
Fix the error message for when an erroneous HLSL constructor statement is detected. Prior to this change, such error messages would not show correct file path and line number information. Additionally, update test data to account for updated error messages.
140 lines
5.4 KiB
Plaintext
140 lines
5.4 KiB
Plaintext
hlsl.identifier.sample.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:9 Function Definition: sample(i1; ( temp int)
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0:9 Function Parameters:
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0:9 'x' ( in int)
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0:? Sequence
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0:9 Branch: Return with expression
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0:9 'x' ( in int)
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0:12 Function Definition: @main( ( temp 4-component vector of float)
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0:12 Function Parameters:
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0:? Sequence
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0:15 Sequence
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0:15 move second child to first child ( temp 4-component vector of float)
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0:15 'sample' ( temp 4-component vector of float)
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0:15 Constant:
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0:15 3.000000
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0:15 4.000000
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0:15 5.000000
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0:15 6.000000
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0:17 Branch: Return with expression
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0:17 vector swizzle ( temp 4-component vector of float)
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0:17 'sample' ( temp 4-component vector of float)
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0:17 Sequence
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0:17 Constant:
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0:17 0 (const int)
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0:17 Constant:
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0:17 1 (const int)
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0:17 Constant:
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0:17 2 (const int)
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0:17 Constant:
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0:17 3 (const int)
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0:12 Function Definition: main( ( temp void)
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0:12 Function Parameters:
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0:? Sequence
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0:12 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:12 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:9 Function Definition: sample(i1; ( temp int)
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0:9 Function Parameters:
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0:9 'x' ( in int)
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0:? Sequence
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0:9 Branch: Return with expression
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0:9 'x' ( in int)
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0:12 Function Definition: @main( ( temp 4-component vector of float)
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0:12 Function Parameters:
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0:? Sequence
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0:15 Sequence
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0:15 move second child to first child ( temp 4-component vector of float)
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0:15 'sample' ( temp 4-component vector of float)
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0:15 Constant:
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0:15 3.000000
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0:15 4.000000
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0:15 5.000000
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0:15 6.000000
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0:17 Branch: Return with expression
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0:17 vector swizzle ( temp 4-component vector of float)
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0:17 'sample' ( temp 4-component vector of float)
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0:17 Sequence
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0:17 Constant:
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0:17 0 (const int)
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0:17 Constant:
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0:17 1 (const int)
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0:17 Constant:
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0:17 2 (const int)
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0:17 Constant:
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0:17 3 (const int)
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0:12 Function Definition: main( ( temp void)
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0:12 Function Parameters:
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0:? Sequence
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0:12 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:12 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 33
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 31
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 10 "sample(i1;"
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Name 9 "x"
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Name 15 "@main("
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Name 21 "sample"
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Name 31 "@entryPointOutput"
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Decorate 31(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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7: TypePointer Function 6(int)
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8: TypeFunction 6(int) 7(ptr)
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12: TypeFloat 32
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13: TypeVector 12(float) 4
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14: TypeFunction 13(fvec4)
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20: TypePointer Function 13(fvec4)
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22: 12(float) Constant 1077936128
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23: 12(float) Constant 1082130432
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24: 12(float) Constant 1084227584
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25: 12(float) Constant 1086324736
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26: 13(fvec4) ConstantComposite 22 23 24 25
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30: TypePointer Output 13(fvec4)
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31(@entryPointOutput): 30(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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32: 13(fvec4) FunctionCall 15(@main()
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Store 31(@entryPointOutput) 32
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Return
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FunctionEnd
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10(sample(i1;): 6(int) Function None 8
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9(x): 7(ptr) FunctionParameter
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11: Label
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17: 6(int) Load 9(x)
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ReturnValue 17
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FunctionEnd
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15(@main(): 13(fvec4) Function None 14
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16: Label
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21(sample): 20(ptr) Variable Function
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Store 21(sample) 26
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27: 13(fvec4) Load 21(sample)
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ReturnValue 27
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FunctionEnd
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