
Fix the error message for when an erroneous HLSL constructor statement is detected. Prior to this change, such error messages would not show correct file path and line number information. Additionally, update test data to account for updated error messages.
480 lines
24 KiB
Plaintext
480 lines
24 KiB
Plaintext
hlsl.gather.basic.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:29 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:29 Function Parameters:
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0:? Sequence
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0:34 Sequence
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0:34 move second child to first child ( temp 4-component vector of float)
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0:34 'txval20' ( temp 4-component vector of float)
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0:34 textureGather ( temp 4-component vector of float)
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0:34 Construct combined texture-sampler ( temp sampler2D)
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0:34 'g_tTex2df4' ( uniform texture2D)
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0:34 'g_sSamp' (layout( binding=0) uniform sampler)
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0:34 Constant:
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0:34 0.100000
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0:34 0.200000
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0:35 Sequence
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0:35 move second child to first child ( temp 4-component vector of int)
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0:35 'txval21' ( temp 4-component vector of int)
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0:35 textureGather ( temp 4-component vector of int)
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0:35 Construct combined texture-sampler ( temp isampler2D)
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0:35 'g_tTex2di4' ( uniform itexture2D)
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0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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0:35 Constant:
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0:35 0.300000
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0:35 0.400000
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0:36 Sequence
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0:36 move second child to first child ( temp 4-component vector of uint)
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0:36 'txval22' ( temp 4-component vector of uint)
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0:36 textureGather ( temp 4-component vector of uint)
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0:36 Construct combined texture-sampler ( temp usampler2D)
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0:36 'g_tTex2du4' ( uniform utexture2D)
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0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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0:36 Constant:
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0:36 0.500000
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0:36 0.600000
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0:40 Sequence
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0:40 move second child to first child ( temp 4-component vector of float)
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0:40 'txval40' ( temp 4-component vector of float)
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0:40 textureGather ( temp 4-component vector of float)
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0:40 Construct combined texture-sampler ( temp samplerCube)
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0:40 'g_tTexcdf4' ( uniform textureCube)
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0:40 'g_sSamp' (layout( binding=0) uniform sampler)
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0:40 Constant:
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0:40 0.100000
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0:40 0.200000
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0:40 0.300000
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0:41 Sequence
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0:41 move second child to first child ( temp 4-component vector of int)
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0:41 'txval41' ( temp 4-component vector of int)
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0:41 textureGather ( temp 4-component vector of int)
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0:41 Construct combined texture-sampler ( temp isamplerCube)
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0:41 'g_tTexcdi4' ( uniform itextureCube)
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0:41 'g_sSamp' (layout( binding=0) uniform sampler)
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0:41 Constant:
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0:41 0.400000
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0:41 0.500000
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0:41 0.600000
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0:42 Sequence
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0:42 move second child to first child ( temp 4-component vector of uint)
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0:42 'txval42' ( temp 4-component vector of uint)
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0:42 textureGather ( temp 4-component vector of uint)
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0:42 Construct combined texture-sampler ( temp usamplerCube)
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0:42 'g_tTexcdu4' ( uniform utextureCube)
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0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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0:42 Constant:
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0:42 0.700000
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0:42 0.800000
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0:42 0.900000
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0:44 move second child to first child ( temp 4-component vector of float)
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0:44 Color: direct index for structure ( temp 4-component vector of float)
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0:44 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:44 Constant:
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0:44 0 (const int)
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0:44 Constant:
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0:44 1.000000
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0:44 1.000000
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0:44 1.000000
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0:44 1.000000
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0:45 move second child to first child ( temp float)
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0:45 Depth: direct index for structure ( temp float)
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0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:45 Constant:
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0:45 1 (const int)
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0:45 Constant:
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0:45 1.000000
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0:47 Branch: Return with expression
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0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:29 Function Definition: main( ( temp void)
