component vector of int)
0:331 'datu' ( temp mediump uint)
0:332 imageAtomicXor ( global highp int)
0:332 'im2Di' (layout( r32i) uniform highp iimage2D)
0:332 'P' ( uniform mediump 2-component vector of int)
0:332 'dati' ( temp mediump int)
0:333 imageAtomicXor ( global highp uint)
0:333 'im2Du' (layout( r32ui) uniform highp uimage2D)
0:333 'P' ( uniform mediump 2-component vector of int)
0:333 'datu' ( temp mediump uint)
0:334 imageAtomicExchange ( global highp int)
0:334 'im2Di' (layout( r32i) uniform highp iimage2D)
0:334 'P' ( uniform mediump 2-component vector of int)
0:334 'dati' ( temp mediump int)
0:335 imageAtomicExchange ( global highp uint)
0:335 'im2Du' (layout( r32ui) uniform highp uimage2D)
0:335 'P' ( uniform mediump 2-component vector of int)
0:335 'datu' ( temp mediump uint)
0:336 imageAtomicExchange ( global highp float)
0:336 'im2Df' (layout( r32f) uniform highp image2D)
0:336 'P' ( uniform mediump 2-component vector of int)
0:336 'datf' ( temp mediump float)
0:337 imageAtomicCompSwap ( global highp int)
0:337 'im2Di' (layout( r32i) uniform highp iimage2D)
0:337 'P' ( uniform mediump 2-component vector of int)
0:337 Constant:
0:337 3 (const int)
0:337 'dati' ( temp mediump int)
0:338 imageAtomicCompSwap ( global highp uint)
0:338 'im2Du' (layout( r32ui) uniform highp uimage2D)
0:338 'P' ( uniform mediump 2-component vector of int)
0:338 Constant:
0:338 5 (const uint)
0:338 'datu' ( temp mediump uint)
0:340 imageAtomicMax ( global highp int)
0:340 'badIm2Di' (layout( rgba16i) uniform highp iimage2D)
0:340 'P' ( uniform mediump 2-component vector of int)
0:340 'dati' ( temp mediump int)
0:341 imageAtomicMax ( global highp uint)
0:341 'badIm2Du' (layout( rgba8ui) uniform highp uimage2D)
0:341 'P' ( uniform mediump 2-component vector of int)
0:341 'datu' ( temp mediump uint)
0:342 imageAtomicExchange ( global highp float)
0:342 'badIm2Df' (layout( rgba32f) uniform highp image2D)
0:342 'P' ( uniform mediump 2-component vector of int)
0:342 'datf' ( temp mediump float)
0:353 Function Definition: badInterp( ( global void)
0:353 Function Parameters:
0:355 Sequence
0:355 interpolateAtCentroid ( global mediump 2-component vector of float)
0:355 'colorfc' ( centroid flat in mediump 2-component vector of float)
0:356 interpolateAtSample ( global mediump 2-component vector of float)
0:356 'colorfc' ( centroid flat in mediump 2-component vector of float)
0:356 Constant:
0:356 1 (const int)
0:357 interpolateAtOffset ( global mediump 2-component vector of float)
0:357 'colorfc' ( centroid flat in mediump 2-component vector of float)
0:357 Constant:
0:357 0.200000
0:357 0.200000
0:369 Function Definition: interp( ( global void)
0:369 Function Parameters:
0:? Sequence
0:376 move second child to first child ( temp mediump 2-component vector of float)
0:376 'res2' ( temp mediump 2-component vector of float)
0:376 interpolateAtCentroid ( global mediump 2-component vector of float)
0:376 'colorfc' ( centroid flat in mediump 2-component vector of float)
0:377 move second child to first child ( temp mediump 4-component vector of float)
0:377 'res4' ( temp mediump 4-component vector of float)
0:377 interpolateAtCentroid ( global mediump 4-component vector of float)
0:377 'colorSampIn' ( smooth sample in mediump 4-component vector of float)
0:378 move second child to first child ( temp mediump 4-component vector of float)
0:378 'res4' ( temp mediump 4-component vector of float)
0:378 interpolateAtCentroid ( global mediump 4-component vector of float)
0:378 'colorfsi' ( flat sample in mediump 4-component vector of float)
