Fix the error message for when an erroneous HLSL constructor statement is detected. Prior to this change, such error messages would not show correct file path and line number information. Additionally, update test data to account for updated error messages.
1104 lines
56 KiB
Plaintext
1104 lines
56 KiB
Plaintext
hlsl.intrinsics.comp
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Shader version: 500
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local_size = (1, 1, 1)
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0:? Sequence
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0:17 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; ( temp float)
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0:17 Function Parameters:
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0:17 'inF0' ( in float)
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0:17 'inF1' ( in float)
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0:17 'inF2' ( in float)
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0:17 'inU0' ( in uint)
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0:17 'inU1' ( in uint)
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0:? Sequence
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0:21 all ( temp bool)
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0:21 Convert float to bool ( temp bool)
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0:21 'inF0' ( in float)
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0:24 AtomicAdd ( temp uint)
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0:24 'gs_ua' ( shared uint)
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0:24 'gs_ub' ( shared uint)
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0:25 move second child to first child ( temp uint)
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0:25 'out_u1' ( temp uint)
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0:25 AtomicAdd ( temp uint)
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0:25 'gs_ua' ( shared uint)
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0:25 'gs_ub' ( shared uint)
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0:26 AtomicAnd ( temp uint)
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0:26 'gs_ua' ( shared uint)
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0:26 'gs_ub' ( shared uint)
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0:27 move second child to first child ( temp uint)
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0:27 'out_u1' ( temp uint)
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0:27 AtomicAnd ( temp uint)
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0:27 'gs_ua' ( shared uint)
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0:27 'gs_ub' ( shared uint)
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0:28 move second child to first child ( temp uint)
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0:28 'out_u1' ( temp uint)
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0:28 AtomicCompSwap ( temp uint)
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0:28 'gs_ua' ( shared uint)
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0:28 'gs_ub' ( shared uint)
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0:28 'gs_uc' ( shared uint)
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0:29 move second child to first child ( temp uint)
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0:29 'out_u1' ( temp uint)
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0:29 AtomicExchange ( temp uint)
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0:29 'gs_ua' ( shared uint)
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0:29 'gs_ub' ( shared uint)
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0:30 AtomicMax ( temp uint)
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0:30 'gs_ua' ( shared uint)
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0:30 'gs_ub' ( shared uint)
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0:31 move second child to first child ( temp uint)
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0:31 'out_u1' ( temp uint)
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0:31 AtomicMax ( temp uint)
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0:31 'gs_ua' ( shared uint)
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0:31 'gs_ub' ( shared uint)
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0:32 AtomicMin ( temp uint)
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0:32 'gs_ua' ( shared uint)
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0:32 'gs_ub' ( shared uint)
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0:33 move second child to first child ( temp uint)
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0:33 'out_u1' ( temp uint)
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0:33 AtomicMin ( temp uint)
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0:33 'gs_ua' ( shared uint)
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0:33 'gs_ub' ( shared uint)
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0:34 AtomicOr ( temp uint)
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0:34 'gs_ua' ( shared uint)
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0:34 'gs_ub' ( shared uint)
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0:35 move second child to first child ( temp uint)
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0:35 'out_u1' ( temp uint)
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0:35 AtomicOr ( temp uint)
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0:35 'gs_ua' ( shared uint)
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0:35 'gs_ub' ( shared uint)
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0:36 AtomicXor ( temp uint)
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0:36 'gs_ua' ( shared uint)
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0:36 'gs_ub' ( shared uint)
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0:37 move second child to first child ( temp uint)
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0:37 'out_u1' ( temp uint)
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0:37 AtomicXor ( temp uint)
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0:37 'gs_ua' ( shared uint)
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0:37 'gs_ub' ( shared uint)
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0:41 Branch: Return with expression
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0:41 Constant:
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0:41 0.000000
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0:45 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float)
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0:45 Function Parameters:
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0:45 'inF0' ( in 1-component vector of float)
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0:45 'inF1' ( in 1-component vector of float)
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0:45 'inF2' ( in 1-component vector of float)
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0:? Sequence
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0:47 Branch: Return with expression
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0:47 Constant:
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0:47 0.000000
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0:51 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of float)
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0:51 Function Parameters:
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0:51 'inF0' ( in 2-component vector of float)
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0:51 'inF1' ( in 2-component vector of float)
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0:51 'inF2' ( in 2-component vector of float)
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0:51 'inU0' ( in 2-component vector of uint)
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0:51 'inU1' ( in 2-component vector of uint)
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0:? Sequence
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0:55 all ( temp bool)
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0:55 Convert float to bool ( temp 2-component vector of bool)