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0:29 Function Parameters:
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0:? Sequence
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0:29 Sequence
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0:29 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:29 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:29 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:29 Color: direct index for structure ( temp 4-component vector of float)
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0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:29 Constant:
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0:29 0 (const int)
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0:29 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:29 Depth: direct index for structure ( temp float)
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0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:29 Constant:
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0:29 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_sSamp2d' ( uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:29 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:29 Function Parameters:
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0:? Sequence
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0:34 Sequence
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0:34 move second child to first child ( temp 4-component vector of float)
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0:34 'txval20' ( temp 4-component vector of float)
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0:34 textureGather ( temp 4-component vector of float)
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0:34 Construct combined texture-sampler ( temp sampler2D)
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0:34 'g_tTex2df4' ( uniform texture2D)
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0:34 'g_sSamp' (layout( binding=0) uniform sampler)
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0:34 Constant:
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0:34 0.100000
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0:34 0.200000
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0:35 Sequence
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0:35 move second child to first child ( temp 4-component vector of int)
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0:35 'txval21' ( temp 4-component vector of int)
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0:35 textureGather ( temp 4-component vector of int)
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0:35 Construct combined texture-sampler ( temp isampler2D)
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0:35 'g_tTex2di4' ( uniform itexture2D)
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0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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0:35 Constant:
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0:35 0.300000
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0:35 0.400000
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0:36 Sequence
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0:36 move second child to first child ( temp 4-component vector of uint)
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0:36 'txval22' ( temp 4-component vector of uint)
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0:36 textureGather ( temp 4-component vector of uint)
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0:36 Construct combined texture-sampler ( temp usampler2D)
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0:36 'g_tTex2du4' ( uniform utexture2D)
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0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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0:36 Constant:
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0:36 0.500000
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0:36 0.600000
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0:40 Sequence
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0:40 move second child to first child ( temp 4-component vector of float)
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0:40 'txval40' ( temp 4-component vector of float)
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0:40 textureGather ( temp 4-component vector of float)
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0:40 Construct combined texture-sampler ( temp samplerCube)
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0:40 'g_tTexcdf4' ( uniform textureCube)
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0:40 'g_sSamp' (layout( binding=0) uniform sampler)
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0:40 Constant:
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0:40 0.100000
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0:40 0.200000
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0:40 0.300000
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0:41 Sequence
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0:41 move second child to first child ( temp 4-component vector of int)
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0:41 'txval41' ( temp 4-component vector of int)
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0:41 textureGather ( temp 4-component vector of int)
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0:41 Construct combined texture-sampler ( temp isamplerCube)
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0:41 'g_tTexcdi4' ( uniform itextureCube)
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0:41 'g_sSamp' (layout( binding=0) uniform sampler)
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0:41 Constant:
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0:41 0.400000
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0:41 0.500000
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0:41 0.600000
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0:42 Sequence
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0:42 move second child to first child ( temp 4-component vector of uint)
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0:42 'txval42' ( temp 4-component vector of uint)
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0:42 textureGather ( temp 4-component vector of uint)
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0:42 Construct combined texture-sampler ( temp usamplerCube)
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0:42 'g_tTexcdu4' ( uniform utextureCube)
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0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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0:42 Constant:
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0:42 0.700000
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0:42 0.800000
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0:42 0.900000
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0:44 move second child to first child ( temp 4-component vector of float)
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0:44 Color: direct index for structure ( temp 4-component vector of float)
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0:44 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:44 Constant:
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0:44 0 (const int)
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0:44 Constant:
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0:44 1.000000
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0:44 1.000000
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0:44 1.000000
