glslang/Test/baseResults/hlsl.aliasOpaque.frag.out
tgfrerer adfa0938a2
fix error message for hlslGrammar::acceptConstructor
Fix the error message for when an erroneous HLSL constructor statement
is detected.

Prior to this change, such error messages would not show correct file
path and line number information.

Additionally, update test data to account for updated error messages.
2021-05-11 09:42:11 +01:00

246 lines
12 KiB
Plaintext

hlsl.aliasOpaque.frag
WARNING: AST will form illegal SPIR-V; need to transform to legalize
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float)
0:12 Function Parameters:
0:12 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex})
0:? Sequence
0:13 Branch: Return with expression
0:13 vector-scale ( temp 4-component vector of float)
0:13 a: direct index for structure ( temp float)
0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex})
0:13 Constant:
0:13 1 (const int)
0:13 texture ( temp 4-component vector of float)
0:13 Construct combined texture-sampler ( temp sampler2D)
0:13 tex: direct index for structure ( temp texture2D)
0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex})
0:13 Constant:
0:13 2 (const int)
0:13 ss: direct index for structure ( temp sampler)
0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex})
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 0.200000
0:13 0.300000
0:17 Function Definition: @main( ( temp 4-component vector of float)
0:17 Function Parameters:
0:? Sequence
0:19 move second child to first child ( temp sampler)
0:19 ss: direct index for structure ( temp sampler)
0:19 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex})
0:19 Constant:
0:19 0 (const int)
0:19 'gss2' ( uniform sampler)
0:20 move second child to first child ( temp sampler)
0:20 ss: direct index for structure ( temp sampler)
0:20 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex})
0:20 Constant:
0:20 0 (const int)
0:20 'gss' ( uniform sampler)
0:21 move second child to first child ( temp texture2D)
0:21 tex: direct index for structure ( temp texture2D)
0:21 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex})
0:21 Constant:
0:21 2 (const int)
0:21 'gtex' ( uniform texture2D)
0:22 move second child to first child ( temp float)
0:22 a: direct index for structure ( temp float)
0:22 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex})
0:22 Constant:
0:22 1 (const int)
0:22 Constant:
0:22 3.000000
0:28 Branch: Return with expression
0:28 Function Call: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float)
0:28 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex})
0:17 Function Definition: main( ( temp void)
0:17 Function Parameters:
0:? Sequence
0:17 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:17 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'gss' ( uniform sampler)
0:? 'gss2' ( uniform sampler)
0:? 'gtex' ( uniform texture2D)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float)
0:12 Function Parameters:
0:12 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex})
0:? Sequence
0:13 Branch: Return with expression
0:13 vector-scale ( temp 4-component vector of float)
0:13 a: direct index for structure ( temp float)
0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex})
0:13 Constant:
0:13 1 (const int)
0:13 texture ( temp 4-component vector of float)
0:13 Construct combined texture-sampler ( temp sampler2D)
0:13 tex: direct index for structure ( temp texture2D)
0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex})
0:13 Constant:
0:13 2 (const int)
0:13 ss: direct index for structure ( temp sampler)
0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex})
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 0.200000
0:13 0.300000
0:17 Function Definition: @main( ( temp 4-component vector of float)
0:17 Function Parameters:
0:? Sequence
0:19 move second child to first child ( temp sampler)
