glslang/Test/baseResults/hlsl.samplecmp.array.dx10.frag.out
tgfrerer adfa0938a2
fix error message for hlslGrammar::acceptConstructor
Fix the error message for when an erroneous HLSL constructor statement
is detected.

Prior to this change, such error messages would not show correct file
path and line number information.

Additionally, update test data to account for updated error messages.
2021-05-11 09:42:11 +01:00

723 lines
36 KiB
Plaintext

hlsl.samplecmp.array.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child ( temp float)
0:42 'r10' ( temp float)
0:42 texture ( temp float)
0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 Construct vec3 ( temp 3-component vector of float)
0:42 Constant:
0:42 0.100000
0:42 0.200000
0:42 Constant:
0:42 0.750000
0:43 Sequence
0:43 move second child to first child ( temp float)
0:43 'r12' ( temp float)
0:43 texture ( temp float)
0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:43 Construct vec3 ( temp 3-component vector of float)
0:43 Constant:
0:43 0.100000
0:43 0.200000
0:43 Constant:
0:43 0.750000
0:44 Sequence
0:44 move second child to first child ( temp float)
0:44 'r14' ( temp float)
0:44 texture ( temp float)
0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:44 Construct vec3 ( temp 3-component vector of float)
0:44 Constant:
0:44 0.100000
0:44 0.200000
0:44 Constant:
0:44 0.750000
0:47 Sequence
0:47 move second child to first child ( temp float)
0:47 'r30' ( temp float)
0:47 texture ( temp float)
0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 Construct vec4 ( temp 4-component vector of float)
0:47 Constant:
0:47 0.100000
0:47 0.200000
0:47 0.300000
0:47 Constant:
0:47 0.750000
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'r32' ( temp float)
0:48 texture ( temp float)
0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 Construct vec4 ( temp 4-component vector of float)
0:48 Constant:
0:48 0.100000
0:48 0.200000
0:48 0.300000
0:48 Constant:
0:48 0.750000
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'r34' ( temp float)
0:49 texture ( temp float)
0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 Construct vec4 ( temp 4-component vector of float)
0:49 Constant:
0:49 0.100000
0:49 0.200000
0:49 0.300000
0:49 Constant:
0:49 0.750000
0:52 Sequence
0:52 move second child to first child ( temp float)
0:52 'r60' ( temp float)
0:52 texture ( temp float)
0:52 Construct combined texture-sampler ( temp samplerCubeArrayShadow)
0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
0:52 'g_sSamp' (layout( binding=0) uniform sampler)
0:52 Construct vec4 ( temp 4-component vector of float)
0:52 Constant:
0:52 0.100000
0:52 0.200000
0:52 0.300000
0:52 0.400000
0:52 Constant:
0:52 0.750000
0:53 Sequence
0:53 move second child to first child ( temp float)
0:53 'r62' ( temp float)
0:53 texture ( temp float)
0:53 Construct combined texture-sampler ( temp isamplerCubeArrayShadow)
0:53 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
0:53 Construct vec4 ( temp 4-component vector of float)
0:53 Constant:
0:53 0.100000
0:53 0.200000
0:53 0.300000
0:53 0.400000
0:53 Constant:
0:53 0.750000
0:54 Sequence
0:54 move second child to first child ( temp float)
0:54 'r64' ( temp float)
0:54 texture ( temp float)
0:54 Construct combined texture-sampler ( temp usamplerCubeArrayShadow)
0:54 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
0:54 Construct vec4 ( temp 4-component vector of float)
0:54 Constant:
0:54 0.100000
0:54 0.200000
0:54 0.300000
0:54 0.400000
0:54 Constant:
0:54 0.750000
0:56 move second child to first child ( temp 4-component vector of float)
0:56 Color: direct index for structure ( temp 4-component vector of float)
0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:56 Constant:
0:56 0 (const int)
0:56 Constant:
0:56 1.000000
0:56 1.000000
0:56 1.000000
0:56 1.000000
0:57 move second child to first child ( temp float)
0:57 Depth: direct index for structure ( temp float)