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0:44 1.000000
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0:45 move second child to first child ( temp float)
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0:45 Depth: direct index for structure ( temp float)
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0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:45 Constant:
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0:45 1 (const int)
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0:45 Constant:
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0:45 1.000000
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0:47 Branch: Return with expression
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0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:29 Function Definition: main( ( temp void)
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0:29 Function Parameters:
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0:? Sequence
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0:29 Sequence
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0:29 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:29 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:29 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:29 Color: direct index for structure ( temp 4-component vector of float)
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0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:29 Constant:
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0:29 0 (const int)
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0:29 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:29 Depth: direct index for structure ( temp float)
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0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:29 Constant:
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0:29 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_sSamp2d' ( uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 135
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 108 112
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ExecutionMode 4 OriginUpperLeft
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ExecutionMode 4 DepthReplacing
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Source HLSL 500
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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MemberName 8(PS_OUTPUT) 1 "Depth"
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Name 10 "@main("
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Name 13 "txval20"
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Name 16 "g_tTex2df4"
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Name 20 "g_sSamp"
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Name 33 "txval21"
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Name 36 "g_tTex2di4"
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Name 48 "txval22"
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Name 51 "g_tTex2du4"
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Name 60 "txval40"
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Name 63 "g_tTexcdf4"
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Name 71 "txval41"
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Name 74 "g_tTexcdi4"
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Name 81 "txval42"
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Name 84 "g_tTexcdu4"
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Name 95 "psout"
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Name 105 "flattenTemp"
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Name 108 "@entryPointOutput.Color"
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Name 112 "@entryPointOutput.Depth"
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Name 115 "g_sSamp2d"
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Name 118 "g_tTex1df4a"
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Name 119 "g_tTex1df4"
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Name 122 "g_tTex1di4"
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Name 125 "g_tTex1du4"
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Name 128 "g_tTex3df4"
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Name 131 "g_tTex3di4"
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Name 134 "g_tTex3du4"
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Decorate 16(g_tTex2df4) DescriptorSet 0
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Decorate 16(g_tTex2df4) Binding 2
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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Decorate 36(g_tTex2di4) DescriptorSet 0
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Decorate 36(g_tTex2di4) Binding 3
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Decorate 51(g_tTex2du4) DescriptorSet 0
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Decorate 51(g_tTex2du4) Binding 4
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Decorate 63(g_tTexcdf4) DescriptorSet 0
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Decorate 63(g_tTexcdf4) Binding 5
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Decorate 74(g_tTexcdi4) DescriptorSet 0
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Decorate 74(g_tTexcdi4) Binding 6
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Decorate 84(g_tTexcdu4) DescriptorSet 0
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Decorate 84(g_tTexcdu4) Binding 7
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Decorate 108(@entryPointOutput.Color) Location 0
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Decorate 112(@entryPointOutput.Depth) BuiltIn FragDepth
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Decorate 115(g_sSamp2d) DescriptorSet 0
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Decorate 115(g_sSamp2d) Binding 0
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Decorate 118(g_tTex1df4a) DescriptorSet 0
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Decorate 118(g_tTex1df4a) Binding 1
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Decorate 119(g_tTex1df4) DescriptorSet 0
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Decorate 119(g_tTex1df4) Binding 0
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Decorate 122(g_tTex1di4) DescriptorSet 0
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Decorate 122(g_tTex1di4) Binding 0
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Decorate 125(g_tTex1du4) DescriptorSet 0
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Decorate 125(g_tTex1du4) Binding 0
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Decorate 128(g_tTex3df4) DescriptorSet 0
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Decorate 128(g_tTex3df4) Binding 0
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Decorate 131(g_tTex3di4) DescriptorSet 0
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Decorate 131(g_tTex3di4) Binding 0
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Decorate 134(g_tTex3du4) DescriptorSet 0
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Decorate 134(g_tTex3du4) Binding 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
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9: TypeFunction 8(PS_OUTPUT)
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12: TypePointer Function 7(fvec4)
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14: TypeImage 6(float) 2D sampled format:Unknown
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15: TypePointer UniformConstant 14
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16(g_tTex2df4): 15(ptr) Variable UniformConstant
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18: TypeSampler
