
Fix the error message for when an erroneous HLSL constructor statement is detected. Prior to this change, such error messages would not show correct file path and line number information. Additionally, update test data to account for updated error messages.
483 lines
23 KiB
Plaintext
483 lines
23 KiB
Plaintext
hlsl.samplebias.offsetarray.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 Function Parameters:
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0:? Sequence
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0:23 Sequence
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0:23 move second child to first child ( temp 4-component vector of float)
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0:23 'txval10' ( temp 4-component vector of float)
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0:23 textureOffset ( temp 4-component vector of float)
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0:23 Construct combined texture-sampler ( temp sampler1DArray)
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0:23 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:23 'g_sSamp' (layout( binding=0) uniform sampler)
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0:23 Constant:
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0:23 0.100000
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0:23 0.200000
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0:23 Constant:
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0:23 0.500000
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0:23 Constant:
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0:23 0 (const int)
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0:24 Sequence
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0:24 move second child to first child ( temp 4-component vector of int)
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0:24 'txval11' ( temp 4-component vector of int)
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0:24 textureOffset ( temp 4-component vector of int)
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0:24 Construct combined texture-sampler ( temp isampler1DArray)
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0:24 'g_tTex1di4' ( uniform itexture1DArray)
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0:24 'g_sSamp' (layout( binding=0) uniform sampler)
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0:24 Constant:
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0:24 0.200000
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0:24 0.300000
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0:24 Constant:
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0:24 0.500000
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0:24 Constant:
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0:24 1 (const int)
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0:25 Sequence
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0:25 move second child to first child ( temp 4-component vector of uint)
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0:25 'txval12' ( temp 4-component vector of uint)
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0:25 textureOffset ( temp 4-component vector of uint)
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0:25 Construct combined texture-sampler ( temp usampler1DArray)
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0:25 'g_tTex1du4' ( uniform utexture1DArray)
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0:25 'g_sSamp' (layout( binding=0) uniform sampler)
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0:25 Constant:
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0:25 0.300000
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0:25 0.400000
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0:25 Constant:
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0:25 0.500000
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0:25 Constant:
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0:25 2 (const int)
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0:27 Sequence
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0:27 move second child to first child ( temp 4-component vector of float)
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0:27 'txval20' ( temp 4-component vector of float)
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0:27 textureOffset ( temp 4-component vector of float)
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0:27 Construct combined texture-sampler ( temp sampler2DArray)
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0:27 'g_tTex2df4' ( uniform texture2DArray)
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0:27 'g_sSamp' (layout( binding=0) uniform sampler)
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0:27 Constant:
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0:27 0.100000
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0:27 0.200000
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0:27 0.300000
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0:27 Constant:
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0:27 0.500000
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0:27 Constant:
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0:27 0 (const int)
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0:27 0 (const int)
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0:28 Sequence
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0:28 move second child to first child ( temp 4-component vector of int)
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0:28 'txval21' ( temp 4-component vector of int)
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0:28 textureOffset ( temp 4-component vector of int)
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0:28 Construct combined texture-sampler ( temp isampler2DArray)
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0:28 'g_tTex2di4' ( uniform itexture2DArray)
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0:28 'g_sSamp' (layout( binding=0) uniform sampler)
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0:28 Constant:
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0:28 0.300000
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0:28 0.400000
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0:28 0.500000
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0:28 Constant:
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0:28 0.500000
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0:28 Constant:
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0:28 0 (const int)
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0:28 0 (const int)
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0:29 Sequence
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0:29 move second child to first child ( temp 4-component vector of uint)
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0:29 'txval22' ( temp 4-component vector of uint)
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0:29 textureOffset ( temp 4-component vector of uint)
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0:29 Construct combined texture-sampler ( temp usampler2DArray)
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0:29 'g_tTex2du4' ( uniform utexture2DArray)
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0:29 'g_sSamp' (layout( binding=0) uniform sampler)
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0:29 Constant:
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0:29 0.500000
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0:29 0.600000
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0:29 0.700000
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0:29 Constant:
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0:29 0.500000
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0:29 Constant:
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0:29 0 (const int)
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0:29 1 (const int)
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0:33 move second child to first child ( temp 4-component vector of float)