0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:57 Constant:
0:57 1 (const int)
0:57 Constant:
0:57 1.000000
0:59 Branch: Return with expression
0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Definition: main( ( temp void)
0:38 Function Parameters:
0:? Sequence
0:38 Sequence
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:38 Color: direct index for structure ( temp 4-component vector of float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 0 (const int)
0:38 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:38 Depth: direct index for structure ( temp float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow)
0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
0:? 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child ( temp float)
0:42 'r10' ( temp float)
0:42 texture ( temp float)
0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 Construct vec3 ( temp 3-component vector of float)
0:42 Constant:
0:42 0.100000
0:42 0.200000
0:42 Constant:
0:42 0.750000
0:43 Sequence
0:43 move second child to first child ( temp float)
0:43 'r12' ( temp float)
0:43 texture ( temp float)
0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:43 Construct vec3 ( temp 3-component vector of float)
0:43 Constant:
0:43 0.100000
0:43 0.200000
0:43 Constant:
0:43 0.750000
0:44 Sequence
0:44 move second child to first child ( temp float)
0:44 'r14' ( temp float)
0:44 texture ( temp float)
0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:44 Construct vec3 ( temp 3-component vector of float)
0:44 Constant:
0:44 0.100000
0:44 0.200000
0:44 Constant:
0:44 0.750000
0:47 Sequence
0:47 move second child to first child ( temp float)
0:47 'r30' ( temp float)
0:47 texture ( temp float)
0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 Construct vec4 ( temp 4-component vector of float)
0:47 Constant:
0:47 0.100000
0:47 0.200000
0:47 0.300000
0:47 Constant:
0:47 0.750000
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'r32' ( temp float)
0:48 texture ( temp float)
0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 Construct vec4 ( temp 4-component vector of float)
0:48 Constant:
0:48 0.100000
0:48 0.200000
0:48 0.300000
0:48 Constant:
0:48 0.750000
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'r34' ( temp float)
0:49 texture ( temp float)
0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 Construct vec4 ( temp 4-component vector of float)
0:49 Constant:
0:49 0.100000
0:49 0.200000
0:49 0.300000
0:49 Constant:
0:49 0.750000
0:52 Sequence
0:52 move second child to first child ( temp float)
0:52 'r60' ( temp float)
0:52 texture ( temp float)
0:52 Construct combined texture-sampler ( temp samplerCubeArrayShadow)
0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
0:52 'g_sSamp' (layout( binding=0) uniform sampler)
0:52 Construct vec4 ( temp 4-component vector of float)
0:52 Constant:
0:52 0.100000
0:52 0.200000
0:52 0.300000
0:52 0.400000
0:52 Constant:
0:52 0.750000
0:53 Sequence
0:53 move second child to first child ( temp float)
0:53 'r62' ( temp float)
0:53 texture ( temp float)
0:53 Construct combined texture-sampler ( temp isamplerCubeArrayShadow)
0:53 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
0:53 Construct vec4 ( temp 4-component vector of float)
0:53 Constant:
0:53 0.100000
0:53 0.200000
0:53 0.300000
0:53 0.400000
0:53 Constant:
0:53 0.750000
0:54 Sequence
0:54 move second child to first child ( temp float)
0:54 'r64' ( temp float)
0:54 texture ( temp float)
0:54 Construct combined texture-sampler ( temp usamplerCubeArrayShadow)
0:54 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
0:54 Construct vec4 ( temp 4-component vector of float)
0:54 Constant:
0:54 0.100000
0:54 0.200000
0:54 0.300000
0:54 0.400000
0:54 Constant:
0:54 0.750000
0:56 move second child to first child ( temp 4-component vector of float)
0:56 Color: direct index for structure ( temp 4-component vector of float)
