glslang/Test/baseResults/hlsl.samplegrad.basic.dx10.vert.out
tgfrerer adfa0938a2
fix error message for hlslGrammar::acceptConstructor
Fix the error message for when an erroneous HLSL constructor statement
is detected.

Prior to this change, such error messages would not show correct file
path and line number information.

Additionally, update test data to account for updated error messages.
2021-05-11 09:42:11 +01:00

747 lines
33 KiB
Plaintext

hlsl.samplegrad.basic.dx10.vert
Shader version: 500
0:? Sequence
0:27 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
0:27 Function Parameters:
0:? Sequence
0:30 Sequence
0:30 move second child to first child ( temp 4-component vector of float)
0:30 'txval10' ( temp 4-component vector of float)
0:30 textureGrad ( temp 4-component vector of float)
0:30 Construct combined texture-sampler ( temp sampler1D)
0:30 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:30 'g_sSamp' (layout( binding=0) uniform sampler)
0:30 Constant:
0:30 0.100000
0:30 Constant:
0:30 1.100000
0:30 Constant:
0:30 1.200000
0:31 Sequence
0:31 move second child to first child ( temp 4-component vector of int)
0:31 'txval11' ( temp 4-component vector of int)
0:31 textureGrad ( temp 4-component vector of int)
0:31 Construct combined texture-sampler ( temp isampler1D)
0:31 'g_tTex1di4' ( uniform itexture1D)
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
0:31 Constant:
0:31 0.200000
0:31 Constant:
0:31 1.100000
0:31 Constant:
0:31 1.200000
0:32 Sequence
0:32 move second child to first child ( temp 4-component vector of uint)
0:32 'txval12' ( temp 4-component vector of uint)
0:32 textureGrad ( temp 4-component vector of uint)
0:32 Construct combined texture-sampler ( temp usampler1D)
0:32 'g_tTex1du4' ( uniform utexture1D)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:32 Constant:
0:32 0.300000
0:32 Constant:
0:32 1.100000
0:32 Constant:
0:32 1.200000
0:34 Sequence
0:34 move second child to first child ( temp 4-component vector of float)
0:34 'txval20' ( temp 4-component vector of float)
0:34 textureGrad ( temp 4-component vector of float)
0:34 Construct combined texture-sampler ( temp sampler2D)
0:34 'g_tTex2df4' ( uniform texture2D)
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
0:34 Constant:
0:34 0.100000
0:34 0.200000
0:34 Constant:
0:34 1.100000
0:34 1.200000
0:34 Constant:
0:34 1.100000
0:34 1.200000
0:35 Sequence
0:35 move second child to first child ( temp 4-component vector of int)
0:35 'txval21' ( temp 4-component vector of int)
0:35 textureGrad ( temp 4-component vector of int)
0:35 Construct combined texture-sampler ( temp isampler2D)
0:35 'g_tTex2di4' ( uniform itexture2D)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:35 Constant:
0:35 0.300000
0:35 0.400000
0:35 Constant:
0:35 1.100000
0:35 1.200000
0:35 Constant:
0:35 1.100000
0:35 1.200000
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of uint)
0:36 'txval22' ( temp 4-component vector of uint)
0:36 textureGrad ( temp 4-component vector of uint)
0:36 Construct combined texture-sampler ( temp usampler2D)
0:36 'g_tTex2du4' ( uniform utexture2D)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:36 Constant:
0:36 0.500000
0:36 0.600000
0:36 Constant:
0:36 1.100000
0:36 1.200000
0:36 Constant:
0:36 1.100000
0:36 1.200000
0:38 Sequence
0:38 move second child to first child ( temp 4-component vector of float)
0:38 'txval30' ( temp 4-component vector of float)
0:38 textureGrad ( temp 4-component vector of float)
0:38 Construct combined texture-sampler ( temp sampler3D)
0:38 'g_tTex3df4' ( uniform texture3D)
0:38 'g_sSamp' (layout( binding=0) uniform sampler)