0:379 move second child to first child ( temp mediump float)
0:379 'res' ( temp mediump float)
0:379 interpolateAtCentroid ( global mediump float)
0:379 'scalarIn' ( smooth in mediump float)
0:380 'res3' ( temp mediump 3-component vector of float)
0:381 move second child to first child ( temp mediump 3-component vector of float)
0:381 'res3' ( temp mediump 3-component vector of float)
0:381 interpolateAtCentroid ( global mediump 3-component vector of float)
0:381 direct index ( smooth sample temp mediump 3-component vector of float)
0:381 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float)
0:381 Constant:
0:381 2 (const int)
0:382 move second child to first child ( temp mediump 2-component vector of float)
0:382 'res2' ( temp mediump 2-component vector of float)
0:382 interpolateAtCentroid ( global mediump 2-component vector of float)
0:382 vector swizzle ( temp mediump 2-component vector of float)
0:382 direct index ( smooth sample temp mediump 3-component vector of float)
0:382 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float)
0:382 Constant:
0:382 2 (const int)
0:382 Sequence
0:382 Constant:
0:382 0 (const int)
0:382 Constant:
0:382 1 (const int)
0:384 'res3' ( temp mediump 3-component vector of float)
0:385 move second child to first child ( temp mediump 3-component vector of float)
0:385 'res3' ( temp mediump 3-component vector of float)
0:385 interpolateAtSample ( global mediump 3-component vector of float)
0:385 indirect index ( smooth sample temp mediump 3-component vector of float)
0:385 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float)
0:385 'i' ( uniform mediump int)
0:385 Constant:
0:385 0 (const int)
0:386 move second child to first child ( temp mediump 2-component vector of float)
0:386 'res2' ( temp mediump 2-component vector of float)
0:386 interpolateAtSample ( global mediump 2-component vector of float)
0:386 vector swizzle ( temp mediump 2-component vector of float)
0:386 direct index ( smooth sample temp mediump 3-component vector of float)
0:386 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float)
0:386 Constant:
0:386 2 (const int)
0:386 Sequence
0:386 Constant:
0:386 0 (const int)
0:386 Constant:
0:386 1 (const int)
0:386 Constant:
0:386 2 (const int)
0:387 move second child to first child ( temp mediump float)
0:387 'res' ( temp mediump float)
0:387 interpolateAtSample ( global mediump float)
0:387 'scalarIn' ( smooth in mediump float)
0:387 Constant:
0:387 1 (const int)
0:389 'res3' ( temp mediump 3-component vector of float)
0:390 move second child to first child ( temp mediump 3-component vector of float)
0:390 'res3' ( temp mediump 3-component vector of float)
0:390 interpolateAtOffset ( global mediump 3-component vector of float)
0:390 direct index ( smooth sample temp mediump 3-component vector of float)
0:390 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float)
0:390 Constant:
0:390 2 (const int)
0:390 Constant:
0:390 0.200000
0:390 0.200000
0:391 move second child to first child ( temp mediump 2-component vector of float)
0:391 'res2' ( temp mediump 2-component vector of float)
0:391 interpolateAtOffset ( global mediump 2-component vector of float)
0:391 vector swizzle ( temp mediump 2-component vector of float)
0:391 direct index ( smooth sample temp mediump 3-component vector of float)
0:391 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float)
0:391 Constant:
0:391 2 (const int)
0:391 Sequence
0:391 Constant:
0:391 0 (const int)
0:391 Constant:
0:391 1 (const int)
0:391 Constant:
0:391 0.200000
0:391 0.200000
0:392 move second child to first child ( temp mediump float)