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0:33 Color: direct index for structure ( temp 4-component vector of float)
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0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:33 Constant:
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0:33 0 (const int)
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0:33 Constant:
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0:33 1.000000
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0:33 1.000000
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0:33 1.000000
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0:33 1.000000
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0:34 move second child to first child ( temp float)
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0:34 Depth: direct index for structure ( temp float)
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0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:34 Constant:
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0:34 1 (const int)
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0:34 Constant:
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0:34 1.000000
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0:36 Branch: Return with expression
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0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 Function Definition: main( ( temp void)
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0:20 Function Parameters:
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0:? Sequence
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0:20 Sequence
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0:20 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:20 Color: direct index for structure ( temp 4-component vector of float)
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0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 Constant:
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0:20 0 (const int)
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0:20 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:20 Depth: direct index for structure ( temp float)
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0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 Constant:
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0:20 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:? 'g_tTex1di4' ( uniform itexture1DArray)
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0:? 'g_tTex1du4' ( uniform utexture1DArray)
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0:? 'g_tTex2df4' ( uniform texture2DArray)
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0:? 'g_tTex2di4' ( uniform itexture2DArray)
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0:? 'g_tTex2du4' ( uniform utexture2DArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 Function Parameters:
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0:? Sequence
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0:23 Sequence
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0:23 move second child to first child ( temp 4-component vector of float)
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0:23 'txval10' ( temp 4-component vector of float)
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0:23 textureOffset ( temp 4-component vector of float)
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0:23 Construct combined texture-sampler ( temp sampler1DArray)
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0:23 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:23 'g_sSamp' (layout( binding=0) uniform sampler)
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0:23 Constant:
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0:23 0.100000
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0:23 0.200000
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0:23 Constant:
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0:23 0.500000
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0:23 Constant:
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0:23 0 (const int)
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0:24 Sequence
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0:24 move second child to first child ( temp 4-component vector of int)
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0:24 'txval11' ( temp 4-component vector of int)
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0:24 textureOffset ( temp 4-component vector of int)
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0:24 Construct combined texture-sampler ( temp isampler1DArray)
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0:24 'g_tTex1di4' ( uniform itexture1DArray)
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0:24 'g_sSamp' (layout( binding=0) uniform sampler)
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0:24 Constant:
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0:24 0.200000
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0:24 0.300000
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0:24 Constant:
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0:24 0.500000
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0:24 Constant:
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0:24 1 (const int)
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0:25 Sequence
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0:25 move second child to first child ( temp 4-component vector of uint)
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0:25 'txval12' ( temp 4-component vector of uint)
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0:25 textureOffset ( temp 4-component vector of uint)
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0:25 Construct combined texture-sampler ( temp usampler1DArray)
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0:25 'g_tTex1du4' ( uniform utexture1DArray)
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0:25 'g_sSamp' (layout( binding=0) uniform sampler)
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0:25 Constant:
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0:25 0.300000
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0:25 0.400000
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0:25 Constant:
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0:25 0.500000
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0:25 Constant:
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0:25 2 (const int)
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0:27 Sequence
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0:27 move second child to first child ( temp 4-component vector of float)
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0:27 'txval20' ( temp 4-component vector of float)
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0:27 textureOffset ( temp 4-component vector of float)
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0:27 Construct combined texture-sampler ( temp sampler2DArray)
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0:27 'g_tTex2df4' ( uniform texture2DArray)
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0:27 'g_sSamp' (layout( binding=0) uniform sampler)
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0:27 Constant:
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0:27 0.100000
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0:27 0.200000
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0:27 0.300000
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0:27 Constant:
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0:27 0.500000
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0:27 Constant:
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0:27 0 (const int)
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0:27 0 (const int)
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0:28 Sequence
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0:28 move second child to first child ( temp 4-component vector of int)
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0:28 'txval21' ( temp 4-component vector of int)
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0:28 textureOffset ( temp 4-component vector of int)