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0:55 'inF0' ( in 2-component vector of float)
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0:58 AtomicAdd ( temp 2-component vector of uint)
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0:58 'gs_ua2' ( shared 2-component vector of uint)
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0:58 'gs_ub2' ( shared 2-component vector of uint)
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0:59 move second child to first child ( temp 2-component vector of uint)
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0:59 'out_u2' ( temp 2-component vector of uint)
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0:59 AtomicAdd ( temp 2-component vector of uint)
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0:59 'gs_ua2' ( shared 2-component vector of uint)
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0:59 'gs_ub2' ( shared 2-component vector of uint)
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0:60 AtomicAnd ( temp 2-component vector of uint)
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0:60 'gs_ua2' ( shared 2-component vector of uint)
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0:60 'gs_ub2' ( shared 2-component vector of uint)
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0:61 move second child to first child ( temp 2-component vector of uint)
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0:61 'out_u2' ( temp 2-component vector of uint)
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0:61 AtomicAnd ( temp 2-component vector of uint)
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0:61 'gs_ua2' ( shared 2-component vector of uint)
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0:61 'gs_ub2' ( shared 2-component vector of uint)
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0:62 move second child to first child ( temp 2-component vector of uint)
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0:62 'out_u2' ( temp 2-component vector of uint)
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0:62 AtomicCompSwap ( temp 2-component vector of uint)
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0:62 'gs_ua2' ( shared 2-component vector of uint)
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0:62 'gs_ub2' ( shared 2-component vector of uint)
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0:62 'gs_uc2' ( shared 2-component vector of uint)
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0:63 move second child to first child ( temp 2-component vector of uint)
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0:63 'out_u2' ( temp 2-component vector of uint)
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0:63 AtomicExchange ( temp 2-component vector of uint)
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0:63 'gs_ua2' ( shared 2-component vector of uint)
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0:63 'gs_ub2' ( shared 2-component vector of uint)
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0:64 AtomicMax ( temp 2-component vector of uint)
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0:64 'gs_ua2' ( shared 2-component vector of uint)
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0:64 'gs_ub2' ( shared 2-component vector of uint)
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0:65 move second child to first child ( temp 2-component vector of uint)
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0:65 'out_u2' ( temp 2-component vector of uint)
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0:65 AtomicMax ( temp 2-component vector of uint)
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0:65 'gs_ua2' ( shared 2-component vector of uint)
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0:65 'gs_ub2' ( shared 2-component vector of uint)
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0:66 AtomicMin ( temp 2-component vector of uint)
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0:66 'gs_ua2' ( shared 2-component vector of uint)
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0:66 'gs_ub2' ( shared 2-component vector of uint)
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0:67 move second child to first child ( temp 2-component vector of uint)
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0:67 'out_u2' ( temp 2-component vector of uint)
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0:67 AtomicMin ( temp 2-component vector of uint)
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0:67 'gs_ua2' ( shared 2-component vector of uint)
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0:67 'gs_ub2' ( shared 2-component vector of uint)
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0:68 AtomicOr ( temp 2-component vector of uint)
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0:68 'gs_ua2' ( shared 2-component vector of uint)
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0:68 'gs_ub2' ( shared 2-component vector of uint)
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0:69 move second child to first child ( temp 2-component vector of uint)
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0:69 'out_u2' ( temp 2-component vector of uint)
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0:69 AtomicOr ( temp 2-component vector of uint)
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0:69 'gs_ua2' ( shared 2-component vector of uint)
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0:69 'gs_ub2' ( shared 2-component vector of uint)
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0:70 AtomicXor ( temp 2-component vector of uint)
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0:70 'gs_ua2' ( shared 2-component vector of uint)
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0:70 'gs_ub2' ( shared 2-component vector of uint)
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0:71 move second child to first child ( temp 2-component vector of uint)
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0:71 'out_u2' ( temp 2-component vector of uint)
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0:71 AtomicXor ( temp 2-component vector of uint)
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0:71 'gs_ua2' ( shared 2-component vector of uint)
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0:71 'gs_ub2' ( shared 2-component vector of uint)
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0:74 Branch: Return with expression
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0:74 Constant:
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0:74 1.000000
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0:74 2.000000
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0:78 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float)
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0:78 Function Parameters:
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0:78 'inF0' ( in 3-component vector of float)
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0:78 'inF1' ( in 3-component vector of float)
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0:78 'inF2' ( in 3-component vector of float)
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0:78 'inU0' ( in 3-component vector of uint)
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0:78 'inU1' ( in 3-component vector of uint)
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0:? Sequence
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0:82 all ( temp bool)
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0:82 Convert float to bool ( temp 3-component vector of bool)
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0:82 'inF0' ( in 3-component vector of float)
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0:85 AtomicAdd ( temp 3-component vector of uint)
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0:85 'gs_ua3' ( shared 3-component vector of uint)
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0:85 'gs_ub3' ( shared 3-component vector of uint)
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0:86 move second child to first child ( temp 3-component vector of uint)
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0:86 'out_u3' ( temp 3-component vector of uint)