0:392 'res' ( temp mediump float)
0:392 interpolateAtOffset ( global mediump float)
0:392 add ( temp mediump float)
0:392 'scalarIn' ( smooth in mediump float)
0:392 'scalarIn' ( smooth in mediump float)
0:392 Constant:
0:392 0.200000
0:392 0.200000
0:393 move second child to first child ( temp mediump float)
0:393 'res' ( temp mediump float)
0:393 interpolateAtOffset ( global mediump float)
0:393 'scalarIn' ( smooth in mediump float)
0:393 Constant:
0:393 0.200000
0:393 0.200000
0:396 move second child to first child ( temp mediump float)
0:396 'res' ( temp mediump float)
0:396 interpolateAtCentroid ( global mediump float)
0:396 'f' ( temp mediump float)
0:397 move second child to first child ( temp mediump 4-component vector of float)
0:397 'res4' ( temp mediump 4-component vector of float)
0:397 interpolateAtSample ( global mediump 4-component vector of float)
0:397 'outp' ( out mediump 4-component vector of float)
0:397 Constant:
0:397 0 (const int)
0:427 Function Definition: blendFoo( ( temp void)
0:427 Function Parameters:
0:428 Function Definition: blendFoo(vf3; ( global void)
0:428 Function Parameters:
0:428 'v' ( in mediump 3-component vector of float)
0:433 Function Definition: devi( ( global void)
0:433 Function Parameters:
0:435 Sequence
0:435 'gl_DeviceIndex' ( flat in highp int DeviceIndex)
0:436 'gl_ViewIndex' ( flat in highp int ViewIndex)
0:447 Function Definition: devie( ( global void)
0:447 Function Parameters:
0:449 Sequence
0:449 'gl_DeviceIndex' ( flat in highp int DeviceIndex)
0:450 'gl_ViewIndex' ( flat in highp int ViewIndex)
0:456 Function Definition: func(u1;vu4; ( global void)
0:456 Function Parameters:
0:456 'a' ( in mediump uint)
0:456 'b' ( in mediump 4-component vector of uint)
0:461 Function Definition: func(u1;vu4; ( global mediump int)
0:461 Function Parameters:
0:461 'a' ( in mediump uint)
0:461 'b' ( in mediump 4-component vector of uint)
0:463 Sequence
0:463 Branch: Return
0:468 Function Definition: testimplicit( ( global void)
0:468 Function Parameters:
0:470 Sequence
0:470 Sequence
0:470 move second child to first child ( temp mediump uint)
0:470 'a' ( temp mediump uint)
0:470 Convert int to uint ( temp mediump uint)
0:470 'b' ( global mediump int)
0:471 Sequence
0:471 move second child to first child ( temp mediump 4-component vector of float)
0:471 'col' ( temp mediump 4-component vector of float)
0:471 Constant:
0:471 1.000000
0:471 2.000000
0:471 3.000000
0:471 4.000000
0:475 Sequence
0:475 move second child to first child ( temp mediump uint)
0:475 'c' ( temp mediump uint)
0:475 Convert int to uint ( temp mediump uint)
0:475 component-wise multiply ( temp mediump int)
0:475 'b' ( temp mediump int)
0:475 Constant:
0:475 3 (const int)
0:476 Sequence
0:476 move second child to first child ( temp mediump uint)
0:476 'd' ( temp mediump uint)
0:476 component-wise multiply ( temp mediump uint)
0:476 Convert int to uint ( temp mediump uint)
0:476 'b' ( temp mediump int)
0:476 Constant:
0:476 3 (const uint)
0:477 Sequence
0:477 move second child to first child ( temp mediump uint)
0:477 'e' ( temp mediump uint)
0:477 Convert int to uint ( temp mediump uint)
0:477 mod ( temp mediump int)
0:477 'b' ( temp mediump int)
0:477 Constant:
0:477 3 (const int)
0:478 Sequence
0:478 move second child to first child ( temp mediump uint)
0:478 'f' ( temp mediump uint)
0:478 Test condition and select ( temp mediump uint)
0:478 Condition
0:478 Compare Greater Than ( temp bool)
0:478 'b' ( temp mediump int)
0:478 Constant:
0:478 3 (const int)
0:478 true case
0:478 Convert int to uint ( temp uint)
0:478 'b' ( temp mediump int)
