glslang/Test/baseResults/hlsl.init2.frag.out
tgfrerer adfa0938a2
fix error message for hlslGrammar::acceptConstructor
Fix the error message for when an erroneous HLSL constructor statement
is detected.

Prior to this change, such error messages would not show correct file
path and line number information.

Additionally, update test data to account for updated error messages.
2021-05-11 09:42:11 +01:00

532 lines
23 KiB
Plaintext

hlsl.init2.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:3 Function Definition: Test1( ( temp void)
0:3 Function Parameters:
0:? Sequence
0:5 Sequence
0:5 move second child to first child ( temp structure{ temp 2-component vector of float a})
0:5 'test1' ( temp structure{ temp 2-component vector of float a})
0:5 Constant:
0:5 1.000000
0:5 2.000000
0:9 Sequence
0:9 move second child to first child ( temp structure{ temp 2-component vector of float a})
0:9 'test2' ( temp structure{ temp 2-component vector of float a})
0:9 Constant:
0:9 3.000000
0:9 4.000000
0:17 Sequence
0:17 move second child to first child ( temp float)
0:17 'test4' ( temp float)
0:17 Constant:
0:17 7.000000
0:20 Sequence
0:20 move second child to first child ( temp structure{ temp float a, temp float b, temp float c})
0:20 'test5' ( temp structure{ temp float a, temp float b, temp float c})
0:20 Constant:
0:20 8.000000
0:20 9.000000
0:20 10.000000
0:22 Constant:
0:22 10.000000
0:25 Sequence
0:25 move second child to first child ( temp float)
0:25 'n' ( temp float)
0:25 Constant:
0:25 0.000000
0:26 Sequence
0:26 move second child to first child ( temp 8-element array of 3-component vector of float)
0:26 'a' ( const (read only) 8-element array of 3-component vector of float)
0:26 Construct vec3 ( temp 8-element array of 3-component vector of float)
0:27 vector-scale ( temp 3-component vector of float)
0:27 Constant:
0:27 0.577350
0:27 0.577350
0:27 0.577350
0:27 add second child into first child ( temp float)
0:27 'n' ( temp float)
0:27 Constant:
0:27 1.000000
0:28 vector-scale ( temp 3-component vector of float)
0:28 Constant:
0:28 -0.577350
0:28 -0.577350
0:28 -0.577350
0:28 add second child into first child ( temp float)
0:28 'n' ( temp float)
0:28 Constant:
0:28 1.000000
0:29 vector-scale ( temp 3-component vector of float)
0:29 Constant:
0:29 -0.577350
0:29 -0.577350
0:29 0.577350
0:29 add second child into first child ( temp float)
0:29 'n' ( temp float)
0:29 Constant:
0:29 1.000000
0:30 vector-scale ( temp 3-component vector of float)
0:30 Constant:
0:30 -0.577350
0:30 0.577350
0:30 -0.577350
0:30 add second child into first child ( temp float)
0:30 'n' ( temp float)
0:30 Constant:
0:30 1.000000
0:31 vector-scale ( temp 3-component vector of float)
0:31 Constant:
0:31 -0.577350
0:31 0.577350
0:31 0.577350
0:31 add second child into first child ( temp float)
0:31 'n' ( temp float)
0:31 Constant:
0:31 1.000000
0:32 vector-scale ( temp 3-component vector of float)
0:32 Constant:
0:32 0.577350
0:32 -0.577350
0:32 -0.577350
0:32 add second child into first child ( temp float)
0:32 'n' ( temp float)
0:32 Constant:
0:32 1.000000
0:33 vector-scale ( temp 3-component vector of float)
0:33 Constant:
0:33 0.577350
0:33 -0.577350
0:33 0.577350
0:33 add second child into first child ( temp float)
0:33 'n' ( temp float)
0:33 Constant:
0:33 1.000000
0:34 vector-scale ( temp 3-component vector of float)
0:34 Constant:
0:34 0.577350
0:34 0.577350
0:34 -0.577350
0:34 add second child into first child ( temp float)
0:34 'n' ( temp float)
0:34 Constant:
0:34 1.000000
0:36 Sequence
0:36 move second child to first child ( temp structure{ temp 3-component vector of float a})
0:36 'oneNonConst' ( const (read only) structure{ temp 3-component vector of float a})
0:36 Construct structure ( temp structure{ temp 3-component vector of float a})
0:36 vector-scale ( temp 3-component vector of float)
0:36 Constant:
0:36 -0.577350
0:36 0.577350
0:36 0.577350