0:38 Constant:
0:38 0.100000
0:38 0.200000
0:38 0.300000
0:38 Constant:
0:38 1.100000
0:38 1.200000
0:38 1.300000
0:38 Constant:
0:38 1.100000
0:38 1.200000
0:38 1.300000
0:39 Sequence
0:39 move second child to first child ( temp 4-component vector of int)
0:39 'txval31' ( temp 4-component vector of int)
0:39 textureGrad ( temp 4-component vector of int)
0:39 Construct combined texture-sampler ( temp isampler3D)
0:39 'g_tTex3di4' ( uniform itexture3D)
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
0:39 Constant:
0:39 0.400000
0:39 0.500000
0:39 0.600000
0:39 Constant:
0:39 1.100000
0:39 1.200000
0:39 1.300000
0:39 Constant:
0:39 1.100000
0:39 1.200000
0:39 1.300000
0:40 Sequence
0:40 move second child to first child ( temp 4-component vector of uint)
0:40 'txval32' ( temp 4-component vector of uint)
0:40 textureGrad ( temp 4-component vector of uint)
0:40 Construct combined texture-sampler ( temp usampler3D)
0:40 'g_tTex3du4' ( uniform utexture3D)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
0:40 Constant:
0:40 0.700000
0:40 0.800000
0:40 0.900000
0:40 Constant:
0:40 1.100000
0:40 1.200000
0:40 1.300000
0:40 Constant:
0:40 1.100000
0:40 1.200000
0:40 1.300000
0:42 Sequence
0:42 move second child to first child ( temp 4-component vector of float)
0:42 'txval40' ( temp 4-component vector of float)
0:42 textureGrad ( temp 4-component vector of float)
0:42 Construct combined texture-sampler ( temp samplerCube)
0:42 'g_tTexcdf4' ( uniform textureCube)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 Constant:
0:42 0.100000
0:42 0.200000
0:42 0.300000
0:42 Constant:
0:42 1.100000
0:42 1.200000
0:42 1.300000
0:42 Constant:
0:42 1.100000
0:42 1.200000
0:42 1.300000
0:43 Sequence
0:43 move second child to first child ( temp 4-component vector of int)
0:43 'txval41' ( temp 4-component vector of int)
0:43 textureGrad ( temp 4-component vector of int)
0:43 Construct combined texture-sampler ( temp isamplerCube)
0:43 'g_tTexcdi4' ( uniform itextureCube)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:43 Constant:
0:43 0.400000
0:43 0.500000
0:43 0.600000
0:43 Constant:
0:43 1.100000
0:43 1.200000
0:43 1.300000
0:43 Constant:
0:43 1.100000
0:43 1.200000
0:43 1.300000
0:44 Sequence
0:44 move second child to first child ( temp 4-component vector of uint)
0:44 'txval42' ( temp 4-component vector of uint)
0:44 textureGrad ( temp 4-component vector of uint)
0:44 Construct combined texture-sampler ( temp usamplerCube)
0:44 'g_tTexcdu4' ( uniform utextureCube)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:44 Constant:
0:44 0.700000
0:44 0.800000
0:44 0.900000
0:44 Constant:
0:44 1.100000
0:44 1.200000
0:44 1.300000
0:44 Constant:
0:44 1.100000
0:44 1.200000
0:44 1.300000
0:46 move second child to first child ( temp 4-component vector of float)
0:46 Pos: direct index for structure ( temp 4-component vector of float)
0:46 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:46 Constant:
0:46 0 (const int)
0:46 Constant:
0:46 0.000000
0:46 0.000000
0:46 0.000000
0:46 0.000000
0:48 Branch: Return with expression
0:48 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:27 Function Definition: main( ( temp void)
0:27 Function Parameters:
0:? Sequence
0:27 Sequence
0:27 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
0:27 Pos: direct index for structure ( temp 4-component vector of float)
0:27 Function Call: @main( ( temp structure{ temp 4-component vector of float Pos})
0:27 Constant:
0:27 0 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
Linked vertex stage:
Shader version: 500
0:? Sequence
0:27 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