0:478 false case
0:478 'c' ( temp mediump uint)
0:479 Function Call: func(u1;vu4; ( global void)
0:479 Convert int to uint ( temp uint)
0:479 'b' ( temp mediump int)
0:479 Constant:
0:479 1 (const uint)
0:479 2 (const uint)
0:479 3 (const uint)
0:479 4 (const uint)
0:484 Function Definition: testimplicitFail( ( global void)
0:484 Function Parameters:
0:? Linker Objects
0:? 'gl_FragCoord' ( smooth in mediump 4-component vector of float)
0:? 'v3' (layout( location=2) smooth in mediump 3-component vector of float)
0:? 'yi' (layout( location=2) smooth in mediump 4X4 matrix of float)
0:? 'arrayedSampler' ( uniform 5-element array of highp sampler2D)
0:? 'usamp2d' ( uniform highp usampler2D)
0:? 'samp2dr' ( uniform mediump usampler2DRect)
0:? 'isamp2DA' ( uniform highp isampler2DArray)
0:? 'c2D' ( smooth in mediump 2-component vector of float)
0:? 'i' ( uniform mediump int)
0:? 'outp' ( out mediump 4-component vector of float)
0:? 's1' (layout( binding=3) uniform highp sampler2D)
0:? 's2' (layout( binding=3) uniform highp sampler2D)
0:? 'i2D' (layout( binding=2) writeonly uniform highp image2D)
0:? 'i3D' (layout( binding=4) readonly uniform mediump image3D)
0:? 'iCube' (layout( binding=5) uniform mediump imageCube)
0:? 'i2DA' (layout( binding=6) uniform mediump image2DArray)
0:? 'i2Dqualified' (layout( binding=6) coherent volatile restrict uniform mediump image2D)
0:? 'bbi' (layout( binding=1 column_major shared) uniform block{layout( column_major shared) uniform mediump int foo, layout( binding=2 column_major shared) uniform mediump float f})
0:? 'centroidIn' ( centroid smooth in mediump 4-component vector of float)
0:? 'bigl' ( uniform mediump 4-component vector of float)
0:? 'bigout1' (layout( location=40) out mediump 4-component vector of float)
0:? 'bigout2' (layout( location=40) out mediump 4-component vector of float)
0:? 'neg' ( out mediump 4-component vector of float)
0:? 'b430i' (layout( column_major std430) buffer block{layout( column_major std430 offset=0) buffer mediump int i})
0:? 'bshari' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump int i})
0:? 'smoothIn' ( smooth in mediump 4-component vector of float)
0:? 'flatIn' ( flat in mediump int)
0:? 's2dms' ( uniform mediump sampler2DMS)
0:? 'bout' ( out bool)
0:? 'imageOut' ( out highp image2D)
0:? 'mout' ( out mediump 2X3 matrix of float)
0:? 'inb' ( smooth in bool)
0:? 'ino' ( smooth in highp sampler2D)
0:? 'ina' ( smooth in 4-element array of mediump float)
0:? 'inaa' ( smooth in 4-element array of 2-element array of mediump float)
0:? 'ins' ( smooth in structure{ global mediump float f})
0:? 'inasa' ( smooth in 4-element array of structure{ global mediump float f})
0:? 'insa' ( smooth in 4-element array of structure{ global mediump float f})
0:? 'inSA' ( smooth in structure{ global 4-element array of mediump float f})
0:? 'inSS' ( smooth in structure{ global mediump float f, global structure{ global mediump float f} s})
0:? 'outbinst' ( out block{ out mediump int a})
0:? 'inbinst' ( in block{ in mediump int a, in mediump 4-component vector of float v, in structure{ global mediump int b} s})
0:? 'anon@0' ( in block{layout( location=12) in mediump int aAnon, layout( location=13) centroid in mediump 4-component vector of float vAnon})
0:? 'aliased' (layout( location=13) smooth in mediump 4-component vector of float)
0:? 'arrayedInst' ( in 4-element array of block{ in mediump float f})
0:? 'gl_FragDepth' ( gl_FragDepth highp float FragDepth)
0:? 'inf' ( smooth in mediump 2-component vector of float)
0:? 'ing' ( smooth in mediump 2-component vector of float)
