glslang/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out
tgfrerer adfa0938a2
fix error message for hlslGrammar::acceptConstructor
Fix the error message for when an erroneous HLSL constructor statement
is detected.

Prior to this change, such error messages would not show correct file
path and line number information.

Additionally, update test data to account for updated error messages.
2021-05-11 09:42:11 +01:00

359 lines
18 KiB
Plaintext

hlsl.gather.offsetarray.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 Function Parameters:
0:? Sequence
0:25 Sequence
0:25 move second child to first child ( temp 4-component vector of float)
0:25 'txval20' ( temp 4-component vector of float)
0:25 textureGatherOffset ( temp 4-component vector of float)
0:25 Construct combined texture-sampler ( temp sampler2DArray)
0:25 'g_tTex2df4' ( uniform texture2DArray)
0:25 'g_sSamp' (layout( binding=0) uniform sampler)
0:25 Constant:
0:25 0.100000
0:25 0.200000
0:25 0.300000
0:25 Constant:
0:25 1 (const int)
0:25 0 (const int)
0:26 Sequence
0:26 move second child to first child ( temp 4-component vector of int)
0:26 'txval21' ( temp 4-component vector of int)
0:26 textureGatherOffset ( temp 4-component vector of int)
0:26 Construct combined texture-sampler ( temp isampler2DArray)
0:26 'g_tTex2di4' ( uniform itexture2DArray)
0:26 'g_sSamp' (layout( binding=0) uniform sampler)
0:26 Constant:
0:26 0.300000
0:26 0.400000
0:26 0.400000
0:26 Constant:
0:26 1 (const int)
0:26 1 (const int)
0:27 Sequence
0:27 move second child to first child ( temp 4-component vector of uint)
0:27 'txval22' ( temp 4-component vector of uint)
0:27 textureGatherOffset ( temp 4-component vector of uint)
0:27 Construct combined texture-sampler ( temp usampler2DArray)
0:27 'g_tTex2du4' ( uniform utexture2DArray)
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
0:27 Constant:
0:27 0.500000
0:27 0.600000
0:27 0.700000
0:27 Constant:
0:27 1 (const int)
0:27 -1 (const int)
0:32 move second child to first child ( temp 4-component vector of float)
0:32 Color: direct index for structure ( temp 4-component vector of float)
0:32 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:32 Constant:
0:32 0 (const int)
0:32 Constant:
0:32 1.000000
0:32 1.000000
0:32 1.000000
0:32 1.000000
0:33 move second child to first child ( temp float)
0:33 Depth: direct index for structure ( temp float)
0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
0:33 1.000000
0:35 Branch: Return with expression
0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 Function Definition: main( ( temp void)
0:20 Function Parameters:
0:? Sequence
0:20 Sequence
0:20 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:20 Color: direct index for structure ( temp 4-component vector of float)
0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 Constant:
0:20 0 (const int)
0:20 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:20 Depth: direct index for structure ( temp float)
0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 Constant:
0:20 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:? 'g_tTex1di4' ( uniform itexture1DArray)
0:? 'g_tTex1du4' ( uniform utexture1DArray)
0:? 'g_tTex2df4' ( uniform texture2DArray)
0:? 'g_tTex2di4' ( uniform itexture2DArray)
0:? 'g_tTex2du4' ( uniform utexture2DArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 Function Parameters:
0:? Sequence
0:25 Sequence
0:25 move second child to first child ( temp 4-component vector of float)
0:25 'txval20' ( temp 4-component vector of float)