0:27 Function Parameters:
0:? Sequence
0:30 Sequence
0:30 move second child to first child ( temp 4-component vector of float)
0:30 'txval10' ( temp 4-component vector of float)
0:30 textureGrad ( temp 4-component vector of float)
0:30 Construct combined texture-sampler ( temp sampler1D)
0:30 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:30 'g_sSamp' (layout( binding=0) uniform sampler)
0:30 Constant:
0:30 0.100000
0:30 Constant:
0:30 1.100000
0:30 Constant:
0:30 1.200000
0:31 Sequence
0:31 move second child to first child ( temp 4-component vector of int)
0:31 'txval11' ( temp 4-component vector of int)
0:31 textureGrad ( temp 4-component vector of int)
0:31 Construct combined texture-sampler ( temp isampler1D)
0:31 'g_tTex1di4' ( uniform itexture1D)
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
0:31 Constant:
0:31 0.200000
0:31 Constant:
0:31 1.100000
0:31 Constant:
0:31 1.200000
0:32 Sequence
0:32 move second child to first child ( temp 4-component vector of uint)
0:32 'txval12' ( temp 4-component vector of uint)
0:32 textureGrad ( temp 4-component vector of uint)
0:32 Construct combined texture-sampler ( temp usampler1D)
0:32 'g_tTex1du4' ( uniform utexture1D)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:32 Constant:
0:32 0.300000
0:32 Constant:
0:32 1.100000
0:32 Constant:
0:32 1.200000
0:34 Sequence
0:34 move second child to first child ( temp 4-component vector of float)
0:34 'txval20' ( temp 4-component vector of float)
0:34 textureGrad ( temp 4-component vector of float)
0:34 Construct combined texture-sampler ( temp sampler2D)
0:34 'g_tTex2df4' ( uniform texture2D)
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
0:34 Constant:
0:34 0.100000
0:34 0.200000
0:34 Constant:
0:34 1.100000
0:34 1.200000
0:34 Constant:
0:34 1.100000
0:34 1.200000
0:35 Sequence
0:35 move second child to first child ( temp 4-component vector of int)
0:35 'txval21' ( temp 4-component vector of int)
0:35 textureGrad ( temp 4-component vector of int)
0:35 Construct combined texture-sampler ( temp isampler2D)
0:35 'g_tTex2di4' ( uniform itexture2D)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:35 Constant:
0:35 0.300000
0:35 0.400000
0:35 Constant:
0:35 1.100000
0:35 1.200000
0:35 Constant:
0:35 1.100000
0:35 1.200000
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of uint)
0:36 'txval22' ( temp 4-component vector of uint)
0:36 textureGrad ( temp 4-component vector of uint)
0:36 Construct combined texture-sampler ( temp usampler2D)
0:36 'g_tTex2du4' ( uniform utexture2D)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:36 Constant:
0:36 0.500000
0:36 0.600000
0:36 Constant:
0:36 1.100000
0:36 1.200000
0:36 Constant:
0:36 1.100000
0:36 1.200000
0:38 Sequence
0:38 move second child to first child ( temp 4-component vector of float)
0:38 'txval30' ( temp 4-component vector of float)
0:38 textureGrad ( temp 4-component vector of float)
0:38 Construct combined texture-sampler ( temp sampler3D)
0:38 'g_tTex3df4' ( uniform texture3D)
0:38 'g_sSamp' (layout( binding=0) uniform sampler)
0:38 Constant:
0:38 0.100000
0:38 0.200000
0:38 0.300000
0:38 Constant:
0:38 1.100000
0:38 1.200000
0:38 1.300000
0:38 Constant:
0:38 1.100000
0:38 1.200000
0:38 1.300000
0:39 Sequence
0:39 move second child to first child ( temp 4-component vector of int)
0:39 'txval31' ( temp 4-component vector of int)
0:39 textureGrad ( temp 4-component vector of int)
0:39 Construct combined texture-sampler ( temp isampler3D)
0:39 'g_tTex3di4' ( uniform itexture3D)
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
0:39 Constant:
0:39 0.400000