0:? 'offsets' ( uniform 4-element array of mediump 2-component vector of int)
0:? 'sArray' ( uniform 4-element array of highp sampler2D)
0:? 'sIndex' ( uniform mediump int)
0:? 'auArray' (layout( binding=0 offset=0) uniform 2-element array of highp atomic_uint)
0:? 'ubInst' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump int i})
0:? 'bbInst' (layout( column_major shared) buffer 4-element array of block{layout( column_major shared) buffer mediump int i})
0:? 'iArray' ( writeonly uniform 5-element array of highp image2D)
0:? 'constOffsets' ( const 4-element array of mediump 2-component vector of int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 'CA1' ( writeonly uniform highp imageCubeArray)
0:? 'CA2' ( writeonly uniform highp iimageCubeArray)
0:? 'CA3' ( writeonly uniform highp uimageCubeArray)
0:? 'CA4' ( uniform highp samplerCubeArray)
0:? 'CA5' ( uniform highp samplerCubeArrayShadow)
0:? 'CA6' ( uniform highp isamplerCubeArray)
0:? 'CA7' ( uniform highp usamplerCubeArray)
0:? 'gl_SampleMaskIn' ( flat in unsized 1-element array of highp int SampleMaskIn)
0:? 'gl_SampleMask' ( out unsized 1-element array of highp int SampleMaskIn)
0:? 'im2Df' (layout( r32f) uniform highp image2D)
0:? 'im2Du' (layout( r32ui) uniform highp uimage2D)
0:? 'im2Di' (layout( r32i) uniform highp iimage2D)
0:? 'P' ( uniform mediump 2-component vector of int)
0:? 'badIm2Df' (layout( rgba32f) uniform highp image2D)
0:? 'badIm2Du' (layout( rgba8ui) uniform highp uimage2D)
0:? 'badIm2Di' (layout( rgba16i) uniform highp iimage2D)
0:? 'colorSampInBad' ( smooth sample in mediump 4-component vector of float)
0:? 'colorCentroidBad' ( centroid out mediump 4-component vector of float)
0:? 'colorBadFlat' ( flat out mediump 4-component vector of float)
0:? 'colorBadSmooth' ( smooth out mediump 4-component vector of float)
0:? 'colorBadNo' ( noperspective out mediump 4-component vector of float)
0:? 'colorfc' ( centroid flat in mediump 2-component vector of float)
0:? 'scalarIn' ( smooth in mediump float)
0:? 'colorSampIn' ( smooth sample in mediump 4-component vector of float)
0:? 'colorSampleBad' ( sample out mediump 4-component vector of float)
0:? 'colorfsi' ( flat sample in mediump 4-component vector of float)
0:? 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float)
0:? 'badout' ( out mediump 4-component vector of float)
0:? 'outAA' ( out 2-element array of 2-element array of mediump 4-component vector of float)
0:? 'b' ( global mediump int)
Linked fragment stage:
ERROR: Linking fragment stage: when more than one fragment shader output, all must have location qualifiers
Shader version: 310
Requested GL_EXT_device_group
Requested GL_EXT_multiview
Requested GL_EXT_shader_implicit_conversions
Requested GL_EXT_shader_io_blocks
Requested GL_EXT_texture_cube_map_array
Requested GL_KHR_blend_equation_advanced
Requested GL_OES_geometry_shader
Requested GL_OES_gpu_shader5
Requested GL_OES_sample_variables
Requested GL_OES_shader_image_atomic
Requested GL_OES_shader_io_blocks
Requested GL_OES_shader_multisample_interpolation
gl_FragCoord pixel center is integer
gl_FragCoord origin is upper left
using early_fragment_tests
using depth_any
using blend_support_multiply blend_support_screen blend_support_overlay blend_support_darken blend_support_lighten blend_support_colordodge blend_support_colorburn blend_support_hardlight blend_support_softlight blend_support_difference blend_support_exclusion blend_support_hsl_hue blend_support_hsl_saturation blend_support_hsl_color blend_support_hsl_luminosity blend_support_all_equations
ERROR: node is still EOpNull!
