
Fix the error message for when an erroneous HLSL constructor statement is detected. Prior to this change, such error messages would not show correct file path and line number information. Additionally, update test data to account for updated error messages.
458 lines
22 KiB
Plaintext
458 lines
22 KiB
Plaintext
hlsl.sample.offsetarray.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 Function Parameters:
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0:? Sequence
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0:23 Sequence
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0:23 move second child to first child ( temp 4-component vector of float)
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0:23 'txval10' ( temp 4-component vector of float)
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0:23 textureOffset ( temp 4-component vector of float)
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0:23 Construct combined texture-sampler ( temp sampler1DArray)
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0:23 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:23 'g_sSamp' (layout( binding=0) uniform sampler)
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0:23 Constant:
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0:23 0.100000
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0:23 0.200000
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0:23 Constant:
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0:23 0 (const int)
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0:24 Sequence
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0:24 move second child to first child ( temp 4-component vector of int)
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0:24 'txval11' ( temp 4-component vector of int)
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0:24 textureOffset ( temp 4-component vector of int)
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0:24 Construct combined texture-sampler ( temp isampler1DArray)
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0:24 'g_tTex1di4' ( uniform itexture1DArray)
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0:24 'g_sSamp' (layout( binding=0) uniform sampler)
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0:24 Constant:
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0:24 0.200000
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0:24 0.300000
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0:24 Constant:
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0:24 1 (const int)
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0:25 Sequence
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0:25 move second child to first child ( temp 4-component vector of uint)
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0:25 'txval12' ( temp 4-component vector of uint)
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0:25 textureOffset ( temp 4-component vector of uint)
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0:25 Construct combined texture-sampler ( temp usampler1DArray)
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0:25 'g_tTex1du4' ( uniform utexture1DArray)
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0:25 'g_sSamp' (layout( binding=0) uniform sampler)
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0:25 Constant:
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0:25 0.300000
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0:25 0.400000
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0:25 Constant:
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0:25 2 (const int)
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0:27 Sequence
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0:27 move second child to first child ( temp 4-component vector of float)
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0:27 'txval20' ( temp 4-component vector of float)
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0:27 textureOffset ( temp 4-component vector of float)
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0:27 Construct combined texture-sampler ( temp sampler2DArray)
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0:27 'g_tTex2df4' ( uniform texture2DArray)
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0:27 'g_sSamp' (layout( binding=0) uniform sampler)
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0:27 Constant:
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0:27 0.100000
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0:27 0.200000
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0:27 0.300000
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0:27 Constant:
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0:27 0 (const int)
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0:27 0 (const int)
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0:28 Sequence
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0:28 move second child to first child ( temp 4-component vector of int)
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0:28 'txval21' ( temp 4-component vector of int)
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0:28 textureOffset ( temp 4-component vector of int)
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0:28 Construct combined texture-sampler ( temp isampler2DArray)
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0:28 'g_tTex2di4' ( uniform itexture2DArray)
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0:28 'g_sSamp' (layout( binding=0) uniform sampler)
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0:28 Constant:
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0:28 0.300000
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0:28 0.400000
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0:28 0.500000
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0:28 Constant:
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0:28 0 (const int)
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0:28 0 (const int)
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0:29 Sequence
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0:29 move second child to first child ( temp 4-component vector of uint)
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0:29 'txval22' ( temp 4-component vector of uint)
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0:29 textureOffset ( temp 4-component vector of uint)
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0:29 Construct combined texture-sampler ( temp usampler2DArray)
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0:29 'g_tTex2du4' ( uniform utexture2DArray)
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0:29 'g_sSamp' (layout( binding=0) uniform sampler)
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0:29 Constant:
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0:29 0.500000
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0:29 0.600000
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0:29 0.700000
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0:29 Constant:
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0:29 0 (const int)
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0:29 1 (const int)
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0:33 move second child to first child ( temp 4-component vector of float)
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0:33 Color: direct index for structure ( temp 4-component vector of float)
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0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:33 Constant:
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0:33 0 (const int)
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0:33 Constant:
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0:33 1.000000
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0:33 1.000000
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0:33 1.000000
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0:33 1.000000
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0:34 move second child to first child ( temp float)
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0:34 Depth: direct index for structure ( temp float)
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0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:34 Constant:
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0:34 1 (const int)
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0:34 Constant:
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0:34 1.000000