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0:86 AtomicAdd ( temp 3-component vector of uint)
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0:86 'gs_ua3' ( shared 3-component vector of uint)
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0:86 'gs_ub3' ( shared 3-component vector of uint)
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0:87 AtomicAnd ( temp 3-component vector of uint)
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0:87 'gs_ua3' ( shared 3-component vector of uint)
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0:87 'gs_ub3' ( shared 3-component vector of uint)
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0:88 move second child to first child ( temp 3-component vector of uint)
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0:88 'out_u3' ( temp 3-component vector of uint)
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0:88 AtomicAnd ( temp 3-component vector of uint)
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0:88 'gs_ua3' ( shared 3-component vector of uint)
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0:88 'gs_ub3' ( shared 3-component vector of uint)
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0:89 move second child to first child ( temp 3-component vector of uint)
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0:89 'out_u3' ( temp 3-component vector of uint)
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0:89 AtomicCompSwap ( temp 3-component vector of uint)
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0:89 'gs_ua3' ( shared 3-component vector of uint)
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0:89 'gs_ub3' ( shared 3-component vector of uint)
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0:89 'gs_uc3' ( shared 3-component vector of uint)
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0:90 move second child to first child ( temp 3-component vector of uint)
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0:90 'out_u3' ( temp 3-component vector of uint)
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0:90 AtomicExchange ( temp 3-component vector of uint)
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0:90 'gs_ua3' ( shared 3-component vector of uint)
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0:90 'gs_ub3' ( shared 3-component vector of uint)
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0:91 AtomicMax ( temp 3-component vector of uint)
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0:91 'gs_ua3' ( shared 3-component vector of uint)
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0:91 'gs_ub3' ( shared 3-component vector of uint)
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0:92 move second child to first child ( temp 3-component vector of uint)
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0:92 'out_u3' ( temp 3-component vector of uint)
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0:92 AtomicMax ( temp 3-component vector of uint)
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0:92 'gs_ua3' ( shared 3-component vector of uint)
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0:92 'gs_ub3' ( shared 3-component vector of uint)
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0:93 AtomicMin ( temp 3-component vector of uint)
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0:93 'gs_ua3' ( shared 3-component vector of uint)
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0:93 'gs_ub3' ( shared 3-component vector of uint)
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0:94 move second child to first child ( temp 3-component vector of uint)
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0:94 'out_u3' ( temp 3-component vector of uint)
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0:94 AtomicMin ( temp 3-component vector of uint)
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0:94 'gs_ua3' ( shared 3-component vector of uint)
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0:94 'gs_ub3' ( shared 3-component vector of uint)
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0:95 AtomicOr ( temp 3-component vector of uint)
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0:95 'gs_ua3' ( shared 3-component vector of uint)
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0:95 'gs_ub3' ( shared 3-component vector of uint)
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0:96 move second child to first child ( temp 3-component vector of uint)
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0:96 'out_u3' ( temp 3-component vector of uint)
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0:96 AtomicOr ( temp 3-component vector of uint)
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0:96 'gs_ua3' ( shared 3-component vector of uint)
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0:96 'gs_ub3' ( shared 3-component vector of uint)
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0:97 AtomicXor ( temp 3-component vector of uint)
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0:97 'gs_ua3' ( shared 3-component vector of uint)
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0:97 'gs_ub3' ( shared 3-component vector of uint)
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0:98 move second child to first child ( temp 3-component vector of uint)
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0:98 'out_u3' ( temp 3-component vector of uint)
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0:98 AtomicXor ( temp 3-component vector of uint)
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0:98 'gs_ua3' ( shared 3-component vector of uint)
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0:98 'gs_ub3' ( shared 3-component vector of uint)
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0:101 Branch: Return with expression
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0:101 Constant:
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0:101 1.000000
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0:101 2.000000
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0:101 3.000000
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0:105 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float)
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0:105 Function Parameters:
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0:105 'inF0' ( in 4-component vector of float)
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0:105 'inF1' ( in 4-component vector of float)
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0:105 'inF2' ( in 4-component vector of float)
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0:105 'inU0' ( in 4-component vector of uint)
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0:105 'inU1' ( in 4-component vector of uint)
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0:? Sequence
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0:109 all ( temp bool)
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0:109 Convert float to bool ( temp 4-component vector of bool)
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0:109 'inF0' ( in 4-component vector of float)
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0:112 AtomicAdd ( temp 4-component vector of uint)
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0:112 'gs_ua4' ( shared 4-component vector of uint)
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0:112 'gs_ub4' ( shared 4-component vector of uint)
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0:113 move second child to first child ( temp 4-component vector of uint)
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0:113 'out_u4' ( temp 4-component vector of uint)
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0:113 AtomicAdd ( temp 4-component vector of uint)
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0:113 'gs_ua4' ( shared 4-component vector of uint)
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0:113 'gs_ub4' ( shared 4-component vector of uint)
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0:114 AtomicAnd ( temp 4-component vector of uint)
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0:114 'gs_ua4' ( shared 4-component vector of uint)
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0:114 'gs_ub4' ( shared 4-component vector of uint)