0:21 Function Definition: main( ( global void)
0:21 Function Parameters:
0:23 Sequence
0:23 Sequence
0:23 move second child to first child ( temp highp 4-component vector of float)
0:23 'v' ( temp mediump 4-component vector of float)
0:23 texture ( global highp 4-component vector of float)
0:23 indirect index ( temp highp sampler2D)
0:23 'arrayedSampler' ( uniform 5-element array of highp sampler2D)
0:23 'i' ( uniform mediump int)
0:23 'c2D' ( smooth in mediump 2-component vector of float)
0:28 Sequence
0:28 move second child to first child ( temp highp 4-component vector of float)
0:28 'v4' ( temp mediump 4-component vector of float)
0:28 textureGather ( global highp 4-component vector of float)
0:28 direct index ( temp highp sampler2D)
0:28 'arrayedSampler' ( uniform 5-element array of highp sampler2D)
0:28 Constant:
0:28 0 (const int)
0:28 'c2D' ( smooth in mediump 2-component vector of float)
0:29 Sequence
0:29 move second child to first child ( temp highp 4-component vector of int)
0:29 'iv4' ( temp mediump 4-component vector of int)
0:29 textureGatherOffset ( global highp 4-component vector of int)
0:29 'isamp2DA' ( uniform highp isampler2DArray)
0:29 Constant:
0:29 0.100000
0:29 0.100000
0:29 0.100000
0:29 Constant:
0:29 1 (const int)
0:29 1 (const int)
0:29 Constant:
0:29 3 (const int)
0:30 move second child to first child ( temp highp 4-component vector of int)
0:30 'iv4' ( temp mediump 4-component vector of int)
0:30 textureGatherOffset ( global highp 4-component vector of int)
0:30 'isamp2DA' ( uniform highp isampler2DArray)
0:30 Constant:
0:30 0.100000
0:30 0.100000
0:30 0.100000
0:30 Constant:
0:30 1 (const int)
0:30 1 (const int)
0:30 'i' ( uniform mediump int)
0:31 move second child to first child ( temp highp 4-component vector of int)
0:31 'iv4' ( temp mediump 4-component vector of int)
0:31 textureGatherOffset ( global highp 4-component vector of int)
0:31 'isamp2DA' ( uniform highp isampler2DArray)
0:31 Constant:
0:31 0.100000
0:31 0.100000
0:31 0.100000
0:31 Constant:
0:31 1 (const int)
0:31 1 (const int)
0:31 Constant:
0:31 4 (const int)
0:32 move second child to first child ( temp highp 4-component vector of int)
0:32 'iv4' ( temp mediump 4-component vector of int)
0:32 textureGatherOffset ( global highp 4-component vector of int)
0:32 'isamp2DA' ( uniform highp isampler2DArray)
0:32 Constant:
0:32 0.100000
0:32 0.100000
0:32 0.100000
0:32 Constant:
0:32 1 (const int)
0:32 1 (const int)
0:32 Constant:
0:32 3 (const int)
0:33 move second child to first child ( temp highp 4-component vector of int)
0:33 'iv4' ( temp mediump 4-component vector of int)
0:33 textureGatherOffset ( global highp 4-component vector of int)
0:33 'isamp2DA' ( uniform highp isampler2DArray)
0:33 Constant:
0:33 0.100000
0:33 0.100000
0:33 0.100000
0:33 Constant:
0:33 0 (const int)
0:33 0 (const int)
0:34 move second child to first child ( temp highp 4-component vector of int)
0:34 'iv4' ( temp mediump 4-component vector of int)