0:36 add second child into first child ( temp float)
0:36 'n' ( temp float)
0:36 Constant:
0:36 1.000000
0:38 Sequence
0:38 move second child to first child ( temp structure{ temp 3-component vector of float a, temp 3-component vector of float b})
0:38 'twoNonConst' ( const (read only) structure{ temp 3-component vector of float a, temp 3-component vector of float b})
0:38 Construct structure ( temp structure{ temp 3-component vector of float a, temp 3-component vector of float b})
0:38 vector-scale ( temp 3-component vector of float)
0:38 Constant:
0:38 -0.577350
0:38 0.577350
0:38 0.577350
0:38 add second child into first child ( temp float)
0:38 'n' ( temp float)
0:38 Constant:
0:38 1.000000
0:39 vector-scale ( temp 3-component vector of float)
0:39 Constant:
0:39 -0.577350
0:39 0.577350
0:39 0.577350
0:39 add second child into first child ( temp float)
0:39 'n' ( temp float)
0:39 Constant:
0:39 1.000000
0:45 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
0:45 Function Parameters:
0:? Sequence
0:46 Function Call: Test1( ( temp void)
0:49 move second child to first child ( temp 4-component vector of float)
0:49 color: direct index for structure ( temp 4-component vector of float)
0:49 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:49 Constant:
0:49 0 (const int)
0:49 Constant:
0:49 1.000000
0:49 1.000000
0:49 1.000000
0:49 1.000000
0:50 Branch: Return with expression
0:50 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:45 Function Definition: main( ( temp void)
0:45 Function Parameters:
0:? Sequence
0:45 Sequence
0:45 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
0:45 color: direct index for structure ( temp 4-component vector of float)
0:45 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
0:45 Constant:
0:45 0 (const int)
0:? Linker Objects
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:3 Function Definition: Test1( ( temp void)
0:3 Function Parameters:
0:? Sequence
0:5 Sequence
0:5 move second child to first child ( temp structure{ temp 2-component vector of float a})
0:5 'test1' ( temp structure{ temp 2-component vector of float a})
0:5 Constant:
0:5 1.000000
0:5 2.000000
0:9 Sequence
0:9 move second child to first child ( temp structure{ temp 2-component vector of float a})
0:9 'test2' ( temp structure{ temp 2-component vector of float a})
0:9 Constant:
0:9 3.000000
0:9 4.000000
0:17 Sequence
0:17 move second child to first child ( temp float)
0:17 'test4' ( temp float)
0:17 Constant:
0:17 7.000000
0:20 Sequence
0:20 move second child to first child ( temp structure{ temp float a, temp float b, temp float c})
0:20 'test5' ( temp structure{ temp float a, temp float b, temp float c})
0:20 Constant:
0:20 8.000000
0:20 9.000000
0:20 10.000000
0:22 Constant:
0:22 10.000000
0:25 Sequence
0:25 move second child to first child ( temp float)
0:25 'n' ( temp float)
0:25 Constant:
0:25 0.000000
0:26 Sequence
0:26 move second child to first child ( temp 8-element array of 3-component vector of float)
0:26 'a' ( const (read only) 8-element array of 3-component vector of float)
0:26 Construct vec3 ( temp 8-element array of 3-component vector of float)
0:27 vector-scale ( temp 3-component vector of float)
0:27 Constant:
0:27 0.577350
0:27 0.577350
0:27 0.577350
0:27 add second child into first child ( temp float)
0:27 'n' ( temp float)
0:27 Constant:
0:27 1.000000
0:28 vector-scale ( temp 3-component vector of float)
0:28 Constant:
0:28 -0.577350
0:28 -0.577350
0:28 -0.577350
0:28 add second child into first child ( temp float)
0:28 'n' ( temp float)
0:28 Constant:
0:28 1.000000
0:29 vector-scale ( temp 3-component vector of float)
0:29 Constant:
0:29 -0.577350
0:29 -0.577350
0:29 0.577350
0:29 add second child into first child ( temp float)
0:29 'n' ( temp float)
0:29 Constant:
0:29 1.000000
0:30 vector-scale ( temp 3-component vector of float)
0:30 Constant:
0:30 -0.577350
0:30 0.577350
0:30 -0.577350