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0:115 move second child to first child ( temp 4-component vector of uint)
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0:115 'out_u4' ( temp 4-component vector of uint)
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0:115 AtomicAnd ( temp 4-component vector of uint)
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0:115 'gs_ua4' ( shared 4-component vector of uint)
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0:115 'gs_ub4' ( shared 4-component vector of uint)
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0:116 move second child to first child ( temp 4-component vector of uint)
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0:116 'out_u4' ( temp 4-component vector of uint)
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0:116 AtomicCompSwap ( temp 4-component vector of uint)
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0:116 'gs_ua4' ( shared 4-component vector of uint)
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0:116 'gs_ub4' ( shared 4-component vector of uint)
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0:116 'gs_uc4' ( shared 4-component vector of uint)
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0:117 move second child to first child ( temp 4-component vector of uint)
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0:117 'out_u4' ( temp 4-component vector of uint)
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0:117 AtomicExchange ( temp 4-component vector of uint)
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0:117 'gs_ua4' ( shared 4-component vector of uint)
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0:117 'gs_ub4' ( shared 4-component vector of uint)
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0:118 AtomicMax ( temp 4-component vector of uint)
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0:118 'gs_ua4' ( shared 4-component vector of uint)
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0:118 'gs_ub4' ( shared 4-component vector of uint)
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0:119 move second child to first child ( temp 4-component vector of uint)
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0:119 'out_u4' ( temp 4-component vector of uint)
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0:119 AtomicMax ( temp 4-component vector of uint)
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0:119 'gs_ua4' ( shared 4-component vector of uint)
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0:119 'gs_ub4' ( shared 4-component vector of uint)
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0:120 AtomicMin ( temp 4-component vector of uint)
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0:120 'gs_ua4' ( shared 4-component vector of uint)
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0:120 'gs_ub4' ( shared 4-component vector of uint)
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0:121 move second child to first child ( temp 4-component vector of uint)
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0:121 'out_u4' ( temp 4-component vector of uint)
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0:121 AtomicMin ( temp 4-component vector of uint)
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0:121 'gs_ua4' ( shared 4-component vector of uint)
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0:121 'gs_ub4' ( shared 4-component vector of uint)
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0:122 AtomicOr ( temp 4-component vector of uint)
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0:122 'gs_ua4' ( shared 4-component vector of uint)
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0:122 'gs_ub4' ( shared 4-component vector of uint)
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0:123 move second child to first child ( temp 4-component vector of uint)
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0:123 'out_u4' ( temp 4-component vector of uint)
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0:123 AtomicOr ( temp 4-component vector of uint)
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0:123 'gs_ua4' ( shared 4-component vector of uint)
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0:123 'gs_ub4' ( shared 4-component vector of uint)
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0:124 AtomicXor ( temp 4-component vector of uint)
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0:124 'gs_ua4' ( shared 4-component vector of uint)
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0:124 'gs_ub4' ( shared 4-component vector of uint)
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0:125 move second child to first child ( temp 4-component vector of uint)
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0:125 'out_u4' ( temp 4-component vector of uint)
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0:125 AtomicXor ( temp 4-component vector of uint)
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0:125 'gs_ua4' ( shared 4-component vector of uint)
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0:125 'gs_ub4' ( shared 4-component vector of uint)
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0:128 Branch: Return with expression
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0:128 Constant:
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0:128 1.000000
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0:128 2.000000
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0:128 3.000000
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0:128 4.000000
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0:105 Function Definition: ComputeShaderFunction( ( temp void)
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0:105 Function Parameters:
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0:? Sequence
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0:105 move second child to first child ( temp 4-component vector of float)
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0:? 'inF0' ( temp 4-component vector of float)
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0:? 'inF0' (layout( location=0) in 4-component vector of float)
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0:105 move second child to first child ( temp 4-component vector of float)
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0:? 'inF1' ( temp 4-component vector of float)
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0:? 'inF1' (layout( location=1) in 4-component vector of float)
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0:105 move second child to first child ( temp 4-component vector of float)
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0:? 'inF2' ( temp 4-component vector of float)
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0:? 'inF2' (layout( location=2) in 4-component vector of float)
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0:105 move second child to first child ( temp 4-component vector of uint)
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0:? 'inU0' ( temp 4-component vector of uint)
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0:? 'inU0' (layout( location=3) in 4-component vector of uint)
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0:105 move second child to first child ( temp 4-component vector of uint)
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0:? 'inU1' ( temp 4-component vector of uint)
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0:? 'inU1' (layout( location=4) in 4-component vector of uint)
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0:105 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:105 Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float)
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0:? 'inF0' ( temp 4-component vector of float)
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0:? 'inF1' ( temp 4-component vector of float)
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0:? 'inF2' ( temp 4-component vector of float)
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0:? 'inU0' ( temp 4-component vector of uint)
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0:? 'inU1' ( temp 4-component vector of uint)
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0:? Linker Objects
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0:? 'gs_ua' ( shared uint)