0:34 textureGatherOffset ( global highp 4-component vector of int)
0:34 'isamp2DA' ( uniform highp isampler2DArray)
0:34 Constant:
0:34 0.100000
0:34 0.100000
0:34 0.100000
0:34 Construct ivec2 ( temp highp 2-component vector of int)
0:34 'i' ( uniform mediump int)
0:? Linker Objects
0:? 'gl_FragCoord' ( smooth in mediump 4-component vector of float)
0:? 'v3' (layout( location=2) smooth in mediump 3-component vector of float)
0:? 'yi' (layout( location=2) smooth in mediump 4X4 matrix of float)
0:? 'arrayedSampler' ( uniform 5-element array of highp sampler2D)
0:? 'usamp2d' ( uniform highp usampler2D)
0:? 'samp2dr' ( uniform mediump usampler2DRect)
0:? 'isamp2DA' ( uniform highp isampler2DArray)
0:? 'c2D' ( smooth in mediump 2-component vector of float)
0:? 'i' ( uniform mediump int)
0:? 'outp' ( out mediump 4-component vector of float)
0:? 's1' (layout( binding=3) uniform highp sampler2D)
0:? 's2' (layout( binding=3) uniform highp sampler2D)
0:? 'i2D' (layout( binding=2) writeonly uniform highp image2D)
0:? 'i3D' (layout( binding=4) readonly uniform mediump image3D)
0:? 'iCube' (layout( binding=5) uniform mediump imageCube)
0:? 'i2DA' (layout( binding=6) uniform mediump image2DArray)
0:? 'i2Dqualified' (layout( binding=6) coherent volatile restrict uniform mediump image2D)
0:? 'bbi' (layout( binding=1 column_major shared) uniform block{layout( column_major shared) uniform mediump int foo, layout( binding=2 column_major shared) uniform mediump float f})
0:? 'centroidIn' ( centroid smooth in mediump 4-component vector of float)
0:? 'bigl' ( uniform mediump 4-component vector of float)
0:? 'bigout1' (layout( location=40) out mediump 4-component vector of float)
0:? 'bigout2' (layout( location=40) out mediump 4-component vector of float)
0:? 'neg' ( out mediump 4-component vector of float)
0:? 'b430i' (layout( column_major std430) buffer block{layout( column_major std430 offset=0) buffer mediump int i})
0:? 'bshari' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump int i})
0:? 'smoothIn' ( smooth in mediump 4-component vector of float)
0:? 'flatIn' ( flat in mediump int)
0:? 's2dms' ( uniform mediump sampler2DMS)
0:? 'bout' ( out bool)
0:? 'imageOut' ( out highp image2D)
0:? 'mout' ( out mediump 2X3 matrix of float)
0:? 'inb' ( smooth in bool)
0:? 'ino' ( smooth in highp sampler2D)
0:? 'ina' ( smooth in 4-element array of mediump float)
0:? 'inaa' ( smooth in 4-element array of 2-element array of mediump float)
0:? 'ins' ( smooth in structure{ global mediump float f})
0:? 'inasa' ( smooth in 4-element array of structure{ global mediump float f})
0:? 'insa' ( smooth in 4-element array of structure{ global mediump float f})
0:? 'inSA' ( smooth in structure{ global 4-element array of mediump float f})
0:? 'inSS' ( smooth in structure{ global mediump float f, global structure{ global mediump float f} s})
0:? 'outbinst' ( out block{ out mediump int a})
0:? 'inbinst' ( in block{ in mediump int a, in mediump 4-component vector of float v, in structure{ global mediump int b} s})