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0:28 Construct combined texture-sampler ( temp isampler2DArray)
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0:28 'g_tTex2di4' ( uniform itexture2DArray)
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0:28 'g_sSamp' (layout( binding=0) uniform sampler)
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0:28 Constant:
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0:28 0.300000
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0:28 0.400000
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0:28 0.500000
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0:28 Constant:
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0:28 0.500000
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0:28 Constant:
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0:28 0 (const int)
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0:28 0 (const int)
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0:29 Sequence
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0:29 move second child to first child ( temp 4-component vector of uint)
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0:29 'txval22' ( temp 4-component vector of uint)
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0:29 textureOffset ( temp 4-component vector of uint)
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0:29 Construct combined texture-sampler ( temp usampler2DArray)
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0:29 'g_tTex2du4' ( uniform utexture2DArray)
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0:29 'g_sSamp' (layout( binding=0) uniform sampler)
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0:29 Constant:
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0:29 0.500000
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0:29 0.600000
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0:29 0.700000
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0:29 Constant:
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0:29 0.500000
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0:29 Constant:
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0:29 0 (const int)
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0:29 1 (const int)
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0:33 move second child to first child ( temp 4-component vector of float)
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0:33 Color: direct index for structure ( temp 4-component vector of float)
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0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:33 Constant:
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0:33 0 (const int)
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0:33 Constant:
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0:33 1.000000
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0:33 1.000000
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0:33 1.000000
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0:33 1.000000
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0:34 move second child to first child ( temp float)
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0:34 Depth: direct index for structure ( temp float)
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0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:34 Constant:
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0:34 1 (const int)
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0:34 Constant:
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0:34 1.000000
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0:36 Branch: Return with expression
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0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 Function Definition: main( ( temp void)
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0:20 Function Parameters:
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0:? Sequence
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0:20 Sequence
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0:20 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:20 Color: direct index for structure ( temp 4-component vector of float)
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0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 Constant:
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0:20 0 (const int)
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0:20 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:20 Depth: direct index for structure ( temp float)
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0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 Constant:
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0:20 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:? 'g_tTex1di4' ( uniform itexture1DArray)
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0:? 'g_tTex1du4' ( uniform utexture1DArray)
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0:? 'g_tTex2df4' ( uniform texture2DArray)
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0:? 'g_tTex2di4' ( uniform itexture2DArray)
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0:? 'g_tTex2du4' ( uniform utexture2DArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Validation failed
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 118
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 110 114
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ExecutionMode 4 OriginUpperLeft
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ExecutionMode 4 DepthReplacing
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Source HLSL 500
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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MemberName 8(PS_OUTPUT) 1 "Depth"
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Name 10 "@main("
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Name 13 "txval10"
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Name 16 "g_tTex1df4"
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Name 20 "g_sSamp"
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Name 34 "txval11"
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Name 37 "g_tTex1di4"
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Name 49 "txval12"
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Name 52 "g_tTex1du4"
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Name 61 "txval20"
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Name 64 "g_tTex2df4"
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Name 74 "txval21"
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Name 77 "g_tTex2di4"
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Name 84 "txval22"
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Name 87 "g_tTex2du4"
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Name 98 "psout"
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Name 107 "flattenTemp"
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Name 110 "@entryPointOutput.Color"
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Name 114 "@entryPointOutput.Depth"
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Name 117 "g_tTex1df4a"
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Decorate 16(g_tTex1df4) DescriptorSet 0
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Decorate 16(g_tTex1df4) Binding 0
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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Decorate 37(g_tTex1di4) DescriptorSet 0
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Decorate 37(g_tTex1di4) Binding 2
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Decorate 52(g_tTex1du4) DescriptorSet 0
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Decorate 52(g_tTex1du4) Binding 3
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Decorate 64(g_tTex2df4) DescriptorSet 0
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Decorate 64(g_tTex2df4) Binding 4
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Decorate 77(g_tTex2di4) DescriptorSet 0
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Decorate 77(g_tTex2di4) Binding 5