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0:? 'gs_ub' ( shared uint)
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0:? 'gs_uc' ( shared uint)
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0:? 'gs_ua2' ( shared 2-component vector of uint)
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0:? 'gs_ub2' ( shared 2-component vector of uint)
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0:? 'gs_uc2' ( shared 2-component vector of uint)
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0:? 'gs_ua3' ( shared 3-component vector of uint)
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0:? 'gs_ub3' ( shared 3-component vector of uint)
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0:? 'gs_uc3' ( shared 3-component vector of uint)
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0:? 'gs_ua4' ( shared 4-component vector of uint)
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0:? 'gs_ub4' ( shared 4-component vector of uint)
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0:? 'gs_uc4' ( shared 4-component vector of uint)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:? 'inF0' (layout( location=0) in 4-component vector of float)
|
|
0:? 'inF1' (layout( location=1) in 4-component vector of float)
|
|
0:? 'inF2' (layout( location=2) in 4-component vector of float)
|
|
0:? 'inU0' (layout( location=3) in 4-component vector of uint)
|
|
0:? 'inU1' (layout( location=4) in 4-component vector of uint)
|
|
|
|
|
|
Linked compute stage:
|
|
|
|
|
|
Shader version: 500
|
|
local_size = (1, 1, 1)
|
|
0:? Sequence
|
|
0:17 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; ( temp float)
|
|
0:17 Function Parameters:
|
|
0:17 'inF0' ( in float)
|
|
0:17 'inF1' ( in float)
|
|
0:17 'inF2' ( in float)
|
|
0:17 'inU0' ( in uint)
|
|
0:17 'inU1' ( in uint)
|
|
0:? Sequence
|
|
0:21 all ( temp bool)
|
|
0:21 Convert float to bool ( temp bool)
|
|
0:21 'inF0' ( in float)
|
|
0:24 AtomicAdd ( temp uint)
|
|
0:24 'gs_ua' ( shared uint)
|
|
0:24 'gs_ub' ( shared uint)
|
|
0:25 move second child to first child ( temp uint)
|
|
0:25 'out_u1' ( temp uint)
|
|
0:25 AtomicAdd ( temp uint)
|
|
0:25 'gs_ua' ( shared uint)
|
|
0:25 'gs_ub' ( shared uint)
|
|
0:26 AtomicAnd ( temp uint)
|
|
0:26 'gs_ua' ( shared uint)
|
|
0:26 'gs_ub' ( shared uint)
|
|
0:27 move second child to first child ( temp uint)
|
|
0:27 'out_u1' ( temp uint)
|
|
0:27 AtomicAnd ( temp uint)
|
|
0:27 'gs_ua' ( shared uint)
|
|
0:27 'gs_ub' ( shared uint)
|
|
0:28 move second child to first child ( temp uint)
|
|
0:28 'out_u1' ( temp uint)
|
|
0:28 AtomicCompSwap ( temp uint)
|
|
0:28 'gs_ua' ( shared uint)
|
|
0:28 'gs_ub' ( shared uint)
|
|
0:28 'gs_uc' ( shared uint)
|
|
0:29 move second child to first child ( temp uint)
|
|
0:29 'out_u1' ( temp uint)
|
|
0:29 AtomicExchange ( temp uint)
|
|
0:29 'gs_ua' ( shared uint)
|
|
0:29 'gs_ub' ( shared uint)
|
|
0:30 AtomicMax ( temp uint)
|
|
0:30 'gs_ua' ( shared uint)
|
|
0:30 'gs_ub' ( shared uint)
|
|
0:31 move second child to first child ( temp uint)
|
|
0:31 'out_u1' ( temp uint)
|
|
0:31 AtomicMax ( temp uint)
|
|
0:31 'gs_ua' ( shared uint)
|
|
0:31 'gs_ub' ( shared uint)
|
|
0:32 AtomicMin ( temp uint)
|
|
0:32 'gs_ua' ( shared uint)
|
|
0:32 'gs_ub' ( shared uint)
|
|
0:33 move second child to first child ( temp uint)
|
|
0:33 'out_u1' ( temp uint)
|
|
0:33 AtomicMin ( temp uint)
|
|
0:33 'gs_ua' ( shared uint)
|
|
0:33 'gs_ub' ( shared uint)
|
|
0:34 AtomicOr ( temp uint)
|
|
0:34 'gs_ua' ( shared uint)
|
|
0:34 'gs_ub' ( shared uint)
|
|
0:35 move second child to first child ( temp uint)
|
|
0:35 'out_u1' ( temp uint)
|
|
0:35 AtomicOr ( temp uint)
|
|
0:35 'gs_ua' ( shared uint)
|
|
0:35 'gs_ub' ( shared uint)
|
|
0:36 AtomicXor ( temp uint)
|
|
0:36 'gs_ua' ( shared uint)
|
|
0:36 'gs_ub' ( shared uint)
|
|
0:37 move second child to first child ( temp uint)
|
|
0:37 'out_u1' ( temp uint)
|
|
0:37 AtomicXor ( temp uint)
|
|
0:37 'gs_ua' ( shared uint)
|
|
0:37 'gs_ub' ( shared uint)
|
|
0:41 Branch: Return with expression
|
|
0:41 Constant:
|
|
0:41 0.000000
|
|
0:45 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float)
|
|
0:45 Function Parameters:
|
|
0:45 'inF0' ( in 1-component vector of float)
|
|
0:45 'inF1' ( in 1-component vector of float)
|
|
0:45 'inF2' ( in 1-component vector of float)
|
|
0:? Sequence
|
|
0:47 Branch: Return with expression
|
|
0:47 Constant:
|
|
0:47 0.000000
|
|
0:51 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of float)
|
|
0:51 Function Parameters:
|
|
0:51 'inF0' ( in 2-component vector of float)
|
|
0:51 'inF1' ( in 2-component vector of float)
|
|
0:51 'inF2' ( in 2-component vector of float)
|
|
0:51 'inU0' ( in 2-component vector of uint)
|
|
0:51 'inU1' ( in 2-component vector of uint)
|
|
0:? Sequence
|
|
0:55 all ( temp bool)
|
|
0:55 Convert float to bool ( temp 2-component vector of bool)
|
|
0:55 'inF0' ( in 2-component vector of float)
|
|
0:58 AtomicAdd ( temp 2-component vector of uint)
|
|
0:58 'gs_ua2' ( shared 2-component vector of uint)
|
|
0:58 'gs_ub2' ( shared 2-component vector of uint)
|
|
0:59 move second child to first child ( temp 2-component vector of uint)
|
|
0:59 'out_u2' ( temp 2-component vector of uint)
|
|
0:59 AtomicAdd ( temp 2-component vector of uint)
|
|
0:59 'gs_ua2' ( shared 2-component vector of uint)
|
|
0:59 'gs_ub2' ( shared 2-component vector of uint)
|
|
0:60 AtomicAnd ( temp 2-component vector of uint)
|
|
0:60 'gs_ua2' ( shared 2-component vector of uint)
|
|
0:60 'gs_ub2' ( shared 2-component vector of uint)
|
|
0:61 move second child to first child ( temp 2-component vector of uint)
|
|
0:61 'out_u2' ( temp 2-component vector of uint)
|
|
0:61 AtomicAnd ( temp 2-component vector of uint)
|
|
0:61 'gs_ua2' ( shared 2-component vector of uint)
|
|
0:61 'gs_ub2' ( shared 2-component vector of uint)
|
|
0:62 move second child to first child ( temp 2-component vector of uint)
|
|
0:62 'out_u2' ( temp 2-component vector of uint)
|
|
0:62 AtomicCompSwap ( temp 2-component vector of uint)
|
|
0:62 'gs_ua2' ( shared 2-component vector of uint)
|
|
0:62 'gs_ub2' ( shared 2-component vector of uint)
|
|
0:62 'gs_uc2' ( shared 2-component vector of uint)
|
|
0:63 move second child to first child ( temp 2-component vector of uint)
|
|
0:63 'out_u2' ( temp 2-component vector of uint)
|
|
0:63 AtomicExchange ( temp 2-component vector of uint)
|
|
0:63 'gs_ua2' ( shared 2-component vector of uint)
|
|
0:63 'gs_ub2' ( shared 2-component vector of uint)
|
|
0:64 AtomicMax ( temp 2-component vector of uint)
|
|
0:64 'gs_ua2' ( shared 2-component vector of uint)
|
|
0:64 'gs_ub2' ( shared 2-component vector of uint)
|
|
0:65 move second child to first child ( temp 2-component vector of uint)
|
|
0:65 'out_u2' ( temp 2-component vector of uint)
|
|
0:65 AtomicMax ( temp 2-component vector of uint)
|
|
0:65 'gs_ua2' ( shared 2-component vector of uint)
|
|
0:65 'gs_ub2' ( shared 2-component vector of uint)
|
|
0:66 AtomicMin ( temp 2-component vector of uint)
|
|
0:66 'gs_ua2' ( shared 2-component vector of uint)
|
|
0:66 'gs_ub2' ( shared 2-component vector of uint)
|
|
0:67 move second child to first child ( temp 2-component vector of uint)
|
|
0:67 'out_u2' ( temp 2-component vector of uint)
|
|
0:67 AtomicMin ( temp 2-component vector of uint)
|
|
0:67 'gs_ua2' ( shared 2-component vector of uint)
|
|
0:67 'gs_ub2' ( shared 2-component vector of uint)
|
|
0:68 AtomicOr ( temp 2-component vector of uint)
|
|
0:68 'gs_ua2' ( shared 2-component vector of uint)
|
|
0:68 'gs_ub2' ( shared 2-component vector of uint)
|
|
0:69 move second child to first child ( temp 2-component vector of uint)
|
|
0:69 'out_u2' ( temp 2-component vector of uint)
|
|
0:69 AtomicOr ( temp 2-component vector of uint)
|
|
0:69 'gs_ua2' ( shared 2-component vector of uint)
|
|
0:69 'gs_ub2' ( shared 2-component vector of uint)
|
|
0:70 AtomicXor ( temp 2-component vector of uint)
|
|
0:70 'gs_ua2' ( shared 2-component vector of uint)
|
|
0:70 'gs_ub2' ( shared 2-component vector of uint)
|
|
0:71 move second child to first child ( temp 2-component vector of uint)
|
|
0:71 'out_u2' ( temp 2-component vector of uint)
|
|
0:71 AtomicXor ( temp 2-component vector of uint)
|
|
0:71 'gs_ua2' ( shared 2-component vector of uint)
|
|