0:? 'anon@0' ( in block{layout( location=12) in mediump int aAnon, layout( location=13) centroid in mediump 4-component vector of float vAnon})
0:? 'aliased' (layout( location=13) smooth in mediump 4-component vector of float)
0:? 'arrayedInst' ( in 4-element array of block{ in mediump float f})
0:? 'gl_FragDepth' ( gl_FragDepth highp float FragDepth)
0:? 'inf' ( smooth in mediump 2-component vector of float)
0:? 'ing' ( smooth in mediump 2-component vector of float)
0:? 'offsets' ( uniform 4-element array of mediump 2-component vector of int)
0:? 'sArray' ( uniform 4-element array of highp sampler2D)
0:? 'sIndex' ( uniform mediump int)
0:? 'auArray' (layout( binding=0 offset=0) uniform 2-element array of highp atomic_uint)
0:? 'ubInst' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump int i})
0:? 'bbInst' (layout( column_major shared) buffer 4-element array of block{layout( column_major shared) buffer mediump int i})
0:? 'iArray' ( writeonly uniform 5-element array of highp image2D)
0:? 'constOffsets' ( const 4-element array of mediump 2-component vector of int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 'CA1' ( writeonly uniform highp imageCubeArray)
0:? 'CA2' ( writeonly uniform highp iimageCubeArray)
0:? 'CA3' ( writeonly uniform highp uimageCubeArray)
0:? 'CA4' ( uniform highp samplerCubeArray)
0:? 'CA5' ( uniform highp samplerCubeArrayShadow)
0:? 'CA6' ( uniform highp isamplerCubeArray)
0:? 'CA7' ( uniform highp usamplerCubeArray)
0:? 'gl_SampleMaskIn' ( flat in 1-element array of highp int SampleMaskIn)
0:? 'gl_SampleMask' ( out 1-element array of highp int SampleMaskIn)
0:? 'im2Df' (layout( r32f) uniform highp image2D)
0:? 'im2Du' (layout( r32ui) uniform highp uimage2D)
0:? 'im2Di' (layout( r32i) uniform highp iimage2D)
0:? 'P' ( uniform mediump 2-component vector of int)
0:? 'badIm2Df' (layout( rgba32f) uniform highp image2D)
0:? 'badIm2Du' (layout( rgba8ui) uniform highp uimage2D)
0:? 'badIm2Di' (layout( rgba16i) uniform highp iimage2D)
0:? 'colorSampInBad' ( smooth sample in mediump 4-component vector of float)
0:? 'colorCentroidBad' ( centroid out mediump 4-component vector of float)
0:? 'colorBadFlat' ( flat out mediump 4-component vector of float)
0:? 'colorBadSmooth' ( smooth out mediump 4-component vector of float)
0:? 'colorBadNo' ( noperspective out mediump 4-component vector of float)
0:? 'colorfc' ( centroid flat in mediump 2-component vector of float)
0:? 'scalarIn' ( smooth in mediump float)
0:? 'colorSampIn' ( smooth sample in mediump 4-component vector of float)
0:? 'colorSampleBad' ( sample out mediump 4-component vector of float)
0:? 'colorfsi' ( flat sample in mediump 4-component vector of float)
0:? 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float)
0:? 'badout' ( out mediump 4-component vector of float)
0:? 'outAA' ( out 2-element array of 2-element array of mediump 4-component vector of float)
0:? 'b' ( global mediump int)