0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:56 Constant:
0:56 0 (const int)
0:56 Constant:
0:56 1.000000
0:56 1.000000
0:56 1.000000
0:56 1.000000
0:57 move second child to first child ( temp float)
0:57 Depth: direct index for structure ( temp float)
0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:57 Constant:
0:57 1 (const int)
0:57 Constant:
0:57 1.000000
0:59 Branch: Return with expression
0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Definition: main( ( temp void)
0:38 Function Parameters:
0:? Sequence
0:38 Sequence
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:38 Color: direct index for structure ( temp 4-component vector of float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 0 (const int)
0:38 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:38 Depth: direct index for structure ( temp float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow)
0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
0:? 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Validation failed
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 209
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 166 170
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 DepthReplacing
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 13 "r10"
Name 16 "g_tTex1df4a"
Name 20 "g_sSamp"
Name 35 "r12"
Name 39 "g_tTex1di4a"
Name 49 "r14"
Name 53 "g_tTex1du4a"
Name 63 "r30"
Name 66 "g_tTex2df4a"
Name 79 "r32"
Name 82 "g_tTex2di4a"
Name 93 "r34"
Name 96 "g_tTex2du4a"
Name 107 "r60"
Name 110 "g_tTexcdf4a"
Name 123 "r62"
Name 126 "g_tTexcdi4a"
Name 137 "r64"
Name 140 "g_tTexcdu4a"
Name 152 "psout"
Name 163 "flattenTemp"
Name 166 "@entryPointOutput.Color"
Name 170 "@entryPointOutput.Depth"
Name 175 "g_tTex1df4"
Name 178 "g_tTex1di4"
Name 181 "g_tTex1du4"
Name 184 "g_tTex2df4"
Name 187 "g_tTex2di4"
Name 190 "g_tTex2du4"
Name 193 "g_tTex3df4"
Name 196 "g_tTex3di4"
Name 199 "g_tTex3du4"
Name 202 "g_tTexcdf4"
Name 205 "g_tTexcdi4"
Name 208 "g_tTexcdu4"
Decorate 16(g_tTex1df4a) DescriptorSet 0
Decorate 16(g_tTex1df4a) Binding 1
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
Decorate 39(g_tTex1di4a) DescriptorSet 0
Decorate 39(g_tTex1di4a) Binding 2
Decorate 53(g_tTex1du4a) DescriptorSet 0
Decorate 53(g_tTex1du4a) Binding 3
Decorate 66(g_tTex2df4a) DescriptorSet 0
Decorate 66(g_tTex2df4a) Binding 4
Decorate 82(g_tTex2di4a) DescriptorSet 0
Decorate 82(g_tTex2di4a) Binding 5
Decorate 96(g_tTex2du4a) DescriptorSet 0
Decorate 96(g_tTex2du4a) Binding 6
Decorate 110(g_tTexcdf4a) DescriptorSet 0
Decorate 110(g_tTexcdf4a) Binding 7
Decorate 126(g_tTexcdi4a) DescriptorSet 0
Decorate 126(g_tTexcdi4a) Binding 8
Decorate 140(g_tTexcdu4a) DescriptorSet 0
Decorate 140(g_tTexcdu4a) Binding 9
Decorate 166(@entryPointOutput.Color) Location 0
Decorate 170(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 175(g_tTex1df4) DescriptorSet 0
Decorate 175(g_tTex1df4) Binding 0
Decorate 178(g_tTex1di4) DescriptorSet 0
Decorate 178(g_tTex1di4) Binding 0
Decorate 181(g_tTex1du4) DescriptorSet 0
Decorate 181(g_tTex1du4) Binding 0
Decorate 184(g_tTex2df4) DescriptorSet 0
Decorate 184(g_tTex2df4) Binding 0
Decorate 187(g_tTex2di4) DescriptorSet 0
Decorate 187(g_tTex2di4) Binding 0
Decorate 190(g_tTex2du4) DescriptorSet 0
Decorate 190(g_tTex2du4) Binding 0
Decorate 193(g_tTex3df4) DescriptorSet 0
Decorate 193(g_tTex3df4) Binding 0
Decorate 196(g_tTex3di4) DescriptorSet 0
Decorate 196(g_tTex3di4) Binding 0
Decorate 199(g_tTex3du4) DescriptorSet 0
Decorate 199(g_tTex3du4) Binding 0
Decorate 202(g_tTexcdf4) DescriptorSet 0
Decorate 202(g_tTexcdf4) Binding 0
Decorate 205(g_tTexcdi4) DescriptorSet 0
Decorate 205(g_tTexcdi4) Binding 0
Decorate 208(g_tTexcdu4) DescriptorSet 0
Decorate 208(g_tTexcdu4) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 6(float)
14: TypeImage 6(float) 1D depth array sampled format:Unknown
15: TypePointer UniformConstant 14