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0:36 Branch: Return with expression
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0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 Function Definition: main( ( temp void)
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0:20 Function Parameters:
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0:? Sequence
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0:20 Sequence
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0:20 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:20 Color: direct index for structure ( temp 4-component vector of float)
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0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 Constant:
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0:20 0 (const int)
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0:20 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:20 Depth: direct index for structure ( temp float)
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0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 Constant:
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0:20 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:? 'g_tTex1di4' ( uniform itexture1DArray)
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0:? 'g_tTex1du4' ( uniform utexture1DArray)
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0:? 'g_tTex2df4' ( uniform texture2DArray)
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0:? 'g_tTex2di4' ( uniform itexture2DArray)
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0:? 'g_tTex2du4' ( uniform utexture2DArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 Function Parameters:
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0:? Sequence
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0:23 Sequence
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0:23 move second child to first child ( temp 4-component vector of float)
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0:23 'txval10' ( temp 4-component vector of float)
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0:23 textureOffset ( temp 4-component vector of float)
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0:23 Construct combined texture-sampler ( temp sampler1DArray)
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0:23 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:23 'g_sSamp' (layout( binding=0) uniform sampler)
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0:23 Constant:
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0:23 0.100000
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0:23 0.200000
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0:23 Constant:
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0:23 0 (const int)
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0:24 Sequence
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0:24 move second child to first child ( temp 4-component vector of int)
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0:24 'txval11' ( temp 4-component vector of int)
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0:24 textureOffset ( temp 4-component vector of int)
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0:24 Construct combined texture-sampler ( temp isampler1DArray)
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0:24 'g_tTex1di4' ( uniform itexture1DArray)
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0:24 'g_sSamp' (layout( binding=0) uniform sampler)
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0:24 Constant:
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0:24 0.200000
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0:24 0.300000
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0:24 Constant:
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0:24 1 (const int)
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0:25 Sequence
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0:25 move second child to first child ( temp 4-component vector of uint)
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0:25 'txval12' ( temp 4-component vector of uint)
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0:25 textureOffset ( temp 4-component vector of uint)
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0:25 Construct combined texture-sampler ( temp usampler1DArray)
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0:25 'g_tTex1du4' ( uniform utexture1DArray)
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0:25 'g_sSamp' (layout( binding=0) uniform sampler)
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0:25 Constant:
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0:25 0.300000
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0:25 0.400000
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0:25 Constant:
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0:25 2 (const int)
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0:27 Sequence
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0:27 move second child to first child ( temp 4-component vector of float)
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0:27 'txval20' ( temp 4-component vector of float)
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0:27 textureOffset ( temp 4-component vector of float)
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0:27 Construct combined texture-sampler ( temp sampler2DArray)
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0:27 'g_tTex2df4' ( uniform texture2DArray)
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0:27 'g_sSamp' (layout( binding=0) uniform sampler)
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0:27 Constant:
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0:27 0.100000
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0:27 0.200000
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0:27 0.300000
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0:27 Constant:
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0:27 0 (const int)
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0:27 0 (const int)
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0:28 Sequence
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0:28 move second child to first child ( temp 4-component vector of int)
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0:28 'txval21' ( temp 4-component vector of int)
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0:28 textureOffset ( temp 4-component vector of int)
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0:28 Construct combined texture-sampler ( temp isampler2DArray)
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0:28 'g_tTex2di4' ( uniform itexture2DArray)
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0:28 'g_sSamp' (layout( binding=0) uniform sampler)
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0:28 Constant:
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0:28 0.300000
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0:28 0.400000
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0:28 0.500000
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0:28 Constant:
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0:28 0 (const int)
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0:28 0 (const int)
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0:29 Sequence
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0:29 move second child to first child ( temp 4-component vector of uint)
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0:29 'txval22' ( temp 4-component vector of uint)
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0:29 textureOffset ( temp 4-component vector of uint)
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0:29 Construct combined texture-sampler ( temp usampler2DArray)
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0:29 'g_tTex2du4' ( uniform utexture2DArray)
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0:29 'g_sSamp' (layout( binding=0) uniform sampler)
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0:29 Constant:
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0:29 0.500000
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0:29 0.600000
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0:29 0.700000
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0:29 Constant:
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0:29 0 (const int)
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0:29 1 (const int)