0:25 textureGatherOffset ( temp 4-component vector of float)
0:25 Construct combined texture-sampler ( temp sampler2DArray)
0:25 'g_tTex2df4' ( uniform texture2DArray)
0:25 'g_sSamp' (layout( binding=0) uniform sampler)
0:25 Constant:
0:25 0.100000
0:25 0.200000
0:25 0.300000
0:25 Constant:
0:25 1 (const int)
0:25 0 (const int)
0:26 Sequence
0:26 move second child to first child ( temp 4-component vector of int)
0:26 'txval21' ( temp 4-component vector of int)
0:26 textureGatherOffset ( temp 4-component vector of int)
0:26 Construct combined texture-sampler ( temp isampler2DArray)
0:26 'g_tTex2di4' ( uniform itexture2DArray)
0:26 'g_sSamp' (layout( binding=0) uniform sampler)
0:26 Constant:
0:26 0.300000
0:26 0.400000
0:26 0.400000
0:26 Constant:
0:26 1 (const int)
0:26 1 (const int)
0:27 Sequence
0:27 move second child to first child ( temp 4-component vector of uint)
0:27 'txval22' ( temp 4-component vector of uint)
0:27 textureGatherOffset ( temp 4-component vector of uint)
0:27 Construct combined texture-sampler ( temp usampler2DArray)
0:27 'g_tTex2du4' ( uniform utexture2DArray)
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
0:27 Constant:
0:27 0.500000
0:27 0.600000
0:27 0.700000
0:27 Constant:
0:27 1 (const int)
0:27 -1 (const int)
0:32 move second child to first child ( temp 4-component vector of float)
0:32 Color: direct index for structure ( temp 4-component vector of float)
0:32 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:32 Constant:
0:32 0 (const int)
0:32 Constant:
0:32 1.000000
0:32 1.000000
0:32 1.000000
0:32 1.000000
0:33 move second child to first child ( temp float)
0:33 Depth: direct index for structure ( temp float)
0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
0:33 1.000000
0:35 Branch: Return with expression
0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 Function Definition: main( ( temp void)
0:20 Function Parameters:
0:? Sequence
0:20 Sequence
0:20 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:20 Color: direct index for structure ( temp 4-component vector of float)
0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 Constant:
0:20 0 (const int)
0:20 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:20 Depth: direct index for structure ( temp float)
0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 Constant:
0:20 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:? 'g_tTex1di4' ( uniform itexture1DArray)
0:? 'g_tTex1du4' ( uniform utexture1DArray)
0:? 'g_tTex2df4' ( uniform texture2DArray)
0:? 'g_tTex2di4' ( uniform itexture2DArray)
0:? 'g_tTex2du4' ( uniform utexture2DArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 97
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 80 84
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 DepthReplacing
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 13 "txval20"
Name 16 "g_tTex2df4"
Name 20 "g_sSamp"
Name 37 "txval21"
Name 40 "g_tTex2di4"
Name 52 "txval22"
Name 55 "g_tTex2du4"
Name 68 "psout"
Name 77 "flattenTemp"
Name 80 "@entryPointOutput.Color"
Name 84 "@entryPointOutput.Depth"
Name 89 "g_tTex1df4a"
Name 90 "g_tTex1df4"
Name 93 "g_tTex1di4"
Name 96 "g_tTex1du4"
Decorate 16(g_tTex2df4) DescriptorSet 0
Decorate 16(g_tTex2df4) Binding 2
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
Decorate 40(g_tTex2di4) DescriptorSet 0
Decorate 40(g_tTex2di4) Binding 3
Decorate 55(g_tTex2du4) DescriptorSet 0
Decorate 55(g_tTex2du4) Binding 4
Decorate 80(@entryPointOutput.Color) Location 0
Decorate 84(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 89(g_tTex1df4a) DescriptorSet 0
