192 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			192 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.discard.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:2  Function Definition: foo(f1; ( temp void)
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| 0:2    Function Parameters: 
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| 0:2      'f' ( in float)
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| 0:?     Sequence
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| 0:3      Test condition and select ( temp void)
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| 0:3        Condition
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| 0:3        Compare Less Than ( temp bool)
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| 0:3          'f' ( in float)
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| 0:3          Constant:
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| 0:3            1.000000
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| 0:3        true case
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| 0:4        Branch: Kill
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| 0:8  Function Definition: @PixelShaderFunction(vf4; ( temp void)
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| 0:8    Function Parameters: 
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| 0:8      'input' ( in 4-component vector of float)
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| 0:?     Sequence
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| 0:9      Function Call: foo(f1; ( temp void)
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| 0:9        direct index ( temp float)
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| 0:9          'input' ( in 4-component vector of float)
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| 0:9          Constant:
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| 0:9            2 (const int)
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| 0:10      Test condition and select ( temp void)
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| 0:10        Condition
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| 0:10        Convert float to bool ( temp bool)
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| 0:10          direct index ( temp float)
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| 0:10            'input' ( in 4-component vector of float)
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| 0:10            Constant:
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| 0:10              0 (const int)
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| 0:10        true case
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| 0:11        Branch: Kill
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| 0:12      Sequence
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| 0:12        move second child to first child ( temp float)
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| 0:12          'f' ( temp float)
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| 0:12          direct index ( temp float)
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| 0:12            'input' ( in 4-component vector of float)
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| 0:12            Constant:
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| 0:12              0 (const int)
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| 0:13      Branch: Kill
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| 0:8  Function Definition: PixelShaderFunction( ( temp void)
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| 0:8    Function Parameters: 
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| 0:?     Sequence
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| 0:8      move second child to first child ( temp 4-component vector of float)
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| 0:?         'input' ( temp 4-component vector of float)
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| 0:?         'input' (layout( location=0) in 4-component vector of float)
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| 0:8      Function Call: @PixelShaderFunction(vf4; ( temp void)
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| 0:?         'input' ( temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'input' (layout( location=0) in 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:2  Function Definition: foo(f1; ( temp void)
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| 0:2    Function Parameters: 
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| 0:2      'f' ( in float)
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| 0:?     Sequence
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| 0:3      Test condition and select ( temp void)
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| 0:3        Condition
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| 0:3        Compare Less Than ( temp bool)
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| 0:3          'f' ( in float)
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| 0:3          Constant:
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| 0:3            1.000000
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| 0:3        true case
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| 0:4        Branch: Kill
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| 0:8  Function Definition: @PixelShaderFunction(vf4; ( temp void)
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| 0:8    Function Parameters: 
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| 0:8      'input' ( in 4-component vector of float)
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| 0:?     Sequence
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| 0:9      Function Call: foo(f1; ( temp void)
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| 0:9        direct index ( temp float)
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| 0:9          'input' ( in 4-component vector of float)
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| 0:9          Constant:
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| 0:9            2 (const int)
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| 0:10      Test condition and select ( temp void)
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| 0:10        Condition
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| 0:10        Convert float to bool ( temp bool)
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| 0:10          direct index ( temp float)
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| 0:10            'input' ( in 4-component vector of float)
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| 0:10            Constant:
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| 0:10              0 (const int)
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| 0:10        true case
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| 0:11        Branch: Kill
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| 0:12      Sequence
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| 0:12        move second child to first child ( temp float)
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| 0:12          'f' ( temp float)
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| 0:12          direct index ( temp float)
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| 0:12            'input' ( in 4-component vector of float)
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| 0:12            Constant:
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| 0:12              0 (const int)
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| 0:13      Branch: Kill
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| 0:8  Function Definition: PixelShaderFunction( ( temp void)
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| 0:8    Function Parameters: 
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| 0:?     Sequence
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| 0:8      move second child to first child ( temp 4-component vector of float)
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| 0:?         'input' ( temp 4-component vector of float)
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| 0:?         'input' (layout( location=0) in 4-component vector of float)
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| 0:8      Function Call: @PixelShaderFunction(vf4; ( temp void)
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| 0:?         'input' ( temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'input' (layout( location=0) in 4-component vector of float)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 8000a
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| // Id's are bound by 50
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "PixelShaderFunction" 45
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
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|                               Name 4  "PixelShaderFunction"
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|                               Name 10  "foo(f1;"
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|                               Name 9  "f"
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|                               Name 16  "@PixelShaderFunction(vf4;"
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|                               Name 15  "input"
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|                               Name 25  "param"
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|                               Name 39  "f"
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|                               Name 43  "input"
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|                               Name 45  "input"
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|                               Name 47  "param"
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|                               Decorate 45(input) Location 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypePointer Function 6(float)
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|                8:             TypeFunction 2 7(ptr)
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|               12:             TypeVector 6(float) 4
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|               13:             TypePointer Function 12(fvec4)
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|               14:             TypeFunction 2 13(ptr)
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|               19:    6(float) Constant 1065353216
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|               20:             TypeBool
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|               26:             TypeInt 32 0
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|               27:     26(int) Constant 2
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|               31:     26(int) Constant 0
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|               34:    6(float) Constant 0
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|               44:             TypePointer Input 12(fvec4)
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|        45(input):     44(ptr) Variable Input
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| 4(PixelShaderFunction):           2 Function None 3
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|                5:             Label
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|        43(input):     13(ptr) Variable Function
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|        47(param):     13(ptr) Variable Function
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|               46:   12(fvec4) Load 45(input)
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|                               Store 43(input) 46
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|               48:   12(fvec4) Load 43(input)
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|                               Store 47(param) 48
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|               49:           2 FunctionCall 16(@PixelShaderFunction(vf4;) 47(param)
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|                               Return
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|                               FunctionEnd
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|      10(foo(f1;):           2 Function None 8
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|             9(f):      7(ptr) FunctionParameter
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|               11:             Label
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|               18:    6(float) Load 9(f)
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|               21:    20(bool) FOrdLessThan 18 19
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|                               SelectionMerge 23 None
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|                               BranchConditional 21 22 23
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|               22:               Label
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|                                 Kill
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|               23:             Label
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|                               Return
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|                               FunctionEnd
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| 16(@PixelShaderFunction(vf4;):           2 Function None 14
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|        15(input):     13(ptr) FunctionParameter
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|               17:             Label
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|        25(param):      7(ptr) Variable Function
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|            39(f):      7(ptr) Variable Function
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|               28:      7(ptr) AccessChain 15(input) 27
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|               29:    6(float) Load 28
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|                               Store 25(param) 29
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|               30:           2 FunctionCall 10(foo(f1;) 25(param)
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|               32:      7(ptr) AccessChain 15(input) 31
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|               33:    6(float) Load 32
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|               35:    20(bool) FUnordNotEqual 33 34
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|                               SelectionMerge 37 None
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|                               BranchConditional 35 36 37
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|               36:               Label
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|                                 Kill
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|               37:             Label
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|               40:      7(ptr) AccessChain 15(input) 31
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|               41:    6(float) Load 40
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|                               Store 39(f) 41
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|                               Kill
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|                               FunctionEnd
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