0:19 ss: direct index for structure ( temp sampler)
0:19 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex})
0:19 Constant:
0:19 0 (const int)
0:19 'gss2' ( uniform sampler)
0:20 move second child to first child ( temp sampler)
0:20 ss: direct index for structure ( temp sampler)
0:20 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex})
0:20 Constant:
0:20 0 (const int)
0:20 'gss' ( uniform sampler)
0:21 move second child to first child ( temp texture2D)
0:21 tex: direct index for structure ( temp texture2D)
0:21 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex})
0:21 Constant:
0:21 2 (const int)
0:21 'gtex' ( uniform texture2D)
0:22 move second child to first child ( temp float)
0:22 a: direct index for structure ( temp float)
0:22 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex})
0:22 Constant:
0:22 1 (const int)
0:22 Constant:
0:22 3.000000
0:28 Branch: Return with expression
0:28 Function Call: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float)
0:28 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex})
0:17 Function Definition: main( ( temp void)
0:17 Function Parameters:
0:? Sequence
0:17 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:17 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'gss' ( uniform sampler)
0:? 'gss2' ( uniform sampler)
0:? 'gtex' ( uniform texture2D)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 64
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 62
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 9 "OS"
MemberName 9(OS) 0 "ss"
MemberName 9(OS) 1 "a"
MemberName 9(OS) 2 "tex"
Name 14 "osCall(struct-OS-p1-f1-t211;"
Name 13 "s"
Name 17 "@main("
Name 42 "os"
Name 44 "gss2"
Name 47 "gss"
Name 51 "gtex"
Name 56 "param"
Name 62 "@entryPointOutput"
Decorate 44(gss2) DescriptorSet 0
Decorate 44(gss2) Binding 1
Decorate 47(gss) DescriptorSet 0
Decorate 47(gss) Binding 0
Decorate 51(gtex) DescriptorSet 0
Decorate 51(gtex) Binding 2
Decorate 62(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeSampler
7: TypeFloat 32
8: TypeImage 7(float) 2D sampled format:Unknown
9(OS): TypeStruct 6 7(float) 8
10: TypePointer Function 9(OS)
11: TypeVector 7(float) 4
12: TypeFunction 11(fvec4) 10(ptr)
16: TypeFunction 11(fvec4)
19: TypeInt 32 1
20: 19(int) Constant 1
21: TypePointer Function 7(float)
24: 19(int) Constant 2
25: TypePointer Function 8
28: 19(int) Constant 0
29: TypePointer Function 6
32: TypeSampledImage 8
34: TypeVector 7(float) 2
35: 7(float) Constant 1045220557
36: 7(float) Constant 1050253722
37: 34(fvec2) ConstantComposite 35 36
43: TypePointer UniformConstant 6
44(gss2): 43(ptr) Variable UniformConstant
47(gss): 43(ptr) Variable UniformConstant
50: TypePointer UniformConstant 8
51(gtex): 50(ptr) Variable UniformConstant
54: 7(float) Constant 1077936128
61: TypePointer Output 11(fvec4)
62(@entryPointOutput): 61(ptr) Variable Output
4(main): 2 Function None 3
5: Label
63: 11(fvec4) FunctionCall 17(@main()
Store 62(@entryPointOutput) 63
Return
FunctionEnd
14(osCall(struct-OS-p1-f1-t211;): 11(fvec4) Function None 12
13(s): 10(ptr) FunctionParameter
15: Label
22: 21(ptr) AccessChain 13(s) 20
23: 7(float) Load 22
26: 25(ptr) AccessChain 13(s) 24
27: 8 Load 26
30: 29(ptr) AccessChain 13(s) 28
31: 6 Load 30
33: 32 SampledImage 27 31
38: 11(fvec4) ImageSampleImplicitLod 33 37
39: 11(fvec4) VectorTimesScalar 38 23
ReturnValue 39
FunctionEnd
17(@main(): 11(fvec4) Function None 16
18: Label
42(os): 10(ptr) Variable Function
56(param): 10(ptr) Variable Function
45: 6 Load 44(gss2)
46: 29(ptr) AccessChain 42(os) 28
Store 46 45
48: 6 Load 47(gss)
49: 29(ptr) AccessChain 42(os) 28
Store 49 48
52: 8 Load 51(gtex)
53: 25(ptr) AccessChain 42(os) 24
Store 53 52
55: 21(ptr) AccessChain 42(os) 20
Store 55 54
57: 9(OS) Load 42(os)
Store 56(param) 57
58: 11(fvec4) FunctionCall 14(osCall(struct-OS-p1-f1-t211;) 56(param)
ReturnValue 58
FunctionEnd