16(g_tTex1df4a): 15(ptr) Variable UniformConstant
18: TypeSampler
19: TypePointer UniformConstant 18
20(g_sSamp): 19(ptr) Variable UniformConstant
22: TypeSampledImage 14
24: TypeVector 6(float) 2
25: 6(float) Constant 1036831949
26: 6(float) Constant 1045220557
27: 24(fvec2) ConstantComposite 25 26
28: 6(float) Constant 1061158912
29: TypeVector 6(float) 3
36: TypeInt 32 1
37: TypeImage 36(int) 1D depth array sampled format:Unknown
38: TypePointer UniformConstant 37
39(g_tTex1di4a): 38(ptr) Variable UniformConstant
42: TypeSampledImage 37
50: TypeInt 32 0
51: TypeImage 50(int) 1D depth array sampled format:Unknown
52: TypePointer UniformConstant 51
53(g_tTex1du4a): 52(ptr) Variable UniformConstant
56: TypeSampledImage 51
64: TypeImage 6(float) 2D depth array sampled format:Unknown
65: TypePointer UniformConstant 64
66(g_tTex2df4a): 65(ptr) Variable UniformConstant
69: TypeSampledImage 64
71: 6(float) Constant 1050253722
72: 29(fvec3) ConstantComposite 25 26 71
80: TypeImage 36(int) 2D depth array sampled format:Unknown
81: TypePointer UniformConstant 80
82(g_tTex2di4a): 81(ptr) Variable UniformConstant
85: TypeSampledImage 80
94: TypeImage 50(int) 2D depth array sampled format:Unknown
95: TypePointer UniformConstant 94
96(g_tTex2du4a): 95(ptr) Variable UniformConstant
99: TypeSampledImage 94
108: TypeImage 6(float) Cube depth array sampled format:Unknown
109: TypePointer UniformConstant 108
110(g_tTexcdf4a): 109(ptr) Variable UniformConstant
113: TypeSampledImage 108
115: 6(float) Constant 1053609165
116: 7(fvec4) ConstantComposite 25 26 71 115
124: TypeImage 36(int) Cube depth array sampled format:Unknown
125: TypePointer UniformConstant 124
126(g_tTexcdi4a): 125(ptr) Variable UniformConstant
129: TypeSampledImage 124
138: TypeImage 50(int) Cube depth array sampled format:Unknown
139: TypePointer UniformConstant 138
140(g_tTexcdu4a): 139(ptr) Variable UniformConstant
143: TypeSampledImage 138
151: TypePointer Function 8(PS_OUTPUT)
153: 36(int) Constant 0
154: 6(float) Constant 1065353216
155: 7(fvec4) ConstantComposite 154 154 154 154
156: TypePointer Function 7(fvec4)
158: 36(int) Constant 1
165: TypePointer Output 7(fvec4)
166(@entryPointOutput.Color): 165(ptr) Variable Output
169: TypePointer Output 6(float)
170(@entryPointOutput.Depth): 169(ptr) Variable Output
173: TypeImage 6(float) 1D sampled format:Unknown
174: TypePointer UniformConstant 173
175(g_tTex1df4): 174(ptr) Variable UniformConstant
176: TypeImage 36(int) 1D sampled format:Unknown
177: TypePointer UniformConstant 176
178(g_tTex1di4): 177(ptr) Variable UniformConstant
179: TypeImage 50(int) 1D sampled format:Unknown
180: TypePointer UniformConstant 179
181(g_tTex1du4): 180(ptr) Variable UniformConstant
182: TypeImage 6(float) 2D sampled format:Unknown
183: TypePointer UniformConstant 182
184(g_tTex2df4): 183(ptr) Variable UniformConstant
185: TypeImage 36(int) 2D sampled format:Unknown
186: TypePointer UniformConstant 185
187(g_tTex2di4): 186(ptr) Variable UniformConstant
188: TypeImage 50(int) 2D sampled format:Unknown
189: TypePointer UniformConstant 188
190(g_tTex2du4): 189(ptr) Variable UniformConstant
191: TypeImage 6(float) 3D sampled format:Unknown
192: TypePointer UniformConstant 191
193(g_tTex3df4): 192(ptr) Variable UniformConstant
194: TypeImage 36(int) 3D sampled format:Unknown
195: TypePointer UniformConstant 194
196(g_tTex3di4): 195(ptr) Variable UniformConstant
197: TypeImage 50(int) 3D sampled format:Unknown
198: TypePointer UniformConstant 197
199(g_tTex3du4): 198(ptr) Variable UniformConstant
200: TypeImage 6(float) Cube sampled format:Unknown
201: TypePointer UniformConstant 200
202(g_tTexcdf4): 201(ptr) Variable UniformConstant
203: TypeImage 36(int) Cube sampled format:Unknown
204: TypePointer UniformConstant 203
205(g_tTexcdi4): 204(ptr) Variable UniformConstant
206: TypeImage 50(int) Cube sampled format:Unknown
207: TypePointer UniformConstant 206