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Decorate 87(g_tTex2du4) DescriptorSet 0
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Decorate 87(g_tTex2du4) Binding 6
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Decorate 110(@entryPointOutput.Color) Location 0
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Decorate 114(@entryPointOutput.Depth) BuiltIn FragDepth
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Decorate 117(g_tTex1df4a) DescriptorSet 0
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Decorate 117(g_tTex1df4a) Binding 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
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9: TypeFunction 8(PS_OUTPUT)
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12: TypePointer Function 7(fvec4)
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14: TypeImage 6(float) 1D array sampled format:Unknown
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15: TypePointer UniformConstant 14
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16(g_tTex1df4): 15(ptr) Variable UniformConstant
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18: TypeSampler
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19: TypePointer UniformConstant 18
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20(g_sSamp): 19(ptr) Variable UniformConstant
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22: TypeSampledImage 14
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24: TypeVector 6(float) 2
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25: 6(float) Constant 1036831949
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26: 6(float) Constant 1045220557
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27: 24(fvec2) ConstantComposite 25 26
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28: 6(float) Constant 1056964608
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29: TypeInt 32 1
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30: 29(int) Constant 0
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32: TypeVector 29(int) 4
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33: TypePointer Function 32(ivec4)
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35: TypeImage 29(int) 1D array sampled format:Unknown
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36: TypePointer UniformConstant 35
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37(g_tTex1di4): 36(ptr) Variable UniformConstant
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40: TypeSampledImage 35
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42: 6(float) Constant 1050253722
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43: 24(fvec2) ConstantComposite 26 42
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44: 29(int) Constant 1
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46: TypeInt 32 0
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47: TypeVector 46(int) 4
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48: TypePointer Function 47(ivec4)
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50: TypeImage 46(int) 1D array sampled format:Unknown
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51: TypePointer UniformConstant 50
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52(g_tTex1du4): 51(ptr) Variable UniformConstant
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55: TypeSampledImage 50
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57: 6(float) Constant 1053609165
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58: 24(fvec2) ConstantComposite 42 57
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59: 29(int) Constant 2
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62: TypeImage 6(float) 2D array sampled format:Unknown
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63: TypePointer UniformConstant 62
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64(g_tTex2df4): 63(ptr) Variable UniformConstant
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67: TypeSampledImage 62
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69: TypeVector 6(float) 3
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70: 69(fvec3) ConstantComposite 25 26 42
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71: TypeVector 29(int) 2
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72: 71(ivec2) ConstantComposite 30 30
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75: TypeImage 29(int) 2D array sampled format:Unknown
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76: TypePointer UniformConstant 75
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77(g_tTex2di4): 76(ptr) Variable UniformConstant
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80: TypeSampledImage 75
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82: 69(fvec3) ConstantComposite 42 57 28
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85: TypeImage 46(int) 2D array sampled format:Unknown
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86: TypePointer UniformConstant 85
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87(g_tTex2du4): 86(ptr) Variable UniformConstant
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90: TypeSampledImage 85
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92: 6(float) Constant 1058642330
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93: 6(float) Constant 1060320051
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94: 69(fvec3) ConstantComposite 28 92 93
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95: 71(ivec2) ConstantComposite 30 44
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97: TypePointer Function 8(PS_OUTPUT)
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99: 6(float) Constant 1065353216
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100: 7(fvec4) ConstantComposite 99 99 99 99
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102: TypePointer Function 6(float)
|
|
109: TypePointer Output 7(fvec4)
|
|
110(@entryPointOutput.Color): 109(ptr) Variable Output
|
|
113: TypePointer Output 6(float)
|
|
114(@entryPointOutput.Depth): 113(ptr) Variable Output
|
|
117(g_tTex1df4a): 15(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
107(flattenTemp): 97(ptr) Variable Function
|
|
108:8(PS_OUTPUT) FunctionCall 10(@main()
|
|
Store 107(flattenTemp) 108
|
|
111: 12(ptr) AccessChain 107(flattenTemp) 30
|
|
112: 7(fvec4) Load 111
|
|
Store 110(@entryPointOutput.Color) 112
|
|
115: 102(ptr) AccessChain 107(flattenTemp) 44
|
|
116: 6(float) Load 115
|
|
Store 114(@entryPointOutput.Depth) 116
|
|
Return
|
|
FunctionEnd
|
|
10(@main():8(PS_OUTPUT) Function None 9
|
|
11: Label
|
|
13(txval10): 12(ptr) Variable Function
|
|
34(txval11): 33(ptr) Variable Function
|
|
49(txval12): 48(ptr) Variable Function
|
|
61(txval20): 12(ptr) Variable Function
|
|
74(txval21): 33(ptr) Variable Function
|
|
84(txval22): 48(ptr) Variable Function
|
|
98(psout): 97(ptr) Variable Function
|
|
17: 14 Load 16(g_tTex1df4)
|
|
21: 18 Load 20(g_sSamp)
|
|
23: 22 SampledImage 17 21
|
|
31: 7(fvec4) ImageSampleImplicitLod 23 27 Bias ConstOffset 30 28
|
|
Store 13(txval10) 31
|
|
38: 35 Load 37(g_tTex1di4)
|
|
39: 18 Load 20(g_sSamp)
|
|
41: 40 SampledImage 38 39
|
|
45: 32(ivec4) ImageSampleImplicitLod 41 43 Bias ConstOffset 44 28
|
|
Store 34(txval11) 45
|
|
53: 50 Load 52(g_tTex1du4)
|
|
54: 18 Load 20(g_sSamp)
|
|
56: 55 SampledImage 53 54
|
|
60: 47(ivec4) ImageSampleImplicitLod 56 58 Bias ConstOffset 59 28
|
|
Store 49(txval12) 60
|
|
65: 62 Load 64(g_tTex2df4)
|
|
66: 18 Load 20(g_sSamp)
|
|
68: 67 SampledImage 65 66
|
|
73: 7(fvec4) ImageSampleImplicitLod 68 70 Bias ConstOffset 72 28
|
|
Store 61(txval20) 73
|
|
78: 75 Load 77(g_tTex2di4)
|
|
79: 18 Load 20(g_sSamp)
|
|
81: 80 SampledImage 78 79
|
|
83: 32(ivec4) ImageSampleImplicitLod 81 82 Bias ConstOffset 72 28
|
|
Store 74(txval21) 83
|
|
88: 85 Load 87(g_tTex2du4)
|
|
89: 18 Load 20(g_sSamp)
|
|
91: 90 SampledImage 88 89
|
|
96: 47(ivec4) ImageSampleImplicitLod 91 94 Bias ConstOffset 95 28
|
|
Store 84(txval22) 96
|
|
101: 12(ptr) AccessChain 98(psout) 30
|
|
Store 101 100
|
|
103: 102(ptr) AccessChain 98(psout) 44
|
|
Store 103 99
|
|
104:8(PS_OUTPUT) Load 98(psout)
|
|
ReturnValue 104
|
|
FunctionEnd
|