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0:33 move second child to first child ( temp 4-component vector of float)
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0:33 Color: direct index for structure ( temp 4-component vector of float)
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0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:33 Constant:
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0:33 0 (const int)
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0:33 Constant:
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0:33 1.000000
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0:33 1.000000
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0:33 1.000000
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0:33 1.000000
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0:34 move second child to first child ( temp float)
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0:34 Depth: direct index for structure ( temp float)
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0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:34 Constant:
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0:34 1 (const int)
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0:34 Constant:
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0:34 1.000000
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0:36 Branch: Return with expression
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0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 Function Definition: main( ( temp void)
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0:20 Function Parameters:
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0:? Sequence
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0:20 Sequence
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0:20 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:20 Color: direct index for structure ( temp 4-component vector of float)
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0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 Constant:
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0:20 0 (const int)
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0:20 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:20 Depth: direct index for structure ( temp float)
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0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 Constant:
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0:20 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:? 'g_tTex1di4' ( uniform itexture1DArray)
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0:? 'g_tTex1du4' ( uniform utexture1DArray)
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0:? 'g_tTex2df4' ( uniform texture2DArray)
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0:? 'g_tTex2di4' ( uniform itexture2DArray)
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0:? 'g_tTex2du4' ( uniform utexture2DArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 118
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 110 114
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ExecutionMode 4 OriginUpperLeft
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ExecutionMode 4 DepthReplacing
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Source HLSL 500
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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MemberName 8(PS_OUTPUT) 1 "Depth"
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Name 10 "@main("
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Name 13 "txval10"
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Name 16 "g_tTex1df4"
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Name 20 "g_sSamp"
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Name 33 "txval11"
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Name 36 "g_tTex1di4"
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Name 48 "txval12"
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Name 51 "g_tTex1du4"
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Name 60 "txval20"
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Name 63 "g_tTex2df4"
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Name 73 "txval21"
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Name 76 "g_tTex2di4"
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Name 84 "txval22"
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Name 87 "g_tTex2du4"
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Name 98 "psout"
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Name 107 "flattenTemp"
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Name 110 "@entryPointOutput.Color"
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Name 114 "@entryPointOutput.Depth"
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Name 117 "g_tTex1df4a"
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Decorate 16(g_tTex1df4) DescriptorSet 0
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Decorate 16(g_tTex1df4) Binding 0
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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Decorate 36(g_tTex1di4) DescriptorSet 0
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Decorate 36(g_tTex1di4) Binding 2
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Decorate 51(g_tTex1du4) DescriptorSet 0
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Decorate 51(g_tTex1du4) Binding 3
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Decorate 63(g_tTex2df4) DescriptorSet 0
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Decorate 63(g_tTex2df4) Binding 4
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Decorate 76(g_tTex2di4) DescriptorSet 0
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Decorate 76(g_tTex2di4) Binding 5
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Decorate 87(g_tTex2du4) DescriptorSet 0
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Decorate 87(g_tTex2du4) Binding 6
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Decorate 110(@entryPointOutput.Color) Location 0
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Decorate 114(@entryPointOutput.Depth) BuiltIn FragDepth
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Decorate 117(g_tTex1df4a) DescriptorSet 0
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Decorate 117(g_tTex1df4a) Binding 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
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9: TypeFunction 8(PS_OUTPUT)
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12: TypePointer Function 7(fvec4)
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14: TypeImage 6(float) 1D array sampled format:Unknown
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15: TypePointer UniformConstant 14
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16(g_tTex1df4): 15(ptr) Variable UniformConstant
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18: TypeSampler
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19: TypePointer UniformConstant 18
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20(g_sSamp): 19(ptr) Variable UniformConstant
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22: TypeSampledImage 14
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24: TypeVector 6(float) 2
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25: 6(float) Constant 1036831949
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26: 6(float) Constant 1045220557
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27: 24(fvec2) ConstantComposite 25 26
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28: TypeInt 32 1
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29: 28(int) Constant 0
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31: TypeVector 28(int) 4
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32: TypePointer Function 31(ivec4)
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34: TypeImage 28(int) 1D array sampled format:Unknown
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35: TypePointer UniformConstant 34
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36(g_tTex1di4): 35(ptr) Variable UniformConstant
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39: TypeSampledImage 34
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41: 6(float) Constant 1050253722
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42: 24(fvec2) ConstantComposite 26 41
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43: 28(int) Constant 1
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45: TypeInt 32 0