0:71 'gs_ub2' ( shared 2-component vector of uint)
|
|
0:74 Branch: Return with expression
|
|
0:74 Constant:
|
|
0:74 1.000000
|
|
0:74 2.000000
|
|
0:78 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float)
|
|
0:78 Function Parameters:
|
|
0:78 'inF0' ( in 3-component vector of float)
|
|
0:78 'inF1' ( in 3-component vector of float)
|
|
0:78 'inF2' ( in 3-component vector of float)
|
|
0:78 'inU0' ( in 3-component vector of uint)
|
|
0:78 'inU1' ( in 3-component vector of uint)
|
|
0:? Sequence
|
|
0:82 all ( temp bool)
|
|
0:82 Convert float to bool ( temp 3-component vector of bool)
|
|
0:82 'inF0' ( in 3-component vector of float)
|
|
0:85 AtomicAdd ( temp 3-component vector of uint)
|
|
0:85 'gs_ua3' ( shared 3-component vector of uint)
|
|
0:85 'gs_ub3' ( shared 3-component vector of uint)
|
|
0:86 move second child to first child ( temp 3-component vector of uint)
|
|
0:86 'out_u3' ( temp 3-component vector of uint)
|
|
0:86 AtomicAdd ( temp 3-component vector of uint)
|
|
0:86 'gs_ua3' ( shared 3-component vector of uint)
|
|
0:86 'gs_ub3' ( shared 3-component vector of uint)
|
|
0:87 AtomicAnd ( temp 3-component vector of uint)
|
|
0:87 'gs_ua3' ( shared 3-component vector of uint)
|
|
0:87 'gs_ub3' ( shared 3-component vector of uint)
|
|
0:88 move second child to first child ( temp 3-component vector of uint)
|
|
0:88 'out_u3' ( temp 3-component vector of uint)
|
|
0:88 AtomicAnd ( temp 3-component vector of uint)
|
|
0:88 'gs_ua3' ( shared 3-component vector of uint)
|
|
0:88 'gs_ub3' ( shared 3-component vector of uint)
|
|
0:89 move second child to first child ( temp 3-component vector of uint)
|
|
0:89 'out_u3' ( temp 3-component vector of uint)
|
|
0:89 AtomicCompSwap ( temp 3-component vector of uint)
|
|
0:89 'gs_ua3' ( shared 3-component vector of uint)
|
|
0:89 'gs_ub3' ( shared 3-component vector of uint)
|
|
0:89 'gs_uc3' ( shared 3-component vector of uint)
|
|
0:90 move second child to first child ( temp 3-component vector of uint)
|
|
0:90 'out_u3' ( temp 3-component vector of uint)
|
|
0:90 AtomicExchange ( temp 3-component vector of uint)
|
|
0:90 'gs_ua3' ( shared 3-component vector of uint)
|
|
0:90 'gs_ub3' ( shared 3-component vector of uint)
|
|
0:91 AtomicMax ( temp 3-component vector of uint)
|
|
0:91 'gs_ua3' ( shared 3-component vector of uint)
|
|
0:91 'gs_ub3' ( shared 3-component vector of uint)
|
|
0:92 move second child to first child ( temp 3-component vector of uint)
|
|
0:92 'out_u3' ( temp 3-component vector of uint)
|
|
0:92 AtomicMax ( temp 3-component vector of uint)
|
|
0:92 'gs_ua3' ( shared 3-component vector of uint)
|
|
0:92 'gs_ub3' ( shared 3-component vector of uint)
|
|
0:93 AtomicMin ( temp 3-component vector of uint)
|
|
0:93 'gs_ua3' ( shared 3-component vector of uint)
|
|
0:93 'gs_ub3' ( shared 3-component vector of uint)
|
|
0:94 move second child to first child ( temp 3-component vector of uint)
|
|
0:94 'out_u3' ( temp 3-component vector of uint)
|
|
0:94 AtomicMin ( temp 3-component vector of uint)
|
|
0:94 'gs_ua3' ( shared 3-component vector of uint)
|
|
0:94 'gs_ub3' ( shared 3-component vector of uint)
|
|
0:95 AtomicOr ( temp 3-component vector of uint)
|
|
0:95 'gs_ua3' ( shared 3-component vector of uint)
|
|
0:95 'gs_ub3' ( shared 3-component vector of uint)
|
|
0:96 move second child to first child ( temp 3-component vector of uint)
|
|
0:96 'out_u3' ( temp 3-component vector of uint)
|
|
0:96 AtomicOr ( temp 3-component vector of uint)
|
|
0:96 'gs_ua3' ( shared 3-component vector of uint)
|
|
0:96 'gs_ub3' ( shared 3-component vector of uint)
|
|
0:97 AtomicXor ( temp 3-component vector of uint)
|
|
0:97 'gs_ua3' ( shared 3-component vector of uint)
|
|
0:97 'gs_ub3' ( shared 3-component vector of uint)
|
|
0:98 move second child to first child ( temp 3-component vector of uint)
|
|
0:98 'out_u3' ( temp 3-component vector of uint)
|
|
0:98 AtomicXor ( temp 3-component vector of uint)
|
|
0:98 'gs_ua3' ( shared 3-component vector of uint)
|
|
0:98 'gs_ub3' ( shared 3-component vector of uint)
|
|
0:101 Branch: Return with expression
|
|
0:101 Constant:
|
|
0:101 1.000000
|
|
0:101 2.000000
|
|
0:101 3.000000
|
|
0:105 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float)
|
|
0:105 Function Parameters:
|
|
0:105 'inF0' ( in 4-component vector of float)
|
|
0:105 'inF1' ( in 4-component vector of float)
|
|
0:105 'inF2' ( in 4-component vector of float)
|
|
0:105 'inU0' ( in 4-component vector of uint)
|
|
0:105 'inU1' ( in 4-component vector of uint)
|
|
0:? Sequence
|
|
0:109 all ( temp bool)
|
|
0:109 Convert float to bool ( temp 4-component vector of bool)
|
|
0:109 'inF0' ( in 4-component vector of float)
|
|
0:112 AtomicAdd ( temp 4-component vector of uint)
|
|
0:112 'gs_ua4' ( shared 4-component vector of uint)
|
|
0:112 'gs_ub4' ( shared 4-component vector of uint)
|
|
0:113 move second child to first child ( temp 4-component vector of uint)
|
|
0:113 'out_u4' ( temp 4-component vector of uint)
|
|
0:113 AtomicAdd ( temp 4-component vector of uint)
|
|
0:113 'gs_ua4' ( shared 4-component vector of uint)
|
|
0:113 'gs_ub4' ( shared 4-component vector of uint)
|
|
0:114 AtomicAnd ( temp 4-component vector of uint)
|
|
0:114 'gs_ua4' ( shared 4-component vector of uint)
|
|
0:114 'gs_ub4' ( shared 4-component vector of uint)
|
|
0:115 move second child to first child ( temp 4-component vector of uint)
|
|
0:115 'out_u4' ( temp 4-component vector of uint)
|
|
0:115 AtomicAnd ( temp 4-component vector of uint)
|
|
0:115 'gs_ua4' ( shared 4-component vector of uint)
|
|
0:115 'gs_ub4' ( shared 4-component vector of uint)
|
|
0:116 move second child to first child ( temp 4-component vector of uint)
|
|
0:116 'out_u4' ( temp 4-component vector of uint)
|
|
0:116 AtomicCompSwap ( temp 4-component vector of uint)
|
|
0:116 'gs_ua4' ( shared 4-component vector of uint)
|
|
0:116 'gs_ub4' ( shared 4-component vector of uint)
|
|
0:116 'gs_uc4' ( shared 4-component vector of uint)
|
|
0:117 move second child to first child ( temp 4-component vector of uint)
|
|
0:117 'out_u4' ( temp 4-component vector of uint)
|
|
0:117 AtomicExchange ( temp 4-component vector of uint)
|
|
0:117 'gs_ua4' ( shared 4-component vector of uint)
|
|
0:117 'gs_ub4' ( shared 4-component vector of uint)
|
|
0:118 AtomicMax ( temp 4-component vector of uint)
|
|
0:118 'gs_ua4' ( shared 4-component vector of uint)
|
|
0:118 'gs_ub4' ( shared 4-component vector of uint)
|
|
0:119 move second child to first child ( temp 4-component vector of uint)
|
|
0:119 'out_u4' ( temp 4-component vector of uint)
|
|
0:119 AtomicMax ( temp 4-component vector of uint)
|
|
0:119 'gs_ua4' ( shared 4-component vector of uint)
|
|
0:119 'gs_ub4' ( shared 4-component vector of uint)
|
|
0:120 AtomicMin ( temp 4-component vector of uint)
|
|
0:120 'gs_ua4' ( shared 4-component vector of uint)
|
|
0:120 'gs_ub4' ( shared 4-component vector of uint)
|
|
0:121 move second child to first child ( temp 4-component vector of uint)
|
|
0:121 'out_u4' ( temp 4-component vector of uint)
|
|
0:121 AtomicMin ( temp 4-component vector of uint)
|
|
0:121 'gs_ua4' ( shared 4-component vector of uint)
|
|
0:121 'gs_ub4' ( shared 4-component vector of uint)
|
|
0:122 AtomicOr ( temp 4-component vector of uint)
|
|
0:122 'gs_ua4' ( shared 4-component vector of uint)
|
|
0:122 'gs_ub4' ( shared 4-component vector of uint)
|
|
0:123 move second child to first child ( temp 4-component vector of uint)
|
|
0:123 'out_u4' ( temp 4-component vector of uint)
|
|
0:123 AtomicOr ( temp 4-component vector of uint)
|
|
0:123 'gs_ua4' ( shared 4-component vector of uint)
|
|
0:123 'gs_ub4' ( shared 4-component vector of uint)
|
|
0:124 AtomicXor ( temp 4-component vector of uint)
|
|
0:124 'gs_ua4' ( shared 4-component vector of uint)
|
|
0:124 'gs_ub4' ( shared 4-component vector of uint)
|
|
0:125 move second child to first child ( temp 4-component vector of uint)
|
|
0:125 'out_u4' ( temp 4-component vector of uint)
|
|
0:125 AtomicXor ( temp 4-component vector of uint)
|
|
0:125 'gs_ua4' ( shared 4-component vector of uint)
|
|
0:125 'gs_ub4' ( shared 4-component vector of uint)
|
|
0:128 Branch: Return with expression
|
|
0:128 Constant:
|
|
0:128 1.000000
|
|
0:128 2.000000
|
|
0:128 3.000000
|
|
0:128 4.000000
|
|
0:105 Function Definition: ComputeShaderFunction( ( temp void)
|
|
0:105 Function Parameters:
|
|
0:? Sequence
|
|
0:105 move second child to first child ( temp 4-component vector of float)
|
|
0:? 'inF0' ( temp 4-component vector of float)
|
|
0:? 'inF0' (layout( location=0) in 4-component vector of float)
|
|
0:105 move second child to first child ( temp 4-component vector of float)
|
|
0:? 'inF1' ( temp 4-component vector of float)
|
|
0:? 'inF1' (layout( location=1) in 4-component vector of float)
|
|
0:105 move second child to first child ( temp 4-component vector of float)
|
|
0:? 'inF2' ( temp 4-component vector of float)
|
|
0:? 'inF2' (layout( location=2) in 4-component vector of float)
|
|
0:105 move second child to first child ( temp 4-component vector of uint)
|
|
0:? 'inU0' ( temp 4-component vector of uint)
|
|
0:? 'inU0' (layout( location=3) in 4-component vector of uint)
|
|
0:105 move second child to first child ( temp 4-component vector of uint)
|
|
0:? 'inU1' ( temp 4-component vector of uint)
|
|
0:? 'inU1' (layout( location=4) in 4-component vector of uint)
|
|
0:105 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:105 Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float)
|
|
0:? 'inF0' ( temp 4-component vector of float)
|
|
0:? 'inF1' ( temp 4-component vector of float)
|
|
0:? 'inF2' ( temp 4-component vector of float)
|
|
0:? 'inU0' ( temp 4-component vector of uint)
|
|
0:? 'inU1' ( temp 4-component vector of uint)
|
|
0:? Linker Objects
|
|
0:? 'gs_ua' ( shared uint)
|
|
0:? 'gs_ub' ( shared uint)
|
|
0:? 'gs_uc' ( shared uint)
|
|
0:? 'gs_ua2' ( shared 2-component vector of uint)
|
|
0:? 'gs_ub2' ( shared 2-component vector of uint)
|
|
0:? 'gs_uc2' ( shared 2-component vector of uint)
|
|
0:? 'gs_ua3' ( shared 3-component vector of uint)
|
|
0:? 'gs_ub3' ( shared 3-component vector of uint)
|
|
0:? 'gs_uc3' ( shared 3-component vector of uint)
|
|
0:? 'gs_ua4' ( shared 4-component vector of uint)
|
|
0:? 'gs_ub4' ( shared 4-component vector of uint)
|
|
0:? 'gs_uc4' ( shared 4-component vector of uint)
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:? 'inF0' (layout( location=0) in 4-component vector of float)
|
|
0:? 'inF1' (layout( location=1) in 4-component vector of float)
|
|
0:? 'inF2' (layout( location=2) in 4-component vector of float)
|
|
0:? 'inU0' (layout( location=3) in 4-component vector of uint)
|
|
0:? 'inU1' (layout( location=4) in 4-component vector of uint)
|
|
|
|
Validation failed
|
|
// Module Version 10000
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// Generated by (magic number): 8000a
|
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// Id's are bound by 265
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|
|
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Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint GLCompute 4 "ComputeShaderFunction" 237 240 243 247 250 253
|
|
ExecutionMode 4 LocalSize 1 1 1
|
|
Source HLSL 500
|
|
Name 4 "ComputeShaderFunction"
|
|
Name 16 "ComputeShaderFunctionS(f1;f1;f1;u1;u1;"
|
|
Name 11 "inF0"
|
|
Name 12 "inF1"
|
|
Name 13 "inF2"
|
|
Name 14 "inU0"
|
|
Name 15 "inU1"
|
|
Name 22 "ComputeShaderFunction1(vf1;vf1;vf1;"
|
|
Name 19 "inF0"
|
|
Name 20 "inF1"
|
|
Name 21 "inF2"
|
|
Name 34 "ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2;"
|
|
Name 29 "inF0"
|
|
Name 30 "inF1"
|
|
Name 31 "inF2"
|
|
Name 32 "inU0"
|
|
Name 33 "inU1"
|
|
Name 46 "ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3;"
|
|
Name 41 "inF0"
|
|
Name 42 "inF1"
|
|
Name 43 "inF2"
|
|
Name 44 "inU0"
|
|
Name 45 "inU1"
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|
Name 58 "@ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4;"
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|
Name 53 "inF0"
|
|
Name 54 "inF1"
|
|
Name 55 "inF2"
|
|
Name 56 "inU0"
|
|
Name 57 "inU1"
|
|
Name 66 "gs_ua"
|
|
Name 67 "gs_ub"
|
|
Name 72 "out_u1"
|
|
Name 80 "gs_uc"
|
|
Name 111 "gs_ua2"
|
|
Name 112 "gs_ub2"
|
|
Name 115 "out_u2"
|
|
Name 123 "gs_uc2"
|
|
Name 155 "gs_ua3"
|
|
Name 156 "gs_ub3"
|
|
Name 159 "out_u3"
|
|
Name 167 "gs_uc3"
|
|
Name 198 "gs_ua4"
|
|
Name 199 "gs_ub4"
|
|
Name 202 "out_u4"
|
|
Name 210 "gs_uc4"
|
|
Name 235 "inF0"
|
|
Name 237 "inF0"
|
|
Name 239 "inF1"
|
|
Name 240 "inF1"
|
|
Name 242 "inF2"
|
|
Name 243 "inF2"
|
|
Name 245 "inU0"
|
|
Name 247 "inU0"
|
|
Name 249 "inU1"
|
|
Name 250 "inU1"
|
|
Name 253 "@entryPointOutput"
|
|
Name 254 "param"
|
|
Name 256 "param"
|
|
Name 258 "param"
|
|
Name 260 "param"
|
|
Name 262 "param"
|
|
Decorate 237(inF0) Location 0
|
|
Decorate 240(inF1) Location 1
|
|
Decorate 243(inF2) Location 2
|
|
Decorate 247(inU0) Location 3
|
|
Decorate 250(inU1) Location 4
|
|
Decorate 253(@entryPointOutput) Location 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypePointer Function 6(float)
|
|
8: TypeInt 32 0
|
|
9: TypePointer Function 8(int)
|
|
10: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr) 9(ptr) 9(ptr)
|
|
18: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr)
|
|
24: TypeVector 6(float) 2
|
|
25: TypePointer Function 24(fvec2)
|
|
26: TypeVector 8(int) 2
|
|
27: TypePointer Function 26(ivec2)
|
|
28: TypeFunction 24(fvec2) 25(ptr) 25(ptr) 25(ptr) 27(ptr) 27(ptr)
|
|
36: TypeVector 6(float) 3
|
|
37: TypePointer Function 36(fvec3)
|
|
38: TypeVector 8(int) 3
|
|
39: TypePointer Function 38(ivec3)
|
|
40: TypeFunction 36(fvec3) 37(ptr) 37(ptr) 37(ptr) 39(ptr) 39(ptr)
|
|
48: TypeVector 6(float) 4
|
|
49: TypePointer Function 48(fvec4)
|
|
50: TypeVector 8(int) 4
|
|
51: TypePointer Function 50(ivec4)
|
|
52: TypeFunction 48(fvec4) 49(ptr) 49(ptr) 49(ptr) 51(ptr) 51(ptr)
|
|
61: TypeBool
|
|
62: 6(float) Constant 0
|
|
65: TypePointer Workgroup 8(int)
|
|
66(gs_ua): 65(ptr) Variable Workgroup
|
|
67(gs_ub): 65(ptr) Variable Workgroup
|
|
69: 8(int) Constant 1
|
|
70: 8(int) Constant 0
|
|
80(gs_uc): 65(ptr) Variable Workgroup
|
|
106: TypeVector 61(bool) 2
|
|
107: 24(fvec2) ConstantComposite 62 62
|
|
110: TypePointer Workgroup 26(ivec2)
|
|
111(gs_ua2): 110(ptr) Variable Workgroup
|
|
112(gs_ub2): 110(ptr) Variable Workgroup
|
|
123(gs_uc2): 110(ptr) Variable Workgroup
|
|
144: 6(float) Constant 1065353216
|
|
145: 6(float) Constant 1073741824
|
|
146: 24(fvec2) ConstantComposite 144 145
|
|
150: TypeVector 61(bool) 3
|
|
151: 36(fvec3) ConstantComposite 62 62 62
|
|
154: TypePointer Workgroup 38(ivec3)
|
|
155(gs_ua3): 154(ptr) Variable Workgroup
|
|
156(gs_ub3): 154(ptr) Variable Workgroup
|
|
167(gs_uc3): 154(ptr) Variable Workgroup
|
|
188: 6(float) Constant 1077936128
|
|
189: 36(fvec3) ConstantComposite 144 145 188
|
|
193: TypeVector 61(bool) 4
|
|
194: 48(fvec4) ConstantComposite 62 62 62 62
|
|
197: TypePointer Workgroup 50(ivec4)
|
|
198(gs_ua4): 197(ptr) Variable Workgroup
|
|
199(gs_ub4): 197(ptr) Variable Workgroup
|
|
210(gs_uc4): 197(ptr) Variable Workgroup
|
|
231: 6(float) Constant 1082130432
|
|
232: 48(fvec4) ConstantComposite 144 145 188 231
|
|
236: TypePointer Input 48(fvec4)
|
|
237(inF0): 236(ptr) Variable Input
|
|
240(inF1): 236(ptr) Variable Input
|
|
243(inF2): 236(ptr) Variable Input
|
|
246: TypePointer Input 50(ivec4)
|
|
247(inU0): 246(ptr) Variable Input
|
|
250(inU1): 246(ptr) Variable Input
|
|
252: TypePointer Output 48(fvec4)
|
|
253(@entryPointOutput): 252(ptr) Variable Output
|
|
4(ComputeShaderFunction): 2 Function None 3
|
|
5: Label
|
|
235(inF0): 49(ptr) Variable Function
|
|
239(inF1): 49(ptr) Variable Function
|
|
242(inF2): 49(ptr) Variable Function
|
|
245(inU0): 51(ptr) Variable Function
|
|
249(inU1): 51(ptr) Variable Function
|
|
254(param): 49(ptr) Variable Function
|
|
256(param): 49(ptr) Variable Function
|
|
258(param): 49(ptr) Variable Function
|
|
260(param): 51(ptr) Variable Function
|
|
262(param): 51(ptr) Variable Function
|
|
238: 48(fvec4) Load 237(inF0)
|
|
Store 235(inF0) 238
|
|
241: 48(fvec4) Load 240(inF1)
|
|
Store 239(inF1) 241
|
|
244: 48(fvec4) Load 243(inF2)
|
|
Store 242(inF2) 244
|
|
248: 50(ivec4) Load 247(inU0)
|
|
Store 245(inU0) 248
|
|
251: 50(ivec4) Load 250(inU1)
|
|
Store 249(inU1) 251
|
|
255: 48(fvec4) Load 235(inF0)
|
|
Store 254(param) 255
|
|
257: 48(fvec4) Load 239(inF1)
|
|
Store 256(param) 257
|
|
259: 48(fvec4) Load 242(inF2)
|
|
Store 258(param) 259
|
|
261: 50(ivec4) Load 245(inU0)
|
|
Store 260(param) 261
|
|
263: 50(ivec4) Load 249(inU1)
|
|
Store 262(param) 263
|
|