0:30 add second child into first child ( temp float)
0:30 'n' ( temp float)
0:30 Constant:
0:30 1.000000
0:31 vector-scale ( temp 3-component vector of float)
0:31 Constant:
0:31 -0.577350
0:31 0.577350
0:31 0.577350
0:31 add second child into first child ( temp float)
0:31 'n' ( temp float)
0:31 Constant:
0:31 1.000000
0:32 vector-scale ( temp 3-component vector of float)
0:32 Constant:
0:32 0.577350
0:32 -0.577350
0:32 -0.577350
0:32 add second child into first child ( temp float)
0:32 'n' ( temp float)
0:32 Constant:
0:32 1.000000
0:33 vector-scale ( temp 3-component vector of float)
0:33 Constant:
0:33 0.577350
0:33 -0.577350
0:33 0.577350
0:33 add second child into first child ( temp float)
0:33 'n' ( temp float)
0:33 Constant:
0:33 1.000000
0:34 vector-scale ( temp 3-component vector of float)
0:34 Constant:
0:34 0.577350
0:34 0.577350
0:34 -0.577350
0:34 add second child into first child ( temp float)
0:34 'n' ( temp float)
0:34 Constant:
0:34 1.000000
0:36 Sequence
0:36 move second child to first child ( temp structure{ temp 3-component vector of float a})
0:36 'oneNonConst' ( const (read only) structure{ temp 3-component vector of float a})
0:36 Construct structure ( temp structure{ temp 3-component vector of float a})
0:36 vector-scale ( temp 3-component vector of float)
0:36 Constant:
0:36 -0.577350
0:36 0.577350
0:36 0.577350
0:36 add second child into first child ( temp float)
0:36 'n' ( temp float)
0:36 Constant:
0:36 1.000000
0:38 Sequence
0:38 move second child to first child ( temp structure{ temp 3-component vector of float a, temp 3-component vector of float b})
0:38 'twoNonConst' ( const (read only) structure{ temp 3-component vector of float a, temp 3-component vector of float b})
0:38 Construct structure ( temp structure{ temp 3-component vector of float a, temp 3-component vector of float b})
0:38 vector-scale ( temp 3-component vector of float)
0:38 Constant:
0:38 -0.577350
0:38 0.577350
0:38 0.577350
0:38 add second child into first child ( temp float)
0:38 'n' ( temp float)
0:38 Constant:
0:38 1.000000
0:39 vector-scale ( temp 3-component vector of float)
0:39 Constant:
0:39 -0.577350
0:39 0.577350
0:39 0.577350
0:39 add second child into first child ( temp float)
0:39 'n' ( temp float)
0:39 Constant:
0:39 1.000000
0:45 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
0:45 Function Parameters:
0:? Sequence
0:46 Function Call: Test1( ( temp void)
0:49 move second child to first child ( temp 4-component vector of float)
0:49 color: direct index for structure ( temp 4-component vector of float)
0:49 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:49 Constant:
0:49 0 (const int)
0:49 Constant:
0:49 1.000000
0:49 1.000000
0:49 1.000000
0:49 1.000000
0:50 Branch: Return with expression
0:50 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:45 Function Definition: main( ( temp void)
0:45 Function Parameters:
0:? Sequence
0:45 Sequence
0:45 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
0:45 color: direct index for structure ( temp 4-component vector of float)
0:45 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
0:45 Constant:
0:45 0 (const int)
0:? Linker Objects
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 112
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 109
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 6 "Test1("
Name 10 "PS_OUTPUT"
MemberName 10(PS_OUTPUT) 0 "color"
Name 12 "@main("
Name 15 "mystruct"
MemberName 15(mystruct) 0 "a"
Name 17 "test1"
Name 22 "test2"
Name 28 "test4"
Name 30 "mystruct2"
MemberName 30(mystruct2) 0 "a"
MemberName 30(mystruct2) 1 "b"
MemberName 30(mystruct2) 2 "c"
Name 32 "test5"
Name 37 "n"
Name 44 "a"
Name 80 "one"
MemberName 80(one) 0 "a"
Name 82 "oneNonConst"
Name 87 "two"
MemberName 87(two) 0 "a"
MemberName 87(two) 1 "b"
Name 89 "twoNonConst"
Name 99 "ps_output"
Name 109 "@entryPointOutput.color"
Decorate 109(@entryPointOutput.color) Location 0