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19: TypePointer UniformConstant 18
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20(g_sSamp): 19(ptr) Variable UniformConstant
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22: TypeSampledImage 14
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24: TypeVector 6(float) 2
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25: 6(float) Constant 1036831949
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26: 6(float) Constant 1045220557
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27: 24(fvec2) ConstantComposite 25 26
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28: TypeInt 32 1
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29: 28(int) Constant 0
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31: TypeVector 28(int) 4
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32: TypePointer Function 31(ivec4)
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34: TypeImage 28(int) 2D sampled format:Unknown
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35: TypePointer UniformConstant 34
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36(g_tTex2di4): 35(ptr) Variable UniformConstant
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39: TypeSampledImage 34
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41: 6(float) Constant 1050253722
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42: 6(float) Constant 1053609165
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43: 24(fvec2) ConstantComposite 41 42
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45: TypeInt 32 0
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46: TypeVector 45(int) 4
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47: TypePointer Function 46(ivec4)
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49: TypeImage 45(int) 2D sampled format:Unknown
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50: TypePointer UniformConstant 49
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51(g_tTex2du4): 50(ptr) Variable UniformConstant
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54: TypeSampledImage 49
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56: 6(float) Constant 1056964608
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57: 6(float) Constant 1058642330
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58: 24(fvec2) ConstantComposite 56 57
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61: TypeImage 6(float) Cube sampled format:Unknown
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62: TypePointer UniformConstant 61
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63(g_tTexcdf4): 62(ptr) Variable UniformConstant
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66: TypeSampledImage 61
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68: TypeVector 6(float) 3
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69: 68(fvec3) ConstantComposite 25 26 41
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72: TypeImage 28(int) Cube sampled format:Unknown
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73: TypePointer UniformConstant 72
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74(g_tTexcdi4): 73(ptr) Variable UniformConstant
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77: TypeSampledImage 72
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79: 68(fvec3) ConstantComposite 42 56 57
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82: TypeImage 45(int) Cube sampled format:Unknown
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83: TypePointer UniformConstant 82
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84(g_tTexcdu4): 83(ptr) Variable UniformConstant
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87: TypeSampledImage 82
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89: 6(float) Constant 1060320051
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90: 6(float) Constant 1061997773
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91: 6(float) Constant 1063675494
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92: 68(fvec3) ConstantComposite 89 90 91
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94: TypePointer Function 8(PS_OUTPUT)
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96: 6(float) Constant 1065353216
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97: 7(fvec4) ConstantComposite 96 96 96 96
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99: 28(int) Constant 1
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100: TypePointer Function 6(float)
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107: TypePointer Output 7(fvec4)
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108(@entryPointOutput.Color): 107(ptr) Variable Output
|
|
111: TypePointer Output 6(float)
|
|
112(@entryPointOutput.Depth): 111(ptr) Variable Output
|
|
115(g_sSamp2d): 19(ptr) Variable UniformConstant
|
|
116: TypeImage 6(float) 1D sampled format:Unknown
|
|
117: TypePointer UniformConstant 116
|
|
118(g_tTex1df4a): 117(ptr) Variable UniformConstant
|
|
119(g_tTex1df4): 117(ptr) Variable UniformConstant
|
|
120: TypeImage 28(int) 1D sampled format:Unknown
|
|
121: TypePointer UniformConstant 120
|
|
122(g_tTex1di4): 121(ptr) Variable UniformConstant
|
|
123: TypeImage 45(int) 1D sampled format:Unknown
|
|
124: TypePointer UniformConstant 123
|
|
125(g_tTex1du4): 124(ptr) Variable UniformConstant
|
|
126: TypeImage 6(float) 3D sampled format:Unknown
|
|
127: TypePointer UniformConstant 126
|
|
128(g_tTex3df4): 127(ptr) Variable UniformConstant
|
|
129: TypeImage 28(int) 3D sampled format:Unknown
|
|
130: TypePointer UniformConstant 129
|
|
131(g_tTex3di4): 130(ptr) Variable UniformConstant
|
|
132: TypeImage 45(int) 3D sampled format:Unknown
|
|
133: TypePointer UniformConstant 132
|
|
134(g_tTex3du4): 133(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
105(flattenTemp): 94(ptr) Variable Function
|
|
106:8(PS_OUTPUT) FunctionCall 10(@main()
|
|
Store 105(flattenTemp) 106
|
|
109: 12(ptr) AccessChain 105(flattenTemp) 29
|
|
110: 7(fvec4) Load 109
|
|
Store 108(@entryPointOutput.Color) 110
|
|
113: 100(ptr) AccessChain 105(flattenTemp) 99
|
|
114: 6(float) Load 113
|
|
Store 112(@entryPointOutput.Depth) 114
|
|
Return
|
|
FunctionEnd
|
|
10(@main():8(PS_OUTPUT) Function None 9
|
|
11: Label
|
|
13(txval20): 12(ptr) Variable Function
|
|
33(txval21): 32(ptr) Variable Function
|
|
48(txval22): 47(ptr) Variable Function
|
|
60(txval40): 12(ptr) Variable Function
|
|
71(txval41): 32(ptr) Variable Function
|
|
81(txval42): 47(ptr) Variable Function
|
|
95(psout): 94(ptr) Variable Function
|
|
17: 14 Load 16(g_tTex2df4)
|
|
21: 18 Load 20(g_sSamp)
|
|
23: 22 SampledImage 17 21
|
|
30: 7(fvec4) ImageGather 23 27 29
|
|
Store 13(txval20) 30
|
|
37: 34 Load 36(g_tTex2di4)
|
|
38: 18 Load 20(g_sSamp)
|
|
40: 39 SampledImage 37 38
|
|
44: 31(ivec4) ImageGather 40 43 29
|
|
Store 33(txval21) 44
|
|
52: 49 Load 51(g_tTex2du4)
|
|
53: 18 Load 20(g_sSamp)
|
|
55: 54 SampledImage 52 53
|
|
59: 46(ivec4) ImageGather 55 58 29
|
|
Store 48(txval22) 59
|
|
64: 61 Load 63(g_tTexcdf4)
|
|
65: 18 Load 20(g_sSamp)
|
|
67: 66 SampledImage 64 65
|
|
70: 7(fvec4) ImageGather 67 69 29
|
|
Store 60(txval40) 70
|
|
75: 72 Load 74(g_tTexcdi4)
|
|
76: 18 Load 20(g_sSamp)
|
|
78: 77 SampledImage 75 76
|
|
80: 31(ivec4) ImageGather 78 79 29
|
|
Store 71(txval41) 80
|
|
85: 82 Load 84(g_tTexcdu4)
|
|
86: 18 Load 20(g_sSamp)
|
|
88: 87 SampledImage 85 86
|
|
93: 46(ivec4) ImageGather 88 92 29
|
|
Store 81(txval42) 93
|
|
98: 12(ptr) AccessChain 95(psout) 29
|
|
Store 98 97
|
|
101: 100(ptr) AccessChain 95(psout) 99
|
|
Store 101 96
|
|
102:8(PS_OUTPUT) Load 95(psout)
|
|
ReturnValue 102
|
|
FunctionEnd
|