0:39 0.500000
0:39 0.600000
0:39 Constant:
0:39 1.100000
0:39 1.200000
0:39 1.300000
0:39 Constant:
0:39 1.100000
0:39 1.200000
0:39 1.300000
0:40 Sequence
0:40 move second child to first child ( temp 4-component vector of uint)
0:40 'txval32' ( temp 4-component vector of uint)
0:40 textureGrad ( temp 4-component vector of uint)
0:40 Construct combined texture-sampler ( temp usampler3D)
0:40 'g_tTex3du4' ( uniform utexture3D)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
0:40 Constant:
0:40 0.700000
0:40 0.800000
0:40 0.900000
0:40 Constant:
0:40 1.100000
0:40 1.200000
0:40 1.300000
0:40 Constant:
0:40 1.100000
0:40 1.200000
0:40 1.300000
0:42 Sequence
0:42 move second child to first child ( temp 4-component vector of float)
0:42 'txval40' ( temp 4-component vector of float)
0:42 textureGrad ( temp 4-component vector of float)
0:42 Construct combined texture-sampler ( temp samplerCube)
0:42 'g_tTexcdf4' ( uniform textureCube)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 Constant:
0:42 0.100000
0:42 0.200000
0:42 0.300000
0:42 Constant:
0:42 1.100000
0:42 1.200000
0:42 1.300000
0:42 Constant:
0:42 1.100000
0:42 1.200000
0:42 1.300000
0:43 Sequence
0:43 move second child to first child ( temp 4-component vector of int)
0:43 'txval41' ( temp 4-component vector of int)
0:43 textureGrad ( temp 4-component vector of int)
0:43 Construct combined texture-sampler ( temp isamplerCube)
0:43 'g_tTexcdi4' ( uniform itextureCube)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:43 Constant:
0:43 0.400000
0:43 0.500000
0:43 0.600000
0:43 Constant:
0:43 1.100000
0:43 1.200000
0:43 1.300000
0:43 Constant:
0:43 1.100000
0:43 1.200000
0:43 1.300000
0:44 Sequence
0:44 move second child to first child ( temp 4-component vector of uint)
0:44 'txval42' ( temp 4-component vector of uint)
0:44 textureGrad ( temp 4-component vector of uint)
0:44 Construct combined texture-sampler ( temp usamplerCube)
0:44 'g_tTexcdu4' ( uniform utextureCube)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:44 Constant:
0:44 0.700000
0:44 0.800000
0:44 0.900000
0:44 Constant:
0:44 1.100000
0:44 1.200000
0:44 1.300000
0:44 Constant:
0:44 1.100000
0:44 1.200000
0:44 1.300000
0:46 move second child to first child ( temp 4-component vector of float)
0:46 Pos: direct index for structure ( temp 4-component vector of float)
0:46 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:46 Constant:
0:46 0 (const int)
0:46 Constant:
0:46 0.000000
0:46 0.000000
0:46 0.000000
0:46 0.000000
0:48 Branch: Return with expression
0:48 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:27 Function Definition: main( ( temp void)
0:27 Function Parameters:
0:? Sequence
0:27 Sequence
0:27 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
0:27 Pos: direct index for structure ( temp 4-component vector of float)
0:27 Function Call: @main( ( temp structure{ temp 4-component vector of float Pos})
0:27 Constant:
0:27 0 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 166
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 162
Source HLSL 500
Name 4 "main"
Name 8 "VS_OUTPUT"
MemberName 8(VS_OUTPUT) 0 "Pos"
Name 10 "@main("
Name 13 "txval10"
Name 16 "g_tTex1df4"
Name 20 "g_sSamp"
Name 31 "txval11"
Name 34 "g_tTex1di4"
Name 44 "txval12"
Name 47 "g_tTex1du4"
Name 54 "txval20"
Name 57 "g_tTex2df4"
Name 66 "txval21"
Name 69 "g_tTex2di4"
Name 77 "txval22"
Name 80 "g_tTex2du4"
Name 89 "txval30"
Name 92 "g_tTex3df4"
Name 102 "txval31"
Name 105 "g_tTex3di4"
Name 112 "txval32"
Name 115 "g_tTex3du4"
Name 125 "txval40"
Name 128 "g_tTexcdf4"
Name 134 "txval41"
Name 137 "g_tTexcdi4"
Name 143 "txval42"