2: TypeVoid
3: TypeFunction 2
8: TypeFloat 32
9: TypeVector 8(float) 4
10(PS_OUTPUT): TypeStruct 9(fvec4)
11: TypeFunction 10(PS_OUTPUT)
14: TypeVector 8(float) 2
15(mystruct): TypeStruct 14(fvec2)
16: TypePointer Function 15(mystruct)
18: 8(float) Constant 1065353216
19: 8(float) Constant 1073741824
20: 14(fvec2) ConstantComposite 18 19
21:15(mystruct) ConstantComposite 20
23: 8(float) Constant 1077936128
24: 8(float) Constant 1082130432
25: 14(fvec2) ConstantComposite 23 24
26:15(mystruct) ConstantComposite 25
27: TypePointer Function 8(float)
29: 8(float) Constant 1088421888
30(mystruct2): TypeStruct 8(float) 8(float) 8(float)
31: TypePointer Function 30(mystruct2)
33: 8(float) Constant 1090519040
34: 8(float) Constant 1091567616
35: 8(float) Constant 1092616192
36:30(mystruct2) ConstantComposite 33 34 35
38: 8(float) Constant 0
39: TypeVector 8(float) 3
40: TypeInt 32 0
41: 40(int) Constant 8
42: TypeArray 39(fvec3) 41
43: TypePointer Function 42
45: 8(float) Constant 1058262330
46: 39(fvec3) ConstantComposite 45 45 45
50: 8(float) Constant 3205745978
51: 39(fvec3) ConstantComposite 50 50 50
55: 39(fvec3) ConstantComposite 50 50 45
59: 39(fvec3) ConstantComposite 50 45 50
63: 39(fvec3) ConstantComposite 50 45 45
67: 39(fvec3) ConstantComposite 45 50 50
71: 39(fvec3) ConstantComposite 45 50 45
75: 39(fvec3) ConstantComposite 45 45 50
80(one): TypeStruct 39(fvec3)
81: TypePointer Function 80(one)
87(two): TypeStruct 39(fvec3) 39(fvec3)
88: TypePointer Function 87(two)
98: TypePointer Function 10(PS_OUTPUT)
100: TypeInt 32 1
101: 100(int) Constant 0
102: 9(fvec4) ConstantComposite 18 18 18 18
103: TypePointer Function 9(fvec4)
108: TypePointer Output 9(fvec4)
109(@entryPointOutput.color): 108(ptr) Variable Output
4(main): 2 Function None 3
5: Label
110:10(PS_OUTPUT) FunctionCall 12(@main()
111: 9(fvec4) CompositeExtract 110 0
Store 109(@entryPointOutput.color) 111
Return
FunctionEnd
6(Test1(): 2 Function None 3
7: Label
17(test1): 16(ptr) Variable Function
22(test2): 16(ptr) Variable Function
28(test4): 27(ptr) Variable Function
32(test5): 31(ptr) Variable Function
37(n): 27(ptr) Variable Function
44(a): 43(ptr) Variable Function
82(oneNonConst): 81(ptr) Variable Function
89(twoNonConst): 88(ptr) Variable Function
Store 17(test1) 21
Store 22(test2) 26
Store 28(test4) 29
Store 32(test5) 36
Store 37(n) 38
47: 8(float) Load 37(n)
48: 8(float) FAdd 47 18
Store 37(n) 48
49: 39(fvec3) VectorTimesScalar 46 48
52: 8(float) Load 37(n)
53: 8(float) FAdd 52 18
Store 37(n) 53
54: 39(fvec3) VectorTimesScalar 51 53
56: 8(float) Load 37(n)
57: 8(float) FAdd 56 18
Store 37(n) 57
58: 39(fvec3) VectorTimesScalar 55 57
60: 8(float) Load 37(n)
61: 8(float) FAdd 60 18
Store 37(n) 61
62: 39(fvec3) VectorTimesScalar 59 61
64: 8(float) Load 37(n)
65: 8(float) FAdd 64 18
Store 37(n) 65
66: 39(fvec3) VectorTimesScalar 63 65
68: 8(float) Load 37(n)
69: 8(float) FAdd 68 18
Store 37(n) 69
70: 39(fvec3) VectorTimesScalar 67 69
72: 8(float) Load 37(n)
73: 8(float) FAdd 72 18
Store 37(n) 73
74: 39(fvec3) VectorTimesScalar 71 73
76: 8(float) Load 37(n)
77: 8(float) FAdd 76 18
Store 37(n) 77
78: 39(fvec3) VectorTimesScalar 75 77
79: 42 CompositeConstruct 49 54 58 62 66 70 74 78
Store 44(a) 79
83: 8(float) Load 37(n)
84: 8(float) FAdd 83 18
Store 37(n) 84
85: 39(fvec3) VectorTimesScalar 63 84
86: 80(one) CompositeConstruct 85
Store 82(oneNonConst) 86
90: 8(float) Load 37(n)
91: 8(float) FAdd 90 18
Store 37(n) 91
92: 39(fvec3) VectorTimesScalar 63 91
93: 8(float) Load 37(n)
94: 8(float) FAdd 93 18
Store 37(n) 94
95: 39(fvec3) VectorTimesScalar 63 94
96: 87(two) CompositeConstruct 92 95
Store 89(twoNonConst) 96
Return
FunctionEnd
12(@main():10(PS_OUTPUT) Function None 11
13: Label
99(ps_output): 98(ptr) Variable Function
97: 2 FunctionCall 6(Test1()
104: 103(ptr) AccessChain 99(ps_output) 101
Store 104 102
105:10(PS_OUTPUT) Load 99(ps_output)
ReturnValue 105
FunctionEnd