264: 48(fvec4) FunctionCall 58(@ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4;) 254(param) 256(param) 258(param) 260(param) 262(param)
|
|
Store 253(@entryPointOutput) 264
|
|
Return
|
|
FunctionEnd
|
|
16(ComputeShaderFunctionS(f1;f1;f1;u1;u1;): 6(float) Function None 10
|
|
11(inF0): 7(ptr) FunctionParameter
|
|
12(inF1): 7(ptr) FunctionParameter
|
|
13(inF2): 7(ptr) FunctionParameter
|
|
14(inU0): 9(ptr) FunctionParameter
|
|
15(inU1): 9(ptr) FunctionParameter
|
|
17: Label
|
|
72(out_u1): 9(ptr) Variable Function
|
|
60: 6(float) Load 11(inF0)
|
|
63: 61(bool) FUnordNotEqual 60 62
|
|
64: 61(bool) All 63
|
|
68: 8(int) Load 67(gs_ub)
|
|
71: 8(int) AtomicIAdd 66(gs_ua) 69 70 68
|
|
73: 8(int) Load 67(gs_ub)
|
|
74: 8(int) AtomicIAdd 66(gs_ua) 69 70 73
|
|
Store 72(out_u1) 74
|
|
75: 8(int) Load 67(gs_ub)
|
|
76: 8(int) AtomicAnd 66(gs_ua) 69 70 75
|
|
77: 8(int) Load 67(gs_ub)
|
|
78: 8(int) AtomicAnd 66(gs_ua) 69 70 77
|
|
Store 72(out_u1) 78
|
|
79: 8(int) Load 67(gs_ub)
|
|
81: 8(int) Load 80(gs_uc)
|
|
82: 8(int) AtomicCompareExchange 66(gs_ua) 69 70 70 81 79
|
|
Store 72(out_u1) 82
|
|
83: 8(int) Load 67(gs_ub)
|
|
84: 8(int) AtomicExchange 66(gs_ua) 69 70 83
|
|
Store 72(out_u1) 84
|
|
85: 8(int) Load 67(gs_ub)
|
|
86: 8(int) AtomicUMax 66(gs_ua) 69 70 85
|
|
87: 8(int) Load 67(gs_ub)
|
|
88: 8(int) AtomicUMax 66(gs_ua) 69 70 87
|
|
Store 72(out_u1) 88
|
|
89: 8(int) Load 67(gs_ub)
|
|
90: 8(int) AtomicUMin 66(gs_ua) 69 70 89
|
|
91: 8(int) Load 67(gs_ub)
|
|
92: 8(int) AtomicUMin 66(gs_ua) 69 70 91
|
|
Store 72(out_u1) 92
|
|
93: 8(int) Load 67(gs_ub)
|
|
94: 8(int) AtomicOr 66(gs_ua) 69 70 93
|
|
95: 8(int) Load 67(gs_ub)
|
|
96: 8(int) AtomicOr 66(gs_ua) 69 70 95
|
|
Store 72(out_u1) 96
|
|
97: 8(int) Load 67(gs_ub)
|
|
98: 8(int) AtomicXor 66(gs_ua) 69 70 97
|
|
99: 8(int) Load 67(gs_ub)
|
|
100: 8(int) AtomicXor 66(gs_ua) 69 70 99
|
|
Store 72(out_u1) 100
|
|
ReturnValue 62
|
|
FunctionEnd
|
|
22(ComputeShaderFunction1(vf1;vf1;vf1;): 6(float) Function None 18
|
|
19(inF0): 7(ptr) FunctionParameter
|
|
20(inF1): 7(ptr) FunctionParameter
|
|
21(inF2): 7(ptr) FunctionParameter
|
|
23: Label
|
|
ReturnValue 62
|
|
FunctionEnd
|
|
34(ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2;): 24(fvec2) Function None 28
|
|
29(inF0): 25(ptr) FunctionParameter
|
|
30(inF1): 25(ptr) FunctionParameter
|
|
31(inF2): 25(ptr) FunctionParameter
|
|
32(inU0): 27(ptr) FunctionParameter
|
|
33(inU1): 27(ptr) FunctionParameter
|
|
35: Label
|
|
115(out_u2): 27(ptr) Variable Function
|
|
105: 24(fvec2) Load 29(inF0)
|
|
108: 106(bvec2) FUnordNotEqual 105 107
|
|
109: 61(bool) All 108
|
|
113: 26(ivec2) Load 112(gs_ub2)
|
|
114: 26(ivec2) AtomicIAdd 111(gs_ua2) 69 70 113
|
|
116: 26(ivec2) Load 112(gs_ub2)
|
|
117: 26(ivec2) AtomicIAdd 111(gs_ua2) 69 70 116
|
|
Store 115(out_u2) 117
|
|
118: 26(ivec2) Load 112(gs_ub2)
|
|
119: 26(ivec2) AtomicAnd 111(gs_ua2) 69 70 118
|
|
120: 26(ivec2) Load 112(gs_ub2)
|
|
121: 26(ivec2) AtomicAnd 111(gs_ua2) 69 70 120
|
|
Store 115(out_u2) 121
|
|
122: 26(ivec2) Load 112(gs_ub2)
|
|
124: 26(ivec2) Load 123(gs_uc2)
|
|
125: 26(ivec2) AtomicCompareExchange 111(gs_ua2) 69 70 70 124 122
|
|
Store 115(out_u2) 125
|
|
126: 26(ivec2) Load 112(gs_ub2)
|
|
127: 26(ivec2) AtomicExchange 111(gs_ua2) 69 70 126
|
|
Store 115(out_u2) 127
|
|
128: 26(ivec2) Load 112(gs_ub2)
|
|
129: 26(ivec2) AtomicUMax 111(gs_ua2) 69 70 128
|
|
130: 26(ivec2) Load 112(gs_ub2)
|
|
131: 26(ivec2) AtomicUMax 111(gs_ua2) 69 70 130
|
|
Store 115(out_u2) 131
|
|
132: 26(ivec2) Load 112(gs_ub2)
|
|
133: 26(ivec2) AtomicUMin 111(gs_ua2) 69 70 132
|
|
134: 26(ivec2) Load 112(gs_ub2)
|
|
135: 26(ivec2) AtomicUMin 111(gs_ua2) 69 70 134
|
|
Store 115(out_u2) 135
|
|
136: 26(ivec2) Load 112(gs_ub2)
|
|
137: 26(ivec2) AtomicOr 111(gs_ua2) 69 70 136
|
|
138: 26(ivec2) Load 112(gs_ub2)
|
|
139: 26(ivec2) AtomicOr 111(gs_ua2) 69 70 138
|
|
Store 115(out_u2) 139
|
|
140: 26(ivec2) Load 112(gs_ub2)
|
|
141: 26(ivec2) AtomicXor 111(gs_ua2) 69 70 140
|
|
142: 26(ivec2) Load 112(gs_ub2)
|
|
143: 26(ivec2) AtomicXor 111(gs_ua2) 69 70 142
|
|
Store 115(out_u2) 143
|
|
ReturnValue 146
|
|
FunctionEnd
|
|
46(ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3;): 36(fvec3) Function None 40
|
|
41(inF0): 37(ptr) FunctionParameter
|
|
42(inF1): 37(ptr) FunctionParameter
|
|
43(inF2): 37(ptr) FunctionParameter
|
|
44(inU0): 39(ptr) FunctionParameter
|
|
45(inU1): 39(ptr) FunctionParameter
|
|
47: Label
|
|
159(out_u3): 39(ptr) Variable Function
|
|
149: 36(fvec3) Load 41(inF0)
|
|
152: 150(bvec3) FUnordNotEqual 149 151
|
|
153: 61(bool) All 152
|
|
157: 38(ivec3) Load 156(gs_ub3)
|
|
158: 38(ivec3) AtomicIAdd 155(gs_ua3) 69 70 157
|
|
160: 38(ivec3) Load 156(gs_ub3)
|
|
161: 38(ivec3) AtomicIAdd 155(gs_ua3) 69 70 160
|
|
Store 159(out_u3) 161
|
|
162: 38(ivec3) Load 156(gs_ub3)
|
|
163: 38(ivec3) AtomicAnd 155(gs_ua3) 69 70 162
|
|
164: 38(ivec3) Load 156(gs_ub3)
|
|
165: 38(ivec3) AtomicAnd 155(gs_ua3) 69 70 164
|
|
Store 159(out_u3) 165
|
|
166: 38(ivec3) Load 156(gs_ub3)
|
|
168: 38(ivec3) Load 167(gs_uc3)
|
|
169: 38(ivec3) AtomicCompareExchange 155(gs_ua3) 69 70 70 168 166
|
|
Store 159(out_u3) 169
|
|
170: 38(ivec3) Load 156(gs_ub3)
|
|
171: 38(ivec3) AtomicExchange 155(gs_ua3) 69 70 170
|
|
Store 159(out_u3) 171
|
|
172: 38(ivec3) Load 156(gs_ub3)
|
|
173: 38(ivec3) AtomicUMax 155(gs_ua3) 69 70 172
|
|
174: 38(ivec3) Load 156(gs_ub3)
|
|
175: 38(ivec3) AtomicUMax 155(gs_ua3) 69 70 174
|
|
Store 159(out_u3) 175
|
|
176: 38(ivec3) Load 156(gs_ub3)
|
|
177: 38(ivec3) AtomicUMin 155(gs_ua3) 69 70 176
|
|
178: 38(ivec3) Load 156(gs_ub3)
|
|
179: 38(ivec3) AtomicUMin 155(gs_ua3) 69 70 178
|
|
Store 159(out_u3) 179
|
|
180: 38(ivec3) Load 156(gs_ub3)
|
|
181: 38(ivec3) AtomicOr 155(gs_ua3) 69 70 180
|
|
182: 38(ivec3) Load 156(gs_ub3)
|
|
183: 38(ivec3) AtomicOr 155(gs_ua3) 69 70 182
|
|
Store 159(out_u3) 183
|
|
184: 38(ivec3) Load 156(gs_ub3)
|
|
185: 38(ivec3) AtomicXor 155(gs_ua3) 69 70 184
|
|
186: 38(ivec3) Load 156(gs_ub3)
|
|
187: 38(ivec3) AtomicXor 155(gs_ua3) 69 70 186
|
|
Store 159(out_u3) 187
|
|
ReturnValue 189
|
|
FunctionEnd
|
|
58(@ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4;): 48(fvec4) Function None 52
|
|
53(inF0): 49(ptr) FunctionParameter
|
|
54(inF1): 49(ptr) FunctionParameter
|
|
55(inF2): 49(ptr) FunctionParameter
|
|
56(inU0): 51(ptr) FunctionParameter
|
|
57(inU1): 51(ptr) FunctionParameter
|
|
59: Label
|
|
202(out_u4): 51(ptr) Variable Function
|
|
192: 48(fvec4) Load 53(inF0)
|
|
195: 193(bvec4) FUnordNotEqual 192 194
|
|
196: 61(bool) All 195
|
|
200: 50(ivec4) Load 199(gs_ub4)
|
|
201: 50(ivec4) AtomicIAdd 198(gs_ua4) 69 70 200
|
|
203: 50(ivec4) Load 199(gs_ub4)
|
|
204: 50(ivec4) AtomicIAdd 198(gs_ua4) 69 70 203
|
|
Store 202(out_u4) 204
|
|
205: 50(ivec4) Load 199(gs_ub4)
|
|
206: 50(ivec4) AtomicAnd 198(gs_ua4) 69 70 205
|
|
207: 50(ivec4) Load 199(gs_ub4)
|
|
208: 50(ivec4) AtomicAnd 198(gs_ua4) 69 70 207
|
|
Store 202(out_u4) 208
|
|
209: 50(ivec4) Load 199(gs_ub4)
|
|
211: 50(ivec4) Load 210(gs_uc4)
|
|
212: 50(ivec4) AtomicCompareExchange 198(gs_ua4) 69 70 70 211 209
|
|
Store 202(out_u4) 212
|
|
213: 50(ivec4) Load 199(gs_ub4)
|
|
214: 50(ivec4) AtomicExchange 198(gs_ua4) 69 70 213
|
|
Store 202(out_u4) 214
|
|
215: 50(ivec4) Load 199(gs_ub4)
|
|
216: 50(ivec4) AtomicUMax 198(gs_ua4) 69 70 215
|
|
217: 50(ivec4) Load 199(gs_ub4)
|
|
218: 50(ivec4) AtomicUMax 198(gs_ua4) 69 70 217
|
|
Store 202(out_u4) 218
|
|
219: 50(ivec4) Load 199(gs_ub4)
|
|
220: 50(ivec4) AtomicUMin 198(gs_ua4) 69 70 219
|
|
221: 50(ivec4) Load 199(gs_ub4)
|
|
222: 50(ivec4) AtomicUMin 198(gs_ua4) 69 70 221
|
|
Store 202(out_u4) 222
|
|
223: 50(ivec4) Load 199(gs_ub4)
|
|
224: 50(ivec4) AtomicOr 198(gs_ua4) 69 70 223
|
|
225: 50(ivec4) Load 199(gs_ub4)
|
|
226: 50(ivec4) AtomicOr 198(gs_ua4) 69 70 225
|
|
Store 202(out_u4) 226
|
|
227: 50(ivec4) Load 199(gs_ub4)
|
|
228: 50(ivec4) AtomicXor 198(gs_ua4) 69 70 227
|
|
229: 50(ivec4) Load 199(gs_ub4)
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230: 50(ivec4) AtomicXor 198(gs_ua4) 69 70 229
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Store 202(out_u4) 230
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ReturnValue 232
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FunctionEnd
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