Name 146 "g_tTexcdu4"
Name 153 "vsout"
Name 162 "@entryPointOutput.Pos"
Name 165 "g_tTex1df4a"
Decorate 16(g_tTex1df4) DescriptorSet 0
Decorate 16(g_tTex1df4) Binding 0
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
Decorate 34(g_tTex1di4) DescriptorSet 0
Decorate 34(g_tTex1di4) Binding 2
Decorate 47(g_tTex1du4) DescriptorSet 0
Decorate 47(g_tTex1du4) Binding 3
Decorate 57(g_tTex2df4) DescriptorSet 0
Decorate 57(g_tTex2df4) Binding 4
Decorate 69(g_tTex2di4) DescriptorSet 0
Decorate 69(g_tTex2di4) Binding 5
Decorate 80(g_tTex2du4) DescriptorSet 0
Decorate 80(g_tTex2du4) Binding 6
Decorate 92(g_tTex3df4) DescriptorSet 0
Decorate 92(g_tTex3df4) Binding 7
Decorate 105(g_tTex3di4) DescriptorSet 0
Decorate 105(g_tTex3di4) Binding 8
Decorate 115(g_tTex3du4) DescriptorSet 0
Decorate 115(g_tTex3du4) Binding 9
Decorate 128(g_tTexcdf4) DescriptorSet 0
Decorate 128(g_tTexcdf4) Binding 10
Decorate 137(g_tTexcdi4) DescriptorSet 0
Decorate 137(g_tTexcdi4) Binding 11
Decorate 146(g_tTexcdu4) DescriptorSet 0
Decorate 146(g_tTexcdu4) Binding 12
Decorate 162(@entryPointOutput.Pos) BuiltIn Position
Decorate 165(g_tTex1df4a) DescriptorSet 0
Decorate 165(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(VS_OUTPUT): TypeStruct 7(fvec4)
9: TypeFunction 8(VS_OUTPUT)
12: TypePointer Function 7(fvec4)
14: TypeImage 6(float) 1D sampled format:Unknown
15: TypePointer UniformConstant 14
16(g_tTex1df4): 15(ptr) Variable UniformConstant
18: TypeSampler
19: TypePointer UniformConstant 18
20(g_sSamp): 19(ptr) Variable UniformConstant
22: TypeSampledImage 14
24: 6(float) Constant 1036831949
25: 6(float) Constant 1066192077
26: 6(float) Constant 1067030938
28: TypeInt 32 1
29: TypeVector 28(int) 4
30: TypePointer Function 29(ivec4)
32: TypeImage 28(int) 1D sampled format:Unknown
33: TypePointer UniformConstant 32
34(g_tTex1di4): 33(ptr) Variable UniformConstant
37: TypeSampledImage 32
39: 6(float) Constant 1045220557
41: TypeInt 32 0
42: TypeVector 41(int) 4
43: TypePointer Function 42(ivec4)
45: TypeImage 41(int) 1D sampled format:Unknown
46: TypePointer UniformConstant 45
47(g_tTex1du4): 46(ptr) Variable UniformConstant
50: TypeSampledImage 45
52: 6(float) Constant 1050253722
55: TypeImage 6(float) 2D sampled format:Unknown
56: TypePointer UniformConstant 55
57(g_tTex2df4): 56(ptr) Variable UniformConstant
60: TypeSampledImage 55
62: TypeVector 6(float) 2
63: 62(fvec2) ConstantComposite 24 39
64: 62(fvec2) ConstantComposite 25 26
67: TypeImage 28(int) 2D sampled format:Unknown
68: TypePointer UniformConstant 67
69(g_tTex2di4): 68(ptr) Variable UniformConstant
72: TypeSampledImage 67
74: 6(float) Constant 1053609165
75: 62(fvec2) ConstantComposite 52 74
78: TypeImage 41(int) 2D sampled format:Unknown
79: TypePointer UniformConstant 78
80(g_tTex2du4): 79(ptr) Variable UniformConstant
83: TypeSampledImage 78
85: 6(float) Constant 1056964608
86: 6(float) Constant 1058642330
87: 62(fvec2) ConstantComposite 85 86
90: TypeImage 6(float) 3D sampled format:Unknown
91: TypePointer UniformConstant 90
92(g_tTex3df4): 91(ptr) Variable UniformConstant
95: TypeSampledImage 90
97: TypeVector 6(float) 3
98: 97(fvec3) ConstantComposite 24 39 52
99: 6(float) Constant 1067869798
100: 97(fvec3) ConstantComposite 25 26 99
103: TypeImage 28(int) 3D sampled format:Unknown
104: TypePointer UniformConstant 103
105(g_tTex3di4): 104(ptr) Variable UniformConstant
108: TypeSampledImage 103
110: 97(fvec3) ConstantComposite 74 85 86
113: TypeImage 41(int) 3D sampled format:Unknown
114: TypePointer UniformConstant 113
115(g_tTex3du4): 114(ptr) Variable UniformConstant
118: TypeSampledImage 113
120: 6(float) Constant 1060320051