208(g_tTexcdu4): 207(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
163(flattenTemp): 151(ptr) Variable Function
164:8(PS_OUTPUT) FunctionCall 10(@main()
Store 163(flattenTemp) 164
167: 156(ptr) AccessChain 163(flattenTemp) 153
168: 7(fvec4) Load 167
Store 166(@entryPointOutput.Color) 168
171: 12(ptr) AccessChain 163(flattenTemp) 158
172: 6(float) Load 171
Store 170(@entryPointOutput.Depth) 172
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(r10): 12(ptr) Variable Function
35(r12): 12(ptr) Variable Function
49(r14): 12(ptr) Variable Function
63(r30): 12(ptr) Variable Function
79(r32): 12(ptr) Variable Function
93(r34): 12(ptr) Variable Function
107(r60): 12(ptr) Variable Function
123(r62): 12(ptr) Variable Function
137(r64): 12(ptr) Variable Function
152(psout): 151(ptr) Variable Function
17: 14 Load 16(g_tTex1df4a)
21: 18 Load 20(g_sSamp)
23: 22 SampledImage 17 21
30: 6(float) CompositeExtract 27 0
31: 6(float) CompositeExtract 27 1
32: 29(fvec3) CompositeConstruct 30 31 28
33: 6(float) CompositeExtract 32 2
34: 6(float) ImageSampleDrefImplicitLod 23 32 33
Store 13(r10) 34
40: 37 Load 39(g_tTex1di4a)
41: 18 Load 20(g_sSamp)
43: 42 SampledImage 40 41
44: 6(float) CompositeExtract 27 0
45: 6(float) CompositeExtract 27 1
46: 29(fvec3) CompositeConstruct 44 45 28
47: 6(float) CompositeExtract 46 2
48: 6(float) ImageSampleDrefImplicitLod 43 46 47
Store 35(r12) 48
54: 51 Load 53(g_tTex1du4a)
55: 18 Load 20(g_sSamp)
57: 56 SampledImage 54 55
58: 6(float) CompositeExtract 27 0
59: 6(float) CompositeExtract 27 1
60: 29(fvec3) CompositeConstruct 58 59 28
61: 6(float) CompositeExtract 60 2
62: 6(float) ImageSampleDrefImplicitLod 57 60 61
Store 49(r14) 62
67: 64 Load 66(g_tTex2df4a)
68: 18 Load 20(g_sSamp)
70: 69 SampledImage 67 68
73: 6(float) CompositeExtract 72 0
74: 6(float) CompositeExtract 72 1
75: 6(float) CompositeExtract 72 2
76: 7(fvec4) CompositeConstruct 73 74 75 28
77: 6(float) CompositeExtract 76 3
78: 6(float) ImageSampleDrefImplicitLod 70 76 77
Store 63(r30) 78
83: 80 Load 82(g_tTex2di4a)
84: 18 Load 20(g_sSamp)
86: 85 SampledImage 83 84
87: 6(float) CompositeExtract 72 0
88: 6(float) CompositeExtract 72 1
89: 6(float) CompositeExtract 72 2
90: 7(fvec4) CompositeConstruct 87 88 89 28
91: 6(float) CompositeExtract 90 3
92: 6(float) ImageSampleDrefImplicitLod 86 90 91
Store 79(r32) 92
97: 94 Load 96(g_tTex2du4a)
98: 18 Load 20(g_sSamp)
100: 99 SampledImage 97 98
101: 6(float) CompositeExtract 72 0
102: 6(float) CompositeExtract 72 1
103: 6(float) CompositeExtract 72 2
104: 7(fvec4) CompositeConstruct 101 102 103 28
105: 6(float) CompositeExtract 104 3
106: 6(float) ImageSampleDrefImplicitLod 100 104 105
Store 93(r34) 106
111: 108 Load 110(g_tTexcdf4a)
112: 18 Load 20(g_sSamp)
114: 113 SampledImage 111 112
117: 6(float) CompositeExtract 116 0
118: 6(float) CompositeExtract 116 1
119: 6(float) CompositeExtract 116 2
120: 6(float) CompositeExtract 116 3
121: 7(fvec4) CompositeConstruct 117 118 119 120
122: 6(float) ImageSampleDrefImplicitLod 114 121 28
Store 107(r60) 122
127: 124 Load 126(g_tTexcdi4a)
128: 18 Load 20(g_sSamp)
130: 129 SampledImage 127 128
131: 6(float) CompositeExtract 116 0
132: 6(float) CompositeExtract 116 1
133: 6(float) CompositeExtract 116 2
134: 6(float) CompositeExtract 116 3
135: 7(fvec4) CompositeConstruct 131 132 133 134
136: 6(float) ImageSampleDrefImplicitLod 130 135 28
Store 123(r62) 136
141: 138 Load 140(g_tTexcdu4a)
142: 18 Load 20(g_sSamp)
144: 143 SampledImage 141 142
145: 6(float) CompositeExtract 116 0
146: 6(float) CompositeExtract 116 1
147: 6(float) CompositeExtract 116 2
148: 6(float) CompositeExtract 116 3
149: 7(fvec4) CompositeConstruct 145 146 147 148
150: 6(float) ImageSampleDrefImplicitLod 144 149 28
Store 137(r64) 150
157: 156(ptr) AccessChain 152(psout) 153
Store 157 155
159: 12(ptr) AccessChain 152(psout) 158
Store 159 154
160:8(PS_OUTPUT) Load 152(psout)
ReturnValue 160
FunctionEnd