173 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			173 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.inf.vert
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| Shader version: 500
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| 0:? Sequence
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| 0:2  Function Definition: @main( ( temp 4-component vector of float)
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| 0:2    Function Parameters: 
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| 0:?     Sequence
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| 0:3      Sequence
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| 0:3        move second child to first child ( temp float)
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| 0:3          'f1' ( temp float)
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| 0:3          Constant:
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| 0:3            -1.#INF
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| 0:4      Sequence
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| 0:4        move second child to first child ( temp float)
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| 0:4          'f2' ( temp float)
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| 0:4          Constant:
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| 0:4            +1.#INF
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| 0:5      Sequence
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| 0:5        move second child to first child ( temp float)
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| 0:5          'f3' ( temp float)
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| 0:5          Constant:
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| 0:5            +1.#INF
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| 0:6      Sequence
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| 0:6        move second child to first child ( temp float)
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| 0:6          'f4' ( temp float)
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| 0:6          add ( temp float)
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| 0:6            component-wise multiply ( temp float)
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| 0:6              'f2' ( temp float)
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| 0:6              Constant:
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| 0:6                +1.#INF
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| 0:6            Constant:
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| 0:6              +1.#INF
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| 0:10      Branch: Return with expression
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| 0:10        Construct vec4 ( temp 4-component vector of float)
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| 0:10          add ( temp float)
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| 0:10            add ( temp float)
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| 0:10              add ( temp float)
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| 0:10                add ( temp float)
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| 0:10                  add ( temp float)
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| 0:10                    'f1' ( temp float)
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| 0:10                    'f2' ( temp float)
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| 0:10                  'f3' ( temp float)
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| 0:10                'f4' ( temp float)
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| 0:10              Constant:
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| 0:10                -1.#INF
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| 0:10            Constant:
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| 0:10              1.#IND
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| 0:2  Function Definition: main( ( temp void)
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| 0:2    Function Parameters: 
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| 0:?     Sequence
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| 0:2      move second child to first child ( temp 4-component vector of float)
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| 0:?         '@entryPointOutput' ( out 4-component vector of float Position)
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| 0:2        Function Call: @main( ( temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     '@entryPointOutput' ( out 4-component vector of float Position)
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| 
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| 
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| Linked vertex stage:
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| 
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| 
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| Shader version: 500
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| 0:? Sequence
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| 0:2  Function Definition: @main( ( temp 4-component vector of float)
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| 0:2    Function Parameters: 
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| 0:?     Sequence
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| 0:3      Sequence
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| 0:3        move second child to first child ( temp float)
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| 0:3          'f1' ( temp float)
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| 0:3          Constant:
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| 0:3            -1.#INF
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| 0:4      Sequence
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| 0:4        move second child to first child ( temp float)
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| 0:4          'f2' ( temp float)
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| 0:4          Constant:
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| 0:4            +1.#INF
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| 0:5      Sequence
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| 0:5        move second child to first child ( temp float)
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| 0:5          'f3' ( temp float)
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| 0:5          Constant:
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| 0:5            +1.#INF
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| 0:6      Sequence
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| 0:6        move second child to first child ( temp float)
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| 0:6          'f4' ( temp float)
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| 0:6          add ( temp float)
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| 0:6            component-wise multiply ( temp float)
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| 0:6              'f2' ( temp float)
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| 0:6              Constant:
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| 0:6                +1.#INF
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| 0:6            Constant:
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| 0:6              +1.#INF
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| 0:10      Branch: Return with expression
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| 0:10        Construct vec4 ( temp 4-component vector of float)
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| 0:10          add ( temp float)
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| 0:10            add ( temp float)
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| 0:10              add ( temp float)
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| 0:10                add ( temp float)
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| 0:10                  add ( temp float)
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| 0:10                    'f1' ( temp float)
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| 0:10                    'f2' ( temp float)
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| 0:10                  'f3' ( temp float)
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| 0:10                'f4' ( temp float)
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| 0:10              Constant:
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| 0:10                -1.#INF
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| 0:10            Constant:
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| 0:10              1.#IND
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| 0:2  Function Definition: main( ( temp void)
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| 0:2    Function Parameters: 
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| 0:?     Sequence
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| 0:2      move second child to first child ( temp 4-component vector of float)
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| 0:?         '@entryPointOutput' ( out 4-component vector of float Position)
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| 0:2        Function Call: @main( ( temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     '@entryPointOutput' ( out 4-component vector of float Position)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 8000a
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| // Id's are bound by 37
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Vertex 4  "main" 35
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 9  "@main("
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|                               Name 12  "f1"
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|                               Name 14  "f2"
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|                               Name 16  "f3"
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|                               Name 17  "f4"
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|                               Name 35  "@entryPointOutput"
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|                               Decorate 35(@entryPointOutput) BuiltIn Position
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|                8:             TypeFunction 7(fvec4)
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|               11:             TypePointer Function 6(float)
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|               13:    6(float) Constant 4286578688
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|               15:    6(float) Constant 2139095040
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|               29:    6(float) Constant 4290772992
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|               34:             TypePointer Output 7(fvec4)
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| 35(@entryPointOutput):     34(ptr) Variable Output
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|          4(main):           2 Function None 3
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|                5:             Label
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|               36:    7(fvec4) FunctionCall 9(@main()
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|                               Store 35(@entryPointOutput) 36
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|                               Return
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|                               FunctionEnd
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|        9(@main():    7(fvec4) Function None 8
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|               10:             Label
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|           12(f1):     11(ptr) Variable Function
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|           14(f2):     11(ptr) Variable Function
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|           16(f3):     11(ptr) Variable Function
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|           17(f4):     11(ptr) Variable Function
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|                               Store 12(f1) 13
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|                               Store 14(f2) 15
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|                               Store 16(f3) 15
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|               18:    6(float) Load 14(f2)
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|               19:    6(float) FMul 18 15
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|               20:    6(float) FAdd 19 15
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|                               Store 17(f4) 20
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|               21:    6(float) Load 12(f1)
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|               22:    6(float) Load 14(f2)
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|               23:    6(float) FAdd 21 22
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|               24:    6(float) Load 16(f3)
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|               25:    6(float) FAdd 23 24
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|               26:    6(float) Load 17(f4)
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|               27:    6(float) FAdd 25 26
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|               28:    6(float) FAdd 27 13
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|               30:    6(float) FAdd 28 29
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|               31:    7(fvec4) CompositeConstruct 30 30 30 30
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|                               ReturnValue 31
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|                               FunctionEnd
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