121: 6(float) Constant 1061997773
122: 6(float) Constant 1063675494
123: 97(fvec3) ConstantComposite 120 121 122
126: TypeImage 6(float) Cube sampled format:Unknown
127: TypePointer UniformConstant 126
128(g_tTexcdf4): 127(ptr) Variable UniformConstant
131: TypeSampledImage 126
135: TypeImage 28(int) Cube sampled format:Unknown
136: TypePointer UniformConstant 135
137(g_tTexcdi4): 136(ptr) Variable UniformConstant
140: TypeSampledImage 135
144: TypeImage 41(int) Cube sampled format:Unknown
145: TypePointer UniformConstant 144
146(g_tTexcdu4): 145(ptr) Variable UniformConstant
149: TypeSampledImage 144
152: TypePointer Function 8(VS_OUTPUT)
154: 28(int) Constant 0
155: 6(float) Constant 0
156: 7(fvec4) ConstantComposite 155 155 155 155
161: TypePointer Output 7(fvec4)
162(@entryPointOutput.Pos): 161(ptr) Variable Output
165(g_tTex1df4a): 15(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
163:8(VS_OUTPUT) FunctionCall 10(@main()
164: 7(fvec4) CompositeExtract 163 0
Store 162(@entryPointOutput.Pos) 164
Return
FunctionEnd
10(@main():8(VS_OUTPUT) Function None 9
11: Label
13(txval10): 12(ptr) Variable Function
31(txval11): 30(ptr) Variable Function
44(txval12): 43(ptr) Variable Function
54(txval20): 12(ptr) Variable Function
66(txval21): 30(ptr) Variable Function
77(txval22): 43(ptr) Variable Function
89(txval30): 12(ptr) Variable Function
102(txval31): 30(ptr) Variable Function
112(txval32): 43(ptr) Variable Function
125(txval40): 12(ptr) Variable Function
134(txval41): 30(ptr) Variable Function
143(txval42): 43(ptr) Variable Function
153(vsout): 152(ptr) Variable Function
17: 14 Load 16(g_tTex1df4)
21: 18 Load 20(g_sSamp)
23: 22 SampledImage 17 21
27: 7(fvec4) ImageSampleExplicitLod 23 24 Grad 25 26
Store 13(txval10) 27
35: 32 Load 34(g_tTex1di4)
36: 18 Load 20(g_sSamp)
38: 37 SampledImage 35 36
40: 29(ivec4) ImageSampleExplicitLod 38 39 Grad 25 26
Store 31(txval11) 40
48: 45 Load 47(g_tTex1du4)
49: 18 Load 20(g_sSamp)
51: 50 SampledImage 48 49
53: 42(ivec4) ImageSampleExplicitLod 51 52 Grad 25 26
Store 44(txval12) 53
58: 55 Load 57(g_tTex2df4)
59: 18 Load 20(g_sSamp)
61: 60 SampledImage 58 59
65: 7(fvec4) ImageSampleExplicitLod 61 63 Grad 64 64
Store 54(txval20) 65
70: 67 Load 69(g_tTex2di4)
71: 18 Load 20(g_sSamp)
73: 72 SampledImage 70 71
76: 29(ivec4) ImageSampleExplicitLod 73 75 Grad 64 64
Store 66(txval21) 76
81: 78 Load 80(g_tTex2du4)
82: 18 Load 20(g_sSamp)
84: 83 SampledImage 81 82
88: 42(ivec4) ImageSampleExplicitLod 84 87 Grad 64 64
Store 77(txval22) 88
93: 90 Load 92(g_tTex3df4)
94: 18 Load 20(g_sSamp)
96: 95 SampledImage 93 94
101: 7(fvec4) ImageSampleExplicitLod 96 98 Grad 100 100
Store 89(txval30) 101
106: 103 Load 105(g_tTex3di4)
107: 18 Load 20(g_sSamp)
109: 108 SampledImage 106 107
111: 29(ivec4) ImageSampleExplicitLod 109 110 Grad 100 100
Store 102(txval31) 111
116: 113 Load 115(g_tTex3du4)
117: 18 Load 20(g_sSamp)
119: 118 SampledImage 116 117
124: 42(ivec4) ImageSampleExplicitLod 119 123 Grad 100 100
Store 112(txval32) 124
129: 126 Load 128(g_tTexcdf4)
130: 18 Load 20(g_sSamp)
132: 131 SampledImage 129 130
133: 7(fvec4) ImageSampleExplicitLod 132 98 Grad 100 100
Store 125(txval40) 133
138: 135 Load 137(g_tTexcdi4)
139: 18 Load 20(g_sSamp)
141: 140 SampledImage 138 139
142: 29(ivec4) ImageSampleExplicitLod 141 110 Grad 100 100
Store 134(txval41) 142
147: 144 Load 146(g_tTexcdu4)
148: 18 Load 20(g_sSamp)
150: 149 SampledImage 147 148
151: 42(ivec4) ImageSampleExplicitLod 150 123 Grad 100 100
Store 143(txval42) 151
157: 12(ptr) AccessChain 153(vsout) 154
Store 157 156
158:8(VS_OUTPUT) Load 153(vsout)
ReturnValue 158
FunctionEnd