Decorate 89(g_tTex1df4a) Binding 1
Decorate 90(g_tTex1df4) DescriptorSet 0
Decorate 90(g_tTex1df4) Binding 0
Decorate 93(g_tTex1di4) DescriptorSet 0
Decorate 93(g_tTex1di4) Binding 0
Decorate 96(g_tTex1du4) DescriptorSet 0
Decorate 96(g_tTex1du4) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 7(fvec4)
14: TypeImage 6(float) 2D array sampled format:Unknown
15: TypePointer UniformConstant 14
16(g_tTex2df4): 15(ptr) Variable UniformConstant
18: TypeSampler
19: TypePointer UniformConstant 18
20(g_sSamp): 19(ptr) Variable UniformConstant
22: TypeSampledImage 14
24: TypeVector 6(float) 3
25: 6(float) Constant 1036831949
26: 6(float) Constant 1045220557
27: 6(float) Constant 1050253722
28: 24(fvec3) ConstantComposite 25 26 27
29: TypeInt 32 1
30: TypeVector 29(int) 2
31: 29(int) Constant 1
32: 29(int) Constant 0
33: 30(ivec2) ConstantComposite 31 32
35: TypeVector 29(int) 4
36: TypePointer Function 35(ivec4)
38: TypeImage 29(int) 2D array sampled format:Unknown
39: TypePointer UniformConstant 38
40(g_tTex2di4): 39(ptr) Variable UniformConstant
43: TypeSampledImage 38
45: 6(float) Constant 1053609165
46: 24(fvec3) ConstantComposite 27 45 45
47: 30(ivec2) ConstantComposite 31 31
49: TypeInt 32 0
50: TypeVector 49(int) 4
51: TypePointer Function 50(ivec4)
53: TypeImage 49(int) 2D array sampled format:Unknown
54: TypePointer UniformConstant 53
55(g_tTex2du4): 54(ptr) Variable UniformConstant
58: TypeSampledImage 53
60: 6(float) Constant 1056964608
61: 6(float) Constant 1058642330
62: 6(float) Constant 1060320051
63: 24(fvec3) ConstantComposite 60 61 62
64: 29(int) Constant 4294967295
65: 30(ivec2) ConstantComposite 31 64
67: TypePointer Function 8(PS_OUTPUT)
69: 6(float) Constant 1065353216
70: 7(fvec4) ConstantComposite 69 69 69 69
72: TypePointer Function 6(float)
79: TypePointer Output 7(fvec4)
80(@entryPointOutput.Color): 79(ptr) Variable Output
83: TypePointer Output 6(float)
84(@entryPointOutput.Depth): 83(ptr) Variable Output
87: TypeImage 6(float) 1D array sampled format:Unknown
88: TypePointer UniformConstant 87
89(g_tTex1df4a): 88(ptr) Variable UniformConstant
90(g_tTex1df4): 88(ptr) Variable UniformConstant
91: TypeImage 29(int) 1D array sampled format:Unknown
92: TypePointer UniformConstant 91
93(g_tTex1di4): 92(ptr) Variable UniformConstant
94: TypeImage 49(int) 1D array sampled format:Unknown
95: TypePointer UniformConstant 94
96(g_tTex1du4): 95(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
77(flattenTemp): 67(ptr) Variable Function
78:8(PS_OUTPUT) FunctionCall 10(@main()
Store 77(flattenTemp) 78
81: 12(ptr) AccessChain 77(flattenTemp) 32
82: 7(fvec4) Load 81
Store 80(@entryPointOutput.Color) 82
85: 72(ptr) AccessChain 77(flattenTemp) 31
86: 6(float) Load 85
Store 84(@entryPointOutput.Depth) 86
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(txval20): 12(ptr) Variable Function
37(txval21): 36(ptr) Variable Function
52(txval22): 51(ptr) Variable Function
68(psout): 67(ptr) Variable Function
17: 14 Load 16(g_tTex2df4)
21: 18 Load 20(g_sSamp)
23: 22 SampledImage 17 21
34: 7(fvec4) ImageGather 23 28 32 ConstOffset 33
Store 13(txval20) 34
41: 38 Load 40(g_tTex2di4)
42: 18 Load 20(g_sSamp)
44: 43 SampledImage 41 42
48: 35(ivec4) ImageGather 44 46 32 ConstOffset 47
Store 37(txval21) 48
56: 53 Load 55(g_tTex2du4)
57: 18 Load 20(g_sSamp)
59: 58 SampledImage 56 57
66: 50(ivec4) ImageGather 59 63 32 ConstOffset 65
Store 52(txval22) 66
71: 12(ptr) AccessChain 68(psout) 32
Store 71 70
73: 72(ptr) AccessChain 68(psout) 31
Store 73 69
74:8(PS_OUTPUT) Load 68(psout)
ReturnValue 74
FunctionEnd