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46: TypeVector 45(int) 4
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47: TypePointer Function 46(ivec4)
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49: TypeImage 45(int) 1D array sampled format:Unknown
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50: TypePointer UniformConstant 49
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51(g_tTex1du4): 50(ptr) Variable UniformConstant
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54: TypeSampledImage 49
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56: 6(float) Constant 1053609165
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57: 24(fvec2) ConstantComposite 41 56
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58: 28(int) Constant 2
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61: TypeImage 6(float) 2D array sampled format:Unknown
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62: TypePointer UniformConstant 61
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63(g_tTex2df4): 62(ptr) Variable UniformConstant
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66: TypeSampledImage 61
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68: TypeVector 6(float) 3
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69: 68(fvec3) ConstantComposite 25 26 41
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70: TypeVector 28(int) 2
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71: 70(ivec2) ConstantComposite 29 29
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74: TypeImage 28(int) 2D array sampled format:Unknown
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75: TypePointer UniformConstant 74
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76(g_tTex2di4): 75(ptr) Variable UniformConstant
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79: TypeSampledImage 74
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81: 6(float) Constant 1056964608
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82: 68(fvec3) ConstantComposite 41 56 81
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85: TypeImage 45(int) 2D array sampled format:Unknown
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86: TypePointer UniformConstant 85
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87(g_tTex2du4): 86(ptr) Variable UniformConstant
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90: TypeSampledImage 85
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92: 6(float) Constant 1058642330
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93: 6(float) Constant 1060320051
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94: 68(fvec3) ConstantComposite 81 92 93
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95: 70(ivec2) ConstantComposite 29 43
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97: TypePointer Function 8(PS_OUTPUT)
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99: 6(float) Constant 1065353216
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100: 7(fvec4) ConstantComposite 99 99 99 99
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102: TypePointer Function 6(float)
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109: TypePointer Output 7(fvec4)
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110(@entryPointOutput.Color): 109(ptr) Variable Output
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113: TypePointer Output 6(float)
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114(@entryPointOutput.Depth): 113(ptr) Variable Output
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117(g_tTex1df4a): 15(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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107(flattenTemp): 97(ptr) Variable Function
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108:8(PS_OUTPUT) FunctionCall 10(@main()
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Store 107(flattenTemp) 108
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111: 12(ptr) AccessChain 107(flattenTemp) 29
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112: 7(fvec4) Load 111
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Store 110(@entryPointOutput.Color) 112
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115: 102(ptr) AccessChain 107(flattenTemp) 43
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116: 6(float) Load 115
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Store 114(@entryPointOutput.Depth) 116
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Return
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FunctionEnd
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10(@main():8(PS_OUTPUT) Function None 9
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11: Label
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13(txval10): 12(ptr) Variable Function
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33(txval11): 32(ptr) Variable Function
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48(txval12): 47(ptr) Variable Function
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60(txval20): 12(ptr) Variable Function
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73(txval21): 32(ptr) Variable Function
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84(txval22): 47(ptr) Variable Function
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98(psout): 97(ptr) Variable Function
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17: 14 Load 16(g_tTex1df4)
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21: 18 Load 20(g_sSamp)
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23: 22 SampledImage 17 21
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30: 7(fvec4) ImageSampleImplicitLod 23 27 ConstOffset 29
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|
Store 13(txval10) 30
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37: 34 Load 36(g_tTex1di4)
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38: 18 Load 20(g_sSamp)
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40: 39 SampledImage 37 38
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|
44: 31(ivec4) ImageSampleImplicitLod 40 42 ConstOffset 43
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|
Store 33(txval11) 44
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52: 49 Load 51(g_tTex1du4)
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53: 18 Load 20(g_sSamp)
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|
55: 54 SampledImage 52 53
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|
59: 46(ivec4) ImageSampleImplicitLod 55 57 ConstOffset 58
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|
Store 48(txval12) 59
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|
64: 61 Load 63(g_tTex2df4)
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|
65: 18 Load 20(g_sSamp)
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|
67: 66 SampledImage 64 65
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|
72: 7(fvec4) ImageSampleImplicitLod 67 69 ConstOffset 71
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|
Store 60(txval20) 72
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|
77: 74 Load 76(g_tTex2di4)
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|
78: 18 Load 20(g_sSamp)
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|
80: 79 SampledImage 77 78
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|
83: 31(ivec4) ImageSampleImplicitLod 80 82 ConstOffset 71
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|
Store 73(txval21) 83
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|
88: 85 Load 87(g_tTex2du4)
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|
89: 18 Load 20(g_sSamp)
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|
91: 90 SampledImage 88 89
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|
96: 46(ivec4) ImageSampleImplicitLod 91 94 ConstOffset 95
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|
Store 84(txval22) 96
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|
101: 12(ptr) AccessChain 98(psout) 29
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|
Store 101 100
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|
103: 102(ptr) AccessChain 98(psout) 43
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|
Store 103 99
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104:8(PS_OUTPUT) Load 98(psout)
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ReturnValue 104
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FunctionEnd
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